20 lines
274 B
GLSL
20 lines
274 B
GLSL
// vert //
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flat out uint id, select;
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void main(void) {
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id = qgl_ObjectID;
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select = qgl_ObjectSelected;
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gl_Position = qgl_ftransform();
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}
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// frag //
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flat in uint id, select;
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void main(void) {
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qgl_FragData[0] = unpackUnorm4x8(id);
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qgl_FragData[1] = vec4(select);
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}
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