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2156e1d3e9
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ViewEditor and QGLView camera parameters now saved and applied only to default camera
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2023-09-06 20:50:14 +03:00 |
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0baee2f54c
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fog UI widgets
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2023-09-06 20:27:43 +03:00 |
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1ed6f12498
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version 1.3.0
new QGLViewSettings structure for all view parameters
API for load/save it, automatic sync with ViewEditor
some clean
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2023-09-05 20:16:49 +03:00 |
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dfc4c718e8
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version 1.2.1
spot light without shadows and with texture fix
mesh information
points width and points-only meshes support
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2023-05-25 15:50:07 +03:00 |
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85bc739987
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SceneTree API
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2023-05-24 22:13:10 +03:00 |
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fcc1e98a6e
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twice materialChanged signal fixed
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2023-05-23 22:22:25 +03:00 |
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484a7f972f
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multimaterial support, "preset"
each preset contains visibility, flags and material
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2023-05-16 18:18:26 +03:00 |
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bddb288586
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shadows global switch
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2023-03-16 12:11:55 +03:00 |
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9e7afb5fb5
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many small fixes, RU lang
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2023-03-14 17:39:44 +03:00 |
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64eee9e607
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relief map support, small refactoring, shadow bias now based on geometry normal
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2023-03-02 11:46:52 +03:00 |
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51562dec9d
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soft shadows fixes
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2023-02-23 11:03:20 +03:00 |
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69caa98d04
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bugs
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2023-02-14 15:06:48 +03:00 |
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12695983d2
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spot light map
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2023-02-14 10:43:51 +03:00 |
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36540468dc
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nvidia fix, soft shadows
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2023-02-13 18:35:25 +03:00 |
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6ddb3488e5
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ui fixes
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2023-02-10 12:51:39 +03:00 |
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50c5e5ae18
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Merge branch 'master' of https://git.shs.tools/SHS/qglengine
# Conflicts:
# src/qglview_test/qglview_window.ui
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2023-02-09 19:37:29 +03:00 |
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c3f91d78f0
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ui fix
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2023-02-09 19:36:45 +03:00 |
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3cf466e5d3
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shadows basically works
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2023-02-09 17:21:59 +03:00 |
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4e62165c80
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important fix, texture manager
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2023-02-07 18:11:06 +03:00 |
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4e02e154c6
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devicePixelRatio() support
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2023-02-06 19:50:27 +03:00 |
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7c6ca07323
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add textureTransform to ObjectBase
before textures load refactoring
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2023-02-05 21:23:41 +03:00 |
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7d30802cbd
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source-tree refactoring
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2023-02-03 21:22:25 +03:00 |
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