changes in arhitecture, some improvments, much optimising and simplify,
many bagfixes and new graphics engine
This commit is contained in:
18
adcore.h
18
adcore.h
@@ -14,22 +14,26 @@ Q_OBJECT
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public:
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explicit AD_Core(QObject *parent = 0);
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Game_Data * addata;
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Aliens * adaliens;
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Towers * adtowers;
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Splashes * adsplashes;
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//Loader * adloader;
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unsigned int step;
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long int step;
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void setScene(QGraphicsScene * scene);
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public slots:
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void next();
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void nextWave();
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private:
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void timerEvent(QTimerEvent * );
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void waveProcessing();
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bool waveInProgress;
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bool waveEnd;
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int wavetime;
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public slots:
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void next();
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void nextWave();
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//void addTower(QPoint pos) {adtowers->addTower(0, 0, pos);};
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private slots:
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void killAlien(int playerId, int alienId);
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signals:
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};
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