code format
This commit is contained in:
@@ -17,9 +17,10 @@
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*/
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#define GL_GLEXT_PROTOTYPES
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#include <QOpenGLExtraFunctions>
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#include "glbuffer.h"
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#include <QOpenGLExtraFunctions>
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Buffer::Buffer(GLenum target, GLenum _usage) {
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target_ = target;
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@@ -29,8 +30,7 @@ Buffer::Buffer(GLenum target, GLenum _usage) {
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}
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Buffer::~Buffer() {
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}
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Buffer::~Buffer() {}
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void Buffer::init(QOpenGLExtraFunctions * f) {
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@@ -55,7 +55,7 @@ void Buffer::reinit() {
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void Buffer::bind(QOpenGLExtraFunctions * f) {
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//qDebug() << "bind" << target_ << buffer_;
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// qDebug() << "bind" << target_ << buffer_;
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f->glBindBuffer(target_, buffer_);
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}
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@@ -78,10 +78,10 @@ void Buffer::unmap(QOpenGLExtraFunctions * f) {
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bool Buffer::resize(QOpenGLExtraFunctions * f, int new_size) {
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if (new_size <= 0) return false;
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//qDebug() << "check resize buffer" << buffer_ << "bytes" << new_size << ", old =" << prev_size;
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// qDebug() << "check resize buffer" << buffer_ << "bytes" << new_size << ", old =" << prev_size;
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if (new_size <= prev_size) return false;
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prev_size = new_size;
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//qDebug() << "resize buffer " << buffer_ << target_ << "for" << new_size << "bytes";
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// qDebug() << "resize buffer " << buffer_ << target_ << "for" << new_size << "bytes";
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f->glBufferData(target_, new_size, 0, usage_);
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return true;
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}
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@@ -89,6 +89,6 @@ bool Buffer::resize(QOpenGLExtraFunctions * f, int new_size) {
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void Buffer::load(QOpenGLExtraFunctions * f, const void * data, int size, int offset) {
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if (!data || size <= 0) return;
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//qDebug() << "load buffer" << buffer_ << "bytes" << size;
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// qDebug() << "load buffer" << buffer_ << "bytes" << size;
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f->glBufferSubData(target_, offset, size, data);
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}
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@@ -22,37 +22,36 @@
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#include "gltypes.h"
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class Buffer
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{
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class Buffer {
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friend class ObjectBase;
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public:
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Buffer(GLenum target, GLenum usage = GL_DYNAMIC_DRAW);
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~Buffer();
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void init (QOpenGLExtraFunctions * f);
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void destroy (QOpenGLExtraFunctions * f);
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void init(QOpenGLExtraFunctions * f);
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void destroy(QOpenGLExtraFunctions * f);
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void reinit();
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void bind (QOpenGLExtraFunctions * f);
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void release (QOpenGLExtraFunctions * f);
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void * map (QOpenGLExtraFunctions * f, GLbitfield mode, int size = -1);
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void unmap (QOpenGLExtraFunctions * f);
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void bind(QOpenGLExtraFunctions * f);
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void release(QOpenGLExtraFunctions * f);
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void * map(QOpenGLExtraFunctions * f, GLbitfield mode, int size = -1);
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void unmap(QOpenGLExtraFunctions * f);
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// returns true if size changed
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bool resize (QOpenGLExtraFunctions * f, int new_size);
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void load (QOpenGLExtraFunctions * f, const void * data, int size, int offset = 0);
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bool resize(QOpenGLExtraFunctions * f, int new_size);
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void load(QOpenGLExtraFunctions * f, const void * data, int size, int offset = 0);
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GLuint ID() const {return buffer_;}
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GLenum usage() const {return usage_;}
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GLenum target() const {return target_;}
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void setTarget(GLenum t) {target_ = t;}
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bool isInit() const {return buffer_ != 0;}
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GLuint ID() const { return buffer_; }
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GLenum usage() const { return usage_; }
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GLenum target() const { return target_; }
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void setTarget(GLenum t) { target_ = t; }
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bool isInit() const { return buffer_ != 0; }
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private:
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GLenum target_, usage_;
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GLuint buffer_;
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int prev_size;
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};
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@@ -16,8 +16,9 @@
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "gltypes.h"
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#include "glcubemap.h"
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#include "gltypes.h"
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#include "hdr_p.h"
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using namespace QGLEngineShaders;
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@@ -51,9 +52,9 @@ QVector<QVector3D> loadFileHDR(const QString & path, QSize * size) {
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qDebug() << "[QGLEngine] File" << path << "has unknown size!";
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return ret;
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}
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sz.setWidth (sl[3].toInt());
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sz.setWidth(sl[3].toInt());
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sz.setHeight(sl[1].toInt());
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//qDebug() << "found size" << sz;
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// qDebug() << "found size" << sz;
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break;
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}
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}
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@@ -61,26 +62,23 @@ QVector<QVector3D> loadFileHDR(const QString & path, QSize * size) {
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f.seek(ts.pos());
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QDataStream ds(&f);
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int count = sz.width() * sz.height();
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QVector<float> data(count*3);
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if (!RGBE_ReadPixels_RLE(&ds, data.data(), sz.width(), sz.height()))
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return ret;
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QVector<float> data(count * 3);
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if (!RGBE_ReadPixels_RLE(&ds, data.data(), sz.width(), sz.height())) return ret;
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if (size) *size = sz;
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ret.resize(count);
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//QColor col;
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//QImage im(sz, QImage::Format_ARGB32);
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//QRgb * imdata = (QRgb*)im.bits();
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// QColor col;
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// QImage im(sz, QImage::Format_ARGB32);
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// QRgb * imdata = (QRgb*)im.bits();
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for (int i = 0; i < count; ++i) {
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QVector3D p(pow(data[i*3 + 2], 1. / 2.2),
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pow(data[i*3 + 1], 1. / 2.2),
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pow(data[i*3 + 0], 1. / 2.2));
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QVector3D p(pow(data[i * 3 + 2], 1. / 2.2), pow(data[i * 3 + 1], 1. / 2.2), pow(data[i * 3 + 0], 1. / 2.2));
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ret[i] = p;
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//col = QColor::fromRgbF(piClamp(p[0], 0.f, 1.f),
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// col = QColor::fromRgbF(piClamp(p[0], 0.f, 1.f),
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// piClamp(p[1], 0.f, 1.f),
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// piClamp(p[2], 0.f, 1.f));
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//imdata[i] = col.rgb();
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// imdata[i] = col.rgb();
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}
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//im.save("_hdr.png");
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// im.save("_hdr.png");
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return ret;
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}
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@@ -90,7 +88,7 @@ QVector<QVector3D> faceHDR(const QVector<QVector3D> & data, QSize sz, QSize & fs
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QVector<QVector3D> ret;
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if (data.isEmpty() || sz.isNull()) return ret;
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QRect fr;
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int fw = sz.width () / 4;
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int fw = sz.width() / 4;
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int fh = sz.height() / 3;
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fsz = QSize(fw, fh);
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ret.reserve(fw * fh);
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@@ -99,31 +97,31 @@ QVector<QVector3D> faceHDR(const QVector<QVector3D> & data, QSize sz, QSize & fs
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fr.setRect(fw, fh, fw, fh);
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for (int x = fr.left(); x <= fr.right(); ++x) {
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for (int y = fr.top(); y <= fr.bottom(); ++y) {
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ret << data[y*sz.width() + x];
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ret << data[y * sz.width() + x];
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}
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}
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break;
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
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fr.setRect(fw*3, fh, fw, fh);
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fr.setRect(fw * 3, fh, fw, fh);
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for (int x = fr.right(); x >= fr.left(); --x) {
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for (int y = fr.bottom(); y >= fr.top(); --y) {
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ret << data[y*sz.width() + x];
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ret << data[y * sz.width() + x];
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}
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}
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break;
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
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fr.setRect( 0, fh, fw, fh);
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fr.setRect(0, fh, fw, fh);
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for (int y = fr.bottom(); y >= fr.top(); --y) {
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for (int x = fr.left(); x <= fr.right(); ++x) {
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ret << data[y*sz.width() + x];
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ret << data[y * sz.width() + x];
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}
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}
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break;
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
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fr.setRect(fw*2, fh, fw, fh);
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fr.setRect(fw * 2, fh, fw, fh);
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for (int y = fr.top(); y <= fr.bottom(); ++y) {
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for (int x = fr.right(); x >= fr.left(); --x) {
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ret << data[y*sz.width() + x];
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ret << data[y * sz.width() + x];
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}
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}
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break;
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@@ -131,27 +129,26 @@ QVector<QVector3D> faceHDR(const QVector<QVector3D> & data, QSize sz, QSize & fs
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fr.setRect(fw, 0, fw, fh);
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for (int x = fr.left(); x <= fr.right(); ++x) {
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for (int y = fr.top(); y <= fr.bottom(); ++y) {
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ret << data[y*sz.width() + x];
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ret << data[y * sz.width() + x];
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}
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}
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break;
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
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fr.setRect(fw, fh*2, fw, fh);
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fr.setRect(fw, fh * 2, fw, fh);
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for (int x = fr.left(); x <= fr.right(); ++x) {
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for (int y = fr.top(); y <= fr.bottom(); ++y) {
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ret << data[y*sz.width() + x];
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ret << data[y * sz.width() + x];
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}
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}
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break;
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default: break;
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}
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if (fr.isEmpty()) return ret;
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//qDebug() << ret.size() << fr;
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// qDebug() << ret.size() << fr;
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return ret;
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}
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CubeTexture::CubeTexture(QOpenGLExtraFunctions * f_, int _size, const GLenum & _format): f(f_) {
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size = _size;
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format_ = _format;
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@@ -199,9 +196,17 @@ void CubeTexture::loadHDR(const QVector<QVector3D> & data, QSize sz) {
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QVector<QVector3D> fd;
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for (int i = 0; i < 6; ++i) {
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fd = faceHDR(data, sz, fsz, GL_TEXTURE_CUBE_MAP_POSITIVE_X + i);
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//qDebug() << "load cube" << fd[0];
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f->glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, format_, fsz.width(), fsz.height(), 0, GL_RGB, GL_FLOAT, fd.isEmpty() ? 0 : fd.constData());
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//qDebug() << QString::number(GetLastError(), 16);
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// qDebug() << "load cube" << fd[0];
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f->glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i,
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0,
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format_,
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fsz.width(),
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fsz.height(),
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0,
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GL_RGB,
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GL_FLOAT,
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fd.isEmpty() ? 0 : fd.constData());
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// qDebug() << QString::number(GetLastError(), 16);
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}
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f->glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
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}
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@@ -230,4 +235,3 @@ void CubeTexture::load() {
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}
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changed_ = false;
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}
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@@ -19,8 +19,8 @@
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#ifndef GLCUBEMAP_H
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#define GLCUBEMAP_H
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#include "glshaders_types.h"
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#include "chunkstream.h"
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#include "glshaders_types.h"
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QVector<QVector3D> loadFileHDR(const QString & path, QSize * size = 0);
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@@ -31,17 +31,23 @@ public:
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void destroy();
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void bind(int channel = 0);
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void release();
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void resize(int _size) {size = _size; changed_ = true;}
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void resize(int _size) {
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size = _size;
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changed_ = true;
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}
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void loadHDR(const QVector<QVector3D> & data, QSize sz);
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void setFileHDR(const QString & path);
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QString fileHDR() const {return hdr_path;}
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GLenum format() const {return format_;}
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void setFormat(GLenum f) {format_ = f; changed_ = true;}
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GLuint id() const {return id_;}
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bool isInit() const {return id_ != 0;}
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QString fileHDR() const { return hdr_path; }
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GLenum format() const { return format_; }
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void setFormat(GLenum f) {
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format_ = f;
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changed_ = true;
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}
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GLuint id() const { return id_; }
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bool isInit() const { return id_ != 0; }
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void load();
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private:
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private:
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QOpenGLExtraFunctions * f;
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bool changed_;
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int size;
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@@ -16,13 +16,15 @@
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <QOpenGLExtraFunctions>
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#include "glframebuffer.h"
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#include <QOpenGLExtraFunctions>
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#include <QTime>
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Framebuffer::Framebuffer(QOpenGLExtraFunctions * f_, int colorAttachments_, bool withDepth, GLenum colorFormat_, GLenum _target)
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: f(f_), pbo(GL_PIXEL_PACK_BUFFER, GL_STREAM_DRAW) {
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: f(f_)
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, pbo(GL_PIXEL_PACK_BUFFER, GL_STREAM_DRAW) {
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is_depth = withDepth;
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target_ = _target;
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color_formats.fill(colorFormat_, colorAttachments_);
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@@ -36,7 +38,8 @@ Framebuffer::Framebuffer(QOpenGLExtraFunctions * f_, int colorAttachments_, bool
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Framebuffer::Framebuffer(QOpenGLExtraFunctions * f_, QVector<GLenum> colors_, bool withDepth, GLenum _target)
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: f(f_), pbo(GL_PIXEL_PACK_BUFFER, GL_STREAM_DRAW) {
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: f(f_)
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, pbo(GL_PIXEL_PACK_BUFFER, GL_STREAM_DRAW) {
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is_depth = withDepth;
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target_ = _target;
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color_formats = colors_;
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@@ -67,7 +70,7 @@ void Framebuffer::resize(int width, int height, bool force) {
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if (fbo > 0) deleteGLFramebuffer(fbo);
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f->glGenFramebuffers(1, &fbo);
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f->glBindFramebuffer(GL_FRAMEBUFFER, fbo);
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//qDebug() << "resize" << f << wid << hei << fbo;
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// qDebug() << "resize" << f << wid << hei << fbo;
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for (int i = 0; i < colors.size(); ++i) {
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deleteGLTexture(f, colors[i]);
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createGLTexture(f, colors[i], width, height, color_formats[i], target_);
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@@ -152,8 +155,7 @@ uint Framebuffer::getPoint() const {
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uint ret = 0;
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pbo.bind(f);
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void * map = pbo.map(f, GL_MAP_READ_BIT, sizeof(uint));
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if (map)
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memcpy(&ret, map, sizeof(uint));
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if (map) memcpy(&ret, map, sizeof(uint));
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pbo.unmap(f);
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pbo.release(f);
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return ret;
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@@ -166,8 +168,7 @@ QVector<uint> Framebuffer::getPointsByte() const {
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ret.resize(pbo_queried);
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pbo.bind(f);
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void * map = pbo.map(f, GL_MAP_READ_BIT, pbo_queried * sizeof(uint));
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if (map)
