Files
aliendefender/towers.cpp

86 lines
2.1 KiB
C++

#include "towers.h"
#include <cmath>
Towers::Towers(Game_Data *gd, QObject *parent) :
QObject(parent)
{
gameData = gd;
}
bool Towers::addTower(int playerId, int srcId, QPoint pos)
{
//QByteArray ar;
//ar << pos;
if (playerId < 0 || playerId >= gameData->players.size())
{
qCritical("ERROR out of players range");
return false;
}
if (srcId < 0 || srcId >= gameData->players.at(playerId)->srcTowers.size())
{
qCritical("ERROR out of towers range");
return false;
}
TowerType tw;
tw.src = srcId;
tw.imgType = gameData->players.at(playerId)->srcTowers.at(srcId).imgType;
tw.PlayerId = playerId;
tw.angle = 0;
tw.build = 0;
tw.reload = 0;
tw.aim = -1;
//tw .oldAim = -1;
if (gameData->map->addTowerOnMap(playerId,pos))
{
tw.pos = pos;
gameData->map->printMap();
gameData->curTowers.insert(tw.pos,tw);
return true;
}
return false;
}
void Towers::delTower(QPoint pos)
{
gameData->curTowers.remove(pos);
}
void Towers::update()
{
for (QHash<QPoint, TowerType>::iterator i = gameData->curTowers.begin(); i != gameData->curTowers.end(); ++i)
{
srcTowerType stw = gameData->players.at((*i).PlayerId)->srcTowers.at((*i).src);
if ((*i).build < stw.buildTime)
{
(*i).build++;
} else {
if (gameData->players.at((*i).PlayerId)->selectAlienId > 0)
{
AlienType al = gameData->curAliens.value(gameData->players.at((*i).PlayerId)->selectAlienId);
float dist = (al.pos.x() - (*i).pos.x())*(al.pos.x() - (*i).pos.x()) + (al.pos.y() - (*i).pos.y())*(al.pos.y() - (*i).pos.y());
if (dist < stw.radius) (*i).aim = al.id;
}
if ((*i).aim < 0)
{
for (QHash<int, AlienType>::iterator j = gameData->curAliens.begin(); j != gameData->curAliens.end(); ++j)
{
float dist = ((*j).pos.x() - (*i).pos.x())*((*j).pos.x() - (*i).pos.x()) + ((*j).pos.y() - (*i).pos.y())*((*j).pos.y() - (*i).pos.y());
if (dist < stw.radius) (*i).aim = (*j).id;
else (*i).aim = -1;
}
}
// TODO: rotate tower to aim
if ((*i).reload < stw.reload)
(*i).reload++;
else
{
if ((*i).aim > 0)
emit shot(stw.splashes.at(0), 0, (*i));
}
}
}
}