now is enable build and delete towers in game and improve graphic perfomance

find and correct many-many bugs
This commit is contained in:
2010-08-31 23:37:02 +04:00
parent 0e0f1cbfbb
commit 3316f3f48f
9 changed files with 299 additions and 196 deletions

View File

@@ -11,11 +11,44 @@ AD_Graphics::AD_Graphics(AD_Core *adcore, QWidget *parent) : QGraphicsView(paren
setAlignment(Qt::AlignLeft | Qt::AlignTop);
scene = new QGraphicsScene();
setScene(scene);
setViewport(new QGLWidget(QGLFormat(QGL::SampleBuffers)));
//setViewport(new QGLWidget(QGLFormat(QGL::SampleBuffers)));
setViewportUpdateMode(QGraphicsView::FullViewportUpdate);
mapimg = new QImage(data->map->rect().size()*cellSize,QImage::Format_ARGB32);
//setDragMode(RubberBandDrag);
//gsw = new QGraphicsWidget();
//scene->addWidget(new QPushButton());
QPainter p(mapimg);
for (int i=0; i<data->map->cells().size(); i++) {
for (int j=0; j<data->map->cells().at(i).size(); j++) {
QPen pen;
QBrush brush;
pen.setColor(Qt::white);
brush.setColor(Qt::white);
brush.setStyle(Qt::SolidPattern);
int cel = data->map->cells().at(i).at(j);
if (cel == Map::Wall)
{
pen.setColor(Qt::black);
brush.setColor(Qt::black);
}
// if (cel <= Map::PlayerTower && cel !=Map::Wall) {
// pen.setColor(QColor(cel%255,(cel*100)%255,(cel+100)%255));
// brush.setColor(QColor(cel%255,(cel*100)%255,(cel+100)%255));
// }
// if (cel >= Map::PlayerAlien) {
// pen.setColor(Qt::yellow);
// brush.setColor(Qt::yellow);
// }
if (cel >= Map::Player || (cel <= Map::PlayerTower && cel !=Map::Wall))
{
pen.setColor(QColor(qAbs(cel)*345%255,(qAbs(cel)*721)%255,(qAbs(cel)*75)%255,50));
brush.setColor(QColor(qAbs(cel)*345%255,(qAbs(cel)*721)%255,(qAbs(cel)*75)%255,50));
}
p.setPen(pen);
p.setBrush(brush);
p.drawRect(i*cellSize,j*cellSize,cellSize,cellSize);
}
}
startTimer(25);
show();
@@ -55,37 +88,7 @@ void AD_Graphics::timerEvent(QTimerEvent * )
void AD_Graphics::drawBackground(QPainter * p, const QRectF & )
{
for (int i=0; i<data->map->cells().size(); i++) {
for (int j=0; j<data->map->cells().at(i).size(); j++) {
QPen pen;
QBrush brush;
pen.setColor(Qt::white);
brush.setColor(Qt::white);
brush.setStyle(Qt::SolidPattern);
int cel = data->map->cells().at(i).at(j);
if (cel == Map::Wall)
{
pen.setColor(Qt::black);
brush.setColor(Qt::black);
}
// if (cel <= Map::PlayerTower && cel !=Map::Wall) {
// pen.setColor(QColor(cel%255,(cel*100)%255,(cel+100)%255));
// brush.setColor(QColor(cel%255,(cel*100)%255,(cel+100)%255));
// }
// if (cel >= Map::PlayerAlien) {
// pen.setColor(Qt::yellow);
// brush.setColor(Qt::yellow);
// }
if (cel >= Map::Player || (cel <= Map::PlayerTower && cel !=Map::Wall))
{
pen.setColor(QColor(qAbs(cel)%255,(qAbs(cel)*100)%255,(qAbs(cel)+100)%255,50));
brush.setColor(QColor(qAbs(cel)%255,(qAbs(cel)*100)%255,(qAbs(cel)+100)%255,50));
}
p->setPen(pen);
p->setBrush(brush);
p->drawRect(i*cellSize,j*cellSize,cellSize,cellSize);
}
}
p->drawImage(0,0,*mapimg);
//qDebug() << "t:" << data->curTowers.size();
for (QHash<QPoint, TowerType>::iterator i = data->curTowers.begin(); i != data->curTowers.end(); ++i)
{

