the first source
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98
basestruct.h
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98
basestruct.h
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#ifndef BASESTRUCT_H
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#define BASESTRUCT_H
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#include <vector>
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#include <deque>
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#include <QPoint>
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#include <QPointF>
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#include <QRect>
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#include <QDebug>
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using std::vector;
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using std::deque;
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struct FPVector
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{
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QPoint pnt;
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float angle;
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};
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/*
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struct Effect
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{
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float Health;
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float Speed;
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int Armor;
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int CntHealth;
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int CntSpeed;
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int CntArmor;
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};
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*/
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struct Alien
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{
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// unsigned char AName[64];
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FPVector Position;
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/* int FlX;
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int FlY;
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int Armor;
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int Level;
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int Money;
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int PathIndex;
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int PicIndl;
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int MaxFrame;
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float Health;
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float Speed;
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float PicFrame;
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float PicInc;
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float Regeneration;*/
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deque<QPointF> path;//path() As Point
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QPoint DestPnt;
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// Effect Effects;
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};
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struct Tower
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{
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//unsigned char TName[64];
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//Rectangle Position;
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//float angle;
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//int flx;
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//int fly;
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QPointF Center;
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//Point FirePnt;
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//int BaseType;
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//int Damage;
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//float Radius;
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//float DamageRadius;
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//float FireSpeed;
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//float DPS;
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//int Level;
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//int Cost;
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//int UpgradeCost;
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//int Aim;
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//int FireCnt;
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//Effect Effects;
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};
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/*
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struct Splash
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{
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FPVector Position;
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int flx;
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int fly;
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Point DestPnt;
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int DestAlien;
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int BaseType;
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int Damage;
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float DamageRadius;
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float Speed;
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Effect Effects;
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int PicInd;
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float PicFrame;
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int MaxFrame;
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};
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*/
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#endif // BASESTRUCT_H
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