changes in arhitecture, some improvments, much optimising and simplify,

many bagfixes and new graphics engine
This commit is contained in:
blizer
2011-08-20 07:34:19 +04:00
committed by unknown
parent 0a9679fd99
commit f3d0ca7101
33 changed files with 1444 additions and 897 deletions

View File

@@ -14,22 +14,26 @@ Q_OBJECT
public:
explicit AD_Core(QObject *parent = 0);
Game_Data * addata;
Aliens * adaliens;
Towers * adtowers;
Splashes * adsplashes;
//Loader * adloader;
unsigned int step;
long int step;
void setScene(QGraphicsScene * scene);
public slots:
void next();
void nextWave();
private:
void timerEvent(QTimerEvent * );
void waveProcessing();
bool waveInProgress;
bool waveEnd;
int wavetime;
public slots:
void next();
void nextWave();
//void addTower(QPoint pos) {adtowers->addTower(0, 0, pos);};
private slots:
void killAlien(int playerId, int alienId);
signals:
};