View File

@@ -29,6 +29,7 @@ private:
QGraphicsScene * scene;
Game_Data * data;
AD_Core * core;
QImage * mapimg;
QVector<QVector<Animation * > > images;
//QGraphicsWidget * gsw;

View File

@@ -24,7 +24,7 @@ AD_Core::AD_Core(QObject *parent) :
// adaliens->addAlien(0);
// adaliens->AddAlien(0);
// adaliens->AddAlien(0);
adtowers->addTower(0,2,QPoint(22,7));
adtowers->addTower(0,2,QPoint(15,1));
for (int i=0; i<20;i++)
// adtowers->addTower(0,1,QPoint(8,20-i));
// for (int i=0; i<20; i++)

View File

@@ -1,111 +1,241 @@
<!DOCTYPE QtCreatorProject>
<qtcreator>
<data>
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<variable>RunConfiguration0-BaseEnvironmentBase</variable>
<value type="int">2</value>
</data>
<data>
<variable>RunConfiguration0-CommandLineArguments</variable>
<valuelist type="QVariantList"/>
</data>
<data>
<variable>RunConfiguration0-ProFile</variable>
<value type="QString">aliendefender.pro</value>
</data>
<data>
<variable>RunConfiguration0-RunConfiguration.name</variable>
<value type="QString">aliendefender</value>
</data>
<data>
<variable>RunConfiguration0-UseDyldImageSuffix</variable>
<value type="bool">false</value>
</data>
<data>
<variable>RunConfiguration0-UseTerminal</variable>
<value type="bool">false</value>
</data>
<data>
<variable>RunConfiguration0-UserEnvironmentChanges</variable>
<valuelist type="QVariantList"/>
</data>
<data>
<variable>RunConfiguration0-UserSetName</variable>
<value type="bool">false</value>
</data>
<data>
<variable>RunConfiguration0-UserSetWorkingDirectory</variable>
<value type="bool">false</value>
</data>
<data>
<variable>RunConfiguration0-UserWorkingDirectory</variable>
<value type="QString"></value>
</data>
<data>
<variable>RunConfiguration0-type</variable>
<value type="QString">Qt4ProjectManager.Qt4RunConfiguration</value>
</data>
<data>
<variable>activeRunConfiguration</variable>
<value type="int">0</value>
</data>
<data>
<variable>ProjectExplorer.Project.EditorSettings</variable>
<variable>activebuildconfiguration</variable>
<value type="QString">Debug</value>
</data>
<data>
<variable>buildConfiguration-Debug</variable>
<valuemap type="QVariantMap">
<value key="EditorConfiguration.Codec" type="QByteArray">System</value>
<value key="ProjectExplorer.BuildConfiguration.DisplayName" type="QString">Debug</value>
<value key="QtVersionId" type="int">0</value>
<value key="ToolChain" type="int">0</value>
<value key="buildConfiguration" type="int">2</value>
</valuemap>
</data>
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<variable>ProjectExplorer.Project.Target.0</variable>
<variable>buildConfiguration-Release</variable>
<valuemap type="QVariantMap">
<value key="ProjectExplorer.ProjectConfiguration.DisplayName" type="QString">Настольный компьютер</value>
<value key="ProjectExplorer.ProjectConfiguration.Id" type="QString">Qt4ProjectManager.Target.DesktopTarget</value>
<value key="ProjectExplorer.Target.ActiveBuildConfiguration" type="int">0</value>
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<value type="QString">clean</value>
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<value key="Qt4ProjectManager.Qt4BuildConfiguration.BuildDirectory" type="QString">C:/Users/Andrey/Desktop/build-AD</value>
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<value type="QString">XAUTHORITY=/var/run/gdm/auth-for-andrey-x9URui/database</value>
<value type="QString">XDG_CONFIG_DIRS=/etc/xdg/xdg-gnome:/etc/xdg</value>
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<variable>buildsteps</variable>
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<value type="QString">trolltech.qt4projectmanager.qmake</value>
<value type="QString">trolltech.qt4projectmanager.make</value>
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<value key="clean" type="bool">true</value>
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<value type="QString">trolltech.qt4projectmanager.make</value>
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<value type="QByteArray">System</value>
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View File

