Commit Graph

89 Commits

Author SHA1 Message Date
7dfaf924e5 shaders in qrc now with prefix 2024-10-23 19:10:31 +03:00
c642ec603f PICODEINFO:: changed 2023-12-08 19:01:50 +03:00
553e24b896 pip 3.15 2023-12-08 16:14:39 +03:00
9d119f5c97 version 1.4.0 2023-11-09 00:38:22 +03:00
5de0f6234d add ObjectBase::<visible>ForAllPresets methods 2023-11-09 00:29:59 +03:00
2156e1d3e9 ViewEditor and QGLView camera parameters now saved and applied only to default camera 2023-09-06 20:50:14 +03:00
0baee2f54c fog UI widgets 2023-09-06 20:27:43 +03:00
d2d0a3fb62 Scene clear fix 2023-09-06 19:55:26 +03:00
1ed6f12498 version 1.3.0
new QGLViewSettings structure for all view parameters
API for load/save it, automatic sync with ViewEditor
some clean
2023-09-05 20:16:49 +03:00
56a50715e2 fix double emission 2023-09-05 13:54:32 +03:00
849063e846 small fix 2023-08-31 19:15:00 +03:00
ef764d947d add grab output mipmap level feature 2023-08-14 13:54:20 +03:00
c3bb81f72d fix camera light 2023-07-26 19:07:34 +03:00
9c78ba5281 ObjectBase materials for custom preset 2023-07-02 14:10:23 +03:00
dfc4c718e8 version 1.2.1
spot light without shadows and with texture fix
mesh information
points width and points-only meshes support
2023-05-25 15:50:07 +03:00
85bc739987 SceneTree API 2023-05-24 22:13:10 +03:00
fcc1e98a6e twice materialChanged signal fixed 2023-05-23 22:22:25 +03:00
893910c431 actualFramebufferSize 2023-05-18 12:59:22 +03:00
292f68a574 version 1.2.0
fixed framebuffer size feature
2023-05-17 15:58:39 +03:00
484a7f972f multimaterial support, "preset"
each preset contains visibility, flags and material
2023-05-16 18:18:26 +03:00
c275d006d5 .clang-format 2023-05-04 14:14:30 +03:00
011c3eeb71 version 1.1.0
add Renderer::GrabFormat flags
2023-04-25 17:34:47 +03:00
0151e34477 delete GLView crash fix
fixed fog/background color, now not x2 amplified
fixed bug when no shadows enabled on start (sum with fog on geometry)
2023-04-23 23:15:31 +03:00
c179bc95cf miss shader 2023-03-16 12:12:36 +03:00
bddb288586 shadows global switch 2023-03-16 12:11:55 +03:00
9e7afb5fb5 many small fixes, RU lang 2023-03-14 17:39:44 +03:00
34976b8865 shader 2023-03-09 16:38:18 +03:00
3ee778cb92 add install version file 2023-03-07 16:22:29 +03:00
64eee9e607 relief map support, small refactoring, shadow bias now based on geometry normal 2023-03-02 11:46:52 +03:00
adf8c4d7f0 res 2023-02-23 11:08:39 +03:00
0fab015e25 res 2023-02-23 11:04:29 +03:00
51562dec9d soft shadows fixes 2023-02-23 11:03:20 +03:00
52e9b19f37 res 2023-02-22 15:50:18 +03:00
7455a7341c soft shadows optimization 2023-02-22 15:48:50 +03:00
91bc31e7db soft shadows done 2023-02-18 19:12:16 +03:00
eb5f50fc9d shadows done 2023-02-17 14:51:27 +03:00
3c9386de63 first works of omni shadows 2023-02-16 16:57:29 +03:00
69caa98d04 bugs 2023-02-14 15:06:48 +03:00
12695983d2 spot light map 2023-02-14 10:43:51 +03:00
36540468dc nvidia fix, soft shadows 2023-02-13 18:35:25 +03:00
c8dcd5e9c0 full support of ObjectBase:: isReceiveShadows, isCastShadows, isAcceptLight and isAcceptFog 2023-02-12 22:49:38 +03:00
e3389bcc20 cone shadows done 2023-02-12 21:27:04 +03:00
728c4a85ed before shadow2DArray try 2023-02-10 13:23:10 +03:00
6ddb3488e5 ui fixes 2023-02-10 12:51:39 +03:00
175cbe7064 qrc 2023-02-10 12:42:54 +03:00
50c5e5ae18 Merge branch 'master' of https://git.shs.tools/SHS/qglengine
# Conflicts:
#	src/qglview_test/qglview_window.ui
2023-02-09 19:37:29 +03:00
c3f91d78f0 ui fix 2023-02-09 19:36:45 +03:00
3cf466e5d3 shadows basically works 2023-02-09 17:21:59 +03:00
65dd078f07 start moving to PIValueTree 2023-02-07 23:25:49 +03:00
3ed7976257 fix 2023-02-07 18:19:36 +03:00