Files
aliendefender/basestruct.h
2009-08-30 12:50:03 +04:00

99 lines
1.5 KiB
C++

#ifndef BASESTRUCT_H
#define BASESTRUCT_H
#include <vector>
#include <deque>
#include <QPoint>
#include <QPointF>
#include <QRect>
#include <QDebug>
using std::vector;
using std::deque;
struct FPVector
{
QPoint pnt;
float angle;
};
/*
struct Effect
{
float Health;
float Speed;
int Armor;
int CntHealth;
int CntSpeed;
int CntArmor;
};
*/
struct Alien
{
// unsigned char AName[64];
FPVector Position;
/* int FlX;
int FlY;
int Armor;
int Level;
int Money;
int PathIndex;
int PicIndl;
int MaxFrame;
float Health;
float Speed;
float PicFrame;
float PicInc;
float Regeneration;*/
deque<QPointF> path;//path() As Point
QPoint DestPnt;
// Effect Effects;
};
struct Tower
{
//unsigned char TName[64];
//Rectangle Position;
//float angle;
//int flx;
//int fly;
QPointF Center;
//Point FirePnt;
//int BaseType;
//int Damage;
//float Radius;
//float DamageRadius;
//float FireSpeed;
//float DPS;
//int Level;
//int Cost;
//int UpgradeCost;
//int Aim;
//int FireCnt;
//Effect Effects;
};
/*
struct Splash
{
FPVector Position;
int flx;
int fly;
Point DestPnt;
int DestAlien;
int BaseType;
int Damage;
float DamageRadius;
float Speed;
Effect Effects;
int PicInd;
float PicFrame;
int MaxFrame;
};
*/
#endif // BASESTRUCT_H