shadows global switch

This commit is contained in:
2023-03-16 12:11:55 +03:00
parent 9e7afb5fb5
commit bddb288586
6 changed files with 116 additions and 89 deletions

View File

@@ -31,6 +31,8 @@
#include <piqt.h>
#include <qad_types.h>
#define SHADERS_DIR ":"
using namespace QGLEngineShaders;
@@ -167,7 +169,7 @@ void Renderer::reloadShaders() {
shader_fxaa = nullptr;
if (tone_proc.shader_sum) delete tone_proc.shader_sum;
tone_proc.shader_sum = nullptr;
QString dir = ":/shaders/";
QString dir = SHADERS_DIR "/shaders/";
while (it.hasNext()) {
it.next();
loadShadersMulti(shaders[it.key()], dir + it.value(), true, shader_defines.value(it.key()), obr_defines);
@@ -352,24 +354,27 @@ void Renderer::renderLight(int first_wr_buff, bool clear_only) {
prog->setUniformValue("fog_decay", qMax(view->fogDecay(), 0.001f));
prog->setUniformValue("fog_density", view->fogDensity());
prog->setUniformValue("view_mat", cam->viewMatrix().inverted().toGenericMatrix<3, 3>());
prog->setUniformValue("shadow_size", view->shadow_map_size);
prog->setUniformValue("noise_size", noise_size);
prog->setUniformValue("soft_shadows_enabled", view->soft_shadows);
prog->setUniformValue("soft_shadows_samples", view->soft_shadows_samples);
prog->setUniformValue("soft_shadows_quality", view->soft_shadows_quality);
prog->setUniformValue("tex_shadows_cone", (int)tarShadowsCone);
prog->setUniformValue("tex_shadows_omni", (int)tarShadowsOmni);
prog->setUniformValue("tex_depths_cone", (int)tarDepthsCone);
prog->setUniformValue("tex_depths_omni", (int)tarDepthsOmni);
GLenum filter = view->softShadows() ? GL_NEAREST : GL_LINEAR;
shadow_maps_cone.bind(view, tarShadowsCone);
view->glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, filter);
view->glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, filter);
shadow_maps_omni.bind(view, tarShadowsOmni);
view->glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, filter);
view->glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, filter);
depth_maps_cone.bind(view, tarDepthsCone);
depth_maps_omni.bind(view, tarDepthsOmni);
prog->setUniformValue("shadows_enabled", view->shadows());
if (view->shadows()) {
prog->setUniformValue("shadow_size", view->shadow_map_size);
prog->setUniformValue("soft_shadows_enabled", view->soft_shadows);
prog->setUniformValue("soft_shadows_samples", view->soft_shadows_samples);
prog->setUniformValue("soft_shadows_quality", view->soft_shadows_quality);
prog->setUniformValue("tex_shadows_cone", (int)tarShadowsCone);
prog->setUniformValue("tex_shadows_omni", (int)tarShadowsOmni);
prog->setUniformValue("tex_depths_cone", (int)tarDepthsCone);
prog->setUniformValue("tex_depths_omni", (int)tarDepthsOmni);
GLenum filter = view->softShadows() ? GL_NEAREST : GL_LINEAR;
shadow_maps_cone.bind(view, tarShadowsCone);
view->glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, filter);
view->glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, filter);
shadow_maps_omni.bind(view, tarShadowsOmni);
view->glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, filter);
view->glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, filter);
depth_maps_cone.bind(view, tarDepthsCone);
depth_maps_omni.bind(view, tarDepthsOmni);
}
renderQuad(prog, quad, cam);
}
}
@@ -522,15 +527,17 @@ void Renderer::renderScene() {
}
phase.end();
/// cone shadows and shadow matrix
phase.begin("shadows cone");
renderConeShadows();
phase.end();
if (view->shadows()) {
/// cone shadows and shadow matrix
phase.begin("shadows cone");
renderConeShadows();
phase.end();
/// omni shadows and shadow matrix
phase.begin("shadows omni");
renderOmniShadows();
phase.end();
/// omni shadows and shadow matrix
phase.begin("shadows omni");
renderOmniShadows();
phase.end();
}
/// lights
phase.begin("lights prepare");
@@ -666,11 +673,12 @@ void Renderer::renderScene() {
fbo_out.release();
/// apply hovers and selection frame
phase.begin("service");
if (edit_mode) {
phase.begin("service");
rend_selection.drawSelection(fbo_out, cur_write_plane);
rend_service.renderService();
} else {
phase.begin("blit to screen");
fbo_out.blit(cur_write_plane, 0, 0, fbo_out.rect(), QRect(QPoint(), view->pixelSize()));
}
phase.end();

View File

@@ -46,6 +46,7 @@ QGLView::QGLView(): OpenGLWindow(), renderer_(this), mouse(this) {
soft_shadows_quality = 1.;
soft_shadows_samples = 32;
soft_shadows = false;
shadows_ = false;
fps_tm = fps_ = 0.;
fogColor_ = Qt::darkGray;
fogDensity_ = 0.;

