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36540468dc
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nvidia fix, soft shadows
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2023-02-13 18:35:25 +03:00 |
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c8dcd5e9c0
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full support of ObjectBase:: isReceiveShadows, isCastShadows, isAcceptLight and isAcceptFog
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2023-02-12 22:49:38 +03:00 |
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e3389bcc20
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cone shadows done
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2023-02-12 21:27:04 +03:00 |
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728c4a85ed
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before shadow2DArray try
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2023-02-10 13:23:10 +03:00 |
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6ddb3488e5
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ui fixes
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2023-02-10 12:51:39 +03:00 |
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175cbe7064
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qrc
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2023-02-10 12:42:54 +03:00 |
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50c5e5ae18
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Merge branch 'master' of https://git.shs.tools/SHS/qglengine
# Conflicts:
# src/qglview_test/qglview_window.ui
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2023-02-09 19:37:29 +03:00 |
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c3f91d78f0
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ui fix
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2023-02-09 19:36:45 +03:00 |
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3cf466e5d3
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shadows basically works
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2023-02-09 17:21:59 +03:00 |
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65dd078f07
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start moving to PIValueTree
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2023-02-07 23:25:49 +03:00 |
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3ed7976257
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fix
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2023-02-07 18:19:36 +03:00 |
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4a1d58ef4c
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fix test
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2023-02-07 18:18:44 +03:00 |
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4e62165c80
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important fix, texture manager
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2023-02-07 18:11:06 +03:00 |
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9cc870c996
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fix highdpi mouse pos
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2023-02-07 11:14:46 +03:00 |
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a2695ae481
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Merge branch 'master' of https://git.shs.tools/SHS/qglengine
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2023-02-07 10:11:27 +03:00 |
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2b0a5f82b5
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fix selection for highdpi
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2023-02-07 10:11:00 +03:00 |
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98ccefd057
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refactor texture loading, maps invert channels works
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2023-02-07 08:36:59 +03:00 |
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71d391c91b
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small fix
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2023-02-06 20:23:31 +03:00 |
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4e02e154c6
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devicePixelRatio() support
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2023-02-06 19:50:27 +03:00 |
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7c6ca07323
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add textureTransform to ObjectBase
before textures load refactoring
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2023-02-05 21:23:41 +03:00 |
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7d30802cbd
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source-tree refactoring
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2023-02-03 21:22:25 +03:00 |
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