@@ -42,13 +42,17 @@ void Aliens::addAlien(int srcId)
void Aliens::retrace(bool * OK)
{
qDebug("re-trace!");
//qDebug("re-trace!");
gameData->map->removeAliensPath();
for (QHash<int, AlienType>::iterator i = gameData->curAliens.begin(); i != gameData->curAliens.end(); ++i)
{
(*i).path = gameData->map->createPath((*i).pos.toPoint(),(*i).finish);
(*i).pathIndex = 1;
if ((*i).path.isEmpty()) *OK = false;
if ((*i).path.isEmpty())
{
*OK = false;
qDebug("Aliens retrace = false");
}
}
}

View File

@@ -71,7 +71,7 @@
<splash speed="0" imageType="2" lifetime="3" id="5" name="smoke"/>
</splashes>
<towers>
<tower imageType="0" radius="8" expByKill="0.1" expByShot="0.15" buildTime="150" splash="2" reload="20" id="1" name="rocket launcher 2" cost="50" expByDamage="0.04"/>
<tower imageType="0" radius="12" expByKill="0.1" expByShot="0.15" buildTime="150" splash="2" reload="15" id="1" name="rocket launcher 2" cost="50" expByDamage="0.04"/>
<tower imageType="1" radius="5" expByKill="0.2" expByShot="0.1" buildTime="100" splash="3" reload="20" id="2" name="gun" cost="10" expByDamage="0.1"/>
<tower imageType="0" radius="4" expByKill="0.1" expByShot="0.15" buildTime="200" splash="1" reload="50" id="3" name="rocket launcher" cost="30" expByDamage="0.04"/>
</towers>

