fix test
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@@ -35,6 +35,7 @@ public:
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void reloadShaders() { QGLEngineShaders::loadShadersMulti(mys, "test1.glsl"); }
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void draw() {
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if (!mys) return;
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if (!mys->isLinked()) return;
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auto planes = getFreePlanes(1);
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bindPreviousOutput(0);
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// bindDeferredBuffer(Renderer::dbrNormalZSolid, 1);
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