fix selection for highdpi
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@@ -93,7 +93,8 @@ void MouseController::mouseReleaseEvent(QMouseEvent * e) {
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void MouseController::mousePressEvent(QMouseEvent * e) {
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downPos = e->pos();
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QPoint cpos = e->pos() * view->devicePixelRatio();
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downPos = cpos;
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if (cur_action != RendererService::haNoAction && e->buttons() == Qt::LeftButton) {
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return;
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}
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@@ -102,15 +103,15 @@ void MouseController::mousePressEvent(QMouseEvent * e) {
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view->renderer_.mouse_rect = QRect();
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return;
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}
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if (!QRect(QPoint(), view->size()).contains(e->pos())) return;
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lastPos = e->pos();
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downPos = e->pos();
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if (!QRect(QPoint(), view->size()).contains(cpos)) return;
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lastPos = cpos;
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downPos = cpos;
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emit view->glMousePressEvent(e);
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}
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void MouseController::mouseMoveEvent(QMouseEvent * e) {
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QPoint cpos = e->pos();
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QPoint cpos = e->pos() * view->devicePixelRatio();
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if (cur_action != RendererService::haNoAction && (e->buttons() == Qt::LeftButton)) {
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RendererService & rs(view->renderer_.rend_service);
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ObjectBaseList objects = view->scene()->selectedObjects(true);
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@@ -144,7 +145,7 @@ void MouseController::mouseMoveEvent(QMouseEvent * e) {
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mouse_vector[1] *= -1.;
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if (cur_action == RendererService::haMove) {
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double len_scl = 1. / QVector3D(axe_screen.x(), axe_screen.y(), 1.E-6).length();
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mouse_vector /= QVector3D(view->pixelWidth(), view->pixelHeight(), 1);
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mouse_vector /= QVector3D(view->pixelWidth(), view->pixelHeight(), 1);
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mouse_vector *= -center_screen.z() * len_scl;
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axe_vector *= QVector3D::dotProduct(axe_screen, mouse_vector);
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QMatrix4x4 pmat;
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@@ -189,7 +190,7 @@ void MouseController::mouseMoveEvent(QMouseEvent * e) {
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o->scale(QVector3D(1, 1, 1) + (axe_vector * sc));
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QCursor::setPos(view->mapToGlobal(downPos));
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} else
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lastPos = e->pos();
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lastPos = cpos;
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emit view->objectsPositionChanged();
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return;
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}
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@@ -206,19 +207,14 @@ void MouseController::mouseMoveEvent(QMouseEvent * e) {
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}
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QRect g_rect(QPoint(), view->size());
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if (mouseRotate_) {
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#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
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float dx = e->x() - lastPos.x();
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float dy = e->y() - lastPos.y();
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#else
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float dx = e->position().toPoint().x() - lastPos.x();
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float dy = e->position().toPoint().y() - lastPos.y();
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#endif
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float dx = cpos.x() - lastPos.x();
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float dy = cpos.y() - lastPos.y();
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if (e->buttons().testFlag(QT_MID_BUTTON)) {
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if (cameraOrbit_) {
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view->camera()->orbitZ(dx / 4.f);
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view->camera()->orbitXY(dy / 4.f);
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} else {
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view->camera()->rotateZ(-dx / 4.f);
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view->camera()->rotateZ(-dx / 4.f);
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view->camera()->rotateX(-dy / 4.f);
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}
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emit view->cameraPosChanged(view->camera()->pos());
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@@ -229,8 +225,8 @@ void MouseController::mouseMoveEvent(QMouseEvent * e) {
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emit view->cameraPosChanged(view->camera()->pos());
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}
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}
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if (customMouseMove_) emit view->customMouseMoveEvent(e->pos(), lastPos, e->buttons());
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lastPos = e->pos();
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if (customMouseMove_) emit view->customMouseMoveEvent(cpos, lastPos, e->buttons());
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lastPos = cpos;
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if (e->buttons() == 0) {
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cur_handle = QFlags<RendererService::HandleMesh>();
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cur_action = RendererService::haNoAction;
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@@ -267,13 +263,8 @@ void MouseController::mouseMoveEvent(QMouseEvent * e) {
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return;
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}
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lastPos = g_rect.center();
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#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
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int dx = e->x() - lastPos.x();
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int dy = e->y() - lastPos.y();
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#else
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int dx = e->position().toPoint().x() - lastPos.x();
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int dy = e->position().toPoint().y() - lastPos.y();
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#endif
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int dx = cpos.x() - lastPos.x();
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int dy = cpos.y() - lastPos.y();
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emit view->glMouseMoveEvent(new QMouseEvent(QEvent::MouseMove, QPoint(dx, dy), e->button(), e->buttons(), e->modifiers()));
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return;
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}
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@@ -69,7 +69,7 @@ QGLViewWindow::QGLViewWindow(QWidget * parent): QMainWindow(parent), Ui::QGLView
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view->view()->setHoverHaloEnabled(true);
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view->view()->setDepthStart(0.1);
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view->view()->setSelectionMode(Scene::smMultiSelection);
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view->view()->renderer_.addFramebufferEffect(new Effect1());
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// view->view()->renderer_.addFramebufferEffect(new Effect1());
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groupShadows->setChecked(view->view()->isFeatureEnabled(QGLView::qglShadowsEnabled));
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