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memcpy(ret.data(), map, pbo_queried * sizeof(uint));
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if (map) memcpy(ret.data(), map, pbo_queried * sizeof(uint));
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pbo.unmap(f);
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pbo.release(f);
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return ret;
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@@ -180,8 +181,7 @@ QVector<QVector4D> Framebuffer::getPointsFloat() const {
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ret.resize(pbo_queried);
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pbo.bind(f);
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void * map = pbo.map(f, GL_MAP_READ_BIT, pbo_queried * sizeof(QVector4D));
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if (map)
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memcpy(ret.data(), map, pbo_queried * sizeof(QVector4D));
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if (map) memcpy(ret.data(), map, pbo_queried * sizeof(QVector4D));
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pbo.unmap(f);
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pbo.release(f);
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return ret;
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@@ -195,8 +195,7 @@ QImage Framebuffer::getImage() const {
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int bytes = width() * height() * 4;
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pbo.bind(f);
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void * map = pbo.map(f, GL_MAP_READ_BIT, bytes);
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if (map)
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memcpy(ret.bits(), map, bytes);
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if (map) memcpy(ret.bits(), map, bytes);
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pbo.unmap(f);
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pbo.release(f);
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return ret;
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@@ -277,7 +276,7 @@ void Framebuffer::unsetWriteBuffers() {
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void Framebuffer::enablePixelBuffer() {
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pbo.init(f);
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pbo.bind(f);
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pbo.resize(f, width()*height()*4*4);
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pbo.resize(f, width() * height() * 4 * 4);
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pbo.release(f);
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}
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@@ -311,14 +310,12 @@ void Framebuffer::bindDepthTexture(int channel) {
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||||
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||||
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void Framebuffer::deleteGLRenderbuffer(GLuint & drbo) {
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if (drbo != 0)
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f->glDeleteRenderbuffers(1, &drbo);
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if (drbo != 0) f->glDeleteRenderbuffers(1, &drbo);
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drbo = 0;
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||||
}
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||||
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void Framebuffer::deleteGLFramebuffer(GLuint & fbo) {
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if (fbo != 0)
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f->glDeleteFramebuffers(1, &fbo);
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if (fbo != 0) f->glDeleteFramebuffers(1, &fbo);
|
||||
fbo = 0;
|
||||
}
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||||
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||||
@@ -22,23 +22,27 @@
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#include "glbuffer.h"
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||||
|
||||
class Framebuffer
|
||||
{
|
||||
class Framebuffer {
|
||||
friend class FramebufferMipmap;
|
||||
|
||||
public:
|
||||
Framebuffer(QOpenGLExtraFunctions * f_, int colorAttachments = 1, bool withDepth = true, GLenum colorFormat = GL_RGBA8, GLenum _target = GL_TEXTURE_2D);
|
||||
Framebuffer(QOpenGLExtraFunctions * f_,
|
||||
int colorAttachments = 1,
|
||||
bool withDepth = true,
|
||||
GLenum colorFormat = GL_RGBA8,
|
||||
GLenum _target = GL_TEXTURE_2D);
|
||||
Framebuffer(QOpenGLExtraFunctions * f_, QVector<GLenum> colors_, bool withDepth = true, GLenum _target = GL_TEXTURE_2D);
|
||||
virtual ~Framebuffer();
|
||||
|
||||
GLuint id() const {return fbo;}
|
||||
GLuint colorTexture(int index = 0) const {return colors[index];}
|
||||
GLuint depthTexture() const {return tex_d;}
|
||||
GLenum target() const {return target_;}
|
||||
bool isInit() const {return fbo != 0;}
|
||||
int width() const {return wid;}
|
||||
int height() const {return hei;}
|
||||
QSize size() const {return QSize(wid, hei);}
|
||||
QRect rect() const {return QRect(0, 0, wid, hei);}
|
||||
GLuint id() const { return fbo; }
|
||||
GLuint colorTexture(int index = 0) const { return colors[index]; }
|
||||
GLuint depthTexture() const { return tex_d; }
|
||||
GLenum target() const { return target_; }
|
||||
bool isInit() const { return fbo != 0; }
|
||||
int width() const { return wid; }
|
||||
int height() const { return hei; }
|
||||
QSize size() const { return QSize(wid, hei); }
|
||||
QRect rect() const { return QRect(0, 0, wid, hei); }
|
||||
QImage grab() const;
|
||||
QVector<float> grabF(int index) const;
|
||||
void queryPoint(int index, QPoint p);
|
||||
@@ -48,23 +52,29 @@ public:
|
||||
QVector<uint> getPointsByte() const;
|
||||
QVector<QVector4D> getPointsFloat() const;
|
||||
QImage getImage() const;
|
||||
int queriedPoints() const {return pbo_queried;}
|
||||
void blit(int index_from, GLuint fb_to, int index_to, QRect from, QRect to, GLbitfield mask = GL_COLOR_BUFFER_BIT, GLenum filter = GL_NEAREST) const;
|
||||
int queriedPoints() const { return pbo_queried; }
|
||||
void blit(int index_from,
|
||||
GLuint fb_to,
|
||||
int index_to,
|
||||
QRect from,
|
||||
QRect to,
|
||||
GLbitfield mask = GL_COLOR_BUFFER_BIT,
|
||||
GLenum filter = GL_NEAREST) const;
|
||||
|
||||
void resize(int width, int height, bool force = false);
|
||||
void reinit();
|
||||
void bind();
|
||||
void release();
|
||||
void setReadBuffer(int index) {glReadBuffer(GL_COLOR_ATTACHMENT0 + index);}
|
||||
void setReadBuffer(int index) { glReadBuffer(GL_COLOR_ATTACHMENT0 + index); }
|
||||
void setWriteBuffer(int index);
|
||||
void setWriteBuffers(const int * indeces, int count);
|
||||
void setWriteBuffers(const QVector<int> & indeces) {setWriteBuffers(indeces.constData(), indeces.size());}
|
||||
void setWriteBuffers(const QVector<int> & indeces) { setWriteBuffers(indeces.constData(), indeces.size()); }
|
||||
void setWriteBuffers();
|
||||
void unsetWriteBuffers();
|
||||
void enablePixelBuffer();
|
||||
void setColorTextureFiltering(int index, GLenum filter);
|
||||
|
||||
void copyDepthFrom(GLuint tex) {;}
|
||||
void copyDepthFrom(GLuint tex) { ; }
|
||||
void bindColorTexture(int index, int channel = 0);
|
||||
void bindColorTextures();
|
||||
void bindDepthTexture(int channel);
|
||||
|
||||
@@ -16,8 +16,9 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <QOpenGLExtraFunctions>
|
||||
#include "glframebuffer_mipmap.h"
|
||||
|
||||
#include <QOpenGLExtraFunctions>
|
||||
#include <QTime>
|
||||
|
||||
|
||||
@@ -28,9 +29,7 @@ FramebufferMipmap::FramebufferMipmap(const Framebuffer & fb, int index_from_, in
|
||||
}
|
||||
|
||||
|
||||
FramebufferMipmap::~FramebufferMipmap() {
|
||||
|
||||
}
|
||||
FramebufferMipmap::~FramebufferMipmap() {}
|
||||
|
||||
|
||||
void FramebufferMipmap::resize() {
|
||||
|
||||
@@ -22,20 +22,19 @@
|
||||
#include "glframebuffer.h"
|
||||
|
||||
|
||||
class FramebufferMipmap
|
||||
{
|
||||
class FramebufferMipmap {
|
||||
public:
|
||||
FramebufferMipmap(const Framebuffer & fb, int index_from_, int levels = 2);
|
||||
virtual ~FramebufferMipmap();
|
||||
|
||||
int levelsCount() const {return fbo.size();}
|
||||
int lastLevel() const {return fbo.size() - 1;}
|
||||
Framebuffer & plane(int level) {return *fbo[level];}
|
||||
Framebuffer & lastPlane() {return *fbo[lastLevel()];}
|
||||
int width (int level) const {return fbo[level]->wid;}
|
||||
int height(int level) const {return fbo[level]->hei;}
|
||||
QSize size(int level) const {return fbo[level]->size();}
|
||||
QRect rect(int level) const {return fbo[level]->rect();}
|
||||
int levelsCount() const { return fbo.size(); }
|
||||
int lastLevel() const { return fbo.size() - 1; }
|
||||
Framebuffer & plane(int level) { return *fbo[level]; }
|
||||
Framebuffer & lastPlane() { return *fbo[lastLevel()]; }
|
||||
int width(int level) const { return fbo[level]->wid; }
|
||||
int height(int level) const { return fbo[level]->hei; }
|
||||
QSize size(int level) const { return fbo[level]->size(); }
|
||||
QRect rect(int level) const { return fbo[level]->rect(); }
|
||||
|
||||
void resize();
|
||||
void create();
|
||||
@@ -44,8 +43,7 @@ public:
|
||||
private:
|
||||
int index_from;
|
||||
const Framebuffer & src_fb;
|
||||
QVector<Framebuffer*> fbo;
|
||||
|
||||
QVector<Framebuffer *> fbo;
|
||||
};
|
||||
|
||||
#endif // GLFRAMEBUFFER_MIPMAP_H
|
||||
|
||||
@@ -16,8 +16,8 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "gltypes.h"
|
||||
#include "gltexture_manager.h"
|
||||
#include "gltypes.h"
|
||||
#include "qglview.h"
|
||||
|
||||
using namespace QGLEngineShaders;
|
||||
@@ -41,8 +41,7 @@ void Map::setBitmapPath(const QString & p) {
|
||||
|
||||
|
||||
void Map::load(TextureManager * tm) {
|
||||
if (bitmap_id == 0)
|
||||
bitmap_id = tm->loadTexture(bitmap_path, true, _type == mtNormal);
|
||||
if (bitmap_id == 0) bitmap_id = tm->loadTexture(bitmap_path, true, _type == mtNormal);
|
||||
}
|
||||
|
||||
|
||||
@@ -60,8 +59,6 @@ void Map::copyToQGLMap(QGLMap & m) const {
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
Material::Material(const QString _name) {
|
||||
setTypes();
|
||||
name = _name;
|
||||
@@ -89,63 +86,59 @@ bool Material::hasTransparency() const {
|
||||
|
||||
|
||||
bool Material::isMapsChanged() const {
|
||||
return map_diffuse ._changed ||
|
||||
map_normal ._changed ||
|
||||
map_metalness._changed ||
|
||||
map_roughness._changed ||
|
||||
map_emission ._changed ||
|
||||
map_relief ._changed;
|
||||
return map_diffuse._changed || map_normal._changed || map_metalness._changed || map_roughness._changed || map_emission._changed ||
|
||||
map_relief._changed;
|
||||
}
|
||||
|
||||
|
||||
bool Material::isMapChanged(int type) const {
|
||||
switch (type) {
|
||||
case mtDiffuse : return map_diffuse ._changed;
|
||||
case mtNormal : return map_normal ._changed;
|
||||
case mtDiffuse: return map_diffuse._changed;
|
||||
case mtNormal: return map_normal._changed;
|
||||
case mtMetalness: return map_metalness._changed;
|
||||
case mtRoughness: return map_roughness._changed;
|
||||
case mtEmission : return map_emission ._changed;
|
||||
case mtRelief : return map_relief ._changed;
|
||||
case mtEmission: return map_emission._changed;
|
||||
case mtRelief: return map_relief._changed;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
void Material::load(TextureManager * tm) {
|
||||
map_diffuse .load(tm);
|
||||
map_normal .load(tm);
|
||||
map_diffuse.load(tm);
|
||||
map_normal.load(tm);
|
||||
map_metalness.load(tm);
|
||||
map_roughness.load(tm);
|
||||
map_emission .load(tm);
|
||||
map_relief .load(tm);
|
||||
map_emission.load(tm);
|
||||
map_relief.load(tm);
|
||||
}
|
||||
|
||||
|
||||
void Material::setMapsChanged() {
|
||||
map_diffuse ._changed = true;
|
||||
map_normal ._changed = true;
|
||||
map_diffuse._changed = true;
|
||||
map_normal._changed = true;
|
||||
map_metalness._changed = true;
|
||||
map_roughness._changed = true;
|
||||
map_emission ._changed = true;
|
||||
map_relief ._changed = true;
|
||||
map_emission._changed = true;
|
||||
map_relief._changed = true;
|
||||
}
|
||||
|
||||
|
||||
void Material::setTypes() {
|
||||
map_diffuse ._type = mtDiffuse ;
|
||||
map_normal ._type = mtNormal ;
|
||||
map_diffuse._type = mtDiffuse;
|
||||
map_normal._type = mtNormal;
|
||||
map_metalness._type = mtMetalness;
|
||||
map_roughness._type = mtRoughness;
|
||||
map_emission ._type = mtEmission ;
|
||||
map_relief ._type = mtRelief ;
|
||||
map_emission._type = mtEmission;
|
||||
map_relief._type = mtRelief;
|
||||
}
|
||||
|
||||
|
||||
void Material::detectMaps() {
|
||||
map_diffuse .use_bitmap = !map_diffuse .bitmap_path.isEmpty();
|
||||
map_normal .use_bitmap = !map_normal .bitmap_path.isEmpty();
|
||||
map_diffuse.use_bitmap = !map_diffuse.bitmap_path.isEmpty();
|
||||
map_normal.use_bitmap = !map_normal.bitmap_path.isEmpty();
|
||||
map_metalness.use_bitmap = !map_metalness.bitmap_path.isEmpty();
|
||||
map_roughness.use_bitmap = !map_roughness.bitmap_path.isEmpty();
|
||||
map_emission .use_bitmap = !map_emission .bitmap_path.isEmpty();
|
||||
map_relief .use_bitmap = !map_relief .bitmap_path.isEmpty();
|
||||
map_emission.use_bitmap = !map_emission.bitmap_path.isEmpty();
|
||||
map_relief.use_bitmap = !map_relief.bitmap_path.isEmpty();
|
||||
}
|
||||
|
||||
@@ -19,16 +19,16 @@
|
||||
#ifndef GLMATERIAL_H
|
||||
#define GLMATERIAL_H
|
||||
|
||||
#include "glshaders_types.h"
|
||||
#include "chunkstream.h"
|
||||
#include "glshaders_types.h"
|
||||
|
||||
|
||||
class Map {
|
||||
public:
|
||||
Map();
|
||||
void setBitmapPath(const QString & p);
|
||||
void clearBitmap() {setBitmapPath(QString());}
|
||||
bool hasBitmap() const {return !bitmap_path.isEmpty();}
|
||||
void clearBitmap() { setBitmapPath(QString()); }
|
||||
bool hasBitmap() const { return !bitmap_path.isEmpty(); }
|
||||
void load(TextureManager * tm);
|
||||
void copyToQGLMap(QGLEngineShaders::QGLMap & m) const;
|
||||
QString bitmap_path;
|
||||
@@ -62,39 +62,48 @@ public:
|
||||
float reflectivity;
|
||||
float iof;
|
||||
float dispersion;
|
||||
Map map_diffuse ;
|
||||
Map map_normal ;
|
||||
Map map_diffuse;
|
||||
Map map_normal;
|
||||
Map map_metalness;
|
||||
Map map_roughness;
|
||||
Map map_emission ;
|
||||
Map map_relief ;
|
||||
Map map_emission;
|
||||
Map map_relief;
|
||||
bool _changed;
|
||||
int _index;
|
||||
};
|
||||
|
||||
|
||||
inline QDataStream & operator <<(QDataStream & s, const Map & m) {
|
||||
inline QDataStream & operator<<(QDataStream & s, const Map & m) {
|
||||
ChunkStream cs;
|
||||
cs.add(1, m.bitmap_path).add(2, m.color_amount).add(3, m.color_offset).add(6, m.bitmap_scale)
|
||||
.add(7, m.use_bitmap);
|
||||
s << cs.data(); return s;
|
||||
cs.add(1, m.bitmap_path).add(2, m.color_amount).add(3, m.color_offset).add(6, m.bitmap_scale).add(7, m.use_bitmap);
|
||||
s << cs.data();
|
||||
return s;
|
||||
}
|
||||
inline QDataStream & operator >>(QDataStream & s, Map & m) {
|
||||
inline QDataStream & operator>>(QDataStream & s, Map & m) {
|
||||
ChunkStream cs(s);
|
||||
cs.readAll();
|
||||
cs.get(1, m.bitmap_path).get(2, m.color_amount).get(3, m.color_offset).get(6, m.bitmap_scale)
|
||||
.get(7, m.use_bitmap);
|
||||
cs.get(1, m.bitmap_path).get(2, m.color_amount).get(3, m.color_offset).get(6, m.bitmap_scale).get(7, m.use_bitmap);
|
||||
return s;
|
||||
}
|
||||
|
||||
inline QDataStream & operator <<(QDataStream & s, const Material * m) {
|
||||
inline QDataStream & operator<<(QDataStream & s, const Material * m) {
|
||||
ChunkStream cs;
|
||||
cs.add(1, m->name).add(2, m->color_diffuse).add(4, m->color_emission)
|
||||
.add(5, m->transparency).add(6, m->reflectivity).add(7, m->glass).add(8, m->map_diffuse).add(9, m->map_normal)
|
||||
.add(10, m->map_relief).add(11, m->map_metalness).add(12, m->map_roughness).add(13, m->map_emission);
|
||||
s << (cs.data()); return s;
|
||||
cs.add(1, m->name)
|
||||
.add(2, m->color_diffuse)
|
||||
.add(4, m->color_emission)
|
||||
.add(5, m->transparency)
|
||||
.add(6, m->reflectivity)
|
||||
.add(7, m->glass)
|
||||
.add(8, m->map_diffuse)
|
||||
.add(9, m->map_normal)
|
||||
.add(10, m->map_relief)
|
||||
.add(11, m->map_metalness)
|
||||
.add(12, m->map_roughness)
|
||||
.add(13, m->map_emission);
|
||||
s << (cs.data());
|
||||
return s;
|
||||
}
|
||||
inline QDataStream & operator >>(QDataStream & s, Material *& m) {
|
||||
inline QDataStream & operator>>(QDataStream & s, Material *& m) {
|
||||
m = new Material();
|
||||
ChunkStream cs(s);
|
||||
while (!cs.atEnd()) {
|
||||
|
||||
135
core/glmesh.cpp
135
core/glmesh.cpp
@@ -17,40 +17,43 @@
|
||||
*/
|
||||
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <QOpenGLExtraFunctions>
|
||||
#include "glmesh.h"
|
||||
|
||||
#include "globject.h"
|
||||
|
||||
#include <QOpenGLExtraFunctions>
|
||||
#include <QTime>
|
||||
|
||||
using namespace QGLEngineShaders;
|
||||
|
||||
//static int _count = 0;
|
||||
// static int _count = 0;
|
||||
|
||||
Mesh::Mesh(GLenum geom_type_): geom_type(geom_type_),
|
||||
buffer_geom(GL_ARRAY_BUFFER, GL_STATIC_DRAW),
|
||||
buffer_ind (GL_ELEMENT_ARRAY_BUFFER, GL_STATIC_DRAW) {
|
||||
Mesh::Mesh(GLenum geom_type_)
|
||||
: geom_type(geom_type_)
|
||||
, buffer_geom(GL_ARRAY_BUFFER, GL_STATIC_DRAW)
|
||||
, buffer_ind(GL_ELEMENT_ARRAY_BUFFER, GL_STATIC_DRAW) {
|
||||
hash_ = 0;
|
||||
changed = hash_changed = true;
|
||||
//qDebug() << "Mesh, now" << ++_count;
|
||||
// qDebug() << "Mesh, now" << ++_count;
|
||||
}
|
||||
|
||||
|
||||
Mesh::~Mesh() {
|
||||
//qDebug() << "~Mesh, now" << --_count;
|
||||
// qDebug() << "~Mesh, now" << --_count;
|
||||
}
|
||||
|
||||
|
||||
Mesh * Mesh::clone() {
|
||||
Mesh * c = new Mesh();
|
||||
c->vertices_ = vertices_ ;
|
||||
c->normals_ = normals_ ;
|
||||
c->vertices_ = vertices_;
|
||||
c->normals_ = normals_;
|
||||
c->texcoords_ = texcoords_;
|
||||
c->triangles_ = triangles_;
|
||||
c->lines_ = lines_;
|
||||
c->geom_type = geom_type;
|
||||
c->hash_ = hash_;
|
||||
c->hash_changed = hash_changed;
|
||||
//qDebug() << "clone VBO";
|
||||
// qDebug() << "clone VBO";
|
||||
return c;
|
||||
}
|
||||
|
||||
@@ -58,7 +61,7 @@ Mesh * Mesh::clone() {
|
||||
void Mesh::init(QOpenGLExtraFunctions * f) {
|
||||
if (!isInit()) {
|
||||
buffer_geom.init(f);
|
||||
buffer_ind .init(f);
|
||||
buffer_ind.init(f);
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
@@ -66,8 +69,8 @@ void Mesh::init(QOpenGLExtraFunctions * f) {
|
||||
|
||||
void Mesh::reinit() {
|
||||
buffer_geom.reinit();
|
||||
buffer_ind .reinit();
|
||||
QMapIterator<int, VertexObject * > it(vao_map);
|
||||
buffer_ind.reinit();
|
||||
QMapIterator<int, VertexObject *> it(vao_map);
|
||||
while (it.hasNext())
|
||||
it.next().value()->reinit();
|
||||
changed = true;
|
||||
@@ -76,9 +79,9 @@ void Mesh::reinit() {
|
||||
|
||||
void Mesh::destroy(QOpenGLExtraFunctions * f) {
|
||||
buffer_geom.destroy(f);
|
||||
buffer_ind .destroy(f);
|
||||
QList<VertexObject*> vaol = vao_map.values();
|
||||
foreach (VertexObject* vao, vaol)
|
||||
buffer_ind.destroy(f);
|
||||
QList<VertexObject *> vaol = vao_map.values();
|
||||
foreach(VertexObject * vao, vaol)
|
||||
vao->destroy(f);
|
||||
qDeleteAll(vao_map);
|
||||
vao_map.clear();
|
||||
@@ -88,7 +91,7 @@ void Mesh::destroy(QOpenGLExtraFunctions * f) {
|
||||
void Mesh::calculateNormals() {
|
||||
normals_.resize(vertices_.size());
|
||||
QVector3D dv1, dv2, n;
|
||||
foreach (const Vector3i & t, triangles_) {
|
||||
foreach(const Vector3i & t, triangles_) {
|
||||
QVector3D & v0(vertices_[t.p0]);
|
||||
QVector3D & v1(vertices_[t.p1]);
|
||||
QVector3D & v2(vertices_[t.p2]);
|
||||
@@ -104,16 +107,16 @@ void Mesh::calculateNormals() {
|
||||
void Mesh::calculateTangents() {
|
||||
if (vertices_.isEmpty() || texcoords_.isEmpty()) return;
|
||||
if (texcoords_.size() != vertices_.size()) return;
|
||||
tangents_ .resize(vertices_.size());
|
||||
tangents_.resize(vertices_.size());
|
||||
bitangents_.resize(vertices_.size());
|
||||
//qDebug() << "calculateBinormals" << vcnt << tcnt << vertices_.size() << texcoords_.size() << "...";
|
||||
// qDebug() << "calculateBinormals" << vcnt << tcnt << vertices_.size() << texcoords_.size() << "...";
|
||||
QVector3D dv1, dv2;
|
||||
QVector2D dt1, dt2;
|
||||
QVector3D tan, bitan;
|
||||
foreach (const Vector3i & t, triangles_) {
|
||||
QVector3D & v0(vertices_ [t.p0]);
|
||||
QVector3D & v1(vertices_ [t.p1]);
|
||||
QVector3D & v2(vertices_ [t.p2]);
|
||||
foreach(const Vector3i & t, triangles_) {
|
||||
QVector3D & v0(vertices_[t.p0]);
|
||||
QVector3D & v1(vertices_[t.p1]);
|
||||
QVector3D & v2(vertices_[t.p2]);
|
||||
QVector2D & t0(texcoords_[t.p0]);
|
||||
QVector2D & t1(texcoords_[t.p1]);
|
||||
QVector2D & t2(texcoords_[t.p2]);
|
||||
@@ -121,15 +124,15 @@ void Mesh::calculateTangents() {
|
||||
dt1 = t1 - t0, dt2 = t2 - t0;
|
||||
tan = (dv1 * dt2.y() - dv2 * dt1.y()).normalized();
|
||||
bitan = (dv2 * dt1.x() - dv1 * dt2.x()).normalized();
|
||||
tangents_ [t.p0] = tan;
|
||||
tangents_ [t.p1] = tan;
|
||||
tangents_ [t.p2] = tan;
|
||||
tangents_[t.p0] = tan;
|
||||
tangents_[t.p1] = tan;
|
||||
tangents_[t.p2] = tan;
|
||||
bitangents_[t.p0] = bitan;
|
||||
bitangents_[t.p1] = bitan;
|
||||
bitangents_[t.p2] = bitan;
|
||||
//qDebug() << " t" << t << vi << ti << dv1.toQVector3D() << "...";
|
||||
// qDebug() << " t" << t << vi << ti << dv1.toQVector3D() << "...";
|
||||
}
|
||||
//qDebug() << "calculateBinormals" << vcnt << tcnt << tangents_.size();
|
||||
// qDebug() << "calculateBinormals" << vcnt << tcnt << tangents_.size();
|
||||
}
|
||||
|
||||
|
||||
@@ -145,8 +148,7 @@ VertexObject * Mesh::vaoByType(int type) {
|
||||
bool Mesh::rebuffer(QOpenGLExtraFunctions * f) {
|
||||
changed = false;
|
||||
if (vertices_.isEmpty()) return true;
|
||||
if (normals_.isEmpty())
|
||||
calculateNormals();
|
||||
if (normals_.isEmpty()) calculateNormals();
|
||||
calculateTangents();
|
||||
vert_count = qMin(vertices_.size(), normals_.size());
|
||||
vert_count = qMin(vert_count, tangents_.size());
|
||||
@@ -155,11 +157,11 @@ bool Mesh::rebuffer(QOpenGLExtraFunctions * f) {
|
||||
data_.resize(vert_count);
|
||||
for (int i = 0; i < vert_count; ++i) {
|
||||
Vertex & v(data_[i]);
|
||||
v.pos = vertices_ [i];
|
||||
v.normal = normals_ [i];
|
||||
v.tangent = tangents_ [i];
|
||||
v.pos = vertices_[i];
|
||||
v.normal = normals_[i];
|
||||
v.tangent = tangents_[i];
|
||||
v.bitangent = bitangents_[i];
|
||||
v.tex = texcoords_ [i];
|
||||
v.tex = texcoords_[i];
|
||||
}
|
||||
int gsize = data_.size() * sizeof(Vertex);
|
||||
int tsize = triangles_.size() * sizeof(Vector3i);
|
||||
@@ -186,7 +188,7 @@ void Mesh::draw(QOpenGLExtraFunctions * f, int count, int type) {
|
||||
if (isEmpty()) return;
|
||||
if (!isInit()) init(f);
|
||||
if (changed) rebuffer(f);
|
||||
//qDebug() << "draw" << geom_type << vert_count << count;
|
||||
// qDebug() << "draw" << geom_type << vert_count << count;
|
||||
|
||||
VertexObject * vao = vaoByType(type);
|
||||
vao->bindBuffers(f, buffer_geom, buffer_ind);
|
||||
@@ -198,14 +200,14 @@ void Mesh::draw(QOpenGLExtraFunctions * f, int count, int type) {
|
||||
|
||||
|
||||
void Mesh::clear() {
|
||||
vertices_ .clear();
|
||||
normals_ .clear();
|
||||
tangents_ .clear();
|
||||
vertices_.clear();
|
||||
normals_.clear();
|
||||
tangents_.clear();
|
||||
bitangents_.clear();
|
||||
texcoords_ .clear();
|
||||
triangles_ .clear();
|
||||
lines_ .clear();
|
||||
data_ .clear();
|
||||
texcoords_.clear();
|
||||
triangles_.clear();
|
||||
lines_.clear();
|
||||
data_.clear();
|
||||
changed = hash_changed = true;
|
||||
}
|
||||
|
||||
@@ -231,23 +233,23 @@ void Mesh::loadSelections(QOpenGLExtraFunctions * f, const QVector<uchar> & sels
|
||||
uint Mesh::hash() const {
|
||||
if (hash_changed) {
|
||||
hash_changed = false;
|
||||
hash_ = qHashBits(vertices_ .constData(), vertices_ .size() * sizeof(QVector3D));
|
||||
hash_ ^= qHashBits(normals_ .constData(), normals_ .size() * sizeof(QVector3D));
|
||||
hash_ = qHashBits(vertices_.constData(), vertices_.size() * sizeof(QVector3D));
|
||||
hash_ ^= qHashBits(normals_.constData(), normals_.size() * sizeof(QVector3D));
|
||||
hash_ ^= qHashBits(texcoords_.constData(), texcoords_.size() * sizeof(QVector2D));
|
||||
hash_ ^= qHashBits(triangles_.constData(), triangles_.size() * sizeof( Vector3i));
|
||||
hash_ ^= qHashBits(lines_ .constData(), lines_ .size() * sizeof( Vector2i));
|
||||
hash_ ^= qHashBits(triangles_.constData(), triangles_.size() * sizeof(Vector3i));
|
||||
hash_ ^= qHashBits(lines_.constData(), lines_.size() * sizeof(Vector2i));
|
||||
}
|
||||
return hash_;
|
||||
}
|
||||
|
||||
|
||||
bool Mesh::isObjectsChanged(int type) const {
|
||||
return (const_cast<Mesh*>(this))->vaoByType(type)->isObjectsChanged();
|
||||
return (const_cast<Mesh *>(this))->vaoByType(type)->isObjectsChanged();
|
||||
}
|
||||
|
||||
|
||||
bool Mesh::isSelectionChanged(int type) const {
|
||||
return (const_cast<Mesh*>(this))->vaoByType(type)->isSelectionChanged();
|
||||
return (const_cast<Mesh *>(this))->vaoByType(type)->isSelectionChanged();
|
||||
}
|
||||
|
||||
|
||||
@@ -262,14 +264,14 @@ void Mesh::setSelectionChanged(int type, bool yes) {
|
||||
|
||||
|
||||
void Mesh::setAllObjectsChanged(bool yes) {
|
||||
QMapIterator<int, VertexObject * > it(vao_map);
|
||||
QMapIterator<int, VertexObject *> it(vao_map);
|
||||
while (it.hasNext())
|
||||
it.next().value()->setObjectsChanged(yes);
|
||||
}
|
||||
|
||||
|
||||
void Mesh::setAllSelectionChanged(bool yes) {
|
||||
QMapIterator<int, VertexObject * > it(vao_map);
|
||||
QMapIterator<int, VertexObject *> it(vao_map);
|
||||
while (it.hasNext())
|
||||
it.next().value()->setSelectionChanged(yes);
|
||||
}
|
||||
@@ -301,8 +303,7 @@ void Mesh::transformPoints(const QMatrix4x4 & mat) {
|
||||
int vcnt = vertices_.size(), ncnt = normals_.size();
|
||||
for (int i = 0; i < vcnt; ++i) {
|
||||
vertices_[i] = (mat * QVector4D(vertices_[i], 1)).toVector3D();
|
||||
if (i < ncnt)
|
||||
normals_[i] = (mat * QVector4D(normals_[i], 0)).toVector3D();
|
||||
if (i < ncnt) normals_[i] = (mat * QVector4D(normals_[i], 0)).toVector3D();
|
||||
}
|
||||
changed = hash_changed = true;
|
||||
}
|
||||
@@ -326,8 +327,8 @@ void Mesh::append(const Mesh * m) {
|
||||
if (m->isEmpty()) return;
|
||||
if (normals_.isEmpty()) calculateNormals();
|
||||
int vcnt = vertices_.size();
|
||||
vertices_ .append(m->vertices_ );
|
||||
normals_ .append(m->normals_ );
|
||||
vertices_.append(m->vertices_);
|
||||
normals_.append(m->normals_);
|
||||
texcoords_.append(m->texcoords_);
|
||||
QVector<Vector3i> tri = m->triangles_;
|
||||
for (int i = 0; i < tri.size(); ++i)
|
||||
@@ -378,7 +379,7 @@ bool Mesh::loadFromFile(const QString & filename) {