View File

@@ -173,6 +173,8 @@ public:
void setSoftShadowsQuality(float s) { soft_shadows_quality = s; }
bool softShadows() const { return soft_shadows; }
void setSoftShadows(bool on) { soft_shadows = on; }
bool shadows() const { return shadows_; }
void setShadows(bool on) { shadows_ = on; }
GLfloat aspect, iaspect;
Renderer renderer_;
@@ -218,7 +220,7 @@ private:
bool fogEnabled_, lightEnabled_, FXAA_;
bool shaders_supported, shaders_bind;
bool hoverHalo_, selectionHalo_;
bool is_init, soft_shadows;
bool is_init, shadows_, soft_shadows;
private slots:
void __destroyed();

View File

@@ -64,6 +64,7 @@ void ViewEditor::assignQGLView(QGLView * v) {
ui->colorFogBack->setColor(view->fogColor());
ui->spinFogDecay->setValue(view->fogDecay());
ui->spinFogDensity->setValue(view->fogDensity());
ui->groupShadows->setChecked(view->shadows());
ui->checkSoftShadows->setChecked(view->softShadows());
ui->spinSoftShadowSamples->setValue(view->softShadowsSamples());
ui->spinSoftShadowQuality->setValue(view->softShadowsQuality());
@@ -115,6 +116,12 @@ void ViewEditor::on_comboViewRenderMode_currentIndexChanged(int val) {
}
void ViewEditor::on_groupShadows_clicked(bool val) {
if (!view || !active) return;
view->setShadows(val);
}
void ViewEditor::on_groupHalos_clicked(bool val) {
if (!view || !active) return;
view->setHoverHaloEnabled(val && ui->checkHoverHalo->isChecked());

View File

@@ -47,6 +47,7 @@ private slots:
void on_spinDepthStart_valueChanged(double val);
void on_spinViewGamma_valueChanged(double val);
void on_comboViewRenderMode_currentIndexChanged(int val);
void on_groupShadows_clicked(bool val);
void on_groupHalos_clicked(bool val);
void on_checkHoverHalo_clicked(bool val);
void on_checkSelectionHalo_clicked(bool val);

View File

@@ -37,7 +37,7 @@
<x>0</x>
<y>0</y>
<width>453</width>
<height>807</height>
<height>885</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
@@ -205,70 +205,78 @@
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QCheckBox" name="checkSoftShadows">
<property name="text">
<string>Soft shadows</string>
</property>
<property name="checked">
<bool>true</bool>
</property>
</widget>
</item>
</layout>
</item>
<item>
<layout class="QFormLayout" name="formLayout_2">
<property name="labelAlignment">
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
<widget class="QGroupBox" name="groupShadows">
<property name="title">
<string>Shadows</string>
</property>
<item row="0" column="0">
<widget class="QLabel" name="label_9">
<property name="text">
<string>Soft shadow samples:</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="SpinSlider" name="spinSoftShadowSamples">
<property name="minimum">
<double>1.000000000000000</double>
</property>
<property name="maximum">
<double>256.000000000000000</double>
</property>
<property name="value">
<double>32.000000000000000</double>
</property>
<property name="decimals">
<number>0</number>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QLabel" name="label_10">
<property name="text">
<string>Soft shadow quality:</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="SpinSlider" name="spinSoftShadowQuality">
<property name="minimum">
<double>0.100000000000000</double>
</property>
<property name="maximum">
<double>10.000000000000000</double>
</property>
<property name="value">
<double>1.000000000000000</double>
</property>
<property name="decimals">
<number>1</number>
</property>
</widget>
</item>
</layout>
<property name="checkable">
<bool>true</bool>
</property>
<layout class="QFormLayout" name="formLayout_2">
<property name="labelAlignment">
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
</property>
<item row="1" column="0">
<widget class="QLabel" name="label_9">
<property name="text">
<string>Soft shadow samples:</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="SpinSlider" name="spinSoftShadowSamples">
<property name="minimum">
<double>1.000000000000000</double>
</property>
<property name="maximum">
<double>256.000000000000000</double>
</property>
<property name="value">
<double>32.000000000000000</double>
</property>
<property name="decimals">
<number>0</number>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QLabel" name="label_10">
<property name="text">
<string>Soft shadow quality:</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="SpinSlider" name="spinSoftShadowQuality">
<property name="minimum">
<double>0.100000000000000</double>
</property>
<property name="maximum">
<double>10.000000000000000</double>
</property>
<property name="value">
<double>1.000000000000000</double>
</property>
<property name="decimals">
<number>1</number>
</property>
</widget>
</item>
<item row="0" column="0" colspan="2">
<widget class="QCheckBox" name="checkSoftShadows">
<property name="text">
<string>Soft shadows</string>
</property>
<property name="checked">
<bool>true</bool>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupCamera">