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opencv/modules/3d/src/intersection.cpp
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Alexander Smorkalov aac582119c Merge pull request #29101 from asmorkalov:as/geometry_module
Moved geometry transformations from imgproc to 3d, future geometry module #29101

The first step of 2d geometry operations migration to the future geometry module.
I created 2d.hpp to isolate the moved functions for now. I propose to create geometry.hpp when the module is renamed and include all things there.

OpenCV contrib: https://github.com/opencv/opencv_contrib/pull/4126

### Pull Request Readiness Checklist

See details at https://github.com/opencv/opencv/wiki/How_to_contribute#making-a-good-pull-request

- [x] I agree to contribute to the project under Apache 2 License.
- [x] To the best of my knowledge, the proposed patch is not based on a code under GPL or another license that is incompatible with OpenCV
- [ ] The PR is proposed to the proper branch
- [ ] There is a reference to the original bug report and related work
- [ ] There is accuracy test, performance test and test data in opencv_extra repository, if applicable
      Patch to opencv_extra has the same branch name.
- [ ] The feature is well documented and sample code can be built with the project CMake
2026-05-28 21:09:52 +03:00

359 lines
11 KiB
C++

/*M///////////////////////////////////////////////////////////////////////////////////////
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// License Agreement
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// Nghia Ho, nghiaho12@yahoo.com
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#include "precomp.hpp"
namespace cv
{
static inline bool _isOnPositiveSide(const Point2f& line_vec, const Point2f& line_pt, const Point2f& pt)
{
//we are interested by the cross product between the line vector (line_vec) and the line-to-pt vector (pt-line_pt)
//the sign of the only non-null component of the result determining which side of the line 'pt' is on
//the "positive" side meaning depends on the context usage of the current function and how line_vec and line_pt were filled
return (line_vec.y*(line_pt.x-pt.x) >= line_vec.x*(line_pt.y-pt.y));
}
static int _rotatedRectangleIntersection( const RotatedRect& rect1, const RotatedRect& rect2, std::vector<Point2f> &intersection )
{
CV_INSTRUMENT_REGION();
Point2f vec1[4], vec2[4];
Point2f pts1[4], pts2[4];
rect1.points(pts1);
rect2.points(pts2);
// L2 metric
float samePointEps = 1e-6f * (float)std::max(rect1.size.area(), rect2.size.area());
int ret = INTERSECT_FULL;
// Specical case of rect1 == rect2
{
bool same = true;
for( int i = 0; i < 4; i++ )
{
if( fabs(pts1[i].x - pts2[i].x) > samePointEps || (fabs(pts1[i].y - pts2[i].y) > samePointEps) )
{
same = false;
break;
}
}
if(same)
{
intersection.resize(4);
for( int i = 0; i < 4; i++ )
{
intersection[i] = pts1[i];
}
return INTERSECT_FULL;
}
}
// Line vector
// A line from p1 to p2 is: p1 + (p2-p1)*t, t=[0,1]
for( int i = 0; i < 4; i++ )
{
vec1[i].x = pts1[(i+1)%4].x - pts1[i].x;
vec1[i].y = pts1[(i+1)%4].y - pts1[i].y;
vec2[i].x = pts2[(i+1)%4].x - pts2[i].x;
vec2[i].y = pts2[(i+1)%4].y - pts2[i].y;
}
//we adapt the epsilon to the smallest dimension of the rects
for( int i = 0; i < 4; i++ )
{
samePointEps = std::min(samePointEps, std::sqrt(vec1[i].x*vec1[i].x+vec1[i].y*vec1[i].y));
samePointEps = std::min(samePointEps, std::sqrt(vec2[i].x*vec2[i].x+vec2[i].y*vec2[i].y));
}
samePointEps = std::max(1e-16f, samePointEps);
// Line test - test all line combos for intersection
for( int i = 0; i < 4; i++ )
{
for( int j = 0; j < 4; j++ )
{
// Solve for 2x2 Ax=b
const float x21 = pts2[j].x - pts1[i].x;
const float y21 = pts2[j].y - pts1[i].y;
float vx1 = vec1[i].x;
float vy1 = vec1[i].y;
float vx2 = vec2[j].x;
float vy2 = vec2[j].y;
const float det = vx2*vy1 - vx1*vy2;
if (std::abs(det) < 1e-12)//we consider accuracy around 1e-6, i.e. 1e-12 when squared
continue;
const float detInvScaled = 1.f/det;
const float t1 = (vx2*y21 - vy2*x21)*detInvScaled;
const float t2 = (vx1*y21 - vy1*x21)*detInvScaled;
// This takes care of parallel lines
if( cvIsInf(t1) || cvIsInf(t2) || cvIsNaN(t1) || cvIsNaN(t2) )
{
continue;
}
if( t1 >= 0.0f && t1 <= 1.0f && t2 >= 0.0f && t2 <= 1.0f )
{
const float xi = pts1[i].x + vec1[i].x*t1;
const float yi = pts1[i].y + vec1[i].y*t1;
intersection.push_back(Point2f(xi,yi));
}
}
}
if( !intersection.empty() )
{
ret = INTERSECT_PARTIAL;
}
// Check for vertices from rect1 inside recct2
for( int i = 0; i < 4; i++ )
{
// We do a sign test to see which side the point lies.
// If the point all lie on the same sign for all 4 sides of the rect,
// then there's an intersection
int posSign = 0;
int negSign = 0;
const Point2f& pt = pts1[i];
for( int j = 0; j < 4; j++ )
{
// line equation: Ax + By + C = 0 where
// A = -vec2[j].y ; B = vec2[j].x ; C = -(A * pts2[j].x + B * pts2[j].y)
// check which side of the line this point is at
// A*x + B*y + C <> 0
// + computation reordered for better numerical stability
const bool isPositive = _isOnPositiveSide(vec2[j], pts2[j], pt);
if( isPositive )
{
posSign++;
}
else
{
negSign++;
}
}
if( posSign == 4 || negSign == 4 )
{
intersection.push_back(pts1[i]);
}
}
// Reverse the check - check for vertices from rect2 inside recct1
for( int i = 0; i < 4; i++ )
{
// We do a sign test to see which side the point lies.
// If the point all lie on the same sign for all 4 sides of the rect,
// then there's an intersection
int posSign = 0;
int negSign = 0;
const Point2f& pt = pts2[i];
for( int j = 0; j < 4; j++ )
{
// line equation: Ax + By + C = 0 where
// A = -vec1[j].y ; B = vec1[j].x ; C = -(A * pts1[j].x + B * pts1[j].y)
// check which side of the line this point is at
// A*x + B*y + C <> 0
// + computation reordered for better numerical stability
const bool isPositive = _isOnPositiveSide(vec1[j], pts1[j], pt);
if( isPositive )
{
posSign++;
}
else
{
negSign++;
}
}
if( posSign == 4 || negSign == 4 )
{
intersection.push_back(pts2[i]);
}
}
int N = (int)intersection.size();
if (N == 0)
{
return INTERSECT_NONE;
}
// Get rid of duplicated points
const int Nstride = N;
cv::AutoBuffer<float, 100> distPt(N * N);
cv::AutoBuffer<int> ptDistRemap(N);
for (int i = 0; i < N; ++i)
{
const Point2f pt0 = intersection[i];
ptDistRemap[i] = i;
for (int j = i + 1; j < N; )
{
const Point2f pt1 = intersection[j];
const float d2 = normL2Sqr<float>(pt1 - pt0);
if(d2 <= samePointEps)
{
if (j < N - 1)
intersection[j] = intersection[N - 1];
N--;
continue;
}
distPt[i*Nstride + j] = d2;
++j;
}
}
while (N > 8) // we still have duplicate points after samePointEps threshold (eliminate closest points)
{
int minI = 0;
int minJ = 1;
float minD = distPt[1];
for (int i = 0; i < N - 1; ++i)
{
const float* pDist = distPt.data() + Nstride * ptDistRemap[i];
for (int j = i + 1; j < N; ++j)
{
const float d = pDist[ptDistRemap[j]];
if (d < minD)
{
minD = d;
minI = i;
minJ = j;
}
}
}
CV_Assert(fabs(normL2Sqr<float>(intersection[minI] - intersection[minJ]) - minD) < 1e-6); // ptDistRemap is not corrupted
// drop minJ point
if (minJ < N - 1)
{
intersection[minJ] = intersection[N - 1];
ptDistRemap[minJ] = ptDistRemap[N - 1];
}
N--;
}
// order points
for (int i = 0; i < N - 1; ++i)
{
Point2f diffI = intersection[i + 1] - intersection[i];
for (int j = i + 2; j < N; ++j)
{
Point2f diffJ = intersection[j] - intersection[i];
if (diffI.cross(diffJ) < 0)
{
std::swap(intersection[i + 1], intersection[j]);
diffI = diffJ;
}
}
}
intersection.resize(N);
return ret;
}
int rotatedRectangleIntersection( const RotatedRect& rect1, const RotatedRect& rect2, OutputArray intersectingRegion )
{
CV_INSTRUMENT_REGION();
if (rect1.size.empty() || rect2.size.empty())
{
intersectingRegion.release();
return INTERSECT_NONE;
}
// Shift rectangles closer to origin (0, 0) to improve the calculation of the intesection region
// To do that, the average center of the rectangles is moved to the origin
const Point2f averageCenter = (rect1.center + rect2.center) / 2.0f;
RotatedRect shiftedRect1(rect1);
RotatedRect shiftedRect2(rect2);
// Move rectangles closer to origin
shiftedRect1.center -= averageCenter;
shiftedRect2.center -= averageCenter;
std::vector <Point2f> intersection; intersection.reserve(24);
const int ret = _rotatedRectangleIntersection(shiftedRect1, shiftedRect2, intersection);
// If return is not None, the intersection Points are shifted back to the original position
// and copied to the interesectingRegion
if (ret != INTERSECT_NONE)
{
for (size_t i = 0; i < intersection.size(); ++i)
{
intersection[i] += averageCenter;
}
Mat(intersection).copyTo(intersectingRegion);
}
else
{
intersectingRegion.release();
}
return ret;
}
} // end namespace