Files
qglengine/core/glvertexobject.h
2022-12-14 14:14:44 +03:00

63 lines
2.1 KiB
C++

/*
QGL VertexObject
Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GLVERTEXOBJECT_H
#define GLVERTEXOBJECT_H
#include "glbuffer.h"
#include "glshaders_types.h"
class VertexObject {
public:
VertexObject();
~VertexObject();
void init(QOpenGLExtraFunctions * f);
void destroy(QOpenGLExtraFunctions * f);
void reinit();
void bind(QOpenGLExtraFunctions * f);
void release(QOpenGLExtraFunctions * f);
void bindBuffers(QOpenGLExtraFunctions * f, Buffer & geom, Buffer & elem, bool force = false);
void loadObject(QOpenGLExtraFunctions * f, const QGLEngineShaders::Object & object);
void loadObjects(QOpenGLExtraFunctions * f, const QVector<QGLEngineShaders::Object> & objects);
void loadSelections(QOpenGLExtraFunctions * f, const QVector<uchar> & sels);
void draw(QOpenGLExtraFunctions * f, GLenum geom_type, int vert_cout, int obj_count);
GLuint ID() const { return vao_; }
bool isInit() const { return vao_ != 0; }
bool isObjectsChanged() const { return objects_changed; }
bool isSelectionChanged() const { return selected_changed; }
void setObjectsChanged(bool yes = true) { objects_changed = yes; }
void setSelectionChanged(bool yes = true) { selected_changed = yes; }
private:
void loadBuffer(QOpenGLExtraFunctions * f, Buffer & buf, const void * data, int size);
GLuint vao_;
Buffer buffer_obj, buffer_sel;
bool buffers_binded, objects_changed, selected_changed;
};
#endif // GLVERTEXOBJECT_H