Commit Graph

65 Commits

Author SHA1 Message Date
2e6df6c08b shadows flag in Renderer 2023-03-14 16:33:35 +03:00
9e7afb5fb5 many small fixes, RU lang 2023-03-14 17:39:44 +03:00
34976b8865 shader 2023-03-09 16:38:18 +03:00
3ee778cb92 add install version file 2023-03-07 16:22:29 +03:00
64eee9e607 relief map support, small refactoring, shadow bias now based on geometry normal 2023-03-02 11:46:52 +03:00
adf8c4d7f0 res 2023-02-23 11:08:39 +03:00
0fab015e25 res 2023-02-23 11:04:29 +03:00
51562dec9d soft shadows fixes 2023-02-23 11:03:20 +03:00
52e9b19f37 res 2023-02-22 15:50:18 +03:00
7455a7341c soft shadows optimization 2023-02-22 15:48:50 +03:00
91bc31e7db soft shadows done 2023-02-18 19:12:16 +03:00
eb5f50fc9d shadows done 2023-02-17 14:51:27 +03:00
3c9386de63 first works of omni shadows 2023-02-16 16:57:29 +03:00
69caa98d04 bugs 2023-02-14 15:06:48 +03:00
12695983d2 spot light map 2023-02-14 10:43:51 +03:00
36540468dc nvidia fix, soft shadows 2023-02-13 18:35:25 +03:00
c8dcd5e9c0 full support of ObjectBase:: isReceiveShadows, isCastShadows, isAcceptLight and isAcceptFog 2023-02-12 22:49:38 +03:00
e3389bcc20 cone shadows done 2023-02-12 21:27:04 +03:00
728c4a85ed before shadow2DArray try 2023-02-10 13:23:10 +03:00
6ddb3488e5 ui fixes 2023-02-10 12:51:39 +03:00
175cbe7064 qrc 2023-02-10 12:42:54 +03:00
50c5e5ae18 Merge branch 'master' of https://git.shs.tools/SHS/qglengine
# Conflicts:
#	src/qglview_test/qglview_window.ui
2023-02-09 19:37:29 +03:00
c3f91d78f0 ui fix 2023-02-09 19:36:45 +03:00
3cf466e5d3 shadows basically works 2023-02-09 17:21:59 +03:00
65dd078f07 start moving to PIValueTree 2023-02-07 23:25:49 +03:00
3ed7976257 fix 2023-02-07 18:19:36 +03:00
4a1d58ef4c fix test 2023-02-07 18:18:44 +03:00
4e62165c80 important fix, texture manager 2023-02-07 18:11:06 +03:00
9cc870c996 fix highdpi mouse pos 2023-02-07 11:14:46 +03:00
a2695ae481 Merge branch 'master' of https://git.shs.tools/SHS/qglengine 2023-02-07 10:11:27 +03:00
2b0a5f82b5 fix selection for highdpi 2023-02-07 10:11:00 +03:00
98ccefd057 refactor texture loading, maps invert channels works 2023-02-07 08:36:59 +03:00
71d391c91b small fix 2023-02-06 20:23:31 +03:00
4e02e154c6 devicePixelRatio() support 2023-02-06 19:50:27 +03:00
7c6ca07323 add textureTransform to ObjectBase
before textures load refactoring
2023-02-05 21:23:41 +03:00
7d30802cbd source-tree refactoring 2023-02-03 21:22:25 +03:00
b20068165f .editorconfig 2022-12-16 16:45:17 +03:00
cb944b62e4 code format 2022-12-14 14:14:44 +03:00
1dfca0aeab add .clang-format file 2022-12-12 12:42:15 +03:00
953cece292 missing include 2022-12-12 10:19:54 +03:00
Бычков Андрей
0f993e6c1c get image function 2022-10-18 18:07:32 +03:00
Бычков Андрей
1afa4ea368 small fix 2022-10-13 18:23:08 +03:00
Бычков Андрей
6150882794 много исправлений 2022-10-13 17:00:24 +03:00
ce3df7d051 context reinit support 2022-10-13 08:57:27 +03:00
Бычков Андрей
3b0d1ea0e2 default unlimit fps, vsync flag 2022-10-12 14:35:01 +03:00
c865f9fc94 incorrent test includes 2022-08-10 13:21:04 +03:00
f6f0dd151c Merge pull request 'cmake refactoring' (#1) from cmake_refactor into master
Reviewed-on: https://git.shs.tools/SHS/qglengine/pulls/1
2022-08-08 16:42:41 +03:00
52056a44bb cmake refactoring 2022-08-08 15:48:06 +03:00
80e5f76ee4 new SHSTKMacros 2022-08-07 22:07:56 +03:00
37e2b236f5 CMakeLists.txt 2022-02-11 10:22:37 +03:00