|
||||
Box3D Mesh::boundingBox() const {
|
||||
if (vertices_.isEmpty()) return Box3D();
|
||||
int vcnt = vertices_.size();
|
||||
//qDebug() << "calculateBinormals" << vcnt << tcnt << vertices_.size() << texcoords_.size() << "...";
|
||||
// qDebug() << "calculateBinormals" << vcnt << tcnt << vertices_.size() << texcoords_.size() << "...";
|
||||
GLfloat mix, miy, miz, max, may, maz;
|
||||
QVector3D v0(vertices_[0]);
|
||||
mix = max = v0.x();
|
||||
@@ -404,26 +405,26 @@ Box3D Mesh::boundingBox() const {
|
||||
}
|
||||
|
||||
|
||||
QDataStream & operator <<(QDataStream & s, const Mesh * m) {
|
||||
QDataStream & operator<<(QDataStream & s, const Mesh * m) {
|
||||
ChunkStream cs;
|
||||
//qDebug() << "place VBO" << m.vertices_.size() << m.normals_.size() << m.texcoords_.size() << m.colors_.size() << "...";
|
||||
cs.add(1, m->vertices_).add(2, m->normals_).add(3, m->texcoords_)
|
||||
.add(6, m->triangles_).add(7, m->lines_).add(10, int(m->geom_type));
|
||||
//qDebug() << "place VBO done" << cs.data().size() << "...";
|
||||
s << cs.data(); return s;
|
||||
// qDebug() << "place VBO" << m.vertices_.size() << m.normals_.size() << m.texcoords_.size() << m.colors_.size() << "...";
|
||||
cs.add(1, m->vertices_).add(2, m->normals_).add(3, m->texcoords_).add(6, m->triangles_).add(7, m->lines_).add(10, int(m->geom_type));
|
||||
// qDebug() << "place VBO done" << cs.data().size() << "...";
|
||||
s << cs.data();
|
||||
return s;
|
||||
}
|
||||
|
||||
|
||||
QDataStream & operator >>(QDataStream & s, Mesh *& m) {
|
||||
QDataStream & operator>>(QDataStream & s, Mesh *& m) {
|
||||
m = new Mesh();
|
||||
ChunkStream cs(s);
|
||||
while (!cs.atEnd()) {
|
||||
switch (cs.read()) {
|
||||
case 1 : cs.get(m->vertices_ ); break;
|
||||
case 2 : cs.get(m->normals_ ); break;
|
||||
case 3 : cs.get(m->texcoords_); break;
|
||||
case 6 : cs.get(m->triangles_); break;
|
||||
case 7 : cs.get(m->lines_ ); break;
|
||||
case 1: cs.get(m->vertices_); break;
|
||||
case 2: cs.get(m->normals_); break;
|
||||
case 3: cs.get(m->texcoords_); break;
|
||||
case 6: cs.get(m->triangles_); break;
|
||||
case 7: cs.get(m->lines_); break;
|
||||
case 10: m->geom_type = cs.getData<int>(); break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,56 +19,74 @@
|
||||
#ifndef GLMESH_H
|
||||
#define GLMESH_H
|
||||
|
||||
#include <chunkstream.h>
|
||||
#include "glvertexobject.h"
|
||||
|
||||
#include <chunkstream.h>
|
||||
|
||||
|
||||
class Mesh {
|
||||
friend QDataStream & operator<<(QDataStream & s, const Mesh * m);
|
||||
friend QDataStream & operator>>(QDataStream & s, Mesh *& m);
|
||||
|
||||
class Mesh
|
||||
{
|
||||
friend QDataStream & operator <<(QDataStream & s, const Mesh * m);
|
||||
friend QDataStream & operator >>(QDataStream & s, Mesh *& m);
|
||||
public:
|
||||
Mesh(GLenum geom_type_ = GL_TRIANGLES);
|
||||
~Mesh();
|
||||
|
||||
Mesh * clone();
|
||||
|
||||
void init (QOpenGLExtraFunctions * f);
|
||||
void destroy (QOpenGLExtraFunctions * f);
|
||||
void init(QOpenGLExtraFunctions * f);
|
||||
void destroy(QOpenGLExtraFunctions * f);
|
||||
bool rebuffer(QOpenGLExtraFunctions * f);
|
||||
void draw (QOpenGLExtraFunctions * f, int count, int type = 0);
|
||||
void draw(QOpenGLExtraFunctions * f, int count, int type = 0);
|
||||
void reinit();
|
||||
void clear();
|
||||
void loadObject (QOpenGLExtraFunctions * f, const QGLEngineShaders::Object & object, int type = 0);
|
||||
void loadObjects (QOpenGLExtraFunctions * f, const QVector<QGLEngineShaders::Object> & objects, int type = 0);
|
||||
void loadObject(QOpenGLExtraFunctions * f, const QGLEngineShaders::Object & object, int type = 0);
|
||||
void loadObjects(QOpenGLExtraFunctions * f, const QVector<QGLEngineShaders::Object> & objects, int type = 0);
|
||||
void loadSelections(QOpenGLExtraFunctions * f, const QVector<uchar> & sels, int type = 0);
|
||||
|
||||
int verticesCount() const {return vertices_.size();}
|
||||
int trianglesCount() const {return triangles_.size();}
|
||||
int linesCount() const {return lines_.size();}
|
||||
bool isInit() const {return buffer_geom.isInit();}
|
||||
bool isEmpty() const {return vertices_.isEmpty();}
|
||||
int verticesCount() const { return vertices_.size(); }
|
||||
int trianglesCount() const { return triangles_.size(); }
|
||||
int linesCount() const { return lines_.size(); }
|
||||
bool isInit() const { return buffer_geom.isInit(); }
|
||||
bool isEmpty() const { return vertices_.isEmpty(); }
|
||||
uint hash() const;
|
||||
|
||||
bool isObjectsChanged (int type = 0) const;
|
||||
bool isSelectionChanged (int type = 0) const;
|
||||
void setObjectsChanged (int type = 0, bool yes = true);
|
||||
bool isObjectsChanged(int type = 0) const;
|
||||
bool isSelectionChanged(int type = 0) const;
|
||||
void setObjectsChanged(int type = 0, bool yes = true);
|
||||
void setSelectionChanged(int type = 0, bool yes = true);
|
||||
void setAllObjectsChanged (bool yes = true);
|
||||
void setAllObjectsChanged(bool yes = true);
|
||||
void setAllSelectionChanged(bool yes = true);
|
||||
|
||||
QVector<QVector3D> & vertices () {changed = hash_changed = true; return vertices_;}
|
||||
QVector<QVector3D> & normals () {changed = hash_changed = true; return normals_;}
|
||||
QVector<QVector2D> & texcoords() {changed = hash_changed = true; return texcoords_;}
|
||||
QVector< Vector3i> & indicesTriangles() {changed = hash_changed = true; return triangles_;}
|
||||
QVector< Vector2i> & indicesLines () {changed = hash_changed = true; return lines_;}
|
||||
QVector<QVector3D> & vertices() {
|
||||
changed = hash_changed = true;
|
||||
return vertices_;
|
||||
}
|
||||
QVector<QVector3D> & normals() {
|
||||
changed = hash_changed = true;
|
||||
return normals_;
|
||||
}
|
||||
QVector<QVector2D> & texcoords() {
|
||||
changed = hash_changed = true;
|
||||
return texcoords_;
|
||||
}
|
||||
QVector<Vector3i> & indicesTriangles() {
|
||||
changed = hash_changed = true;
|
||||
return triangles_;
|
||||
}
|
||||
QVector<Vector2i> & indicesLines() {
|
||||
changed = hash_changed = true;
|
||||
return lines_;
|
||||
}
|
||||
|
||||
void translatePoints(const QVector3D & dp);
|
||||
void translatePoints(const double & x, const double & y, const double & z) {translatePoints(QVector3D(x, y, z));}
|
||||
void scalePoints (const QVector3D & dp);
|
||||
void scalePoints (const double & s) {scalePoints(QVector3D(s, s, s));}
|
||||
void rotatePoints (const double & angle, const QVector3D & a);
|
||||
void rotatePoints (const double & angle, const double & x, const double & y, const double & z) {rotatePoints(angle, QVector3D(x, y, z));}
|
||||
void translatePoints(const double & x, const double & y, const double & z) { translatePoints(QVector3D(x, y, z)); }
|
||||
void scalePoints(const QVector3D & dp);
|
||||
void scalePoints(const double & s) { scalePoints(QVector3D(s, s, s)); }
|
||||
void rotatePoints(const double & angle, const QVector3D & a);
|
||||
void rotatePoints(const double & angle, const double & x, const double & y, const double & z) {
|
||||
rotatePoints(angle, QVector3D(x, y, z));
|
||||
}
|
||||
void transformPoints(const QMatrix4x4 & mat);
|
||||
void flipNormals();
|
||||
void append(const Mesh * m);
|
||||
@@ -85,13 +103,13 @@ private:
|
||||
|
||||
QVector<QVector3D> vertices_, normals_, tangents_, bitangents_;
|
||||
QVector<QVector2D> texcoords_;
|
||||
QVector< Vector3i> triangles_;
|
||||
QVector< Vector2i> lines_;
|
||||
QVector<Vector3i> triangles_;
|
||||
QVector<Vector2i> lines_;
|
||||
|
||||
QVector<QGLEngineShaders::Vertex> data_;
|
||||
GLenum geom_type;
|
||||
Buffer buffer_geom, buffer_ind;
|
||||
QMap<int, VertexObject * > vao_map;
|
||||
QMap<int, VertexObject *> vao_map;
|
||||
mutable uint hash_;
|
||||
mutable bool hash_changed;
|
||||
int vert_count;
|
||||
@@ -99,7 +117,7 @@ private:
|
||||
};
|
||||
|
||||
|
||||
QDataStream & operator <<(QDataStream & s, const Mesh * m);
|
||||
QDataStream & operator >>(QDataStream & s, Mesh *& m);
|
||||
QDataStream & operator<<(QDataStream & s, const Mesh * m);
|
||||
QDataStream & operator>>(QDataStream & s, Mesh *& m);
|
||||
|
||||
#endif // GLMESH_H
|
||||
|
||||
@@ -17,17 +17,19 @@
|
||||
*/
|
||||
|
||||
#include "glprimitives.h"
|
||||
|
||||
#include "glmesh.h"
|
||||
|
||||
|
||||
Mesh * Primitive::plane(float width, float length) {
|
||||
Mesh * ret = new Mesh();
|
||||
QVector<QVector3D> & v(ret->vertices ());
|
||||
QVector<QVector3D> & n(ret->normals ());
|
||||
QVector<QVector3D> & v(ret->vertices());
|
||||
QVector<QVector3D> & n(ret->normals());
|
||||
QVector<QVector2D> & t(ret->texcoords());
|
||||
QVector< Vector3i> & i(ret->indicesTriangles ());
|
||||
QVector<Vector3i> & i(ret->indicesTriangles());
|
||||
float hw = width / 2.f, hl = length / 2.f;
|
||||
for (int j = 0; j < 4; ++j) n << QVector3D(0., 0., 1.);
|
||||
for (int j = 0; j < 4; ++j)
|
||||
n << QVector3D(0., 0., 1.);
|
||||
t << QVector2D(0., 0.) << QVector2D(0., 1.) << QVector2D(1., 1.) << QVector2D(1., 0.);
|
||||
v << QVector3D(-hw, -hl, 0.) << QVector3D(-hw, hl, 0.) << QVector3D(hw, hl, 0.) << QVector3D(hw, -hl, 0.);
|
||||
i << Vector3i(0, 2, 1) << Vector3i(0, 3, 2);
|
||||
@@ -38,16 +40,17 @@ Mesh * Primitive::plane(float width, float length) {
|
||||
Mesh * Primitive::cube(float width, float length, float height) {
|
||||
Mesh * ret = new Mesh();
|
||||
QVector3D scale(width, length, height);
|
||||
QVector<QVector3D> & v(ret->vertices ());
|
||||
QVector<QVector3D> & n(ret->normals ());
|
||||
QVector<QVector3D> & v(ret->vertices());
|
||||
QVector<QVector3D> & n(ret->normals());
|
||||
QVector<QVector2D> & t(ret->texcoords());
|
||||
QVector< Vector3i> & i(ret->indicesTriangles ());
|
||||
QVector<Vector3i> & i(ret->indicesTriangles());
|
||||
float hs = 0.5f;
|
||||
int si = 0;
|
||||
QMatrix4x4 mat;
|
||||
|
||||
si = v.size();
|
||||
for (int j = 0; j < 4; ++j) n << QVector3D(0., -1., 0.);
|
||||
for (int j = 0; j < 4; ++j)
|
||||
n << QVector3D(0., -1., 0.);
|
||||
t << QVector2D(0., 0.) << QVector2D(1., 0.) << QVector2D(1., 1.) << QVector2D(0., 1.);
|
||||
v << QVector3D(-hs, -hs, -hs) << QVector3D(hs, -hs, -hs) << QVector3D(hs, -hs, hs) << QVector3D(-hs, -hs, hs);
|
||||
i << Vector3i(si + 0, si + 1, si + 2) << Vector3i(si + 0, si + 2, si + 3);
|
||||
@@ -65,10 +68,10 @@ Mesh * Primitive::cube(float width, float length, float height) {
|
||||
}
|
||||
|
||||
mat.setToIdentity();
|
||||
mat.rotate(90., 1., 0.,0.);
|
||||
mat.rotate(90., 1., 0., 0.);
|
||||
for (int r = 0; r < 2; ++r) {
|
||||
si = v.size();
|
||||
mat.rotate(180., 1., 0.,0.);
|
||||
mat.rotate(180., 1., 0., 0.);
|
||||
QVector3D cn = mat.map(n[0]);
|
||||
for (int j = 0; j < 4; ++j) {
|
||||
n << cn;
|
||||
@@ -87,10 +90,10 @@ Mesh * Primitive::cube(float width, float length, float height) {
|
||||
|
||||
Mesh * Primitive::ellipsoid(int segments_wl, int segments_h, float radius, float end_angle) {
|
||||
Mesh * ret = new Mesh();
|
||||
QVector<QVector3D> & v(ret->vertices ());
|
||||
QVector<QVector3D> & n(ret->normals ());
|
||||
QVector<QVector3D> & v(ret->vertices());
|
||||
QVector<QVector3D> & n(ret->normals());
|
||||
QVector<QVector2D> & t(ret->texcoords());
|
||||
QVector< Vector3i> & ind(ret->indicesTriangles());
|
||||
QVector<Vector3i> & ind(ret->indicesTriangles());
|
||||
int hseg = segments_h + 1, wlseg = segments_wl + 1;
|
||||
double crw, crl, a, ch, twl;
|
||||
double eang = deg2rad * end_angle;
|
||||
@@ -108,7 +111,7 @@ Mesh * Primitive::ellipsoid(int segments_wl, int segments_h, float radius, float
|
||||
cp.setX(crl * cos(a));
|
||||
cp.setY(crw * sin(a));
|
||||
v << cp;
|
||||
t << QVector2D((double)j / (cvcnt - 1), ch/2.f + 0.5f);
|
||||
t << QVector2D((double)j / (cvcnt - 1), ch / 2.f + 0.5f);
|
||||
n << cp.normalized();
|
||||
int si = v.size() - 1;
|
||||
if (j > 0 && i > 0) {
|
||||
@@ -118,7 +121,7 @@ Mesh * Primitive::ellipsoid(int segments_wl, int segments_h, float radius, float
|
||||
}
|
||||
}
|
||||
if (end_angle < 360.) {
|
||||
Mesh * cap = Primitive::disc(segments_h+1, radius, 180);
|
||||
Mesh * cap = Primitive::disc(segments_h + 1, radius, 180);
|
||||
cap->rotatePoints(90, 0, 1, 0);
|
||||
cap->rotatePoints(-90, 0, 0, 1);
|
||||
ret->append(cap);
|
||||
@@ -133,10 +136,10 @@ Mesh * Primitive::ellipsoid(int segments_wl, int segments_h, float radius, float
|
||||
|
||||
Mesh * Primitive::disc(int segments, float radius, float end_angle) {
|
||||
Mesh * ret = new Mesh();
|
||||
QVector<QVector3D> & v(ret->vertices ());
|
||||
QVector<QVector3D> & n(ret->normals ());
|
||||
QVector<QVector3D> & v(ret->vertices());
|
||||
QVector<QVector3D> & n(ret->normals());
|
||||
QVector<QVector2D> & t(ret->texcoords());
|
||||
QVector< Vector3i> & ind(ret->indicesTriangles());
|
||||
QVector<Vector3i> & ind(ret->indicesTriangles());
|
||||
|
||||
segments = qMax(segments + 1, 4);
|
||||
QVector3D cp;
|
||||
@@ -173,10 +176,10 @@ QVector3D coneNormal(double r, double height, double ang) {
|
||||
|
||||
Mesh * Primitive::cone(int segments, float radius, float height) {
|
||||
Mesh * ret = new Mesh();
|
||||
QVector<QVector3D> & v(ret->vertices ());
|
||||
QVector<QVector3D> & n(ret->normals ());
|
||||
QVector<QVector3D> & v(ret->vertices());
|
||||
QVector<QVector3D> & n(ret->normals());
|
||||
QVector<QVector2D> & t(ret->texcoords());
|
||||
QVector< Vector3i> & ind(ret->indicesTriangles());
|
||||
QVector<Vector3i> & ind(ret->indicesTriangles());
|
||||
|
||||
int seg = qMax(segments + 1, 4);
|
||||
QVector3D cp;
|
||||
@@ -194,8 +197,7 @@ Mesh * Primitive::cone(int segments, float radius, float height) {
|
||||
t << QVector2D((double)i / (seg - 1), 0.f);
|
||||
n << coneNormal(radius, height, a);
|
||||
int si = v.size() - 1;
|
||||
if (i > 0)
|
||||
ind << Vector3i(si - 1, si - 2, si);
|
||||
if (i > 0) ind << Vector3i(si - 1, si - 2, si);
|
||||
}
|
||||
|
||||
Mesh * cap = Primitive::disc(segments, radius);
|
||||
@@ -209,10 +211,10 @@ Mesh * Primitive::cone(int segments, float radius, float height) {
|
||||
|
||||
Mesh * Primitive::cylinder(int segments, float radius, float height, float end_angle) {
|
||||
Mesh * ret = new Mesh();
|
||||
QVector<QVector3D> & v(ret->vertices ());
|
||||
QVector<QVector3D> & n(ret->normals ());
|
||||
QVector<QVector3D> & v(ret->vertices());
|
||||
QVector<QVector3D> & n(ret->normals());
|
||||
QVector<QVector2D> & t(ret->texcoords());
|
||||
QVector< Vector3i> & ind(ret->indicesTriangles());
|
||||
QVector<Vector3i> & ind(ret->indicesTriangles());
|
||||
|
||||
int seg = qMax(segments + 1, 4);
|
||||
QVector3D cp, norm;
|
||||
@@ -229,7 +231,8 @@ Mesh * Primitive::cylinder(int segments, float radius, float height, float end_a
|
||||
v << cp;
|
||||
t << QVector2D((double)i / (seg - 1), 0.f);
|
||||
t << QVector2D((double)i / (seg - 1), 1.f);
|
||||
n << norm; n << norm;
|
||||
n << norm;
|
||||
n << norm;
|
||||
int si = v.size() - 1;
|
||||
if (i > 0) {
|
||||
ind << Vector3i(si - 2, si - 1, si);
|
||||
@@ -248,7 +251,7 @@ Mesh * Primitive::cylinder(int segments, float radius, float height, float end_a
|
||||
if (end_angle < 360.) {
|
||||
Mesh * cap = Primitive::plane(radius, height);
|
||||
cap->rotatePoints(90, 1, 0, 0);
|
||||
cap->translatePoints(radius/2, 0, height/2);
|
||||
cap->translatePoints(radius / 2, 0, height / 2);
|
||||
ret->append(cap);
|
||||
cap->flipNormals();
|
||||
cap->rotatePoints(end_angle, 0, 0, 1);
|
||||
@@ -277,10 +280,10 @@ Mesh * Primitive::arrow(int segments, float thick, float angle) {
|
||||
|
||||
Mesh * Primitive::torus(int segments_main, int segments_second, float radius_main, float radius_second, float end_angle) {
|
||||
Mesh * ret = new Mesh();
|
||||
QVector<QVector3D> & v(ret->vertices ());
|
||||
QVector<QVector3D> & n(ret->normals ());
|
||||
QVector<QVector3D> & v(ret->vertices());
|
||||
QVector<QVector3D> & n(ret->normals());
|
||||
QVector<QVector2D> & t(ret->texcoords());
|
||||
QVector< Vector3i> & ind(ret->indicesTriangles());
|
||||
QVector<Vector3i> & ind(ret->indicesTriangles());
|
||||
|
||||
QVector<QVector3D> cv, cn;
|
||||
QVector<QVector2D> ct;
|
||||
@@ -315,7 +318,7 @@ Mesh * Primitive::torus(int segments_main, int segments_second, float radius_mai
|
||||
pcnt = v.size();
|
||||
}
|
||||
if (end_angle < 360.) {
|
||||
Mesh * cap = Primitive::disc(segments_second-1, radius_second);
|
||||
Mesh * cap = Primitive::disc(segments_second - 1, radius_second);
|
||||
cap->rotatePoints(90, 1, 0, 0);
|
||||
cap->translatePoints(radius_main, 0, 0);
|
||||
ret->append(cap);
|
||||
@@ -328,22 +331,20 @@ Mesh * Primitive::torus(int segments_main, int segments_second, float radius_mai
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
Mesh * Primitive::cubeFrame(float width, float length, float height) {
|
||||
Mesh * ret = new Mesh(GL_LINES);
|
||||
QVector3D scale(width, length, height);
|
||||
QVector<QVector3D> & v(ret->vertices ());
|
||||
QVector<QVector3D> & n(ret->normals ());
|
||||
QVector<QVector3D> & v(ret->vertices());
|
||||
QVector<QVector3D> & n(ret->normals());
|
||||
QVector<QVector2D> & t(ret->texcoords());
|
||||
QVector< Vector2i> & i(ret->indicesLines());
|
||||
QVector<Vector2i> & i(ret->indicesLines());
|
||||
float hs = 0.5f;
|
||||
v << QVector3D(-hs, -hs, -hs) << QVector3D(-hs, hs, -hs) << QVector3D( hs, hs, -hs) << QVector3D( hs, -hs, -hs);
|
||||
v << QVector3D(-hs, -hs, hs) << QVector3D(-hs, hs, hs) << QVector3D( hs, hs, hs) << QVector3D( hs, -hs, hs);
|
||||
v << QVector3D(-hs, -hs, -hs) << QVector3D(-hs, hs, -hs) << QVector3D(hs, hs, -hs) << QVector3D(hs, -hs, -hs);
|
||||
v << QVector3D(-hs, -hs, hs) << QVector3D(-hs, hs, hs) << QVector3D(hs, hs, hs) << QVector3D(hs, -hs, hs);
|
||||
for (int j = 0; j < 8; ++j) {
|
||||
v[j] *= scale;
|
||||
t << QVector2D(0, 0);
|
||||
n << QVector3D(0,0,1);
|
||||
n << QVector3D(0, 0, 1);
|
||||
}
|
||||
for (int j = 0; j < 4; ++j) {
|
||||
i << Vector2i(j, (j + 1) % 4);
|
||||
@@ -356,10 +357,10 @@ Mesh * Primitive::cubeFrame(float width, float length, float height) {
|
||||
|
||||
Mesh * Primitive::ellipsoidFrame(int segments_wl, int segments_h, float radius) {
|
||||
Mesh * ret = new Mesh(GL_LINES);
|
||||
QVector<QVector3D> & v(ret->vertices ());
|
||||
QVector<QVector3D> & n(ret->normals ());
|
||||
QVector<QVector3D> & v(ret->vertices());
|
||||
QVector<QVector3D> & n(ret->normals());
|
||||
QVector<QVector2D> & t(ret->texcoords());
|
||||
QVector< Vector2i> & ind(ret->indicesLines());
|
||||
QVector<Vector2i> & ind(ret->indicesLines());
|
||||
int hseg = segments_h + 1, wlseg = segments_wl + 1;
|
||||
double crw, crl, a, ch, twl;
|
||||
|
||||
@@ -376,7 +377,7 @@ Mesh * Primitive::ellipsoidFrame(int segments_wl, int segments_h, float radius)
|
||||
cp.setX(crl * cos(a));
|
||||
cp.setY(crw * sin(a));
|
||||
v << cp;
|
||||
t << QVector2D((double)j / (cvcnt - 1), ch/2.f + 0.5f);
|
||||
t << QVector2D((double)j / (cvcnt - 1), ch / 2.f + 0.5f);
|
||||
n << cp.normalized();
|
||||
int si = v.size() - 1;
|
||||
if (j > 0 && i > 0) {
|
||||
@@ -391,10 +392,10 @@ Mesh * Primitive::ellipsoidFrame(int segments_wl, int segments_h, float radius)
|
||||
|
||||
Mesh * Primitive::coneFrame(int segments, float radius, float height) {
|
||||
Mesh * ret = new Mesh(GL_LINES);
|
||||
QVector<QVector3D> & v(ret->vertices ());
|
||||
QVector<QVector3D> & n(ret->normals ());
|
||||
QVector<QVector3D> & v(ret->vertices());
|
||||
QVector<QVector3D> & n(ret->normals());
|
||||
QVector<QVector2D> & t(ret->texcoords());
|
||||
QVector< Vector2i> & ind(ret->indicesLines());
|
||||
QVector<Vector2i> & ind(ret->indicesLines());
|
||||
|
||||
int seg = qMax(segments + 1, 4);
|
||||
QVector3D cp;
|
||||
@@ -424,13 +425,13 @@ Mesh * Primitive::coneFrame(int segments, float radius, float height) {
|
||||
|
||||
Mesh * Primitive::lineFrame(QVector3D p0, QVector3D p1) {
|
||||
Mesh * ret = new Mesh(GL_LINES);
|
||||
QVector<QVector3D> & v(ret->vertices ());
|
||||
QVector<QVector3D> & n(ret->normals ());
|
||||
QVector<QVector3D> & v(ret->vertices());
|
||||
QVector<QVector3D> & n(ret->normals());
|
||||
QVector<QVector2D> & t(ret->texcoords());
|
||||
QVector< Vector2i> & ind(ret->indicesLines());
|
||||
QVector<Vector2i> & ind(ret->indicesLines());
|
||||
v << p0 << p1;
|
||||
n << QVector3D(0,0,1) << QVector3D(0,0,1);
|
||||
t << QVector2D(0,0) << QVector2D(1,0);
|
||||
n << QVector3D(0, 0, 1) << QVector3D(0, 0, 1);
|
||||
t << QVector2D(0, 0) << QVector2D(1, 0);
|
||||
ind << Vector2i(0, 1);
|
||||
return ret;
|
||||
}
|
||||
|
||||
@@ -50,6 +50,6 @@ Mesh * ellipsoidFrame(int segments_wl, int segments_h, float radius = 1.);
|
||||
|
||||
Mesh * coneFrame(int segments, float radius = 1., float height = 1.);
|
||||
|
||||
}
|
||||
} // namespace Primitive
|
||||
|
||||
#endif // GLPRIMITIVE_CUBE_H
|
||||
|
||||
@@ -16,20 +16,26 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "glshaders.h"
|
||||
|
||||
#include "glshaders_headers.h"
|
||||
#include "gltypes.h"
|
||||
#include "qglview.h"
|
||||
#include "glshaders.h"
|
||||
#include "glshaders_headers.h"
|
||||
|
||||
using namespace QGLEngineShaders;
|
||||
|
||||
|
||||
bool addShader(QOpenGLShaderProgram * prog, QOpenGLShader::ShaderType type, QString & content, const QString & file, bool add_qgl, const QString & defs) {
|
||||
bool addShader(QOpenGLShaderProgram * prog,
|
||||
QOpenGLShader::ShaderType type,
|
||||
QString & content,
|
||||
const QString & file,
|
||||
bool add_qgl,
|
||||
const QString & defs) {
|
||||
if (type == 0 || content.isEmpty()) {
|
||||
content.clear();
|
||||
return true;
|
||||
}
|
||||
//qDebug() << "[QGLEngine] Shader" << file << "found" << (QOpenGLShader::ShaderTypeBit)(int)type << "section ...";
|
||||
// qDebug() << "[QGLEngine] Shader" << file << "found" << (QOpenGLShader::ShaderTypeBit)(int)type << "section ...";
|
||||
if (add_qgl) {
|
||||
switch (type) {
|
||||
case QOpenGLShader::Fragment:
|
||||
@@ -37,12 +43,8 @@ bool addShader(QOpenGLShaderProgram * prog, QOpenGLShader::ShaderType type, QStr
|
||||
content.prepend(qgl_uniform);
|
||||
content.prepend(qgl_structs);
|
||||
break;
|
||||
case QOpenGLShader::Vertex :
|
||||
content.prepend(qgl_vertex_head );
|
||||
break;
|
||||
case QOpenGLShader::Geometry:
|
||||
content.prepend(qgl_geometry_head);
|
||||
break;
|
||||
case QOpenGLShader::Vertex: content.prepend(qgl_vertex_head); break;
|
||||
case QOpenGLShader::Geometry: content.prepend(qgl_geometry_head); break;
|
||||
}
|
||||
}
|
||||
content.prepend(defs);
|
||||
@@ -57,15 +59,14 @@ bool addShader(QOpenGLShaderProgram * prog, QOpenGLShader::ShaderType type, QStr
|
||||
QString prepareDefines(const QStringList & defines) {
|
||||
if (defines.isEmpty()) return QString();
|
||||
QString ret;
|
||||
foreach (QString s, defines)
|
||||
foreach(QString s, defines)
|
||||
ret.append("#define " + s + "\n");
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
bool QGLEngineShaders::loadShadersMulti(QOpenGLShaderProgram *& prog, const QString & file, bool add_qgl, const QStringList & defines) {
|
||||
if (!prog)
|
||||
prog = new QOpenGLShaderProgram();
|
||||
if (!prog) prog = new QOpenGLShaderProgram();
|
||||
QFile f(file);
|
||||
if (!f.open(QIODevice::ReadOnly)) {
|
||||
qDebug() << "[QGLEngine] Shader" << file << "Error: can`t open file!";
|
||||
@@ -117,14 +118,13 @@ bool QGLEngineShaders::loadShadersMulti(QOpenGLShaderProgram *& prog, const QStr
|
||||
|
||||
|
||||
bool QGLEngineShaders::loadShaders(QOpenGLShaderProgram *& prog, const QStringList & files, bool add_qgl, const QStringList & defines) {
|
||||
if (!prog)
|
||||
prog = new QOpenGLShaderProgram();
|
||||
if (!prog) prog = new QOpenGLShaderProgram();
|
||||
prog->removeAllShaders();
|
||||
QString cur_shader, defs = prepareDefines(defines);
|
||||
foreach (QString f, files) {
|
||||
foreach(QString f, files) {
|
||||
QFileInfo fi(f);
|
||||
QOpenGLShader::ShaderType type = QOpenGLShader::ShaderType();
|
||||
if (fi.suffix().toLower() == "vert") type = QOpenGLShader::Vertex ;
|
||||
if (fi.suffix().toLower() == "vert") type = QOpenGLShader::Vertex;
|
||||
if (fi.suffix().toLower() == "frag") type = QOpenGLShader::Fragment;
|
||||
if (fi.suffix().toLower() == "geom") type = QOpenGLShader::Geometry;
|
||||
if (type == 0) continue;
|
||||
|
||||
@@ -26,6 +26,6 @@ namespace QGLEngineShaders {
|
||||
bool loadShadersMulti(QOpenGLShaderProgram *& prog, const QString & file, bool add_qgl = true, const QStringList & defines = QStringList());
|
||||
bool loadShaders(QOpenGLShaderProgram *& prog, const QStringList & files, bool add_qgl = true, const QStringList & defines = QStringList());
|
||||
|
||||
}
|
||||
} // namespace QGLEngineShaders
|
||||
|
||||
#endif // GLSHADERS_H
|
||||
|
||||
@@ -22,14 +22,12 @@
|
||||
namespace QGLEngineShaders {
|
||||
|
||||
const int max_materials = 128;
|
||||
const int max_lights = 256 ;
|
||||
const int max_lights = 256;
|
||||
|
||||
const char qgl_common_head[] =
|
||||
"#version 400 core\n"
|
||||
const char qgl_common_head[] = "#version 400 core\n"
|
||||
"";
|
||||
|
||||
const char qgl_vertex_head[] =
|
||||
"layout(location = 1 ) in vec3 qgl_Vertex ;\n"
|
||||
const char qgl_vertex_head[] = "layout(location = 1 ) in vec3 qgl_Vertex ;\n"
|
||||
"layout(location = 2 ) in vec3 qgl_Normal ;\n"
|
||||
"layout(location = 3 ) in vec3 qgl_Tangent ;\n"
|
||||
"layout(location = 4 ) in vec3 qgl_Bitangent ;\n"
|
||||
@@ -63,11 +61,9 @@ const char qgl_fragment_head[] =
|
||||
"#define qgl_FragColor qgl_FragData[0]\n"
|
||||
"";
|
||||
|
||||
const char qgl_geometry_head[] =
|
||||
"";
|
||||
const char qgl_geometry_head[] = "";
|
||||
|
||||
const char qgl_structs[] =
|
||||
"#define QGL_MAPS_COUNT 6\n"
|
||||
const char qgl_structs[] = "#define QGL_MAPS_COUNT 6\n"
|
||||
"#define QGL_MAP_DIFFUSE 0\n"
|
||||
"#define QGL_MAP_NORMAL 1\n"
|
||||
"#define QGL_MAP_METALNESS 2\n"
|
||||
@@ -103,8 +99,7 @@ const char qgl_structs[] =
|
||||
"};\n"
|
||||
"";
|
||||
|
||||
const char qgl_uniform[] =
|
||||
"layout (std140) uniform QGLMaterialData {\n"
|
||||
const char qgl_uniform[] = "layout (std140) uniform QGLMaterialData {\n"
|
||||
" QGLMaterial qgl_material[128];\n"
|
||||
"};\n"
|
||||
"layout (std140) uniform QGLLightParameterData {\n"
|
||||
@@ -116,6 +111,6 @@ const char qgl_uniform[] =
|
||||
"uniform sampler2DArray qgl_texture_array[2];\n"
|
||||
"";
|
||||
|
||||
}
|
||||
} // namespace QGLEngineShaders
|
||||
|
||||
#endif // GLSHADERS_HEADERS_H
|
||||
|
||||
@@ -41,57 +41,60 @@ QGLEngineShaders::QGLMaterial::QGLMaterial() {
|
||||
|
||||
|
||||
void QGLEngineShaders::prepareDrawGeom(QOpenGLExtraFunctions * f) {
|
||||
//qDebug() << "prepareDrawGeom";
|
||||
// qDebug() << "prepareDrawGeom";
|
||||
|
||||
f->glEnableVertexAttribArray(pos_loc );
|
||||
f->glEnableVertexAttribArray(normal_loc );
|
||||
f->glEnableVertexAttribArray(tangent_loc );
|
||||
f->glEnableVertexAttribArray(pos_loc);
|
||||
f->glEnableVertexAttribArray(normal_loc);
|
||||
f->glEnableVertexAttribArray(tangent_loc);
|
||||
f->glEnableVertexAttribArray(bitangent_loc);
|
||||
f->glEnableVertexAttribArray(tex_loc );
|
||||
f->glEnableVertexAttribArray(tex_loc);
|
||||
|
||||
int size = sizeof(Vertex);
|
||||
f->glVertexAttribPointer(pos_loc , 3, GL_FLOAT, GL_FALSE, size, (const void *)pos_offset );
|
||||
f->glVertexAttribPointer(normal_loc , 3, GL_FLOAT, GL_FALSE, size, (const void *)normal_offset );
|
||||
f->glVertexAttribPointer(tangent_loc , 3, GL_FLOAT, GL_FALSE, size, (const void *)tangent_offset );
|
||||
f->glVertexAttribPointer(pos_loc, 3, GL_FLOAT, GL_FALSE, size, (const void *)pos_offset);
|
||||
f->glVertexAttribPointer(normal_loc, 3, GL_FLOAT, GL_FALSE, size, (const void *)normal_offset);
|
||||
f->glVertexAttribPointer(tangent_loc, 3, GL_FLOAT, GL_FALSE, size, (const void *)tangent_offset);
|
||||
f->glVertexAttribPointer(bitangent_loc, 3, GL_FLOAT, GL_FALSE, size, (const void *)bitangent_offset);
|
||||
f->glVertexAttribPointer(tex_loc , 2, GL_FLOAT, GL_FALSE, size, (const void *)tex_offset );
|
||||
f->glVertexAttribPointer(tex_loc, 2, GL_FLOAT, GL_FALSE, size, (const void *)tex_offset);
|
||||
}
|
||||
|
||||
|
||||
void QGLEngineShaders::prepareDrawObj(QOpenGLExtraFunctions * f) {
|
||||
//qDebug() << "prepareDrawObj";
|
||||
// qDebug() << "prepareDrawObj";
|
||||
|
||||
f->glEnableVertexAttribArray(material_loc );
|
||||
f->glEnableVertexAttribArray(material_loc);
|
||||
f->glEnableVertexAttribArray(object_id_loc);
|
||||
f->glEnableVertexAttribArray(color_loc );
|
||||
f->glEnableVertexAttribArray(color_loc);
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
f->glEnableVertexAttribArray(modelmatrix_loc + i);
|
||||
}
|
||||
|
||||
GLsizei size = sizeof(Object);
|
||||
f->glVertexAttribIPointer(material_loc , 1, GL_UNSIGNED_INT , size, (const void *)material_offset );
|
||||
f->glVertexAttribIPointer(object_id_loc, 1, GL_UNSIGNED_INT , size, (const void *)object_id_offset);
|
||||
f->glVertexAttribPointer (color_loc , 4, GL_FLOAT, GL_FALSE, size, (const void *)color_offset );
|
||||
f->glVertexAttribIPointer(material_loc, 1, GL_UNSIGNED_INT, size, (const void *)material_offset);
|
||||
f->glVertexAttribIPointer(object_id_loc, 1, GL_UNSIGNED_INT, size, (const void *)object_id_offset);
|
||||
f->glVertexAttribPointer(color_loc, 4, GL_FLOAT, GL_FALSE, size, (const void *)color_offset);
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
f->glVertexAttribPointer(modelmatrix_loc + i, 4, GL_FLOAT, GL_FALSE, size, (const void *)(modelmatrix_offset + sizeof(QVector4D)*i));
|
||||
f->glVertexAttribPointer(modelmatrix_loc + i,
|
||||
4,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
size,
|
||||
(const void *)(modelmatrix_offset + sizeof(QVector4D) * i));
|
||||
}
|
||||
|
||||
f->glVertexAttribDivisor(material_loc , 1);
|
||||
f->glVertexAttribDivisor(material_loc, 1);
|
||||
f->glVertexAttribDivisor(object_id_loc, 1);
|
||||
f->glVertexAttribDivisor(color_loc , 1);
|
||||
f->glVertexAttribDivisor(color_loc, 1);
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
f->glVertexAttribDivisor(modelmatrix_loc + i, 1);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
void QGLEngineShaders::prepareDrawSel(QOpenGLExtraFunctions * f) {
|
||||
//qDebug() << "prepareDrawObj";
|
||||
// qDebug() << "prepareDrawObj";
|
||||
|
||||
f->glEnableVertexAttribArray(is_selected_loc);
|
||||
GLsizei size = 1;
|
||||
f->glVertexAttribIPointer(is_selected_loc, 1, GL_UNSIGNED_BYTE, size, (const void *)is_selected_offset);
|
||||
f->glVertexAttribDivisor(is_selected_loc, 1);
|
||||
|
||||
}
|
||||
|
||||
@@ -28,31 +28,31 @@ namespace QGLEngineShaders {
|
||||
|
||||
// geometry
|
||||
const GLsizei pos_offset = 0;
|
||||
const GLsizei normal_offset = sizeof(QVector3D) + pos_offset ;
|
||||
const GLsizei tangent_offset = sizeof(QVector3D) + normal_offset ;
|
||||
const GLsizei bitangent_offset = sizeof(QVector3D) + tangent_offset ;
|
||||
const GLsizei normal_offset = sizeof(QVector3D) + pos_offset;
|
||||
const GLsizei tangent_offset = sizeof(QVector3D) + normal_offset;
|
||||
const GLsizei bitangent_offset = sizeof(QVector3D) + tangent_offset;
|
||||
const GLsizei tex_offset = sizeof(QVector3D) + bitangent_offset;
|
||||
|
||||
// object
|
||||
const GLsizei material_offset = 0;
|
||||
const GLsizei object_id_offset = sizeof(GLuint ) + material_offset ;
|
||||
const GLsizei color_offset = sizeof(GLuint ) + object_id_offset ;
|
||||
const GLsizei object_id_offset = sizeof(GLuint) + material_offset;
|
||||
const GLsizei color_offset = sizeof(GLuint) + object_id_offset;
|
||||
const GLsizei modelmatrix_offset = sizeof(QVector4D) + color_offset;
|
||||
|
||||
const GLsizei is_selected_offset = 0;
|
||||
|
||||
const GLuint pos_loc = 1 ; // qgl_Vertex
|
||||
const GLuint normal_loc = 2 ; // qgl_Normal
|
||||
const GLuint tangent_loc = 3 ; // qgl_Tangent
|
||||
const GLuint bitangent_loc = 4 ; // qgl_Bitangent
|
||||
const GLuint tex_loc = 5 ; // qgl_Texture
|
||||
const GLuint pos_loc = 1; // qgl_Vertex
|
||||
const GLuint normal_loc = 2; // qgl_Normal
|
||||
const GLuint tangent_loc = 3; // qgl_Tangent
|
||||
const GLuint bitangent_loc = 4; // qgl_Bitangent
|
||||
const GLuint tex_loc = 5; // qgl_Texture
|
||||
|
||||
const GLuint material_loc = 6 ; // qgl_Material
|
||||
const GLuint object_id_loc = 8 ; // qgl_ObjectID
|
||||
const GLuint color_loc = 9 ; // qgl_ObjectColor
|
||||
const GLuint material_loc = 6; // qgl_Material
|
||||
const GLuint object_id_loc = 8; // qgl_ObjectID
|
||||
const GLuint color_loc = 9; // qgl_ObjectColor
|
||||
const GLuint modelmatrix_loc = 10; // qgl_ModelViewProjectionMatrix
|
||||
|
||||
const GLuint is_selected_loc = 7 ; // qgl_ObjectSelected
|
||||
const GLuint is_selected_loc = 7; // qgl_ObjectSelected
|
||||
|
||||
#pragma pack(push, 1)
|
||||
struct Vertex {
|
||||
@@ -65,7 +65,7 @@ struct Vertex {
|
||||
struct Object {
|
||||
Object() {
|
||||
material = object_id = 0;
|
||||
color = QVector4D(1,1,1,1);
|
||||
color = QVector4D(1, 1, 1, 1);
|
||||
QMatrix4x4().copyDataTo(modelmatrix);
|
||||
}
|
||||
GLuint material;
|
||||
@@ -133,10 +133,10 @@ struct QGLLightPosition {
|
||||
#pragma pack(pop)
|
||||
|
||||
void prepareDrawGeom(QOpenGLExtraFunctions * f);
|
||||
void prepareDrawObj (QOpenGLExtraFunctions * f);
|
||||
void prepareDrawSel (QOpenGLExtraFunctions * f);
|
||||
void prepareDrawObj(QOpenGLExtraFunctions * f);
|
||||
void prepareDrawSel(QOpenGLExtraFunctions * f);
|
||||
|
||||
|
||||
}
|
||||
} // namespace QGLEngineShaders
|
||||
|
||||
#endif // GLSHADERS_TYPES_H
|
||||
|
||||
@@ -17,9 +17,10 @@
|
||||
*/
|
||||
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <QOpenGLExtraFunctions>
|
||||
#include "gltexturearray.h"
|
||||
|
||||
#include <QOpenGLExtraFunctions>
|
||||
|
||||
|
||||
Texture2DArray::Texture2DArray(bool filter) {
|
||||
target_ = GL_TEXTURE_2D_ARRAY;
|
||||
@@ -29,8 +30,7 @@ Texture2DArray::Texture2DArray(bool filter) {
|
||||
}
|
||||
|
||||
|
||||
Texture2DArray::~Texture2DArray() {
|
||||
}
|
||||
Texture2DArray::~Texture2DArray() {}
|
||||
|
||||
|
||||
void Texture2DArray::init(QOpenGLExtraFunctions * f) {
|
||||
@@ -88,10 +88,9 @@ bool Texture2DArray::resize(QOpenGLExtraFunctions * f, QSize new_size, int layer
|
||||
|
||||
void Texture2DArray::load(QOpenGLExtraFunctions * f, const QImage & image, int layer) {
|
||||
if (image.isNull() || size_.isNull() || layer < 0 || layer >= layers_) return;
|
||||
QImage im = image.mirrored(false, true)
|
||||
.scaled(size_, Qt::IgnoreAspectRatio, Qt::SmoothTransformation)
|
||||
.convertToFormat(QImage::Format_RGBA8888);
|
||||
//qDebug() << "Texture2DArray::load image" << image.size() << "to layer" << layer;
|
||||
QImage im =
|
||||
image.mirrored(false, true).scaled(size_, Qt::IgnoreAspectRatio, Qt::SmoothTransformation).convertToFormat(QImage::Format_RGBA8888);
|
||||
// qDebug() << "Texture2DArray::load image" << image.size() << "to layer" << layer;
|
||||
f->glTexSubImage3D(target_, 0, 0, 0, layer, size_.width(), size_.height(), 1, GL_RGBA, GL_UNSIGNED_BYTE, im.constBits());
|
||||
}
|
||||
|
||||
|
||||
@@ -22,26 +22,25 @@
|
||||
#include "gltypes.h"
|
||||
|
||||
|
||||
class Texture2DArray
|
||||
{
|
||||
class Texture2DArray {
|
||||
public:
|
||||
Texture2DArray(bool filter);
|
||||
~Texture2DArray();
|
||||
|
||||
void init (QOpenGLExtraFunctions * f);
|
||||
void destroy (QOpenGLExtraFunctions * f);
|
||||
void init(QOpenGLExtraFunctions * f);
|
||||
void destroy(QOpenGLExtraFunctions * f);
|
||||
void reinit();
|
||||
|
||||
void bind (QOpenGLExtraFunctions * f, int channel = 0);
|
||||
void release (QOpenGLExtraFunctions * f);
|
||||
void bind(QOpenGLExtraFunctions * f, int channel = 0);
|
||||
void release(QOpenGLExtraFunctions * f);
|
||||
|
||||
// returns true if size changed
|
||||
bool resize (QOpenGLExtraFunctions * f, QSize new_size, int layers_count);
|
||||
void load (QOpenGLExtraFunctions * f, const QImage & image, int layer);
|
||||
void mipmaps (QOpenGLExtraFunctions * f);
|
||||
bool resize(QOpenGLExtraFunctions * f, QSize new_size, int layers_count);
|
||||
void load(QOpenGLExtraFunctions * f, const QImage & image, int layer);
|
||||
void mipmaps(QOpenGLExtraFunctions * f);
|
||||
|
||||
GLuint ID() const {return texture_;}
|
||||
bool isInit() const {return texture_ != 0;}
|
||||
GLuint ID() const { return texture_; }
|
||||
bool isInit() const { return texture_ != 0; }
|
||||
|
||||
private:
|
||||
GLenum target_;
|
||||
|
||||
@@ -18,19 +18,33 @@
|
||||
|
||||
|
||||
#include "gltransform.h"
|
||||
|
||||
#include "gltypes.h"
|
||||
|
||||
#include <cmath>
|
||||
|
||||
|
||||
inline void composeQMatrix4x4(const QVector3D & position, const QVector3D & orientation, const QVector3D & scale, QMatrix4x4 &m) {
|
||||
inline void composeQMatrix4x4(const QVector3D & position, const QVector3D & orientation, const QVector3D & scale, QMatrix4x4 & m) {
|
||||
const QMatrix3x3 rot3x3(Transform::toRotationMatrix(orientation));
|
||||
|
||||
// set up final matrix with scale, rotation and translation
|
||||
m(0, 0) = scale.x() * rot3x3(0, 0); m(0, 1) = scale.y() * rot3x3(0, 1); m(0, 2) = scale.z() * rot3x3(0, 2); m(0, 3) = position.x();
|
||||
m(1, 0) = scale.x() * rot3x3(1, 0); m(1, 1) = scale.y() * rot3x3(1, 1); m(1, 2) = scale.z() * rot3x3(1, 2); m(1, 3) = position.y();
|
||||
m(2, 0) = scale.x() * rot3x3(2, 0); m(2, 1) = scale.y() * rot3x3(2, 1); m(2, 2) = scale.z() * rot3x3(2, 2); m(2, 3) = position.z();
|
||||
m(0, 0) = scale.x() * rot3x3(0, 0);
|
||||
m(0, 1) = scale.y() * rot3x3(0, 1);
|
||||
m(0, 2) = scale.z() * rot3x3(0, 2);
|
||||
m(0, 3) = position.x();
|
||||
m(1, 0) = scale.x() * rot3x3(1, 0);
|
||||
m(1, 1) = scale.y() * rot3x3(1, 1);
|
||||
m(1, 2) = scale.z() * rot3x3(1, 2);
|
||||
m(1, 3) = position.y();
|
||||
m(2, 0) = scale.x() * rot3x3(2, 0);
|
||||
m(2, 1) = scale.y() * rot3x3(2, 1);
|
||||
m(2, 2) = scale.z() * rot3x3(2, 2);
|
||||
m(2, 3) = position.z();
|
||||
// no projection term
|
||||
m(3, 0) = 0.0f; m(3, 1) = 0.0f; m(3, 2) = 0.0f; m(3, 3) = 1.0f;
|
||||
m(3, 0) = 0.0f;
|
||||
m(3, 1) = 0.0f;
|
||||
m(3, 2) = 0.0f;
|
||||
m(3, 3) = 1.0f;
|
||||
}
|
||||
|
||||
inline void decomposeQMatrix3x3(const QMatrix3x3 & m, QMatrix3x3 & Q, QVector3D & D, QVector3D & U) {
|
||||
@@ -89,11 +103,9 @@ inline void decomposeQMatrix3x3(const QMatrix3x3 & m, QMatrix3x3 & Q, QVector3D
|
||||
Q(2, 2) *= invLen;
|
||||
|
||||
// guarantee that orthogonal matrix has determinant 1 (no reflections)
|
||||
const float det = Q(0, 0) * Q(1, 1) * Q(2, 2) + Q(0, 1) * Q(1, 2) * Q(2, 0) +
|
||||
Q(0, 2) * Q(1, 0) * Q(2, 1) - Q(0, 2) * Q(1, 1) * Q(2, 0) -
|
||||
Q(0, 1) * Q(1, 0) * Q(2, 2) - Q(0, 0) * Q(1, 2) * Q(2, 1);
|
||||
if (det < 0.0f)
|
||||
Q *= -1.0f;
|
||||
const float det = Q(0, 0) * Q(1, 1) * Q(2, 2) + Q(0, 1) * Q(1, 2) * Q(2, 0) + Q(0, 2) * Q(1, 0) * Q(2, 1) -
|
||||
Q(0, 2) * Q(1, 1) * Q(2, 0) - Q(0, 1) * Q(1, 0) * Q(2, 2) - Q(0, 0) * Q(1, 2) * Q(2, 1);
|
||||
if (det < 0.0f) Q *= -1.0f;
|
||||
|
||||
// build "right" matrix R
|
||||
QMatrix3x3 R(Qt::Uninitialized);
|
||||
@@ -115,20 +127,16 @@ inline void decomposeQMatrix3x3(const QMatrix3x3 & m, QMatrix3x3 & Q, QVector3D
|
||||
U[2] = R(1, 2) / D[1];
|
||||
}
|
||||
|
||||
inline bool hasScale(const QMatrix4x4 &m) {
|
||||
inline bool hasScale(const QMatrix4x4 & m) {
|
||||
// If the columns are orthonormal and form a right-handed system, then there is no scale
|
||||
float t(m.determinant());
|
||||
if (!qFuzzyIsNull(t - 1.0f))
|
||||
return true;
|
||||
if (!qFuzzyIsNull(t - 1.0f)) return true;
|
||||
t = m(0, 0) * m(0, 0) + m(1, 0) * m(1, 0) + m(2, 0) * m(2, 0);
|
||||
if (!qFuzzyIsNull(t - 1.0f))
|
||||
return true;
|
||||
if (!qFuzzyIsNull(t - 1.0f)) return true;
|
||||
t = m(0, 1) * m(0, 1) + m(1, 1) * m(1, 1) + m(2, 1) * m(2, 1);
|
||||
if (!qFuzzyIsNull(t - 1.0f))
|
||||
return true;
|
||||
if (!qFuzzyIsNull(t - 1.0f)) return true;
|
||||
t = m(0, 2) * m(0, 2) + m(1, 2) * m(1, 2) + m(2, 2) * m(2, 2);
|
||||
if (!qFuzzyIsNull(t - 1.0f))
|
||||
return true;
|
||||
if (!qFuzzyIsNull(t - 1.0f)) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -150,14 +158,10 @@ inline void decomposeQMatrix4x4(const QMatrix4x4 & m, QVector3D & position, QVec
|
||||
}
|
||||
|
||||
|
||||
Transform::Transform(): m_scale(1.0f, 1.0f, 1.0f), m_translation(), m_eulerRotationAngles(), m_matrixDirty(false) {}
|
||||
|
||||
|
||||
Transform::Transform(): m_scale(1.0f, 1.0f, 1.0f),
|
||||
m_translation(), m_eulerRotationAngles(), m_matrixDirty(false) {
|
||||
}
|
||||
|
||||
|
||||
Transform & Transform::operator =(const Transform & t) {
|
||||
Transform & Transform::operator=(const Transform & t) {
|
||||
m_scale = t.m_scale;
|
||||
m_translation = t.m_translation;
|
||||
m_eulerRotationAngles = t.m_eulerRotationAngles;
|
||||
@@ -182,24 +186,21 @@ void Transform::setMatrix(const QMatrix4x4 & m) {
|
||||
|
||||
|
||||
void Transform::setRotationX(float r) {
|
||||
if (m_eulerRotationAngles.x() == r)
|
||||
return;
|
||||
if (m_eulerRotationAngles.x() == r) return;
|
||||
m_eulerRotationAngles.setX(r);
|
||||
m_matrixDirty = true;
|
||||
}
|
||||
|
||||
|
||||
void Transform::setRotationY(float r) {
|
||||
if (m_eulerRotationAngles.y() == r)
|
||||
return;
|
||||
if (m_eulerRotationAngles.y() == r) return;
|
||||
m_eulerRotationAngles.setY(r);
|
||||
m_matrixDirty = true;
|
||||
}
|
||||
|
||||
|
||||
void Transform::setRotationZ(float r) {
|
||||
if (m_eulerRotationAngles.z() == r)
|
||||
return;
|
||||
if (m_eulerRotationAngles.z() == r) return;
|
||||
m_eulerRotationAngles.setZ(r);
|
||||
m_matrixDirty = true;
|
||||
}
|
||||
@@ -230,7 +231,7 @@ QMatrix4x4 Transform::matrixRotateScale() const {
|
||||
|
||||
|
||||
QVector3D Transform::direction() const {
|
||||
return matrixRotate().mapVector(QVector3D(0,0,-1)).normalized();
|
||||
return matrixRotate().mapVector(QVector3D(0, 0, -1)).normalized();
|
||||
}
|
||||
|
||||
|
||||
@@ -238,7 +239,7 @@ void Transform::buildMatrix() const {
|
||||
if (m_matrixDirty) {
|
||||
composeQMatrix4x4(m_translation, m_eulerRotationAngles, m_scale, m_matrix);
|
||||
composeQMatrix4x4(QVector3D(), m_eulerRotationAngles, m_scale, m_matrixWT);
|
||||
composeQMatrix4x4(QVector3D(), m_eulerRotationAngles, QVector3D(1,1,1), m_matrixR);
|
||||
composeQMatrix4x4(QVector3D(), m_eulerRotationAngles, QVector3D(1, 1, 1), m_matrixR);
|
||||
composeQMatrix4x4(QVector3D(), QVector3D(), m_scale, m_matrixS);
|
||||
m_matrixDirty = false;
|
||||
}
|
||||
@@ -362,17 +363,19 @@ QQuaternion Transform::fromAxisAndAngle(float x, float y, float z, float angle)
|
||||
}
|
||||
|
||||
|
||||
QQuaternion Transform::fromAxesAndAngles(const QVector3D & axis1, float angle1,
|
||||
const QVector3D & axis2, float angle2) {
|
||||
QQuaternion Transform::fromAxesAndAngles(const QVector3D & axis1, float angle1, const QVector3D & axis2, float angle2) {
|
||||
const QQuaternion q1 = QQuaternion::fromAxisAndAngle(axis1, angle1);
|
||||
const QQuaternion q2 = QQuaternion::fromAxisAndAngle(axis2, angle2);
|
||||
return q2 * q1;
|
||||
}
|
||||
|
||||
|
||||
QQuaternion Transform::fromAxesAndAngles(const QVector3D & axis1, float angle1,
|
||||
const QVector3D & axis2, float angle2,
|
||||
const QVector3D & axis3, float angle3) {
|
||||
QQuaternion Transform::fromAxesAndAngles(const QVector3D & axis1,
|
||||
float angle1,
|
||||
const QVector3D & axis2,
|
||||
float angle2,
|
||||
const QVector3D & axis3,
|
||||
float angle3) {
|
||||
const QQuaternion q1 = QQuaternion::fromAxisAndAngle(axis1, angle1);
|
||||
const QQuaternion q2 = QQuaternion::fromAxisAndAngle(axis2, angle2);
|
||||
const QQuaternion q3 = QQuaternion::fromAxisAndAngle(axis3, angle3);
|
||||
@@ -398,16 +401,16 @@ QVector3D Transform::fromDirection(QVector3D d, float pitch) {
|
||||
|
||||
|
||||
QVector3D Transform::fromRotationMatrix(const QMatrix3x3 & m) {
|
||||
float sy = sqrt(m(0,0) * m(0,0) + m(1,0) * m(1,0));
|
||||
float sy = sqrt(m(0, 0) * m(0, 0) + m(1, 0) * m(1, 0));
|
||||
bool singular = sy < 1.E-6; // If
|
||||
float x, y, z;
|
||||
if (!singular) {
|
||||
x = atan2( m(2,1), m(2,2));
|
||||
y = atan2(-m(2,0), sy);
|
||||
z = atan2( m(1,0), m(0,0));
|
||||
x = atan2(m(2, 1), m(2, 2));
|
||||
y = atan2(-m(2, 0), sy);
|
||||
z = atan2(m(1, 0), m(0, 0));
|
||||
} else {
|
||||
x = atan2(-m(1,2), m(1,1));
|
||||
y = atan2(-m(2,0), sy);
|
||||
x = atan2(-m(1, 2), m(1, 1));
|
||||
y = atan2(-m(2, 0), sy);
|
||||
z = 0.;
|
||||
}
|
||||
return QVector3D(x, y, z) * rad2deg;
|
||||
@@ -419,7 +422,7 @@ QMatrix3x3 Transform::toRotationMatrix(const QVector3D & r) {
|
||||
if (r.z() != 0.f) m.rotate(r.z(), 0., 0., 1.);
|
||||
if (r.y() != 0.f) m.rotate(r.y(), 0., 1., 0.);
|
||||
if (r.x() != 0.f) m.rotate(r.x(), 1., 0., 0.);
|
||||
return m.toGenericMatrix<3,3>();
|
||||
return m.toGenericMatrix<3, 3>();
|
||||
}
|
||||
|
||||
|
||||
@@ -433,8 +436,20 @@ QMatrix4x4 Transform::rotateAround(const QVector3D & point, float angle, const Q
|
||||
|
||||
|
||||
QMatrix4x4 Transform::rotateFromAxes(const QVector3D & xAxis, const QVector3D & yAxis, const QVector3D & zAxis) {
|
||||
return QMatrix4x4(xAxis.x(), yAxis.x(), zAxis.x(), 0.0f,
|
||||
xAxis.y(), yAxis.y(), zAxis.y(), 0.0f,
|
||||
xAxis.z(), yAxis.z(), zAxis.z(), 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f);
|
||||
return QMatrix4x4(xAxis.x(),
|
||||
yAxis.x(),
|
||||
zAxis.x(),
|
||||
0.0f,
|
||||
xAxis.y(),
|
||||
yAxis.y(),
|
||||
zAxis.y(),
|
||||
0.0f,
|
||||
xAxis.z(),
|
||||
yAxis.z(),
|
||||
zAxis.z(),
|
||||
0.0f,
|
||||
0.0f,
|
||||
0.0f,
|
||||
0.0f,
|
||||
1.0f);
|
||||
}
|
||||
|
||||
@@ -26,10 +26,11 @@
|
||||
|
||||
|
||||
class Transform {
|
||||
friend QDataStream & operator >>(QDataStream & s, Transform & v);
|
||||
friend QDataStream & operator>>(QDataStream & s, Transform & v);
|
||||
|
||||
public:
|
||||
Transform();
|
||||
Transform & operator =(const Transform & t);
|
||||
Transform & operator=(const Transform & t);
|
||||
|
||||
float scale() const;
|
||||
QVector3D scale3D() const;
|
||||
@@ -45,7 +46,7 @@ public:
|
||||
float rotationY() const;
|
||||
float rotationZ() const;
|
||||
|
||||
void setScale(float s) {setScale(QVector3D(s, s, s));}
|
||||
void setScale(float s) { setScale(QVector3D(s, s, s)); }
|
||||
void setScale(const QVector3D & s);
|
||||
void setScaleX(float s);
|
||||
void setScaleY(float s);
|
||||
@@ -62,17 +63,15 @@ public:
|
||||
void setTranslationZ(float t);
|
||||
|
||||
void setMatrix(const QMatrix4x4 & matrix);
|
||||
void setDirty(bool yes = true) {m_matrixDirty = yes;}
|
||||
void setDirty(bool yes = true) { m_matrixDirty = yes; }
|
||||
|
||||
|
||||
static QQuaternion fromAxisAndAngle(const QVector3D & axis, float angle);
|
||||
static QQuaternion fromAxisAndAngle(float x, float y, float z, float angle);
|
||||
|
||||
static QQuaternion fromAxesAndAngles(const QVector3D & axis1, float angle1,
|
||||
const QVector3D & axis2, float angle2);
|
||||
static QQuaternion fromAxesAndAngles(const QVector3D & axis1, float angle1,
|
||||
const QVector3D & axis2, float angle2,
|
||||
const QVector3D & axis3, float angle3);
|
||||
static QQuaternion fromAxesAndAngles(const QVector3D & axis1, float angle1, const QVector3D & axis2, float angle2);
|
||||
static QQuaternion
|
||||
fromAxesAndAngles(const QVector3D & axis1, float angle1, const QVector3D & axis2, float angle2, const QVector3D & axis3, float angle3);
|
||||
static QQuaternion fromAxes(const QVector3D & xAxis, const QVector3D & yAxis, const QVector3D & zAxis);
|
||||
|
||||
static QVector3D fromDirection(QVector3D d, float pitch = 0.f);
|
||||
@@ -91,14 +90,14 @@ protected:
|
||||
|
||||
mutable QMatrix4x4 m_matrix, m_matrixWT, m_matrixR, m_matrixS;
|
||||
mutable bool m_matrixDirty;
|
||||
|
||||
};
|
||||
|
||||
|
||||
inline QDataStream & operator <<(QDataStream & s, const Transform & v) {
|
||||
s << v.matrix(); return s;
|
||||
inline QDataStream & operator<<(QDataStream & s, const Transform & v) {
|
||||
s << v.matrix();
|
||||
return s;
|
||||
}
|
||||
inline QDataStream & operator >>(QDataStream & s, Transform & v) {
|
||||
inline QDataStream & operator>>(QDataStream & s, Transform & v) {
|
||||
QMatrix4x4 m;
|
||||
s >> m;
|
||||
v.setMatrix(m);
|
||||
|
||||
134
core/gltypes.cpp
134
core/gltypes.cpp
@@ -17,8 +17,8 @@
|
||||
*/
|
||||
|
||||
#include "glcamera.h"
|
||||
#include "qglview.h"
|
||||
#include "gltexture_manager.h"
|
||||
#include "qglview.h"
|
||||
|
||||
#include <QPainter>
|
||||
|
||||
@@ -37,15 +37,14 @@ QString readCharsUntilNull(QDataStream & s) {
|
||||
|
||||
QString findFile(const QString & file, const QStringList & pathes) {
|
||||
QFileInfo fi(QString(file).replace("\\", "/"));
|
||||
//qDebug() << "search" << file << "in" << pathes;
|
||||
// qDebug() << "search" << file << "in" << pathes;
|
||||
if (fi.exists()) return fi.absoluteFilePath();
|
||||
QString fn = fi.fileName();
|
||||
if (fn.contains("/")) fn = fn.mid(fn.lastIndexOf("/"));
|
||||
foreach (QString p, pathes) {
|
||||
foreach(QString p, pathes) {
|
||||
QFileInfoList fil = QDir(p).entryInfoList(QStringList(fn), QDir::Files | QDir::NoDotAndDotDot);
|
||||
//qDebug() << "findFile" << fn << "in" << p << "->" << fil.size();
|
||||
if (!fil.isEmpty())
|
||||
return fil[0].absoluteFilePath();
|
||||
// qDebug() << "findFile" << fn << "in" << p << "->" << fil.size();
|
||||
if (!fil.isEmpty()) return fil[0].absoluteFilePath();
|
||||
}
|
||||
return QString();
|
||||
}
|
||||
@@ -55,21 +54,27 @@ void glDrawQuad(QOpenGLShaderProgram * prog, QVector4D * corner_dirs, GLfloat x,
|
||||
glSetPolygonMode(GL_FILL);
|
||||
glDisable(GL_LIGHTING);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
int loc = prog ? prog->attributeLocation("qgl_Color") : -1,
|
||||
locv = prog ? prog->attributeLocation("qgl_Vertex") : -1,
|
||||
loct = prog ? prog->attributeLocation("qgl_Texture") : -1,
|
||||
locc = prog ? prog->attributeLocation("view_corner") : -1;
|
||||
int loc = prog ? prog->attributeLocation("qgl_Color") : -1, locv = prog ? prog->attributeLocation("qgl_Vertex") : -1,
|
||||
loct = prog ? prog->attributeLocation("qgl_Texture") : -1, locc = prog ? prog->attributeLocation("view_corner") : -1;
|
||||
QOpenGLFunctions * glFuncs = QOpenGLContext::currentContext()->functions();
|
||||
if (prog) {
|
||||
static const GLfloat cols [] = {1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f};
|
||||
static const GLfloat verts[] = {x, y, x+w, y, x, y+h, x+w, y+h};
|
||||
static const GLfloat texs [] = {0.f, 0.f, 1.f, 0.f, 0.f, 1.f, 1.f, 1.f};
|
||||
static const GLfloat cols[] = {1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f};
|
||||
static const GLfloat verts[] = {x, y, x + w, y, x, y + h, x + w, y + h};
|
||||
static const GLfloat texs[] = {0.f, 0.f, 1.f, 0.f, 0.f, 1.f, 1.f, 1.f};
|
||||
GLfloat vcs[] = {0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f};
|
||||
if (corner_dirs) {
|
||||
vcs[0] = corner_dirs[0].x(); vcs[1] = corner_dirs[0].y(); vcs[2] = corner_dirs[0].z();
|
||||
vcs[3] = corner_dirs[1].x(); vcs[4] = corner_dirs[1].y(); vcs[5] = corner_dirs[1].z();
|
||||
vcs[6] = corner_dirs[2].x(); vcs[7] = corner_dirs[2].y(); vcs[8] = corner_dirs[2].z();
|
||||
vcs[9] = corner_dirs[3].x(); vcs[10] = corner_dirs[3].y(); vcs[11] = corner_dirs[3].z();
|
||||
vcs[0] = corner_dirs[0].x();
|
||||
vcs[1] = corner_dirs[0].y();
|
||||
vcs[2] = corner_dirs[0].z();
|
||||
vcs[3] = corner_dirs[1].x();
|
||||
vcs[4] = corner_dirs[1].y();
|
||||
vcs[5] = corner_dirs[1].z();
|
||||
vcs[6] = corner_dirs[2].x();
|
||||
vcs[7] = corner_dirs[2].y();
|
||||
vcs[8] = corner_dirs[2].z();
|
||||
vcs[9] = corner_dirs[3].x();
|
||||
vcs[10] = corner_dirs[3].y();
|
||||
vcs[11] = corner_dirs[3].z();
|
||||
}
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_NORMAL_ARRAY);
|
||||
@@ -92,10 +97,14 @@ void glDrawQuad(QOpenGLShaderProgram * prog, QVector4D * corner_dirs, GLfloat x,
|
||||
} else {
|
||||
glBegin(GL_TRIANGLE_STRIP);
|
||||
glColor4f(1.f, 1.f, 1.f, 1.f);
|
||||
glTexCoord2f(0.f, 0.f); glVertex2f(x, y);
|
||||
glTexCoord2f(1.f, 0.f); glVertex2f(x+w, y);
|
||||
glTexCoord2f(0.f, 1.f); glVertex2f(x, y+h);
|
||||
glTexCoord2f(1.f, 1.f); glVertex2f(x+w, y+h);
|
||||
glTexCoord2f(0.f, 0.f);
|
||||
glVertex2f(x, y);
|
||||
glTexCoord2f(1.f, 0.f);
|
||||
glVertex2f(x + w, y);
|
||||
glTexCoord2f(0.f, 1.f);
|
||||
glVertex2f(x, y + h);
|
||||
glTexCoord2f(1.f, 1.f);
|
||||
glVertex2f(x + w, y + h);
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
@@ -141,14 +150,12 @@ void createGLTexture(QOpenGLExtraFunctions * f, GLuint & tex, int width, int hei
|
||||
else {
|
||||
int type = GL_UNSIGNED_BYTE;
|
||||
int fmt = GL_RGBA;
|
||||
if (format == GL_RGB32F || format == GL_RGB16F || format == GL_RGBA32F || format == GL_RGBA16F)
|
||||
type = GL_FLOAT;
|
||||
if (format == GL_RGB32F || format == GL_RGB16F || format == GL_RGB8 || format == GL_RGB)
|
||||
fmt = GL_RGB;
|
||||
if (format == GL_RGB32F || format == GL_RGB16F || format == GL_RGBA32F || format == GL_RGBA16F) type = GL_FLOAT;
|
||||
if (format == GL_RGB32F || format == GL_RGB16F || format == GL_RGB8 || format == GL_RGB) fmt = GL_RGB;
|
||||
f->glTexImage2D(target, 0, format, width, height, 0, fmt, type, nullptr);
|
||||
//qDebug() << "glTexImage2D" << width << height << QString::number(t, 16);
|
||||
// qDebug() << "glTexImage2D" << width << height << QString::number(t, 16);
|
||||
}
|
||||
//qDebug() << QString::number(glGetError(), 16);
|
||||
// qDebug() << QString::number(glGetError(), 16);
|
||||
}
|
||||
|
||||
|
||||
@@ -174,7 +181,7 @@ void createGLTexture(QOpenGLExtraFunctions * f, GLuint & tex, const QImage & ima
|
||||
if (target == GL_TEXTURE_1D || target == GL_TEXTURE_2D || target == GL_TEXTURE_3D) {
|
||||
f->glGenerateMipmap(target);
|
||||
}
|
||||
//qDebug() << target << format << tex << im.width() << im.height() << im.bits() << QString::number(glGetError(), 16);
|
||||
// qDebug() << target << format << tex << im.width() << im.height() << im.bits() << QString::number(glGetError(), 16);
|
||||
}
|
||||
|
||||
|
||||
@@ -216,14 +223,15 @@ QImage rotateQImageRight(const QImage & im) {
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
QColor colorFromString(const QString & str) {
|
||||
QString s = str.trimmed();
|
||||