92
map.cpp
View File

@@ -81,13 +81,32 @@ void Map::removeAliensPath()
void Map::delTowerOnMap(int playerId, QPoint pos)
{
bool * pathOK;
pathOK = new bool();
emit recreateAlienPath(pathOK);
Cells[pos.x()][pos.y()]=Player+playerId;
Cells[pos.x()+1][pos.y()]=Player+playerId;
Cells[pos.x()][pos.y()+1]=Player+playerId;
Cells[pos.x()+1][pos.y()+1]=Player+playerId;
emit recreateAlienPath(new bool());
}
bool Map::isReachable(int playerId, QPoint pos)
{
Cells[pos.x()][pos.y()]=PlayerTower-playerId;
Cells[pos.x()+1][pos.y()]=PlayerTower-playerId;
Cells[pos.x()][pos.y()+1]=PlayerTower-playerId;
Cells[pos.x()+1][pos.y()+1]=PlayerTower-playerId;
for (int i=0; i<Starts.size(); i++) {
for (int j=0; j<Finishs.size(); j++) {
if (waveTrace(Starts.at(i),Finishs.at(j))<0) {
Cells[pos.x()][pos.y()]=Player+playerId;
Cells[pos.x()+1][pos.y()]=Player+playerId;
Cells[pos.x()][pos.y()+1]=Player+playerId;
Cells[pos.x()+1][pos.y()+1]=Player+playerId;
return false;
}
}
}
return true;
}
@@ -104,74 +123,21 @@ bool Map::addTowerOnMap(int playerId, QPoint pos)
Cells[pos.x()+1][pos.y()]==Player+playerId &&
Cells[pos.x()][pos.y()+1]==Player+playerId &&
Cells[pos.x()+1][pos.y()+1]==Player+playerId)
{
Cells[pos.x()][pos.y()]=PlayerTower-playerId;
Cells[pos.x()+1][pos.y()]=PlayerTower-playerId;
Cells[pos.x()][pos.y()+1]=PlayerTower-playerId;
Cells[pos.x()+1][pos.y()+1]=PlayerTower-playerId;
for (int i=0; i<Starts.size(); i++) {
for (int j=0; j<Finishs.size(); j++) {
if (waveTrace(Starts.at(i),Finishs.at(j))<0) {
Cells[pos.x()][pos.y()]=Player+playerId;
Cells[pos.x()+1][pos.y()]=Player+playerId;
Cells[pos.x()][pos.y()+1]=Player+playerId;
Cells[pos.x()+1][pos.y()+1]=Player+playerId;
return false;
}
}
}
return true;
}
return isReachable(playerId,pos);
if ((Cells[pos.x()][pos.y()]==AlienPath+Player+playerId || Cells[pos.x()][pos.y()]==Player+playerId) &&
(Cells[pos.x()+1][pos.y()]==AlienPath+Player+playerId || Cells[pos.x()+1][pos.y()]==Player+playerId) &&
(Cells[pos.x()][pos.y()+1]==AlienPath+Player+playerId || Cells[pos.x()][pos.y()+1]==Player+playerId) &&
(Cells[pos.x()+1][pos.y()+1]==AlienPath+Player+playerId || Cells[pos.x()+1][pos.y()+1]==Player+playerId))
{
Cells[pos.x()][pos.y()]=PlayerTower-playerId;
Cells[pos.x()+1][pos.y()]=PlayerTower-playerId;
Cells[pos.x()][pos.y()+1]=PlayerTower-playerId;
Cells[pos.x()+1][pos.y()+1]=PlayerTower-playerId;
for (int i=0; i<Starts.size(); i++) {
for (int j=0; j<Finishs.size(); j++) {
if (waveTrace(Starts.at(i),Finishs.at(j))<0) {
Cells[pos.x()][pos.y()]=Player+playerId;
Cells[pos.x()+1][pos.y()]=Player+playerId;
Cells[pos.x()][pos.y()+1]=Player+playerId;
Cells[pos.x()+1][pos.y()+1]=Player+playerId;
return false;
}
}
}
// bool ok=true;
// for (int i=0; i<Starts.size(); i++)
// for (int j=0; j<Finishs.size(); j++)
// if (waveTrace(Starts.at(i),Finishs.at(j))<0) ok = false;
// qDebug()<<"ok="<<ok;
// if (!ok)
// {
// Cells[pos.x()][pos.y()]=AlienPath+playerId;
// return false;
// }
//Cells[pos.x()][pos.y()]=PlayerTower-playerId;
if (!isReachable(playerId,pos)) return false;
bool * pathOK;
pathOK = new bool();
*pathOK = true;
//qDebug("emit");
pathOK = new bool(true);
emit recreateAlienPath(pathOK);
qDebug() << *pathOK;
if (!pathOK)
{
Cells[pos.x()][pos.y()]=Player+playerId;
Cells[pos.x()+1][pos.y()]=Player+playerId;
Cells[pos.x()][pos.y()+1]=Player+playerId;
Cells[pos.x()+1][pos.y()+1]=Player+playerId;
emit recreateAlienPath(pathOK);
return false;
}
return true;
} else {
qDebug() << Cells[pos.x()][pos.y()] << Cells[pos.x()+1][pos.y()] << Cells[pos.x()][pos.y()+1] << Cells[pos.x()+1][pos.y()+1];
qDebug() << playerId;
if (*pathOK)
return true;
else
delTowerOnMap(playerId,pos);
}
qDebug()<<"Dont buid here" << pos;
return false;

3
map.h
View File

@@ -33,7 +33,7 @@ public:
explicit Map(QByteArray data, QSize size, QString name, int maxPlayers, int image, QObject *parent = 0);
bool addTowerOnMap(int playerId, QPoint pos);
bool isFreePlace(QPoint pos);
//bool isFreePlace(QPoint pos);
void delTowerOnMap(int playerId, QPoint pos);
void removeAliensPath();
QVector <QPointF> createPath(QPoint start, QPoint finish);
@@ -62,6 +62,7 @@ private:
QVector<QPoint> invWaveTrace(QPoint finish, int cnt);
int waveTrace(QPoint start, QPoint finish);
bool isReachable(int playerId, QPoint pos);
//void CreateMapExample();
//void ReadSettings();
};

View File

@@ -22,11 +22,9 @@ bool Towers::addTower(int playerId, int srcId, QPoint pos)
qCritical("ERROR out of towers range");
return false;
}
QRect alrec(pos,QSize(1,1));
QRect alrec(pos,QSize(2,2));
for (QHash<int, AlienType>::iterator i = gameData->curAliens.begin(); i != gameData->curAliens.end(); ++i)
{
if (alrec.contains((*i).pos.toPoint())) return false;
}
TowerType tw;
tw.src = srcId;
tw.imgType = gameData->players.at(playerId)->srcTowers.at(srcId).imgType;