Commit Graph

22 Commits

Author SHA1 Message Date
2156e1d3e9 ViewEditor and QGLView camera parameters now saved and applied only to default camera 2023-09-06 20:50:14 +03:00
0baee2f54c fog UI widgets 2023-09-06 20:27:43 +03:00
1ed6f12498 version 1.3.0
new QGLViewSettings structure for all view parameters
API for load/save it, automatic sync with ViewEditor
some clean
2023-09-05 20:16:49 +03:00
dfc4c718e8 version 1.2.1
spot light without shadows and with texture fix
mesh information
points width and points-only meshes support
2023-05-25 15:50:07 +03:00
85bc739987 SceneTree API 2023-05-24 22:13:10 +03:00
fcc1e98a6e twice materialChanged signal fixed 2023-05-23 22:22:25 +03:00
484a7f972f multimaterial support, "preset"
each preset contains visibility, flags and material
2023-05-16 18:18:26 +03:00
bddb288586 shadows global switch 2023-03-16 12:11:55 +03:00
9e7afb5fb5 many small fixes, RU lang 2023-03-14 17:39:44 +03:00
64eee9e607 relief map support, small refactoring, shadow bias now based on geometry normal 2023-03-02 11:46:52 +03:00
51562dec9d soft shadows fixes 2023-02-23 11:03:20 +03:00
69caa98d04 bugs 2023-02-14 15:06:48 +03:00
12695983d2 spot light map 2023-02-14 10:43:51 +03:00
36540468dc nvidia fix, soft shadows 2023-02-13 18:35:25 +03:00
6ddb3488e5 ui fixes 2023-02-10 12:51:39 +03:00
50c5e5ae18 Merge branch 'master' of https://git.shs.tools/SHS/qglengine
# Conflicts:
#	src/qglview_test/qglview_window.ui
2023-02-09 19:37:29 +03:00
c3f91d78f0 ui fix 2023-02-09 19:36:45 +03:00
3cf466e5d3 shadows basically works 2023-02-09 17:21:59 +03:00
4e62165c80 important fix, texture manager 2023-02-07 18:11:06 +03:00
4e02e154c6 devicePixelRatio() support 2023-02-06 19:50:27 +03:00
7c6ca07323 add textureTransform to ObjectBase
before textures load refactoring
2023-02-05 21:23:41 +03:00
7d30802cbd source-tree refactoring 2023-02-03 21:22:25 +03:00