int i = s.indexOf("\t");
|
||||
float r, g, b;
|
||||
r = s.left(i).toFloat(); s = s.right(s.length() - i - 1); i = s.indexOf("\t");
|
||||
g = s.left(i).toFloat(); s = s.right(s.length() - i - 1);
|
||||
r = s.left(i).toFloat();
|
||||
s = s.right(s.length() - i - 1);
|
||||
i = s.indexOf("\t");
|
||||
g = s.left(i).toFloat();
|
||||
s = s.right(s.length() - i - 1);
|
||||
b = s.toFloat();
|
||||
return QColor(r * 255.f, g * 255.f, b * 255.f);
|
||||
}
|
||||
@@ -232,9 +240,12 @@ QColor colorFromString(const QString & str) {
|
||||
QVector3D orthToVector(const QVector3D & v, const float & scale) {
|
||||
if (v.isNull()) return QVector3D();
|
||||
QVector3D rv, fn, sn;
|
||||
if (v.x() != 0.f) rv.setZ(1.);
|
||||
else if (v.y() != 0.f) rv.setX(1.);
|
||||
else rv.setY(1.);
|
||||
if (v.x() != 0.f)
|
||||
rv.setZ(1.);
|
||||
else if (v.y() != 0.f)
|
||||
rv.setX(1.);
|
||||
else
|
||||
rv.setY(1.);
|
||||
fn = QVector3D::crossProduct(v, rv).normalized();
|
||||
sn = QVector3D::crossProduct(v, fn).normalized();
|
||||
return fn * urand(scale) + sn * urand(scale);
|
||||
@@ -269,7 +280,8 @@ void lengthenVector(QVector3D & v, const float & l) {
|
||||
Vector2i::Vector2i(const QString & str) {
|
||||
QString s = str.trimmed();
|
||||
int i = s.indexOf("\t");
|
||||
p0 = s.left(i).toInt(); s = s.right(s.length() - i - 1);
|
||||
p0 = s.left(i).toInt();
|
||||
s = s.right(s.length() - i - 1);
|
||||
p1 = s.toInt();
|
||||
}
|
||||
|
||||
@@ -277,8 +289,11 @@ Vector2i::Vector2i(const QString & str) {
|
||||
Vector3i::Vector3i(const QString & str) {
|
||||
QString s = str.trimmed();
|
||||
int i = s.indexOf("\t");
|
||||
p0 = s.left(i).toInt(); s = s.right(s.length() - i - 1); i = s.indexOf("\t");
|
||||
p1 = s.left(i).toInt(); s = s.right(s.length() - i - 1);
|
||||
p0 = s.left(i).toInt();
|
||||
s = s.right(s.length() - i - 1);
|
||||
i = s.indexOf("\t");
|
||||
p1 = s.left(i).toInt();
|
||||
s = s.right(s.length() - i - 1);
|
||||
p2 = s.toInt();
|
||||
}
|
||||
|
||||
@@ -305,8 +320,6 @@ void glClearFramebuffer(const QColor & color, bool depth) {
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
Box3D::Box3D(const QVector<QVector3D> & points) {
|
||||
x = y = z = width = length = height = angle_z = angle_xy = angle_roll = 0.f;
|
||||
if (points.isEmpty()) return;
|
||||
@@ -315,9 +328,12 @@ Box3D::Box3D(const QVector<QVector3D> & points) {
|
||||
iy = ay = points[0].y();
|
||||
iz = az = points[0].z();
|
||||
for (int i = 1; i < points.size(); ++i) {
|
||||
ix = qMin<float>(ix, points[i].x()); ax = qMax<float>(ax, points[i].x());
|
||||
iy = qMin<float>(iy, points[i].y()); ay = qMax<float>(ay, points[i].y());
|
||||
iz = qMin<float>(iz, points[i].z()); az = qMax<float>(az, points[i].z());
|
||||
ix = qMin<float>(ix, points[i].x());
|
||||
ax = qMax<float>(ax, points[i].x());
|
||||
iy = qMin<float>(iy, points[i].y());
|
||||
ay = qMax<float>(ay, points[i].y());
|
||||
iz = qMin<float>(iz, points[i].z());
|
||||
az = qMax<float>(az, points[i].z());
|
||||
}
|
||||
x = ix;
|
||||
y = iy;
|
||||
@@ -331,32 +347,42 @@ Box3D::Box3D(const QVector<QVector3D> & points) {
|
||||
QVector<QVector3D> Box3D::corners() const {
|
||||
QVector<QVector3D> ret;
|
||||
ret << QVector3D(x, y, z) << QVector3D(x, y + width, z) << QVector3D(x, y, z + height) << QVector3D(x, y + width, z + height)
|
||||
<< QVector3D(x + length, y, z) << QVector3D(x + length, y + width, z)
|
||||
<< QVector3D(x + length, y, z + height) << QVector3D(x + length, y + width, z + height);
|
||||
<< QVector3D(x + length, y, z) << QVector3D(x + length, y + width, z) << QVector3D(x + length, y, z + height)
|
||||
<< QVector3D(x + length, y + width, z + height);
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
Box3D & Box3D::operator |=(const Box3D & o) {
|
||||
Box3D & Box3D::operator|=(const Box3D & o) {
|
||||
if (o.isEmpty()) return *this;
|
||||
if (isEmpty()) *this = o;
|
||||
if (isEmpty())
|
||||
*this = o;
|
||||
else {
|
||||
GLfloat mx = x + length, my = y + width, mz = z + height;
|
||||
GLfloat omx = o.x + o.length, omy = o.y + o.width, omz = o.z + o.height;
|
||||
x = qMin(x, o.x); y = qMin(y, o.y); z = qMin(z, o.z);
|
||||
mx = qMax(mx, omx); my = qMax(my, omy); mz = qMax(mz, omz);
|
||||
length = mx - x; width = my - y; height = mz - z;
|
||||
x = qMin(x, o.x);
|
||||
y = qMin(y, o.y);
|
||||
z = qMin(z, o.z);
|
||||
mx = qMax(mx, omx);
|
||||
my = qMax(my, omy);
|
||||
mz = qMax(mz, omz);
|
||||
length = mx - x;
|
||||
width = my - y;
|
||||
height = mz - z;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
QVector3D vectorFromString(const QString & str) {
|
||||
QTextStream s(const_cast<QString*>(&str), QIODevice::ReadOnly);
|
||||
QTextStream s(const_cast<QString *>(&str), QIODevice::ReadOnly);
|
||||
QVector3D ret;
|
||||
float f(0.f);
|
||||
s >> f; ret.setX(f);
|
||||
s >> f; ret.setY(f);
|
||||
s >> f; ret.setZ(f);
|
||||
s >> f;
|
||||
ret.setX(f);
|
||||
s >> f;
|
||||
ret.setY(f);
|
||||
s >> f;
|
||||
ret.setZ(f);
|
||||
return ret;
|
||||
}
|
||||
|
||||
415
core/gltypes.h
415
core/gltypes.h
@@ -43,49 +43,50 @@
|
||||
|
||||
|
||||
#include <QObject>
|
||||
//#ifndef WINDOWS
|
||||
//# ifdef MAC
|
||||
//# include <OpenGL/gl.h>
|
||||
//# include <OpenGL/glu.h>
|
||||
//# include <GLUT/glut.h>
|
||||
//# else
|
||||
//# include <GL/gl.h>
|
||||
//# include <GL/glext.h>
|
||||
//# include <GL/glu.h>
|
||||
//# endif
|
||||
//#endif
|
||||
// #ifndef WINDOWS
|
||||
// # ifdef MAC
|
||||
// # include <OpenGL/gl.h>
|
||||
// # include <OpenGL/glu.h>
|
||||
// # include <GLUT/glut.h>
|
||||
// # else
|
||||
// # include <GL/gl.h>
|
||||
// # include <GL/glext.h>
|
||||
// # include <GL/glu.h>
|
||||
// # endif
|
||||
// #endif
|
||||
#include <QColor>
|
||||
#include <QDataStream>
|
||||
#include <QDebug>
|
||||
#include <QDir>
|
||||
#include <QFile>
|
||||
#include <QImage>
|
||||
#include <QMatrix4x4>
|
||||
#include <QMutex>
|
||||
#include <QOpenGLExtraFunctions>
|
||||
#include <QOpenGLShader>
|
||||
#include <QOpenGLShaderProgram>
|
||||
#include <qopenglext.h>
|
||||
#include <cmath>
|
||||
#include <float.h>
|
||||
#include <QMatrix4x4>
|
||||
#include <QDebug>
|
||||
#include <QDataStream>
|
||||
#include <QColor>
|
||||
#include <QVector2D>
|
||||
#include <QVector3D>
|
||||
#include <QImage>
|
||||
#include <QMutex>
|
||||
#include <QFile>
|
||||
#include <QDir>
|
||||
#include <cmath>
|
||||
#include <float.h>
|
||||
#include <qopenglext.h>
|
||||
#ifndef QNX
|
||||
# include <cmath>
|
||||
# include <complex>
|
||||
#else
|
||||
# include <math.h>
|
||||
# include <complex.h>
|
||||
# include <math.h>
|
||||
#endif
|
||||
#include <iostream>
|
||||
#include "qglengine_version.h"
|
||||
#include "qglengine_core_export.h"
|
||||
#include "qglengine_version.h"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
|
||||
//#ifdef WINDOWS
|
||||
//# define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
|
||||
//# define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
|
||||
//#endif
|
||||
// #ifdef WINDOWS
|
||||
// # define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
|
||||
// # define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
|
||||
// #endif
|
||||
|
||||
#ifndef M_PI
|
||||
# define M_PI 3.14159265358979323846
|
||||
@@ -116,53 +117,131 @@ const float deg2rad = atanf(1.f) / 45.f;
|
||||
const float rad2deg = 45.f / atanf(1.f);
|
||||
|
||||
# ifdef WINDOWS
|
||||
inline int random() {return rand();}
|
||||
inline int random() {
|
||||
return rand();
|
||||
}
|
||||
# endif
|
||||
#else
|
||||
#define random randomi
|
||||
# define random randomi
|
||||
#endif
|
||||
|
||||
#ifdef CC_VC
|
||||
inline float round(const float & v) {return floor(v + 0.5);}
|
||||
inline float round(const float & v) {
|
||||
return floor(v + 0.5);
|
||||
}
|
||||
#endif
|
||||
inline float randomu() {return float(random()) / RAND_MAX;}
|
||||
inline float randomu() {
|
||||
return float(random()) / RAND_MAX;
|
||||
}
|
||||
|
||||
inline const QSizeF operator *(const QSizeF & f, const QSizeF & s) {return QSizeF(f.width() * s.width(), f.height() * s.height());}
|
||||
inline const QSizeF operator*(const QSizeF & f, const QSizeF & s) {
|
||||
return QSizeF(f.width() * s.width(), f.height() * s.height());
|
||||
}
|
||||
#ifndef PIP_VERSION
|
||||
template<typename T> inline void piSwap(T & f, T & s) {T t(f); f = s; s = t;}
|
||||
template<typename Type> inline Type piMin(const Type & f, const Type & s) {return (f > s) ? s : f;}
|
||||
template<typename Type> inline Type piMin(const Type & f, const Type & s, const Type & t) {return (f < s && f < t) ? f : ((s < t) ? s : t);}
|
||||
template<typename Type> inline Type piMax(const Type & f, const Type & s) {return (f < s) ? s : f;}
|
||||
template<typename Type> inline Type piMax(const Type & f, const Type & s, const Type & t) {return (f > s && f > t) ? f : ((s > t) ? s : t);}
|
||||
template<typename Type> inline Type piClamp(const Type & v, const Type & min, const Type & max) {return (v > max ? max : (v < min ? min : v));}
|
||||
inline ushort letobe_s(ushort v) {return (v << 8) | (v >> 8);}
|
||||
inline uint letobe_i(const uint & v) {return (v >> 24) | ((v >> 8) & 0xFF00) | ((v << 8) & 0xFF0000) | ((v << 24) & 0xFF000000);}
|
||||
template<typename T>
|
||||
inline void piSwap(T & f, T & s) {
|
||||
T t(f);
|
||||
f = s;
|
||||
s = t;
|
||||
}
|
||||
template<typename Type>
|
||||
inline Type piMin(const Type & f, const Type & s) {
|
||||
return (f > s) ? s : f;
|
||||
}
|
||||
template<typename Type>
|
||||
inline Type piMin(const Type & f, const Type & s, const Type & t) {
|
||||
return (f < s && f < t) ? f : ((s < t) ? s : t);
|
||||
}
|
||||
template<typename Type>
|
||||
inline Type piMax(const Type & f, const Type & s) {
|
||||
return (f < s) ? s : f;
|
||||
}
|
||||
template<typename Type>
|
||||
inline Type piMax(const Type & f, const Type & s, const Type & t) {
|
||||
return (f > s && f > t) ? f : ((s > t) ? s : t);
|
||||
}
|
||||
template<typename Type>
|
||||
inline Type piClamp(const Type & v, const Type & min, const Type & max) {
|
||||
return (v > max ? max : (v < min ? min : v));
|
||||
}
|
||||
inline ushort letobe_s(ushort v) {
|
||||
return (v << 8) | (v >> 8);
|
||||
}
|
||||
inline uint letobe_i(const uint & v) {
|
||||
return (v >> 24) | ((v >> 8) & 0xFF00) | ((v << 8) & 0xFF0000) | ((v << 24) & 0xFF000000);
|
||||
}
|
||||
#endif
|
||||
// return [-1, 1]
|
||||
inline float urand(const float & scale = 1.) {return ((float)rand() / RAND_MAX - .5f) * (scale + scale);}
|
||||
inline float urand(const float & scale = 1.) {
|
||||
return ((float)rand() / RAND_MAX - .5f) * (scale + scale);
|
||||
}
|
||||
// return [0, 1]
|
||||
inline float uprand(const float & scale = 1.) {return ((float)rand() / RAND_MAX) * scale;}
|
||||
inline float uprand(const float & scale = 1.) {
|
||||
return ((float)rand() / RAND_MAX) * scale;
|
||||
}
|
||||
QString readCharsUntilNull(QDataStream & s);
|
||||
QString findFile(const QString & file, const QStringList & pathes);
|
||||
inline QColor operator *(const QColor & c, float v) {return QColor(piClamp<int>(c.red() * v, 0, 255), piClamp<int>(c.green() * v, 0, 255), piClamp<int>(c.blue() * v, 0, 255), piClamp<int>(c.alpha() * v, 0, 255));}
|
||||
inline QColor operator /(const QColor & c, float v) {return QColor(piClamp<int>(c.red() / v, 0, 255), piClamp<int>(c.green() / v, 0, 255), piClamp<int>(c.blue() / v, 0, 255), piClamp<int>(c.alpha() / v, 0, 255));}
|
||||
inline QColor operator*(const QColor & c, float v) {
|
||||
return QColor(piClamp<int>(c.red() * v, 0, 255),
|
||||
piClamp<int>(c.green() * v, 0, 255),
|
||||
piClamp<int>(c.blue() * v, 0, 255),
|
||||
piClamp<int>(c.alpha() * v, 0, 255));
|
||||
}
|
||||
inline QColor operator/(const QColor & c, float v) {
|
||||
return QColor(piClamp<int>(c.red() / v, 0, 255),
|
||||
piClamp<int>(c.green() / v, 0, 255),
|
||||
piClamp<int>(c.blue() / v, 0, 255),
|
||||
piClamp<int>(c.alpha() / v, 0, 255));
|
||||
}
|
||||
|
||||
|
||||
inline void qglColor(const QColor & c) {glColor4f(c.redF(), c.greenF(), c.blueF(), c.alphaF());}
|
||||
inline void glClearError() {int c = 100; while (glGetError() != GL_NO_ERROR && --c > 0) glGetError();}
|
||||
inline void glSetCapEnabled(GLenum cap, bool on = true) {if (on) glEnable(cap); else glDisable(cap);}
|
||||
inline void glSetPolygonMode(GLenum mode) {glPolygonMode(GL_FRONT_AND_BACK, mode);}
|
||||
inline void deleteGLTexture(QOpenGLExtraFunctions * f, GLuint & tex) {if (tex != 0) f->glDeleteTextures(1, &tex); tex = 0;}
|
||||
inline void qglColor(const QColor & c) {
|
||||
glColor4f(c.redF(), c.greenF(), c.blueF(), c.alphaF());
|
||||
}
|
||||
inline void glClearError() {
|
||||
int c = 100;
|
||||
while (glGetError() != GL_NO_ERROR && --c > 0)
|
||||
glGetError();
|
||||
}
|
||||
inline void glSetCapEnabled(GLenum cap, bool on = true) {
|
||||
if (on)
|
||||
glEnable(cap);
|
||||
else
|
||||
glDisable(cap);
|
||||
}
|
||||
inline void glSetPolygonMode(GLenum mode) {
|
||||
glPolygonMode(GL_FRONT_AND_BACK, mode);
|
||||
}
|
||||
inline void deleteGLTexture(QOpenGLExtraFunctions * f, GLuint & tex) {
|
||||
if (tex != 0) f->glDeleteTextures(1, &tex);
|
||||
tex = 0;
|
||||
}
|
||||
void glEnableDepth();
|
||||
void glDisableDepth();
|
||||
void glClearFramebuffer(const QColor & color = Qt::black, bool depth = true);
|
||||
void glDrawQuad(QOpenGLShaderProgram * prog = nullptr, QVector4D * corner_dirs = nullptr, GLfloat x = -1.f, GLfloat y = -1.f, GLfloat w = 2.f, GLfloat h = 2.f);
|
||||
void createGLTexture(QOpenGLExtraFunctions * f, GLuint & tex, int width, int height, const GLenum & format = GL_RGBA, const GLenum & target = GL_TEXTURE_2D);
|
||||
void createGLTexture(QOpenGLExtraFunctions * f, GLuint & tex, const QImage & image, const GLenum & format = GL_RGBA, const GLenum & target = GL_TEXTURE_2D);
|
||||
void glDrawQuad(QOpenGLShaderProgram * prog = nullptr,
|
||||
QVector4D * corner_dirs = nullptr,
|
||||
GLfloat x = -1.f,
|
||||
GLfloat y = -1.f,
|
||||
GLfloat w = 2.f,
|
||||
GLfloat h = 2.f);
|
||||
void createGLTexture(QOpenGLExtraFunctions * f,
|
||||
GLuint & tex,
|
||||
int width,
|
||||
int height,
|
||||
const GLenum & format = GL_RGBA,
|
||||
const GLenum & target = GL_TEXTURE_2D);
|
||||
void createGLTexture(QOpenGLExtraFunctions * f,
|
||||
GLuint & tex,
|
||||
const QImage & image,
|
||||
const GLenum & format = GL_RGBA,
|
||||
const GLenum & target = GL_TEXTURE_2D);
|
||||
QMatrix4x4 glMatrixPerspective(float angle, float aspect, float near_);
|
||||
QImage rotateQImageLeft(const QImage & im);
|
||||
QImage rotateQImageRight(const QImage & im);
|
||||
inline QImage rotateQImage180(const QImage & im) {return im.mirrored(true, true);}
|
||||
inline QImage rotateQImage180(const QImage & im) {
|
||||
return im.mirrored(true, true);
|
||||
}
|
||||
|
||||
class QGLView;
|
||||
class MouseController;
|
||||
@@ -192,7 +271,7 @@ enum RenderPass {
|
||||
rpTransparent,
|
||||
};
|
||||
|
||||
typedef QList<ObjectBase*> ObjectBaseList;
|
||||
typedef QList<ObjectBase *> ObjectBaseList;
|
||||
|
||||
struct Box3D {
|
||||
GLfloat x;
|
||||
@@ -204,101 +283,215 @@ struct Box3D {
|
||||
GLfloat angle_z;
|
||||
GLfloat angle_xy;
|
||||
GLfloat angle_roll;
|
||||
Box3D() {x = y = z = width = length = height = angle_z = angle_xy = angle_roll = 0.f;}
|
||||
Box3D(const QVector3D & center, GLfloat hwid, GLfloat hlen, GLfloat hhei) {x = center.x() - hwid; y = center.y() - hlen; z = center.z() - hhei; width = 2 * hwid; length = 2 * hlen; height = 2 * hhei; angle_z = angle_xy = angle_roll = 0.f;}
|
||||
Box3D() { x = y = z = width = length = height = angle_z = angle_xy = angle_roll = 0.f; }
|
||||
Box3D(const QVector3D & center, GLfloat hwid, GLfloat hlen, GLfloat hhei) {
|
||||
x = center.x() - hwid;
|
||||
y = center.y() - hlen;
|
||||
z = center.z() - hhei;
|
||||
width = 2 * hwid;
|
||||
length = 2 * hlen;
|
||||
height = 2 * hhei;
|
||||
angle_z = angle_xy = angle_roll = 0.f;
|
||||
}
|
||||
Box3D(const QVector<QVector3D> & points);
|
||||
bool isEmpty() const {return (qAbs(width) < 1E-6f) && (qAbs(length) < 1E-6f) && (qAbs(height) < 1E-6f);}
|
||||
QVector3D randomPoint() const {return QVector3D(uprand(length) + x, uprand(width) + y, uprand(height) + z);}
|
||||
QVector3D pos() const {return QVector3D(x, y, z);}
|
||||
QVector3D size() const {return QVector3D(length, width, height);}
|
||||
QVector3D center() const {return QVector3D(length / 2.f + x, width / 2.f + y, height / 2.f + z);}
|
||||
QVector3D angles() const {return QVector3D(angle_xy, angle_roll, angle_z);}
|
||||
bool isEmpty() const { return (qAbs(width) < 1E-6f) && (qAbs(length) < 1E-6f) && (qAbs(height) < 1E-6f); }
|
||||
QVector3D randomPoint() const { return QVector3D(uprand(length) + x, uprand(width) + y, uprand(height) + z); }
|
||||
QVector3D pos() const { return QVector3D(x, y, z); }
|
||||
QVector3D size() const { return QVector3D(length, width, height); }
|
||||
QVector3D center() const { return QVector3D(length / 2.f + x, width / 2.f + y, height / 2.f + z); }
|
||||
QVector3D angles() const { return QVector3D(angle_xy, angle_roll, angle_z); }
|
||||
QVector<QVector3D> corners() const;
|
||||
void setPos(const QVector3D & p) {x = p.x(); y = p.y(); z = p.z();}
|
||||
void setAngles(const QVector3D & a) {angle_xy = a.x(); angle_roll = a.y(); angle_z = a.z();}
|
||||
void setSize(const QVector3D & s) {length = s.x(); width = s.y(); height = s.z();}
|
||||
Box3D & moveTo(const QVector3D & v) {x = v.x(); y = v.y(); z = v.z(); return *this;}
|
||||
Box3D & move(const QVector3D & v) {x += v.x(); y += v.y(); z += v.z(); return *this;}
|
||||
Box3D movedTo(const QVector3D & v) const {Box3D t(*this); t.x = v.x(); t.y = v.y(); t.z = v.z(); return t;}
|
||||
Box3D moved(const QVector3D & v) const {Box3D t(*this); t.x += v.x(); t.y += v.y(); t.z += v.z(); return t;}
|
||||
Box3D & operator |=(const Box3D & o);
|
||||
void setPos(const QVector3D & p) {
|
||||
x = p.x();
|
||||
y = p.y();
|
||||
z = p.z();
|
||||
}
|
||||
void setAngles(const QVector3D & a) {
|
||||
angle_xy = a.x();
|
||||
angle_roll = a.y();
|
||||
angle_z = a.z();
|
||||
}
|
||||
void setSize(const QVector3D & s) {
|
||||
length = s.x();
|
||||
width = s.y();
|
||||
height = s.z();
|
||||
}
|
||||
Box3D & moveTo(const QVector3D & v) {
|
||||
x = v.x();
|
||||
y = v.y();
|
||||
z = v.z();
|
||||
return *this;
|
||||
}
|
||||
Box3D & move(const QVector3D & v) {
|
||||
x += v.x();
|
||||
y += v.y();
|
||||
z += v.z();
|
||||
return *this;
|
||||
}
|
||||
Box3D movedTo(const QVector3D & v) const {
|
||||
Box3D t(*this);
|
||||
t.x = v.x();
|
||||
t.y = v.y();
|
||||
t.z = v.z();
|
||||
return t;
|
||||
}
|
||||
Box3D moved(const QVector3D & v) const {
|
||||
Box3D t(*this);
|
||||
t.x += v.x();
|
||||
t.y += v.y();
|
||||
t.z += v.z();
|
||||
return t;
|
||||
}
|
||||
Box3D & operator|=(const Box3D & o);
|
||||
};
|
||||
|
||||
inline QDebug operator <<(QDebug d, const Box3D & v) {d << "Box3D {start (" << v.x << "," << v.y << "," << v.z << "), size (" << v.length << "," << v.width << "," << v.height << ")}"; return d;}
|
||||
inline QDebug operator<<(QDebug d, const Box3D & v) {
|
||||
d << "Box3D {start (" << v.x << "," << v.y << "," << v.z << "), size (" << v.length << "," << v.width << "," << v.height << ")}";
|
||||
return d;
|
||||
}
|
||||
|
||||
|
||||
#pragma pack(push, 1)
|
||||
struct Vector2i {
|
||||
Vector2i(int p0_ = 0, int p1_ = 0) {p0 = p0_; p1 = p1_;}
|
||||
Vector2i(int p0_ = 0, int p1_ = 0) {
|
||||
p0 = p0_;
|
||||
p1 = p1_;
|
||||
}
|
||||
Vector2i(const QString & str);
|
||||
Vector2i movedX(const int & o) {return Vector2i(p0 + o, p1);}
|
||||
Vector2i movedY(const int & o) {return Vector2i(p0, p1 + o);}
|
||||
Vector2i moved(const int & x, const int & y) {return Vector2i(p0 + x, p1 + y);}
|
||||
Vector2i movedX(const int & o) { return Vector2i(p0 + o, p1); }
|
||||
Vector2i movedY(const int & o) { return Vector2i(p0, p1 + o); }
|
||||
Vector2i moved(const int & x, const int & y) { return Vector2i(p0 + x, p1 + y); }
|
||||
GLint p0;
|
||||
GLint p1;
|
||||
bool operator ==(const Vector2i & o) const {return p0 == o.p0 && p1 == o.p1;}
|
||||
bool operator !=(const Vector2i & o) const {return p0 != o.p0 || p1 != o.p1;}
|
||||
void operator +=(int v) {p0 += v; p1 += v;}
|
||||
QVector2D toQVector2D() const {return QVector2D(p0, p1);}
|
||||
bool operator==(const Vector2i & o) const { return p0 == o.p0 && p1 == o.p1; }
|
||||
bool operator!=(const Vector2i & o) const { return p0 != o.p0 || p1 != o.p1; }
|
||||
void operator+=(int v) {
|
||||
p0 += v;
|
||||
p1 += v;
|
||||
}
|
||||
QVector2D toQVector2D() const { return QVector2D(p0, p1); }
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
inline Vector2i operator +(const Vector2i & f, const Vector2i & s) {return Vector2i(f.p0 + s.p0, f.p1 + s.p1);}
|
||||
inline Vector2i operator -(const Vector2i & f, const Vector2i & s) {return Vector2i(f.p0 - s.p0, f.p1 - s.p1);}
|
||||
inline Vector2i operator /(const Vector2i & f, const int & s) {return Vector2i(f.p0 / s, f.p1 / s);}
|
||||
inline uint qHash(const Vector2i & v) {return v.p0 ^ ((v.p1 << 8) | (v.p1 >> 24));}
|
||||
inline QDebug operator <<(QDebug d, const Vector2i & v) {d.nospace() << "{" << v.p0 << ", " << v.p1 << "}"; return d.space();}
|
||||
inline Vector2i operator+(const Vector2i & f, const Vector2i & s) {
|
||||
return Vector2i(f.p0 + s.p0, f.p1 + s.p1);
|
||||
}
|
||||
inline Vector2i operator-(const Vector2i & f, const Vector2i & s) {
|
||||
return Vector2i(f.p0 - s.p0, f.p1 - s.p1);
|
||||
}
|
||||
inline Vector2i operator/(const Vector2i & f, const int & s) {
|
||||
return Vector2i(f.p0 / s, f.p1 / s);
|
||||
}
|
||||
inline uint qHash(const Vector2i & v) {
|
||||
return v.p0 ^ ((v.p1 << 8) | (v.p1 >> 24));
|
||||
}
|
||||
inline QDebug operator<<(QDebug d, const Vector2i & v) {
|
||||
d.nospace() << "{" << v.p0 << ", " << v.p1 << "}";
|
||||
return d.space();
|
||||
}
|
||||
|
||||
inline QDataStream & operator <<(QDataStream & s, const Vector2i & v) {s << v.p0 << v.p1; return s;}
|
||||
inline QDataStream & operator >>(QDataStream & s, Vector2i & v) {s >> v.p0 >> v.p1; return s;}
|
||||
inline QDataStream & operator<<(QDataStream & s, const Vector2i & v) {
|
||||
s << v.p0 << v.p1;
|
||||
return s;
|
||||
}
|
||||
inline QDataStream & operator>>(QDataStream & s, Vector2i & v) {
|
||||
s >> v.p0 >> v.p1;
|
||||
return s;
|
||||
}
|
||||
|
||||
|
||||
#pragma pack(push, 1)
|
||||
struct Vector3i {
|
||||
Vector3i(int p0_ = 0, int p1_ = 0, int p2_ = 0) {p0 = p0_; p1 = p1_; p2 = p2_;}
|
||||
Vector3i(int p0_ = 0, int p1_ = 0, int p2_ = 0) {
|
||||
p0 = p0_;
|
||||
p1 = p1_;
|
||||
p2 = p2_;
|
||||
}
|
||||
Vector3i(const QString & str);
|
||||
Vector3i movedX(const int & o) {return Vector3i(p0 + o, p1, p2);}
|
||||
Vector3i movedY(const int & o) {return Vector3i(p0, p1 + o, p2);}
|
||||
Vector3i movedZ(const int & o) {return Vector3i(p0, p1, p2 + o);}
|
||||
Vector3i moved(const int & x, const int & y, const int & z) {return Vector3i(p0 + x, p1 + y, p2 + z);}
|
||||
Vector3i movedX(const int & o) { return Vector3i(p0 + o, p1, p2); }
|
||||
Vector3i movedY(const int & o) { return Vector3i(p0, p1 + o, p2); }
|
||||
Vector3i movedZ(const int & o) { return Vector3i(p0, p1, p2 + o); }
|
||||
Vector3i moved(const int & x, const int & y, const int & z) { return Vector3i(p0 + x, p1 + y, p2 + z); }
|
||||
GLint p0;
|
||||
GLint p1;
|
||||
GLint p2;
|
||||
bool operator ==(const Vector3i & o) const {return p0 == o.p0 && p1 == o.p1 && p2 == o.p2;}
|
||||
bool operator !=(const Vector3i & o) const {return p0 != o.p0 || p1 != o.p1 || p2 != o.p2;}
|
||||
void operator +=(int v) {p0 += v; p1 += v; p2 += v;}
|
||||
QVector3D toQVector3D() const {return QVector3D(p0, p1, p2);}
|
||||
bool operator==(const Vector3i & o) const { return p0 == o.p0 && p1 == o.p1 && p2 == o.p2; }
|
||||
bool operator!=(const Vector3i & o) const { return p0 != o.p0 || p1 != o.p1 || p2 != o.p2; }
|
||||
void operator+=(int v) {
|
||||
p0 += v;
|
||||
p1 += v;
|
||||
p2 += v;
|
||||
}
|
||||
QVector3D toQVector3D() const { return QVector3D(p0, p1, p2); }
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
inline Vector3i operator +(const Vector3i & f, const Vector3i & s) {return Vector3i(f.p0 + s.p0, f.p1 + s.p1, f.p2 + s.p2);}
|
||||
inline Vector3i operator -(const Vector3i & f, const Vector3i & s) {return Vector3i(f.p0 - s.p0, f.p1 - s.p1, f.p2 - s.p2);}
|
||||
inline Vector3i operator /(const Vector3i & f, const int & s) {return Vector3i(f.p0 / s, f.p1 / s, f.p2 / s);}
|
||||
inline uint qHash(const Vector3i & v) {return v.p0 ^ ((v.p1 << 8) | (v.p1 >> 24)) ^ ((v.p2 << 16) | (v.p2 >> 16));}
|
||||
inline QDebug operator <<(QDebug d, const Vector3i & v) {d.nospace() << "{" << v.p0 << ", " << v.p1 << ", " << v.p2 << "}"; return d.space();}
|
||||
inline Vector3i operator+(const Vector3i & f, const Vector3i & s) {
|
||||
return Vector3i(f.p0 + s.p0, f.p1 + s.p1, f.p2 + s.p2);
|
||||
}
|
||||
inline Vector3i operator-(const Vector3i & f, const Vector3i & s) {
|
||||
return Vector3i(f.p0 - s.p0, f.p1 - s.p1, f.p2 - s.p2);
|
||||
}
|
||||
inline Vector3i operator/(const Vector3i & f, const int & s) {
|
||||
return Vector3i(f.p0 / s, f.p1 / s, f.p2 / s);
|
||||
}
|
||||
inline uint qHash(const Vector3i & v) {
|
||||
return v.p0 ^ ((v.p1 << 8) | (v.p1 >> 24)) ^ ((v.p2 << 16) | (v.p2 >> 16));
|
||||
}
|
||||
inline QDebug operator<<(QDebug d, const Vector3i & v) {
|
||||
d.nospace() << "{" << v.p0 << ", " << v.p1 << ", " << v.p2 << "}";
|
||||
return d.space();
|
||||
}
|
||||
|
||||
inline QDataStream & operator <<(QDataStream & s, const Vector3i & v) {s << v.p0 << v.p1 << v.p2; return s;}
|
||||
inline QDataStream & operator >>(QDataStream & s, Vector3i & v) {s >> v.p0 >> v.p1 >> v.p2; return s;}
|
||||
inline QDataStream & operator<<(QDataStream & s, const Vector3i & v) {
|
||||
s << v.p0 << v.p1 << v.p2;
|
||||
return s;
|
||||
}
|
||||
inline QDataStream & operator>>(QDataStream & s, Vector3i & v) {
|
||||
s >> v.p0 >> v.p1 >> v.p2;
|
||||
return s;
|
||||
}
|
||||
|
||||
|
||||
QVector3D vectorFromString(const QString & str);
|
||||
QColor colorFromString(const QString & str);
|
||||
inline QVector4D QColor2QVector(const QColor & c) {return QVector4D(c.redF(), c.greenF(), c.blueF(), c.alphaF());}
|
||||
inline QVector4D QColor2QVector(const QColor & c) {
|
||||
return QVector4D(c.redF(), c.greenF(), c.blueF(), c.alphaF());
|
||||
}
|
||||
inline float cosABV(const QVector3D & v0, const QVector3D & v1) {
|
||||
float l = v0.length() * v1.length();
|
||||
if (l == 0.f) return 0.;
|
||||
return (QVector3D::dotProduct(v0, v1)) / l;
|
||||
}
|
||||
inline void normalizeAngleRad(float & a) {while (a < 0.) a += M_2PI; while (a >= M_2PI) a -= M_2PI;}
|
||||
inline void normalizeAngleDeg360(float & a) {while (a < 0.) a += 360. ; while (a >= 360. ) a -= 360. ;}
|
||||
inline QVector3D projection(const QVector3D & v, const QVector3D & to) {return to.normalized() * v.length() * cosABV(v, to);}
|
||||
inline void normalizeAngleRad(float & a) {
|
||||
while (a < 0.)
|
||||
a += M_2PI;
|
||||
while (a >= M_2PI)
|
||||
a -= M_2PI;
|
||||
}
|
||||
inline void normalizeAngleDeg360(float & a) {
|
||||
while (a < 0.)
|
||||
a += 360.;
|
||||
while (a >= 360.)
|
||||
a -= 360.;
|
||||
}
|
||||
inline QVector3D projection(const QVector3D & v, const QVector3D & to) {
|
||||
return to.normalized() * v.length() * cosABV(v, to);
|
||||
}
|
||||
QVector3D orthToVector(const QVector3D & v, const float & scale = 1.);
|
||||
QVector3D rotateVector(const QVector3D & v, const QVector3D & a);
|
||||
void setVectorLength(QVector3D & v, const float & l);
|
||||
void lengthenVector(QVector3D & v, const float & l);
|
||||
inline float squareLength(const QVector3D & from, const QVector3D & to) {return (to.x() - from.x())*(to.x() - from.x()) + (to.y() - from.y())*(to.y() - from.y()) + (to.z() - from.z())*(to.z() - from.z());}
|
||||
inline QVector3D directionFromAngles(const QVector3D & a) {return rotateVector(QVector3D(1., 0., 0.), a);}
|
||||
inline float frac(const float & x, const float & b) {return x - int(x / b) * b;}
|
||||
inline float squareLength(const QVector3D & from, const QVector3D & to) {
|
||||
return (to.x() - from.x()) * (to.x() - from.x()) + (to.y() - from.y()) * (to.y() - from.y()) +
|
||||
(to.z() - from.z()) * (to.z() - from.z());
|
||||
}
|
||||
inline QVector3D directionFromAngles(const QVector3D & a) {
|
||||
return rotateVector(QVector3D(1., 0., 0.), a);
|
||||
}
|
||||
inline float frac(const float & x, const float & b) {
|
||||
return x - int(x / b) * b;
|
||||
}
|
||||
|
||||
|
||||
#endif // GLTYPES_H
|
||||
|
||||
@@ -17,23 +17,21 @@
|
||||
*/
|
||||
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <QOpenGLExtraFunctions>
|
||||
#include "glvertexobject.h"
|
||||
|
||||
#include <QOpenGLExtraFunctions>
|
||||
|
||||
using namespace QGLEngineShaders;
|
||||
|
||||
|
||||
VertexObject::VertexObject():
|
||||
buffer_obj (GL_ARRAY_BUFFER, GL_STREAM_DRAW),
|
||||
buffer_sel (GL_ARRAY_BUFFER, GL_STREAM_DRAW) {
|
||||
VertexObject::VertexObject(): buffer_obj(GL_ARRAY_BUFFER, GL_STREAM_DRAW), buffer_sel(GL_ARRAY_BUFFER, GL_STREAM_DRAW) {
|
||||
vao_ = 0;
|
||||
buffers_binded = false;
|
||||
objects_changed = selected_changed = true;
|
||||
}
|
||||
|
||||
|
||||
VertexObject::~VertexObject() {
|
||||
}
|
||||
VertexObject::~VertexObject() {}
|
||||
|
||||
|
||||
void VertexObject::init(QOpenGLExtraFunctions * f) {
|
||||
@@ -65,7 +63,7 @@ void VertexObject::reinit() {
|
||||
|
||||
|
||||
void VertexObject::bind(QOpenGLExtraFunctions * f) {
|
||||
//qDebug() << "bind" << target_ << buffer_;
|
||||
// qDebug() << "bind" << target_ << buffer_;
|
||||
f->glBindVertexArray(vao_);
|
||||
}
|
||||
|
||||
|
||||
@@ -23,33 +23,32 @@
|
||||
#include "glshaders_types.h"
|
||||
|
||||
|
||||
class VertexObject
|
||||
{
|
||||
class VertexObject {
|
||||
public:
|
||||
VertexObject();
|
||||
~VertexObject();
|
||||
|
||||
void init (QOpenGLExtraFunctions * f);
|
||||
void destroy (QOpenGLExtraFunctions * f);
|
||||
void init(QOpenGLExtraFunctions * f);
|
||||
void destroy(QOpenGLExtraFunctions * f);
|
||||
void reinit();
|
||||
|
||||
void bind (QOpenGLExtraFunctions * f);
|
||||
void release (QOpenGLExtraFunctions * f);
|
||||
void bind(QOpenGLExtraFunctions * f);
|
||||
void release(QOpenGLExtraFunctions * f);
|
||||
|
||||
void bindBuffers (QOpenGLExtraFunctions * f, Buffer & geom, Buffer & elem, bool force = false);
|
||||
void loadObject (QOpenGLExtraFunctions * f, const QGLEngineShaders::Object & object);
|
||||
void loadObjects (QOpenGLExtraFunctions * f, const QVector<QGLEngineShaders::Object> & objects);
|
||||
void bindBuffers(QOpenGLExtraFunctions * f, Buffer & geom, Buffer & elem, bool force = false);
|
||||
void loadObject(QOpenGLExtraFunctions * f, const QGLEngineShaders::Object & object);
|
||||
void loadObjects(QOpenGLExtraFunctions * f, const QVector<QGLEngineShaders::Object> & objects);
|
||||
void loadSelections(QOpenGLExtraFunctions * f, const QVector<uchar> & sels);
|
||||
|
||||
void draw(QOpenGLExtraFunctions * f, GLenum geom_type, int vert_cout, int obj_count);
|
||||
|
||||
GLuint ID() const {return vao_;}
|
||||
bool isInit() const {return vao_ != 0;}
|
||||
GLuint ID() const { return vao_; }
|
||||
bool isInit() const { return vao_ != 0; }
|
||||
|
||||
bool isObjectsChanged() const {return objects_changed;}
|
||||
bool isSelectionChanged() const {return selected_changed;}
|
||||
void setObjectsChanged(bool yes = true) {objects_changed = yes;}
|
||||
void setSelectionChanged(bool yes = true) {selected_changed = yes;}
|
||||
bool isObjectsChanged() const { return objects_changed; }
|
||||
bool isSelectionChanged() const { return selected_changed; }
|
||||
void setObjectsChanged(bool yes = true) { objects_changed = yes; }
|
||||
void setSelectionChanged(bool yes = true) { selected_changed = yes; }
|
||||
|
||||
private:
|
||||
void loadBuffer(QOpenGLExtraFunctions * f, Buffer & buf, const void * data, int size);
|
||||
|
||||
70
core/hdr.cpp
70
core/hdr.cpp
@@ -17,8 +17,9 @@
|
||||
*/
|
||||
|
||||
#include "hdr_p.h"
|
||||
#include <qmath.h>
|
||||
|
||||
#include <QByteArray>
|
||||
#include <qmath.h>
|
||||
|
||||
#define RGBE_DATA_RED 2
|
||||
#define RGBE_DATA_GREEN 1
|
||||
@@ -27,15 +28,14 @@
|
||||
#define RGBE_DATA_SIZE 3
|
||||
|
||||
|
||||
void rgbe2float(float *red, float *green, float *blue, uchar rgbe[4]) {
|
||||
void rgbe2float(float * red, float * green, float * blue, uchar rgbe[4]) {
|
||||
float f;
|
||||
if (rgbe[3]) {
|
||||
f = static_cast<float>(ldexp(1.0,rgbe[3]-(int)(128+8)));
|
||||
f = static_cast<float>(ldexp(1.0, rgbe[3] - (int)(128 + 8)));
|
||||
*red = rgbe[0] * f;
|
||||
*green = rgbe[1] * f;
|
||||
*blue = rgbe[2] * f;
|
||||
}
|
||||
else
|
||||
} else
|
||||
*red = *green = *blue = 0.0;
|
||||
}
|
||||
|
||||
@@ -43,10 +43,9 @@ void rgbe2float(float *red, float *green, float *blue, uchar rgbe[4]) {
|
||||
/* simple read routine. will not correctly handle run length encoding */
|
||||
bool RGBE_ReadPixels(QDataStream * fp, float * data, int numpixels) {
|
||||
uchar rgbe[4];
|
||||
while(numpixels-- > 0) {
|
||||
if (fp->readRawData((char*)rgbe, sizeof(rgbe)) < 1)
|
||||
return false;
|
||||
rgbe2float(&data[RGBE_DATA_RED], &data[RGBE_DATA_GREEN], &data[RGBE_DATA_BLUE],rgbe);
|
||||
while (numpixels-- > 0) {
|
||||
if (fp->readRawData((char *)rgbe, sizeof(rgbe)) < 1) return false;
|
||||
rgbe2float(&data[RGBE_DATA_RED], &data[RGBE_DATA_GREEN], &data[RGBE_DATA_BLUE], rgbe);
|
||||
data += RGBE_DATA_SIZE;
|
||||
}
|
||||
return true;
|
||||
@@ -59,50 +58,48 @@ bool RGBE_ReadPixels_RLE(QDataStream * fp, float * data, int scanline_width, int
|
||||
uchar buf[2];
|
||||
QByteArray scanline_buffer;
|
||||
|
||||
if ((scanline_width < 8)||(scanline_width > 0x7fff))
|
||||
/* run length encoding is not allowed so read flat*/
|
||||
return RGBE_ReadPixels(fp,data,scanline_width*num_scanlines);
|
||||
scanline_buffer.resize(4*scanline_width);
|
||||
if ((scanline_width < 8) || (scanline_width > 0x7fff)) /* run length encoding is not allowed so read flat*/
|
||||
return RGBE_ReadPixels(fp, data, scanline_width * num_scanlines);
|
||||
scanline_buffer.resize(4 * scanline_width);
|
||||
/* read in each successive scanline */
|
||||
while(num_scanlines > 0) {
|
||||
if (fp->readRawData((char*)rgbe,sizeof(rgbe)) < 1) {
|
||||
while (num_scanlines > 0) {
|
||||
if (fp->readRawData((char *)rgbe, sizeof(rgbe)) < 1) {
|
||||
return false;
|
||||
}
|
||||
if ((rgbe[0] != 2)||(rgbe[1] != 2)||(rgbe[2] & 0x80)) {
|
||||
if ((rgbe[0] != 2) || (rgbe[1] != 2) || (rgbe[2] & 0x80)) {
|
||||
/* this file is not run length encoded */
|
||||
rgbe2float(&data[RGBE_DATA_RED],&data[RGBE_DATA_GREEN],&data[RGBE_DATA_BLUE],rgbe);
|
||||
rgbe2float(&data[RGBE_DATA_RED], &data[RGBE_DATA_GREEN], &data[RGBE_DATA_BLUE], rgbe);
|
||||
data += RGBE_DATA_SIZE;
|
||||
return RGBE_ReadPixels(fp,data,scanline_width*num_scanlines-1);
|
||||
return RGBE_ReadPixels(fp, data, scanline_width * num_scanlines - 1);
|
||||
}
|
||||
if ((((int)rgbe[2])<<8 | rgbe[3]) != scanline_width) {
|
||||
if ((((int)rgbe[2]) << 8 | rgbe[3]) != scanline_width) {
|
||||
return false;
|
||||
}
|
||||
ptr = (uchar*)scanline_buffer.data();
|
||||
ptr = (uchar *)scanline_buffer.data();
|
||||
/* read each of the four channels for the scanline into the buffer */
|
||||
for(i=0;i<4;i++) {
|
||||
ptr_end = (uchar*)scanline_buffer.data() + ((i+1)*scanline_width);
|
||||
while(ptr < ptr_end) {
|
||||
if (fp->readRawData((char*)buf,sizeof(buf[0])*2) < 1) {
|
||||
for (i = 0; i < 4; i++) {
|
||||
ptr_end = (uchar *)scanline_buffer.data() + ((i + 1) * scanline_width);
|
||||
while (ptr < ptr_end) {
|
||||
if (fp->readRawData((char *)buf, sizeof(buf[0]) * 2) < 1) {
|
||||
return false;
|
||||
}
|
||||
if (buf[0] > 128) {
|
||||
/* a run of the same value */
|
||||
count = buf[0]-128;
|
||||
if ((count == 0)||(count > ptr_end - ptr)) {
|
||||
count = buf[0] - 128;
|
||||
if ((count == 0) || (count > ptr_end - ptr)) {
|
||||
return false;
|
||||
}
|
||||
while(count-- > 0)
|
||||
while (count-- > 0)
|
||||
*ptr++ = buf[1];
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
/* a non-run */
|
||||
count = buf[0];
|
||||
if ((count == 0)||(count > ptr_end - ptr)) {
|
||||
if ((count == 0) || (count > ptr_end - ptr)) {
|
||||
return false;
|
||||
}
|
||||
*ptr++ = buf[1];
|
||||
if (--count > 0) {
|
||||
if (fp->readRawData((char*)ptr,sizeof(*ptr)*count) < 1) {
|
||||
if (fp->readRawData((char *)ptr, sizeof(*ptr) * count) < 1) {
|
||||
return false;
|
||||
}
|
||||
ptr += count;
|
||||
@@ -111,13 +108,12 @@ bool RGBE_ReadPixels_RLE(QDataStream * fp, float * data, int scanline_width, int
|
||||
}
|
||||
}
|
||||
/* now convert data from buffer into floats */
|
||||
for(i=0;i<scanline_width;i++) {
|
||||
for (i = 0; i < scanline_width; i++) {
|
||||
rgbe[0] = scanline_buffer[i];
|
||||
rgbe[1] = scanline_buffer[i+scanline_width];
|
||||
rgbe[2] = scanline_buffer[i+2*scanline_width];
|
||||
rgbe[3] = scanline_buffer[i+3*scanline_width];
|
||||
rgbe2float(&data[RGBE_DATA_RED],&data[RGBE_DATA_GREEN],
|
||||
&data[RGBE_DATA_BLUE],rgbe);
|
||||
rgbe[1] = scanline_buffer[i + scanline_width];
|
||||
rgbe[2] = scanline_buffer[i + 2 * scanline_width];
|
||||
rgbe[3] = scanline_buffer[i + 3 * scanline_width];
|
||||
rgbe2float(&data[RGBE_DATA_RED], &data[RGBE_DATA_GREEN], &data[RGBE_DATA_BLUE], rgbe);
|
||||
data += RGBE_DATA_SIZE;
|
||||
}
|
||||
num_scanlines--;
|
||||
|
||||
@@ -17,25 +17,36 @@
|
||||
*/
|
||||
|
||||
#include "loader_assimp.h"
|
||||
#include "glscene.h"
|
||||
#include "glmesh.h"
|
||||
|
||||
#include "glmaterial.h"
|
||||
#include "glmesh.h"
|
||||
#include "globject.h"
|
||||
#include "glscene.h"
|
||||
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/material.h>
|
||||
#include <assimp/mesh.h>
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/mesh.h>
|
||||
#include <assimp/material.h>
|
||||
|
||||
QString fromAiString (const aiString & s) {return QString::fromLocal8Bit(s.C_Str());}
|
||||
QColor fromAiColor (const aiColor4D & c) {return QColor::fromRgbF(piClamp(c.r, 0.f, 1.f), piClamp(c.g, 0.f, 1.f), piClamp(c.b, 0.f, 1.f));}
|
||||
QVector3D fromAiVector3D(const aiVector3D & v) {return QVector3D(v.x, v.y, v.z);}
|
||||
Vector3i fromAiFace (const aiFace & v) {return Vector3i(v.mIndices[0], v.mIndices[1], v.mIndices[2]);}
|
||||
QMatrix4x4 fromAiMatrix4D(const aiMatrix4x4 & v) {return QMatrix4x4(v.a1, v.a2, v.a3, v.a4,
|
||||
v.b1, v.b2, v.b3, v.b4,
|
||||
v.c1, v.c2, v.c3, v.c4,
|
||||
v.d1, v.d2, v.d3, v.d4);}
|
||||
bool isAiMeshTriangles(const aiMesh * m) {return (m->mPrimitiveTypes & aiPrimitiveType_TRIANGLE) == aiPrimitiveType_TRIANGLE;}
|
||||
QString fromAiString(const aiString & s) {
|
||||
return QString::fromLocal8Bit(s.C_Str());
|
||||
}
|
||||
QColor fromAiColor(const aiColor4D & c) {
|
||||
return QColor::fromRgbF(piClamp(c.r, 0.f, 1.f), piClamp(c.g, 0.f, 1.f), piClamp(c.b, 0.f, 1.f));
|
||||
}
|
||||
QVector3D fromAiVector3D(const aiVector3D & v) {
|
||||
return QVector3D(v.x, v.y, v.z);
|
||||
}
|
||||
Vector3i fromAiFace(const aiFace & v) {
|
||||
return Vector3i(v.mIndices[0], v.mIndices[1], v.mIndices[2]);
|
||||
}
|
||||
QMatrix4x4 fromAiMatrix4D(const aiMatrix4x4 & v) {
|
||||
return QMatrix4x4(v.a1, v.a2, v.a3, v.a4, v.b1, v.b2, v.b3, v.b4, v.c1, v.c2, v.c3, v.c4, v.d1, v.d2, v.d3, v.d4);
|
||||
}
|
||||
bool isAiMeshTriangles(const aiMesh * m) {
|
||||
return (m->mPrimitiveTypes & aiPrimitiveType_TRIANGLE) == aiPrimitiveType_TRIANGLE;
|
||||
}
|
||||
|
||||
|
||||
Mesh * assimpMesh(const aiMesh * m) {
|
||||
@@ -44,9 +55,11 @@ Mesh * assimpMesh(const aiMesh * m) {
|
||||
Mesh * ret = new Mesh();
|
||||
int vcnt = m->mNumVertices, tcnt = m->mNumFaces;
|
||||
|
||||
QVector<QVector3D> & v(ret->vertices()); v.resize(vcnt);
|
||||
QVector<QVector2D> & t(ret->texcoords()); t.resize(vcnt);
|
||||
QVector< Vector3i> & ind(ret->indicesTriangles());
|
||||
QVector<QVector3D> & v(ret->vertices());
|
||||
v.resize(vcnt);
|
||||
QVector<QVector2D> & t(ret->texcoords());
|
||||
t.resize(vcnt);
|
||||
QVector<Vector3i> & ind(ret->indicesTriangles());
|
||||
|
||||
for (int i = 0; i < vcnt; ++i)
|
||||
v[i] = fromAiVector3D(m->mVertices[i]);
|
||||
@@ -72,12 +85,12 @@ Mesh * assimpMesh(const aiMesh * m) {
|
||||
ind.resize(tcnt);
|
||||
int si = 0;
|
||||
for (int i = 0; i < tcnt; ++i) {
|
||||
si = i+i+i;
|
||||
ind[i] = Vector3i(si, si+1, si+2);
|
||||
si = i + i + i;
|
||||
ind[i] = Vector3i(si, si + 1, si + 2);
|
||||
}
|
||||
}
|
||||
|
||||
//qDebug() << "add mesh" << v.size() << ret->normals().size() << ret->texcoords().size() << ret->indices().size();
|
||||
// qDebug() << "add mesh" << v.size() << ret->normals().size() << ret->texcoords().size() << ret->indices().size();
|
||||
|
||||
return ret;
|
||||
}
|
||||
@@ -86,7 +99,7 @@ Mesh * assimpMesh(const aiMesh * m) {
|
||||
QColor aiMatColor(const aiMaterial * m, const char * key, uint s0, uint s1, const QColor & def = Qt::white) {
|
||||
aiColor4D col;
|
||||
aiReturn r = m->Get(key, s0, s1, col);
|
||||
//qDebug() << key << r << col.r << col.g << col.b;
|
||||
// qDebug() << key << r << col.r << col.g << col.b;
|
||||
if (r != aiReturn_SUCCESS) return def;
|
||||
return fromAiColor(col);
|
||||
}
|
||||
@@ -98,35 +111,35 @@ float aiMatFloat(const aiMaterial * m, const char * key, uint s0, uint s1, float
|
||||
}
|
||||
QString aiMatString(const aiMaterial * m, const char * key, uint s0, uint s1) {
|
||||
aiString p;
|
||||
aiReturn r = const_cast<aiMaterial*>(m)->Get(key, s0, s1, p);
|
||||
//qDebug() << "GetTexture" << key << s0 << r << fromAiString(p);
|
||||
aiReturn r = const_cast<aiMaterial *>(m)->Get(key, s0, s1, p);
|
||||
// qDebug() << "GetTexture" << key << s0 << r << fromAiString(p);
|
||||
if (r != aiReturn_SUCCESS) return QString();
|
||||
return fromAiString(p);
|
||||
}
|
||||
Material * assimpMaterial(const aiMaterial * m) {
|
||||
if (!m) return 0;
|
||||
Material * ret = new Material();
|
||||
///WARNING: no function GetName() in aiMaterial in stable release
|
||||
//ret->name = fromAiString(const_cast<aiMaterial*>(m)->GetName());
|
||||
/// WARNING: no function GetName() in aiMaterial in stable release
|
||||
// ret->name = fromAiString(const_cast<aiMaterial*>(m)->GetName());
|
||||
aiString name;
|
||||
const_cast<aiMaterial*>(m)->Get(AI_MATKEY_NAME,name);
|
||||
const_cast<aiMaterial *>(m)->Get(AI_MATKEY_NAME, name);
|
||||
ret->name = fromAiString(name);
|
||||
//qDebug() << "mat" << ret->name;
|
||||
//for (int i = 0; i < m->mNumProperties; ++i) {
|
||||
// qDebug() << "mat" << ret->name;
|
||||
// for (int i = 0; i < m->mNumProperties; ++i) {
|
||||
// qDebug()<< fromAiString(m->mProperties[i]->mKey);// << "=" << aiMatFloat(m, m->mProperties[i]->mKey.C_Str(), 0, 0);
|
||||
//}
|
||||
// }
|
||||
ret->color_diffuse = aiMatColor(m, AI_MATKEY_COLOR_DIFFUSE);
|
||||
ret->color_emission = aiMatColor(m, AI_MATKEY_COLOR_EMISSIVE);
|
||||
float shine = aiMatFloat(m, AI_MATKEY_SHININESS, -1.f);
|
||||
if (shine >= 0) {
|
||||
ret->map_roughness.color_amount = 0.8f - (shine / 100.f * 0.6f);
|
||||
//qDebug() << "shine" << shine;
|
||||
// qDebug() << "shine" << shine;
|
||||
}
|
||||
ret->map_diffuse .bitmap_path = aiMatString(m, AI_MATKEY_TEXTURE_DIFFUSE(0));
|
||||
ret->map_normal .bitmap_path = aiMatString(m, AI_MATKEY_TEXTURE_NORMALS(0));
|
||||
//ret->map_metalness.bitmap_path = aiMatString(m, AI_MATKEY_TEXTURE_SPECULAR(0));
|
||||
ret->map_diffuse.bitmap_path = aiMatString(m, AI_MATKEY_TEXTURE_DIFFUSE(0));
|
||||
ret->map_normal.bitmap_path = aiMatString(m, AI_MATKEY_TEXTURE_NORMALS(0));
|
||||
// ret->map_metalness.bitmap_path = aiMatString(m, AI_MATKEY_TEXTURE_SPECULAR(0));
|
||||
ret->map_roughness.bitmap_path = aiMatString(m, AI_MATKEY_TEXTURE_SHININESS(0));
|
||||
ret->map_emission .bitmap_path = aiMatString(m, AI_MATKEY_TEXTURE_EMISSIVE(0));
|
||||
ret->map_emission.bitmap_path = aiMatString(m, AI_MATKEY_TEXTURE_EMISSIVE(0));
|
||||
ret->transparency = 1.f - aiMatFloat(m, AI_MATKEY_OPACITY, 1.f);
|
||||
ret->detectMaps();
|
||||
ret->setTypes();
|
||||
@@ -136,19 +149,17 @@ Material * assimpMaterial(const aiMaterial * m) {
|
||||
|
||||
Light * assimpLight(const aiLight * l) {
|
||||
if (!l) return 0;
|
||||
if (l->mType != aiLightSource_POINT && l->mType != aiLightSource_SPOT)
|
||||
return 0;
|
||||
if (l->mType != aiLightSource_POINT && l->mType != aiLightSource_SPOT) return 0;
|
||||
Light * ret = new Light();
|
||||
ret->setName(fromAiString(l->mName));
|
||||
ret->setPos(fromAiVector3D(l->mPosition));
|
||||
ret->setDirection(fromAiVector3D(l->mDirection));
|
||||
ret->decay_const = l->mAttenuationConstant ;
|
||||
ret->decay_linear = l->mAttenuationLinear ;
|
||||
ret->decay_const = l->mAttenuationConstant;
|
||||
ret->decay_linear = l->mAttenuationLinear;
|
||||
ret->decay_quadratic = l->mAttenuationQuadratic;
|
||||
ret->angle_start = l->mAngleInnerCone * rad2deg;
|
||||
ret->angle_end = l->mAngleOuterCone * rad2deg;
|
||||
if (l->mType == aiLightSource_SPOT)
|
||||
ret->light_type = Light::Cone;
|
||||
if (l->mType == aiLightSource_SPOT) ret->light_type = Light::Cone;
|
||||
QVector3D col(l->mColorDiffuse.r, l->mColorDiffuse.g, l->mColorDiffuse.b);
|
||||
ret->intensity = col.length();
|
||||
col /= ret->intensity;
|
||||
@@ -157,9 +168,12 @@ Light * assimpLight(const aiLight * l) {
|
||||
}
|
||||
|
||||
|
||||
ObjectBaseList assimpObject(const aiNode * n, const QVector<Mesh * > & meshes, aiMesh ** ai_meshes,
|
||||
const QVector<Material*> & materials,
|
||||
const QMap<QString, Light * > & light_by_name, QVector<Light*> & out_lights) {
|
||||
ObjectBaseList assimpObject(const aiNode * n,
|
||||
const QVector<Mesh *> & meshes,
|
||||
aiMesh ** ai_meshes,
|
||||
const QVector<Material *> & materials,
|
||||
const QMap<QString, Light *> & light_by_name,
|
||||
QVector<Light *> & out_lights) {
|
||||
if (!n) return ObjectBaseList();
|
||||
ObjectBaseList ret;
|
||||
ObjectBase * obj = 0;
|
||||
@@ -167,15 +181,15 @@ ObjectBaseList assimpObject(const aiNode * n, const QVector<Mesh * > & meshes, a
|
||||
Light * light = light_by_name.value(name, 0);
|
||||
if (light) {
|
||||
obj = light->clone();
|
||||
out_lights << (Light*)obj;
|
||||
out_lights << (Light *)obj;
|
||||
} else
|
||||
obj = new ObjectBase();
|
||||
obj->setName(name);
|
||||
obj->setMatrix(fromAiMatrix4D(n->mTransformation));
|
||||
ret << obj;
|
||||
//qDebug() << "add object" << ret << ret->name();
|
||||
// qDebug() << "add object" << ret << ret->name();
|
||||
if (!light) {
|
||||
//qDebug() << name << "has" << n->mNumMeshes << "meshes";
|
||||
// qDebug() << name << "has" << n->mNumMeshes << "meshes";
|
||||
for (uint i = 0; i < n->mNumMeshes; ++i) {
|
||||
int mi = n->mMeshes[i];
|
||||
if (meshes[mi]) {
|
||||
@@ -185,17 +199,16 @@ ObjectBaseList assimpObject(const aiNode * n, const QVector<Mesh * > & meshes, a
|
||||
}
|
||||
obj->setMesh(meshes[mi]);
|
||||
int mati = ai_meshes[mi]->mMaterialIndex;
|
||||
if (mati >= 0 || mati < materials.size())
|
||||
obj->setMaterial(materials[mati]);
|
||||
//ret->setMesh(meshes[mi]);
|
||||
//qDebug() << "set mesh" << mi << ret->mesh();
|
||||
//break;
|
||||
if (mati >= 0 || mati < materials.size()) obj->setMaterial(materials[mati]);
|
||||
// ret->setMesh(meshes[mi]);
|
||||
// qDebug() << "set mesh" << mi << ret->mesh();
|
||||
// break;
|
||||
}
|
||||
}
|
||||
}
|
||||
for (uint i = 0; i < n->mNumChildren; ++i) {
|
||||
ObjectBaseList cl = assimpObject(n->mChildren[i], meshes, ai_meshes, materials, light_by_name, out_lights);
|
||||
foreach (ObjectBase * c, cl)
|
||||
foreach(ObjectBase * c, cl)
|
||||
obj->addChild(c);
|
||||
}
|
||||
|
||||
@@ -207,38 +220,36 @@ Scene * loadScene(const QString & filepath) {
|
||||
if (filepath.isEmpty()) return 0;
|
||||
qDebug() << "[Loader Assimp] Import" << filepath << "...";
|
||||
Assimp::Importer importer;
|
||||
const aiScene * ais = importer.ReadFile(filepath.toUtf8(), aiProcess_Triangulate |
|
||||
aiProcess_SortByPType |
|
||||
aiProcess_GenUVCoords |
|
||||
aiProcess_TransformUVCoords);
|
||||
const aiScene * ais =
|
||||
importer.ReadFile(filepath.toUtf8(),
|
||||
aiProcess_Triangulate | aiProcess_SortByPType | aiProcess_GenUVCoords | aiProcess_TransformUVCoords);
|
||||
if (!ais) {
|
||||
qDebug() << "[Loader Assimp] Error: \"" + QString(importer.GetErrorString()) + "\"";
|
||||
return 0;
|
||||
}
|
||||
qDebug() << "[Loader Assimp] Imported" << ais->mNumMeshes << "meshes";
|
||||
QVector<Mesh * > meshes;
|
||||
QVector<Mesh *> meshes;
|
||||
for (uint i = 0; i < ais->mNumMeshes; ++i)
|
||||
meshes << assimpMesh(ais->mMeshes[i]);
|
||||
QVector<Material * > materials;
|
||||
QVector<Material *> materials;
|
||||
for (uint i = 0; i < ais->mNumMaterials; ++i)
|
||||
materials << assimpMaterial(ais->mMaterials[i]);
|
||||
QVector<Light * > lights;
|
||||
QVector<Light *> lights;
|
||||
for (uint i = 0; i < ais->mNumLights; ++i)
|
||||
lights << assimpLight(ais->mLights[i]);
|
||||
QMap<QString, Light * > light_by_name;
|
||||
foreach (Light * l, lights)
|
||||
if (l)
|
||||
light_by_name[l->name()] = l;
|
||||
QMap<QString, Light *> light_by_name;
|
||||
foreach(Light * l, lights)
|
||||
if (l) light_by_name[l->name()] = l;
|
||||
|
||||
QVector<Light*> out_lights;
|
||||
QVector<Light *> out_lights;
|
||||
ObjectBaseList rootl = assimpObject(ais->mRootNode, meshes, ais->mMeshes, materials, light_by_name, out_lights);
|
||||
if (rootl.isEmpty()) return 0;
|
||||
ObjectBase * root = rootl[0];
|
||||
root->transferTransformToChildren(true);
|
||||
|
||||
ObjectBaseList rcl = root->children(true);
|
||||
foreach (ObjectBase * c, rcl) {
|
||||
foreach (Light * l, out_lights) {
|
||||
foreach(ObjectBase * c, rcl) {
|
||||
foreach(Light * l, out_lights) {
|
||||
if (c->name() == (l->name() + ".Target")) {
|
||||
l->setDistance((l->worldPos() - c->worldPos()).length());
|
||||
delete c;
|
||||
@@ -250,7 +261,7 @@ Scene * loadScene(const QString & filepath) {
|
||||
|
||||
Scene * scene = new Scene();
|
||||
scene->setName(root->name());
|
||||
foreach (ObjectBase * o, root->children())
|
||||
foreach(ObjectBase * o, root->children())
|
||||
scene->addObject(o);
|
||||
lights.removeAll(nullptr);
|
||||
qDeleteAll(lights);
|
||||
|
||||
@@ -17,7 +17,9 @@
|
||||
*/
|
||||
|
||||
#include "loader_qgl.h"
|
||||
|
||||
#include "glscene.h"
|
||||
|
||||
#include <chunkstream.h>
|
||||
|
||||
|
||||
@@ -37,7 +39,7 @@ Scene * loadFromQGLFile(const QString & filepath) {
|
||||
return 0;
|
||||
}
|
||||
ushort version = 0x1;
|
||||
f.peek((char*)&version, 2);
|
||||
f.peek((char *)&version, 2);
|
||||
if (version != 1) {
|
||||
qDebug() << "[Loader QGL] Error: \"" + filepath + "\" unsupported version!";
|
||||
return 0;
|
||||
@@ -45,7 +47,7 @@ Scene * loadFromQGLFile(const QString & filepath) {
|
||||
Scene * ret = 0;
|
||||
s.skipRawData(2);
|
||||
s >> ret;
|
||||
//root->buildTransform();
|
||||
// root->buildTransform();
|
||||
qDebug() << "[Loader QGL] Loaded" << ret->objectsCount(true) << "objects from" << filepath;
|
||||
return ret;
|
||||
}
|
||||
@@ -53,15 +55,14 @@ Scene * loadFromQGLFile(const QString & filepath) {
|
||||
|
||||
bool saveToQGLFile(const QString & filepath, const Scene * scene) {
|
||||
QFile f(filepath);
|
||||
if (!f.open(QIODevice::ReadWrite))
|
||||
return false;
|
||||
if (!f.open(QIODevice::ReadWrite)) return false;
|
||||
f.resize(0);
|
||||
QDataStream s(&f);
|
||||
s.setVersion(QDataStream::Qt_5_0);
|
||||
char sign[4] = {'Q', 'G', 'L', 'E'};
|
||||
ushort version = 0x1;
|
||||
s.writeRawData(sign, 4);
|
||||
s.writeRawData((char*)&version, 2);
|
||||
s.writeRawData((char *)&version, 2);
|
||||
s << scene;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
#define LOADER_QGL_H
|
||||
|
||||
#include "gltypes.h"
|
||||
|
||||
#include <QFileInfo>
|
||||
|
||||
Scene * loadFromQGLFile(const QString & filepath);
|
||||
|
||||
@@ -71,7 +71,7 @@ ObjectBase * Camera::clone(bool withChildren) {
|
||||
|
||||
QMatrix4x4 Camera::viewMatrix() const {
|
||||
QMatrix4x4 ret;
|
||||
//qDebug() << pos() << aim();
|
||||
// qDebug() << pos() << aim();
|
||||
ret.translate(0., 0., -distance());
|
||||
ret.rotate(-roll_, 0., 0., 1.);
|
||||
ret *= trans.matrixRotateScale().inverted();
|
||||
|
||||
40
glcamera.h
40
glcamera.h
@@ -22,29 +22,29 @@
|
||||
#include "globject.h"
|
||||
|
||||
|
||||
class Camera: public AimedObject
|
||||
{
|
||||
friend QDataStream & operator <<(QDataStream & s, const ObjectBase * p);
|
||||
friend QDataStream & operator >>(QDataStream & s, ObjectBase *& p);
|
||||
class Camera: public AimedObject {
|
||||
friend QDataStream & operator<<(QDataStream & s, const ObjectBase * p);
|
||||
friend QDataStream & operator>>(QDataStream & s, ObjectBase *& p);
|
||||
|
||||
public:
|
||||
Camera();
|
||||
|
||||
void setFOV(const float & f) {fov_ = f;}
|
||||
void setAngles(const QVector3D & a) {setRotation(a);}
|
||||
void setAngleZ(const float & a) {setRotationZ(a);}
|
||||
void setAngleXY(const float & a) {setRotationX(a);}
|
||||
void setAngleRoll(const float & a) {roll_ = a;}
|
||||
void setDepthStart(const float & d) {depth_start = d;}
|
||||
void setMirrorX(bool yes) {mirror_x = yes;}
|
||||
void setMirrorY(bool yes) {mirror_y = yes;}
|
||||
void setFOV(const float & f) { fov_ = f; }
|
||||
void setAngles(const QVector3D & a) { setRotation(a); }
|
||||
void setAngleZ(const float & a) { setRotationZ(a); }
|
||||
void setAngleXY(const float & a) { setRotationX(a); }
|
||||
void setAngleRoll(const float & a) { roll_ = a; }
|
||||
void setDepthStart(const float & d) { depth_start = d; }
|
||||
void setMirrorX(bool yes) { mirror_x = yes; }
|
||||
void setMirrorY(bool yes) { mirror_y = yes; }
|
||||
|
||||
float FOV() const {return fov_;}
|
||||
float angleZ() const {return rotationZ();}
|
||||
float angleXY() const {return rotationX();}
|
||||
float angleRoll() const {return roll_;}
|
||||
float depthStart() const {return depth_start;}
|
||||
bool isMirrorX() const {return mirror_x;}
|
||||
bool isMirrorY() const {return mirror_y;}
|
||||
float FOV() const { return fov_; }
|
||||
float angleZ() const { return rotationZ(); }
|
||||
float angleXY() const { return rotationX(); }
|
||||
float angleRoll() const { return roll_; }
|
||||
float depthStart() const { return depth_start; }
|
||||
bool isMirrorX() const { return mirror_x; }
|
||||
bool isMirrorY() const { return mirror_y; }
|
||||
void assign(const Camera & c);
|
||||
|
||||
virtual ObjectBase * clone(bool withChildren = true);
|
||||
@@ -52,7 +52,7 @@ public:
|
||||
QMatrix4x4 projectionMatrix(double aspect) const;
|
||||
QMatrix4x4 offsetMatrix() const;
|
||||
|
||||
QMatrix4x4 fullViewMatrix() const {return viewMatrix() * offsetMatrix();}
|
||||
QMatrix4x4 fullViewMatrix() const { return viewMatrix() * offsetMatrix(); }
|
||||
|
||||
private:
|
||||
mutable QVector3D offset_;
|
||||
|
||||
334
globject.cpp
334
globject.cpp
@@ -17,11 +17,13 @@
|
||||
*/
|
||||
|
||||
#include "globject.h"
|
||||
|
||||
#include "glcamera.h"
|
||||
#include "glscene.h"
|
||||
#include "glmesh.h"
|
||||
#include "glscene.h"
|
||||
|
||||
#include <chunkstream.h>
|
||||
//static int _count = 0;
|
||||
// static int _count = 0;
|
||||
|
||||
ObjectBase::ObjectBase(Mesh * geom, Material * mat) {
|
||||
type_ = glMesh;
|
||||
@@ -41,19 +43,19 @@ ObjectBase::ObjectBase(Mesh * geom, Material * mat) {
|
||||
scene_ = nullptr;
|
||||
mesh_ = geom;
|
||||
material_ = mat;
|
||||
//qDebug() << "ObjectBase, now" << ++_count;
|
||||
// qDebug() << "ObjectBase, now" << ++_count;
|
||||
}
|
||||
|
||||
|
||||
ObjectBase::~ObjectBase() {
|
||||
//qDebug() << "~ObjectBase, now" << --_count;
|
||||
// qDebug() << "~ObjectBase, now" << --_count;
|
||||
if (parent_) parent_->children_.removeAll(this);
|
||||
if (scene_) {
|
||||
scene_->__objectDeleted(this);
|
||||
scene_->setTreeChanged();
|
||||
scene_->setTreeStructChanged();
|
||||
}
|
||||
foreach (ObjectBase * c, children_) {
|
||||
foreach(ObjectBase * c, children_) {
|
||||
c->parent_ = nullptr;
|
||||
delete c;
|
||||
}
|
||||
@@ -74,7 +76,7 @@ ObjectBase * ObjectBase::clone(bool withChildren) {
|
||||
o->trans = trans;
|
||||
o->itransform_ = itransform_;
|
||||
o->bound = bound;
|
||||
o->name_ = name_;// + "_copy";
|
||||
o->name_ = name_; // + "_copy";
|
||||
o->blend_src = blend_src;
|
||||
o->blend_dest = blend_dest;
|
||||
o->pos_h = pos_h;
|
||||
@@ -97,8 +99,8 @@ void ObjectBase::destroy() {
|
||||
|
||||
void ObjectBase::init() {
|
||||
calculateBoundingBox();
|
||||
//material_.reflection.create();
|
||||
//qDebug() << "init" << vbo.buffer_;
|
||||
// material_.reflection.create();
|
||||
// qDebug() << "init" << vbo.buffer_;
|
||||
is_init = true;
|
||||
}
|
||||
|
||||
@@ -106,23 +108,21 @@ void ObjectBase::init() {
|
||||
RenderPass ObjectBase::pass() const {
|
||||
RenderPass ret = rpSolid;
|
||||
if (material_)
|
||||
if (material_->hasTransparency())
|
||||
ret = rpTransparent;
|
||||
if (material_->hasTransparency()) ret = rpTransparent;
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
void ObjectBase::setScene(Scene * v) {
|
||||
scene_ = v;
|
||||
foreach (ObjectBase * c, children_)
|
||||
foreach(ObjectBase * c, children_)
|
||||
c->setScene(v);
|
||||
}
|
||||
|
||||
|
||||
void ObjectBase::addChild(ObjectBase * o) {
|
||||
if (o == this) return;
|
||||
if (o->parent_)
|
||||
o->parent_->children_.removeAll(o);
|
||||
if (o->parent_) o->parent_->children_.removeAll(o);
|
||||
children_ << o;
|
||||
o->parent_ = this;
|
||||
o->setScene(scene_);
|
||||
@@ -156,7 +156,7 @@ void ObjectBase::removeChild(int index) {
|
||||
|
||||
|
||||
void ObjectBase::clearChildren(bool deleteAll) {
|
||||
foreach (ObjectBase * i, children_) {
|
||||
foreach(ObjectBase * i, children_) {
|
||||
i->scene_ = nullptr;
|
||||
i->parent_ = nullptr;
|
||||
i->clearChildren(deleteAll);
|
||||
@@ -178,7 +178,7 @@ ObjectBase * ObjectBase::child(int index) {
|
||||
|
||||
|
||||
ObjectBase * ObjectBase::child(const QString & name) {
|
||||
foreach (ObjectBase * i, children_)
|
||||
foreach(ObjectBase * i, children_)
|
||||
if (i->name_ == name) return i;
|
||||
return nullptr;
|
||||
}
|
||||
@@ -191,7 +191,7 @@ const ObjectBase * ObjectBase::child(int index) const {
|
||||
|
||||
|
||||
const ObjectBase * ObjectBase::child(const QString & name) const {
|
||||
foreach (ObjectBase * i, children_)
|
||||
foreach(ObjectBase * i, children_)
|
||||
if (i->name_ == name) return i;
|
||||
return nullptr;
|
||||
}
|
||||
@@ -226,9 +226,9 @@ void ObjectBase::setVisible(bool v) {
|
||||
void ObjectBase::rotateZ(GLfloat a) {
|
||||
raw_matrix = false;
|
||||
trans.setRotationZ(trans.rotationZ() + a);
|
||||
//angles_.setZ(angles_.z() + a);
|
||||
//while (angles_.z() < -360.f) angles_.setZ(angles_.z() + 360.f);
|
||||
//while (angles_.z() > 360.f) angles_.setZ(angles_.z() - 360.f);
|
||||
// angles_.setZ(angles_.z() + a);
|
||||
// while (angles_.z() < -360.f) angles_.setZ(angles_.z() + 360.f);
|
||||
// while (angles_.z() > 360.f) angles_.setZ(angles_.z() - 360.f);
|
||||
buildTransform();
|
||||
}
|
||||
|
||||
@@ -236,9 +236,9 @@ void ObjectBase::rotateZ(GLfloat a) {
|
||||
void ObjectBase::setRotationZ(GLfloat a) {
|
||||
raw_matrix = false;
|
||||
trans.setRotationZ(a);
|
||||
//angles_.setZ(a);
|
||||
//while (angles_.z() < -360.f) angles_.setZ(angles_.z() + 360.f);
|
||||
//while (angles_.z() > 360.f) angles_.setZ(angles_.z() - 360.f);
|
||||
// angles_.setZ(a);
|
||||
// while (angles_.z() < -360.f) angles_.setZ(angles_.z() + 360.f);
|
||||
// while (angles_.z() > 360.f) angles_.setZ(angles_.z() - 360.f);
|
||||
buildTransform();
|
||||
}
|
||||
|
||||
@@ -250,7 +250,7 @@ void ObjectBase::setTransform(const Transform & t) {
|
||||
|
||||
|
||||
void ObjectBase::addChildren(ObjectBaseList & list, ObjectBase * where) {
|
||||
foreach (ObjectBase * i, where->children_) {
|
||||
foreach(ObjectBase * i, where->children_) {
|
||||
list << i;
|
||||
addChildren(list, i);
|
||||
}
|
||||
@@ -262,11 +262,11 @@ void ObjectBase::calculateBoundingBox() {
|
||||
if (mesh_) {
|
||||
bound = mesh_->boundingBox();
|
||||
QVector<QVector3D> c = bound.corners(), tc;
|
||||
foreach (QVector3D p, c)
|
||||
foreach(QVector3D p, c)
|
||||
tc << (itransform_ * QVector4D(p, 1)).toVector3D();
|
||||
bound = Box3D(tc);
|
||||
}
|
||||
foreach (ObjectBase * i, children_) {
|
||||
foreach(ObjectBase * i, children_) {
|
||||
i->calculateBoundingBox();
|
||||
bound |= i->boundingBox();
|
||||
}
|
||||
@@ -300,10 +300,10 @@ void ObjectBase::removeProperty(const QString & pn) {
|
||||
|
||||
|
||||
void ObjectBase::setMatrix(const QMatrix4x4 & t) {
|
||||
//raw_matrix = true;
|
||||
//mat_ = t;
|
||||
//pos_ = mat_.column(3).toVector3D();
|
||||
//mat_.setColumn(3, QVector4D(0., 0., 0., 1.));
|
||||
// raw_matrix = true;
|
||||
// mat_ = t;
|
||||
// pos_ = mat_.column(3).toVector3D();
|
||||
// mat_.setColumn(3, QVector4D(0., 0., 0., 1.));
|
||||
raw_matrix = false;
|
||||
trans.setMatrix(t);
|
||||
buildTransform();
|
||||
@@ -324,10 +324,12 @@ QVector3D ObjectBase::inParentSpace(const QVector3D & v) const {
|
||||
void ObjectBase::transferTransformToChildren(bool only_scale) {
|
||||
QMatrix4x4 m = trans.matrix();
|
||||
if (only_scale) m = trans.matrixScale();
|
||||
foreach (ObjectBase * i, children_)
|
||||
foreach(ObjectBase * i, children_)
|
||||
i->trans.setMatrix(m * i->trans.matrix());
|
||||
if (only_scale) resetScale();
|
||||
else setMatrix(QMatrix4x4());
|
||||
if (only_scale)
|
||||
resetScale();
|
||||
else
|
||||
setMatrix(QMatrix4x4());
|
||||
}
|
||||
|
||||
|
||||
@@ -356,11 +358,9 @@ bool ObjectBase::isSelected(bool check_parents) const {
|
||||
|
||||
|
||||
void ObjectBase::setSelected(bool yes) {
|
||||
//qDebug() << "select" << name() << view_;
|
||||
if (select_)
|
||||
selected_ = yes;
|
||||
if (!selected_)
|
||||
selected_aim = false;
|
||||
// qDebug() << "select" << name() << view_;
|
||||
if (select_) selected_ = yes;
|
||||
if (!selected_) selected_aim = false;
|
||||
}
|
||||
|
||||
|
||||
@@ -377,7 +377,8 @@ ObjectBase * ObjectBase::selectedParent() const {
|
||||
void ObjectBase::setMaterial(Material * m, bool with_children) {
|
||||
material_ = m;
|
||||
if (with_children)
|
||||
foreach (ObjectBase * i, children_) i->setMaterial(m, true);
|
||||
foreach(ObjectBase * i, children_)
|
||||
i->setMaterial(m, true);
|
||||
setObjectsChanged();
|
||||
if (scene_) scene_->mat_changed = scene_->tree_changed = true;
|
||||
}
|
||||
@@ -386,14 +387,14 @@ void ObjectBase::setMaterial(Material * m, bool with_children) {
|
||||
void ObjectBase::setColor(QColor c, bool with_children) {
|
||||
color_ = c;
|
||||
if (with_children)
|
||||
foreach (ObjectBase * i, children_) i->setColor(c, true);
|
||||
foreach(ObjectBase * i, children_)
|
||||
i->setColor(c, true);
|
||||
setObjectsChanged();
|
||||
}
|
||||
|
||||
|
||||
void ObjectBase::setMesh(Mesh * v) {
|
||||
if (scene_)
|
||||
v = scene_->attachMesh(v);
|
||||
if (scene_) v = scene_->attachMesh(v);
|
||||
mesh_ = v;
|
||||
setSceneTreeChanged();
|
||||
setObjectsChanged();
|
||||
@@ -404,16 +405,15 @@ void ObjectBase::buildTransform(bool force) {
|
||||
if (force) trans.setDirty();
|
||||
itransform_.setToIdentity();
|
||||
ObjectBase * p = parent_;
|
||||
if (p)
|
||||
itransform_ = p->itransform_;
|
||||
//if (raw_matrix) {
|
||||
if (p) itransform_ = p->itransform_;
|
||||
// if (raw_matrix) {
|
||||
// itransform_.translate(pos_);
|
||||
// itransform_ *= mat_;
|
||||
// //qDebug() << "raw_matrix" << itransform_;
|
||||
//} else
|
||||
// } else
|
||||
localTransform(itransform_);
|
||||
//qDebug() << name_ << itransform_;
|
||||
foreach (ObjectBase * i, children_)
|
||||
// qDebug() << name_ << itransform_;
|
||||
foreach(ObjectBase * i, children_)
|
||||
i->buildTransform(force);
|
||||
setObjectsChanged();
|
||||
}
|
||||
@@ -421,7 +421,8 @@ void ObjectBase::buildTransform(bool force) {
|
||||
|
||||
void ObjectBase::initInternal() {
|
||||
init();
|
||||
foreach (ObjectBase * i, children_) i->initInternal();
|
||||
foreach(ObjectBase * i, children_)
|
||||
i->initInternal();
|
||||
}
|
||||
|
||||
|
||||
@@ -442,10 +443,10 @@ void ObjectBase::setSceneTreeChanged() {
|
||||
void ObjectBase::setObjectsChanged() {
|
||||
int p = pass();
|
||||
if (mesh_) {
|
||||
mesh_->setObjectsChanged (p, true);
|
||||
mesh_->setObjectsChanged(p, true);
|
||||
mesh_->setSelectionChanged(p, true);
|
||||
if (prev_pass != p) {
|
||||
mesh_->setObjectsChanged (prev_pass, true);
|
||||
mesh_->setObjectsChanged(prev_pass, true);
|
||||
mesh_->setSelectionChanged(prev_pass, true);
|
||||
}
|
||||
}
|
||||
@@ -455,22 +456,20 @@ void ObjectBase::setObjectsChanged() {
|
||||
|
||||
QMatrix4x4 ObjectBase::worldMatrix(QMatrix4x4 parent) const {
|
||||
QMatrix4x4 mat;
|
||||
//mat.translate(pos_);
|
||||
//if (raw_matrix) {
|
||||
// mat.translate(pos_);
|
||||
// if (raw_matrix) {
|
||||
// mat *= mat_;
|
||||
//} else {
|
||||
// } else {
|
||||
// if (angles_.z() != 0.f) mat.rotate(angles_.z(), 0., 0., 1.);
|
||||
// if (angles_.y() != 0.f) mat.rotate(angles_.y(), 0., 1., 0.);
|
||||
// if (angles_.x() != 0.f) mat.rotate(angles_.x(), 1., 0., 0.);
|
||||
// mat.scale(scale_);
|
||||
//}
|
||||
// }
|
||||
mat = trans.matrix();
|
||||
return parent * mat;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
AimedObject::AimedObject() {
|
||||
aim_dist = 1.;
|
||||
}
|
||||
@@ -487,8 +486,8 @@ void AimedObject::setAim(const QVector3D & p) {
|
||||
trans.setRotation(Transform::fromDirection(dir, trans.rotationY()));
|
||||
aim_dist = dir.length();
|
||||
buildTransform();
|
||||
//if (!p.isNull())
|
||||
//qDebug() << "setAim" << p << aim() << worldAim();
|
||||
// if (!p.isNull())
|
||||
// qDebug() << "setAim" << p << aim() << worldAim();
|
||||
}
|
||||
|
||||
|
||||
@@ -498,8 +497,8 @@ QVector3D AimedObject::direction() const {
|
||||
|
||||
|
||||
void AimedObject::setDirection(const QVector3D & d) {
|
||||
//double len = qMax(aim_.length(), 0.001f);
|
||||
//aim_ = d.normalized() * len;
|
||||
// double len = qMax(aim_.length(), 0.001f);
|
||||
// aim_ = d.normalized() * len;
|
||||
buildTransform();
|
||||
}
|
||||
|
||||
@@ -521,7 +520,7 @@ void AimedObject::flyFarer(double s) {
|
||||
void AimedObject::flyToDistance(double d) {
|
||||
move(direction() * (aim_dist - d));
|
||||
aim_dist = d;
|
||||
//qDebug() << d << (aim() - pos()).length() << aim();
|
||||
// qDebug() << d << (aim() - pos()).length() << aim();
|
||||
}
|
||||
|
||||
|
||||
@@ -560,11 +559,7 @@ void AimedObject::orbitXY(const float & a) {
|
||||
}
|
||||
|
||||
|
||||
void AimedObject::transformChanged() {
|
||||
|
||||
}
|
||||
|
||||
|
||||
void AimedObject::transformChanged() {}
|
||||
|
||||
|
||||
Light::Light(): AimedObject(), shadow_map(0, true, GL_R16F) {
|
||||
@@ -593,9 +588,9 @@ Light::Light(const QVector3D & p, const QColor & c, float i): AimedObject(), sha
|
||||
|
||||
ObjectBase * Light::clone(bool withChildren) {
|
||||
Light * o = new Light(*this);
|
||||
//GLObjectBase::clone(withChildren);
|
||||
// GLObjectBase::clone(withChildren);
|
||||
o->is_init = false;
|
||||
o->name_ = name_;// + "_copy";
|
||||
o->name_ = name_; // + "_copy";
|
||||
o->scene_ = nullptr;
|
||||
o->children_.clear();
|
||||
if (withChildren) {
|
||||
@@ -622,89 +617,180 @@ void Light::apply() {
|
||||
}
|
||||
|
||||
|
||||
QDataStream & operator <<(QDataStream & s, const ObjectBase * p) {
|
||||
QDataStream & operator<<(QDataStream & s, const ObjectBase * p) {
|
||||
ChunkStream cs;
|
||||
//qDebug() << "place" << p->name() << "...";
|
||||
cs.add(1, int(p->type_)).add(2, p->accept_light).add(3, p->accept_fog).add(4, p->visible_)
|
||||
.add(5, p->cast_shadow).add(6, p->rec_shadow).add(7, p->raw_matrix).add(8, p->line_width)
|
||||
.add(9, int(p->render_mode)).add(14, p->mat_).add(16, p->children_.size())
|
||||
.add(17, p->name_).add(18, p->meta).add(19, p->color_).add(20, p->trans);
|
||||
//qDebug() << "place self done";
|
||||
// qDebug() << "place" << p->name() << "...";
|
||||
cs.add(1, int(p->type_))
|
||||
.add(2, p->accept_light)
|
||||
.add(3, p->accept_fog)
|
||||
.add(4, p->visible_)
|
||||
.add(5, p->cast_shadow)
|
||||
.add(6, p->rec_shadow)
|
||||
.add(7, p->raw_matrix)
|
||||
.add(8, p->line_width)
|
||||
.add(9, int(p->render_mode))
|
||||
.add(14, p->mat_)
|
||||
.add(16, p->children_.size())
|
||||
.add(17, p->name_)
|
||||
.add(18, p->meta)
|
||||
.add(19, p->color_)
|
||||
.add(20, p->trans);
|
||||
// qDebug() << "place self done";
|
||||
if (p->type_ == ObjectBase::glLight) {
|
||||
//qDebug() << "place light ...";
|
||||
const Light * l = (const Light*)p;
|
||||
cs.add(101, l->angle_start).add(102, l->angle_end).add(103, l->intensity)
|
||||
.add(104, l->decay_const).add(105, l->decay_linear).add(106, l->decay_quadratic)
|
||||
.add(107, l->decay_start).add(108, l->decay_end).add(109, int(l->light_type))
|
||||
// qDebug() << "place light ...";
|
||||
const Light * l = (const Light *)p;
|
||||
cs.add(101, l->angle_start)
|
||||
.add(102, l->angle_end)
|
||||
.add(103, l->intensity)
|
||||
.add(104, l->decay_const)
|
||||
.add(105, l->decay_linear)
|
||||
.add(106, l->decay_quadratic)
|
||||
.add(107, l->decay_start)
|
||||
.add(108, l->decay_end)
|
||||
.add(109, int(l->light_type))
|
||||
.add(111, l->distance());
|
||||
}
|
||||
if (p->type_ == ObjectBase::glCamera) {
|
||||
//qDebug() << "place camera ...";
|
||||
const Camera * c = (const Camera*)p;
|
||||
cs.add(200, c->aim()).add(201, c->fov_).add(202, c->depth_start)
|
||||
.add(206, c->mirror_x).add(207, c->mirror_y).add(208, c->distance())
|
||||
// qDebug() << "place camera ...";
|
||||
const Camera * c = (const Camera *)p;
|
||||
cs.add(200, c->aim())
|
||||
.add(201, c->fov_)
|
||||
.add(202, c->depth_start)
|
||||
.add(206, c->mirror_x)
|
||||
.add(207, c->mirror_y)
|
||||
.add(208, c->distance())
|
||||
.add(209, c->roll_);
|
||||
}
|
||||
//qDebug() << "place" << p->name() << cs.data().size() << s.device()->size();
|
||||
// qDebug() << "place" << p->name() << cs.data().size() << s.device()->size();
|
||||
s << cs.data();
|
||||
foreach (const ObjectBase * c, p->children_)
|
||||
foreach(const ObjectBase * c, p->children_)
|
||||
s << c;
|
||||
return s;
|
||||
}
|
||||
QDataStream & operator >>(QDataStream & s, ObjectBase *& p) {
|
||||
QDataStream & operator>>(QDataStream & s, ObjectBase *& p) {
|
||||
ChunkStream cs(s);
|
||||
p = nullptr;
|
||||
int ccnt = 0;
|
||||
Light * l = nullptr;
|
||||
Camera * c = nullptr;
|
||||
//qDebug() << "read obj ...";
|
||||
// qDebug() << "read obj ...";
|
||||
while (!cs.atEnd()) {
|
||||
switch (cs.read()) {
|
||||
case 1: {
|
||||
ObjectBase::Type type = (ObjectBase::Type)cs.getData<int>();
|
||||
switch (type) {
|
||||
case ObjectBase::glMesh: p = new ObjectBase(); break;
|
||||
case ObjectBase::glLight: p = new Light(); l = (Light*)p; break;
|
||||
case ObjectBase::glCamera: p = new Camera(); c = (Camera*)p; break;
|
||||
default : break;
|
||||
case ObjectBase::glLight:
|
||||
p = new Light();
|
||||
l = (Light *)p;
|
||||
break;
|
||||
case ObjectBase::glCamera:
|
||||
p = new Camera();
|
||||
c = (Camera *)p;
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
if (p) p->type_ = type;
|
||||
} break;
|
||||
case 2: if (p) p->accept_light = cs.getData<bool>(); break;
|
||||
case 3: if (p) p->accept_fog = cs.getData<bool>(); break;
|
||||
case 4: if (p) p->visible_ = cs.getData<bool>(); break;
|
||||
case 5: if (p) p->cast_shadow = cs.getData<bool>(); break;
|
||||
case 6: if (p) p->rec_shadow = cs.getData<bool>(); break;
|
||||
case 7: if (p) p->raw_matrix = cs.getData<bool>(); break;
|
||||
case 8: if (p) p->line_width = cs.getData<float>(); break;
|
||||
case 9: if (p) p->render_mode = (ObjectBase::RenderMode)cs.getData<int>(); break;
|
||||
case 14: if (p) p->mat_ = cs.getData<QMatrix4x4>(); break;
|
||||
case 16: if (p) ccnt = cs.getData<int>(); break;
|
||||
case 17: if (p) p->name_ = cs.getData<QString>(); break;
|
||||
case 18: if (p) p->meta = cs.getData<QVariantMap>(); break;
|
||||
case 19: if (p) p->color_ = cs.getData<QColor>(); break;
|
||||
case 20: if (p) p->trans = cs.getData<Transform>(); break;
|
||||
case 100: if (l) l->setAim(cs.getData<QVector3D>()); break;
|
||||
case 101: if (l) l->angle_start = cs.getData<GLfloat>(); break;
|
||||
case 102: if (l) l->angle_end = cs.getData<GLfloat>(); break;
|
||||
case 103: if (l) l->intensity = cs.getData<GLfloat>(); break;
|
||||
case 104: if (l) l->decay_const = cs.getData<GLfloat>(); break;
|
||||
case 105: if (l) l->decay_linear = cs.getData<GLfloat>(); break;
|
||||
case 106: if (l) l->decay_quadratic = cs.getData<GLfloat>(); break;
|
||||
case 107: if (l) l->decay_start = cs.getData<GLfloat>(); break;
|
||||
case 108: if (l) l->decay_end = cs.getData<GLfloat>(); break;
|
||||
case 109: if (l) l->light_type = (Light::Type)cs.getData<int>(); break;
|
||||
case 111: if (l) l->setDistance(cs.getData<double>()); break;
|
||||
case 200: if (c) c->setAim(cs.getData<QVector3D>()); break;
|
||||
case 201: if (c) c->setFOV(cs.getData<GLfloat>()); break;
|
||||
case 202: if (c) c->setDepthStart(cs.getData<GLfloat>()); break;
|
||||
case 206: if (c) c->mirror_x = cs.getData<bool>(); break;
|
||||
case 207: if (c) c->mirror_y = cs.getData<bool>(); break;
|
||||
case 208: if (c) c->setDistance(cs.getData<double>()); break;
|
||||
case 209: if (c) c->roll_ = cs.getData<GLfloat>(); break;
|
||||
case 2:
|
||||
if (p) p->accept_light = cs.getData<bool>();
|
||||
break;
|
||||
case 3:
|
||||
if (p) p->accept_fog = cs.getData<bool>();
|
||||
break;
|
||||
case 4:
|
||||
if (p) p->visible_ = cs.getData<bool>();
|
||||
break;
|
||||
case 5:
|
||||
if (p) p->cast_shadow = cs.getData<bool>();
|
||||
break;
|
||||
case 6:
|
||||
if (p) p->rec_shadow = cs.getData<bool>();
|
||||
break;
|
||||
case 7:
|
||||
if (p) p->raw_matrix = cs.getData<bool>();
|
||||
break;
|
||||
case 8:
|
||||
if (p) p->line_width = cs.getData<float>();
|
||||
break;
|
||||
case 9:
|
||||
if (p) p->render_mode = (ObjectBase::RenderMode)cs.getData<int>();
|
||||
break;
|
||||
case 14:
|
||||
if (p) p->mat_ = cs.getData<QMatrix4x4>();
|
||||
break;
|
||||
case 16:
|
||||
if (p) ccnt = cs.getData<int>();
|
||||
break;
|
||||
case 17:
|
||||
if (p) p->name_ = cs.getData<QString>();
|
||||
break;
|
||||
case 18:
|
||||
if (p) p->meta = cs.getData<QVariantMap>();
|
||||
break;
|
||||
case 19:
|
||||
if (p) p->color_ = cs.getData<QColor>();
|
||||
break;
|
||||
case 20:
|
||||
if (p) p->trans = cs.getData<Transform>();
|
||||
break;
|
||||
case 100:
|
||||
if (l) l->setAim(cs.getData<QVector3D>());
|
||||
break;
|
||||
case 101:
|
||||
if (l) l->angle_start = cs.getData<GLfloat>();
|
||||
break;
|
||||
case 102:
|
||||
if (l) l->angle_end = cs.getData<GLfloat>();
|
||||
break;
|
||||
case 103:
|
||||
if (l) l->intensity = cs.getData<GLfloat>();
|
||||
break;
|
||||
case 104:
|
||||
if (l) l->decay_const = cs.getData<GLfloat>();
|
||||
break;
|
||||
case 105:
|
||||
if (l) l->decay_linear = cs.getData<GLfloat>();
|
||||
break;
|
||||
case 106:
|
||||
if (l) l->decay_quadratic = cs.getData<GLfloat>();
|
||||
break;
|
||||
case 107:
|
||||
if (l) l->decay_start = cs.getData<GLfloat>();
|
||||
break;
|
||||
case 108:
|
||||
if (l) l->decay_end = cs.getData<GLfloat>();
|
||||
break;
|
||||
case 109:
|
||||
if (l) l->light_type = (Light::Type)cs.getData<int>();
|
||||
break;
|
||||
case 111:
|
||||
if (l) l->setDistance(cs.getData<double>());
|
||||
break;
|
||||
case 200:
|
||||
if (c) c->setAim(cs.getData<QVector3D>());
|
||||
break;
|
||||
case 201:
|
||||
if (c) c->setFOV(cs.getData<GLfloat>());
|
||||
break;
|
||||
case 202:
|
||||
if (c) c->setDepthStart(cs.getData<GLfloat>());
|
||||
break;
|
||||
case 206:
|
||||
if (c) c->mirror_x = cs.getData<bool>();
|
||||
break;
|
||||
case 207:
|
||||
if (c) c->mirror_y = cs.getData<bool>();
|
||||
break;
|
||||
case 208:
|
||||
if (c) c->setDistance(cs.getData<double>());
|
||||
break;
|
||||
case 209:
|
||||
if (c) c->roll_ = cs.getData<GLfloat>();
|
||||
break;
|
||||
}
|
||||
}
|
||||
//qDebug() << p->name() << ccnt;
|
||||
// qDebug() << p->name() << ccnt;
|
||||
for (int i = 0; i < ccnt; ++i) {
|
||||
ObjectBase * c = nullptr;
|
||||
s >> c;
|
||||
|
||||
382
globject.h
382
globject.h
@@ -21,20 +21,30 @@
|
||||
|
||||
#include "glframebuffer.h"
|
||||
#include "glmaterial.h"
|
||||
#include "gltypes.h"
|
||||
#include "gltransform.h"
|
||||
#include "gltypes.h"
|
||||
|
||||
|
||||
class ObjectBase
|
||||
{
|
||||
class ObjectBase {
|
||||
friend class Scene;
|
||||
friend class RendererSelection;
|
||||
friend QDataStream & operator <<(QDataStream & s, const ObjectBase * p);
|
||||
friend QDataStream & operator >>(QDataStream & s, ObjectBase *& p);
|
||||
friend QDataStream & operator >>(QDataStream & s, Scene *& p);
|
||||
friend QDataStream & operator<<(QDataStream & s, const ObjectBase * p);
|
||||
friend QDataStream & operator>>(QDataStream & s, ObjectBase *& p);
|
||||
friend QDataStream & operator>>(QDataStream & s, Scene *& p);
|
||||
|
||||
public:
|
||||
enum Type {glMesh, glLight, glCamera, glParticlesSystem};
|
||||
enum RenderMode {View = 0, Point = GL_POINT, Line = GL_LINE, Fill = GL_FILL};
|
||||
enum Type {
|
||||
glMesh,
|
||||
glLight,
|
||||
glCamera,
|
||||
glParticlesSystem
|
||||
};
|
||||
enum RenderMode {
|
||||
View = 0,
|
||||
Point = GL_POINT,
|
||||
Line = GL_LINE,
|
||||
Fill = GL_FILL
|
||||
};
|
||||
|
||||
explicit ObjectBase(Mesh * geom = 0, Material * mat = 0);
|
||||
virtual ~ObjectBase();
|
||||
@@ -42,32 +52,32 @@ public:
|
||||
virtual ObjectBase * clone(bool withChildren = true);
|
||||
void destroy();
|
||||
|
||||
QString name() const {return name_;}
|
||||
void setName(const QString & name) {name_ = name;}
|
||||
QString name() const { return name_; }
|
||||
void setName(const QString & name) { name_ = name; }
|
||||
virtual void init();
|
||||
virtual void update() {}
|
||||
bool isInit() const {return is_init;}
|
||||
Type type() const {return type_;}
|
||||
bool isInit() const { return is_init; }
|
||||
Type type() const { return type_; }
|
||||
RenderPass pass() const;
|
||||
uint id() const {return id_;}
|
||||
uint id() const { return id_; }
|
||||
|
||||
RenderMode renderMode() const {return render_mode;}
|
||||
void setRenderMode(RenderMode mode) {render_mode = mode;}
|
||||
RenderMode renderMode() const { return render_mode; }
|
||||
void setRenderMode(RenderMode mode) { render_mode = mode; }
|
||||
|
||||
float lineWidth() const {return line_width;}
|
||||
void setLineWidth(const float & width) {line_width = width;}
|
||||
float lineWidth() const { return line_width; }
|
||||
void setLineWidth(const float & width) { line_width = width; }
|
||||
|
||||
ObjectBase * parent() {return parent_;}
|
||||
void setParent(ObjectBase * o) {parent_ = o;}
|
||||
bool hasParent() const {return parent_ != nullptr;}
|
||||
bool hasChildren() const {return !children_.isEmpty();}
|
||||
ObjectBase * parent() { return parent_; }
|
||||
void setParent(ObjectBase * o) { parent_ = o; }
|
||||
bool hasParent() const { return parent_ != nullptr; }
|
||||
bool hasChildren() const { return !children_.isEmpty(); }
|
||||
void setScene(Scene * v);
|
||||
|
||||
void addChild(ObjectBase * o);
|
||||
void removeChild(ObjectBase * o);
|
||||
void removeChild(int index);
|
||||
void clearChildren(bool deleteAll = false);
|
||||
int childCount() const {return children_.size();}
|
||||
int childCount() const { return children_.size(); }
|
||||
ObjectBase * child(int index);
|
||||
ObjectBase * child(const QString & name);
|
||||
const ObjectBase * child(int index) const;
|
||||
@@ -75,109 +85,224 @@ public:
|
||||
ObjectBaseList children(bool all_ = false);
|
||||
|
||||
bool isVisible(bool check_parents = false) const;
|
||||
bool isHidden(bool check_parents = false) const {return !isVisible(check_parents);}
|
||||
bool isHidden(bool check_parents = false) const { return !isVisible(check_parents); }
|
||||
void setVisible(bool v);
|
||||
void setHidden(bool v) {setVisible(!v);}
|
||||
void show() {setVisible(true);}
|
||||
void hide() {setVisible(false);}
|
||||
void setHidden(bool v) { setVisible(!v); }
|
||||
void show() { setVisible(true); }
|
||||
void hide() { setVisible(false); }
|
||||
|
||||
bool isReceiveShadows() const {return rec_shadow;}
|
||||
bool isCastShadows() const {return cast_shadow;}
|
||||
void setReceiveShadows(bool on) {rec_shadow = on;}
|
||||
void setCastShadows(bool on) {cast_shadow = on;}
|
||||
bool isReceiveShadows() const { return rec_shadow; }
|
||||
bool isCastShadows() const { return cast_shadow; }
|
||||
void setReceiveShadows(bool on) { rec_shadow = on; }
|
||||
void setCastShadows(bool on) { cast_shadow = on; }
|
||||
|
||||
void move(const QVector3D & dv) {trans.setTranslation(pos() + dv); buildTransform();}
|
||||
void moveTo(const QVector3D & dv) {trans.setTranslation(dv); buildTransform();}
|
||||
void move(GLfloat dx, GLfloat dy, GLfloat dz = 0.) {move(QVector3D(dx, dy, dz)); buildTransform();}
|
||||
void moveTo(GLfloat dx, GLfloat dy, GLfloat dz = 0.) {moveTo(QVector3D(dx, dy, dz)); buildTransform();}
|
||||
void moveX(GLfloat o) {trans.setTranslationX(posX() + o); buildTransform();}
|
||||
void moveY(GLfloat o) {trans.setTranslationY(posY() + o); buildTransform();}
|
||||
void moveZ(GLfloat o) {trans.setTranslationZ(posZ() + o); buildTransform();}
|
||||
void setPosX(GLfloat o) {trans.setTranslationX(o); buildTransform();}
|
||||
void setPosY(GLfloat o) {trans.setTranslationY(o); buildTransform();}
|
||||
void setPosZ(GLfloat o) {trans.setTranslationZ(o); buildTransform();}
|
||||
void setPos(GLfloat x, GLfloat y, GLfloat z) {trans.setTranslation(QVector3D(x, y, z)); buildTransform();}
|
||||
void setPos(const QVector3D & p) {trans.setTranslation(p); buildTransform();}
|
||||
void resetPos() {trans.setTranslation(QVector3D()); buildTransform();}
|
||||
void move(const QVector3D & dv) {
|
||||
trans.setTranslation(pos() + dv);
|
||||
buildTransform();
|
||||
}
|
||||
void moveTo(const QVector3D & dv) {
|
||||
trans.setTranslation(dv);
|
||||
buildTransform();
|
||||
}
|
||||
void move(GLfloat dx, GLfloat dy, GLfloat dz = 0.) {
|
||||
move(QVector3D(dx, dy, dz));
|
||||
buildTransform();
|
||||
}
|
||||
void moveTo(GLfloat dx, GLfloat dy, GLfloat dz = 0.) {
|
||||
moveTo(QVector3D(dx, dy, dz));
|
||||
buildTransform();
|
||||
}
|
||||
void moveX(GLfloat o) {
|
||||
trans.setTranslationX(posX() + o);
|
||||
buildTransform();
|
||||
}
|
||||
void moveY(GLfloat o) {
|
||||
trans.setTranslationY(posY() + o);
|
||||
buildTransform();
|
||||
}
|
||||
void moveZ(GLfloat o) {
|
||||
trans.setTranslationZ(posZ() + o);
|
||||
buildTransform();
|
||||
}
|
||||
void setPosX(GLfloat o) {
|
||||
trans.setTranslationX(o);
|
||||
buildTransform();
|
||||
}
|
||||
void setPosY(GLfloat o) {
|
||||
trans.setTranslationY(o);
|
||||
buildTransform();
|
||||
}
|
||||
void setPosZ(GLfloat o) {
|
||||
trans.setTranslationZ(o);
|
||||
buildTransform();
|
||||
}
|
||||
void setPos(GLfloat x, GLfloat y, GLfloat z) {
|
||||
trans.setTranslation(QVector3D(x, y, z));
|
||||
buildTransform();
|
||||
}
|
||||
void setPos(const QVector3D & p) {
|
||||
trans.setTranslation(p);
|
||||
buildTransform();
|
||||
}
|
||||
void resetPos() {
|
||||
trans.setTranslation(QVector3D());
|
||||
buildTransform();
|
||||
}
|
||||
|
||||
QVector3D pos() const {return trans.translation();}
|
||||
float posX() const {return trans.translation().x();}
|
||||
float posY() const {return trans.translation().y();}
|
||||
float posZ() const {return trans.translation().z();}
|
||||
QVector3D worldPos() const {return (itransform_ * QVector4D(0, 0, 0, 1.)).toVector3D();}
|
||||
QMatrix4x4 worldTransform() const {return itransform_;}
|
||||
QVector3D pos() const { return trans.translation(); }
|
||||
float posX() const { return trans.translation().x(); }
|
||||
float posY() const { return trans.translation().y(); }
|
||||
float posZ() const { return trans.translation().z(); }
|
||||
QVector3D worldPos() const { return (itransform_ * QVector4D(0, 0, 0, 1.)).toVector3D(); }
|
||||
QMatrix4x4 worldTransform() const { return itransform_; }
|
||||
|
||||
QVector3D rotation() const {return trans.rotation();}
|
||||
float rotationX() const {return rotation().x();}
|
||||
float rotationY() const {return rotation().y();}
|
||||
float rotationZ() const {return rotation().z();}
|
||||
void rotateX(GLfloat a) {raw_matrix = false; trans.setRotationX(trans.rotationX() + a); buildTransform();}
|
||||
void rotateY(GLfloat a) {raw_matrix = false; trans.setRotationY(trans.rotationY() + a); buildTransform();}
|
||||
QVector3D rotation() const { return trans.rotation(); }
|
||||
float rotationX() const { return rotation().x(); }
|
||||
float rotationY() const { return rotation().y(); }
|
||||
float rotationZ() const { return rotation().z(); }
|
||||
void rotateX(GLfloat a) {
|
||||
raw_matrix = false;
|
||||
trans.setRotationX(trans.rotationX() + a);
|
||||
buildTransform();
|
||||
}
|
||||
void rotateY(GLfloat a) {
|
||||
raw_matrix = false;
|
||||
trans.setRotationY(trans.rotationY() + a);
|
||||
buildTransform();
|
||||
}
|
||||
void rotateZ(GLfloat a);
|
||||
void setRotationX(GLfloat a) {raw_matrix = false; trans.setRotationX(a); buildTransform();}
|
||||
void setRotationY(GLfloat a) {raw_matrix = false; trans.setRotationY(a); buildTransform();}
|
||||
void setRotationX(GLfloat a) {
|
||||
raw_matrix = false;
|
||||
trans.setRotationX(a);
|
||||
buildTransform();
|
||||
}
|
||||
void setRotationY(GLfloat a) {
|
||||
raw_matrix = false;
|
||||
trans.setRotationY(a);
|
||||
buildTransform();
|
||||
}
|
||||
void setRotationZ(GLfloat a);
|
||||
void setRotation(const QVector3D & a) {raw_matrix = false; trans.setRotation(a); buildTransform();}
|
||||
void resetRotation() {raw_matrix = false; trans.setRotation(QVector3D()); buildTransform();}
|
||||
void setRotation(const QVector3D & a) {
|
||||
raw_matrix = false;
|
||||
trans.setRotation(a);
|
||||
buildTransform();
|
||||
}
|
||||
void resetRotation() {
|
||||
raw_matrix = false;
|
||||
trans.setRotation(QVector3D());
|
||||
buildTransform();
|
||||
}
|
||||
|
||||
QVector3D scale() {return trans.scale3D();}
|
||||
float scaleX() {return trans.scale3D().x();}
|
||||
float scaleY() {return trans.scale3D().y();}
|
||||
float scaleZ() {return trans.scale3D().z();}
|
||||
void scale(const QVector3D & sv) {raw_matrix = false; trans.setScale(trans.scale3D() * sv); buildTransform();}
|
||||
void scale(GLfloat sx, GLfloat sy, GLfloat sz) {raw_matrix = false; scale(QVector3D(sx, sy, sz)); buildTransform();}
|
||||
void scale(GLfloat sx, GLfloat sy) {raw_matrix = false; scale(QVector3D(sx, sy, sy)); buildTransform();}
|
||||
void scale(GLfloat sx) {raw_matrix = false; scale(QVector3D(sx, sx, sx)); buildTransform();}
|
||||
void scaleX(GLfloat a) {raw_matrix = false; trans.setScaleX(trans.scale3D().x() + a); buildTransform();}
|
||||
void scaleY(GLfloat a) {raw_matrix = false; trans.setScaleY(trans.scale3D().y() + a); buildTransform();}
|
||||
void scaleZ(GLfloat a) {raw_matrix = false; trans.setScaleZ(trans.scale3D().z() + a); buildTransform();}
|
||||
void setScale(const QVector3D & a) {raw_matrix = false; trans.setScale(a); buildTransform();}
|
||||
void setScale(GLfloat a) {raw_matrix = false; trans.setScale(a); buildTransform();}
|
||||
void setScaleX(GLfloat a) {raw_matrix = false; trans.setScaleX(a); buildTransform();}
|
||||
void setScaleY(GLfloat a) {raw_matrix = false; trans.setScaleY(a); buildTransform();}
|
||||
void setScaleZ(GLfloat a) {raw_matrix = false; trans.setScaleZ(a); buildTransform();}
|
||||
void resetScale() {raw_matrix = false; trans.setScale(1.f); buildTransform();}
|
||||
QVector3D scale() { return trans.scale3D(); }
|
||||
float scaleX() { return trans.scale3D().x(); }
|
||||
float scaleY() { return trans.scale3D().y(); }
|
||||
float scaleZ() { return trans.scale3D().z(); }
|
||||
void scale(const QVector3D & sv) {
|
||||
raw_matrix = false;
|
||||
trans.setScale(trans.scale3D() * sv);
|
||||
buildTransform();
|
||||
}
|
||||
void scale(GLfloat sx, GLfloat sy, GLfloat sz) {
|
||||
raw_matrix = false;
|
||||
scale(QVector3D(sx, sy, sz));
|
||||
buildTransform();
|
||||
}
|
||||
void scale(GLfloat sx, GLfloat sy) {
|
||||
raw_matrix = false;
|
||||
scale(QVector3D(sx, sy, sy));
|
||||
buildTransform();
|
||||
}
|
||||
void scale(GLfloat sx) {
|
||||
raw_matrix = false;
|
||||
scale(QVector3D(sx, sx, sx));
|
||||
buildTransform();
|
||||
}
|
||||
void scaleX(GLfloat a) {
|
||||
raw_matrix = false;
|
||||
trans.setScaleX(trans.scale3D().x() + a);
|
||||
buildTransform();
|
||||
}
|
||||
void scaleY(GLfloat a) {
|
||||
raw_matrix = false;
|
||||
trans.setScaleY(trans.scale3D().y() + a);
|
||||
buildTransform();
|
||||
}
|
||||
void scaleZ(GLfloat a) {
|
||||
raw_matrix = false;
|
||||
trans.setScaleZ(trans.scale3D().z() + a);
|
||||
buildTransform();
|
||||
}
|
||||
void setScale(const QVector3D & a) {
|
||||
raw_matrix = false;
|
||||
trans.setScale(a);
|
||||
buildTransform();
|
||||
}
|
||||
void setScale(GLfloat a) {
|
||||
raw_matrix = false;
|
||||
trans.setScale(a);
|
||||
buildTransform();
|
||||
}
|
||||
void setScaleX(GLfloat a) {
|
||||
raw_matrix = false;
|
||||
trans.setScaleX(a);
|
||||
buildTransform();
|
||||
}
|
||||
void setScaleY(GLfloat a) {
|
||||
raw_matrix = false;
|
||||
trans.setScaleY(a);
|
||||
buildTransform();
|
||||
}
|
||||
void setScaleZ(GLfloat a) {
|
||||
raw_matrix = false;
|
||||
trans.setScaleZ(a);
|
||||
buildTransform();
|
||||
}
|
||||
void resetScale() {
|
||||
raw_matrix = false;
|
||||
trans.setScale(1.f);
|
||||
buildTransform();
|
||||
}
|
||||
|
||||
Transform transform() {return trans;}
|
||||
Transform transform() { return trans; }
|
||||
void setTransform(const Transform & t);
|
||||
void setMatrix(const QMatrix4x4 & t);
|
||||
QMatrix4x4 matrix() const;
|
||||
bool isRawMatrix() {return raw_matrix;}
|
||||
bool isRawMatrix() { return raw_matrix; }
|
||||
QVector3D inParentSpace(const QVector3D & v) const;
|
||||
void transferTransformToChildren(bool only_scale = false);
|
||||
void cleanTree();
|
||||
|
||||
bool isAcceptLight() const {return accept_light;}
|
||||
void setAcceptLight(bool yes) {accept_light = yes;}
|
||||
bool isAcceptLight() const { return accept_light; }
|
||||
void setAcceptLight(bool yes) { accept_light = yes; }
|
||||
|
||||
bool isAcceptFog() const {return accept_fog;}
|
||||
void setAcceptFog(bool yes) {accept_fog = yes;}
|
||||
bool isAcceptFog() const { return accept_fog; }
|
||||
void setAcceptFog(bool yes) { accept_fog = yes; }
|
||||
|
||||
bool isSelected(bool check_parents = false) const;
|
||||
void setSelected(bool yes);
|
||||
void select() {setSelected(true);}
|
||||
void deselect() {setSelected(false);}
|
||||
void select() { setSelected(true); }
|
||||
void deselect() { setSelected(false); }
|
||||
ObjectBase * selectedParent() const;
|
||||
void setAimSelected(bool yes) {selected_aim = yes;}
|
||||
bool isAimSelected() const {return selected_aim;}
|
||||
void setAimSelected(bool yes) { selected_aim = yes; }
|
||||
bool isAimSelected() const { return selected_aim; }
|
||||
|
||||
bool isSelectable() const {return select_;}
|
||||
void setSelectable(bool yes) {select_ = yes;}
|
||||
bool isSelectable() const { return select_; }
|
||||
void setSelectable(bool yes) { select_ = yes; }
|
||||
|
||||
GLenum srcAlpha() const {return blend_src;}
|
||||
GLenum destAlpha() const {return blend_dest;}
|
||||
void setSrcAlpha(GLenum mode) {blend_src = mode;}
|
||||
void setDestAlpha(GLenum mode) {blend_dest = mode;}
|
||||
GLenum srcAlpha() const { return blend_src; }
|
||||
GLenum destAlpha() const { return blend_dest; }
|
||||
void setSrcAlpha(GLenum mode) { blend_src = mode; }
|
||||
void setDestAlpha(GLenum mode) { blend_dest = mode; }
|
||||
|
||||
void setMaterial(Material * m, bool with_children = false);
|
||||
Material * material() {return material_;}
|
||||
Material * material() { return material_; }
|
||||
|
||||
void setColor(QColor c, bool with_children = false);
|
||||
QColor color() {return color_;}
|
||||
QColor color() { return color_; }
|
||||
|
||||
const Box3D & boundingBox() const {return bound;}
|
||||
const Box3D & boundingBox() const { return bound; }
|
||||
void setMesh(Mesh * v);
|
||||
Mesh * mesh() {return mesh_;}
|
||||
Mesh * mesh() { return mesh_; }
|
||||
|
||||
void calculateBoundingBox();
|
||||
void updateTransform();
|
||||
@@ -220,7 +345,9 @@ protected:
|
||||
QVariantMap meta;
|
||||
};
|
||||
|
||||
inline bool operator <(const ObjectBase & f, const ObjectBase & s) {return f.pos_h.z() < s.pos_h.z();}
|
||||
inline bool operator<(const ObjectBase & f, const ObjectBase & s) {
|
||||
return f.pos_h.z() < s.pos_h.z();
|
||||
}
|
||||
|
||||
|
||||
class AimedObject: public ObjectBase {
|
||||
@@ -228,31 +355,32 @@ class AimedObject: public ObjectBase {
|
||||
friend class GLRendererBase;
|
||||
friend class Light;
|
||||
friend class Camera;
|
||||
|
||||
public:
|
||||
AimedObject();
|
||||
~AimedObject() {}
|
||||
QVector3D aim() const {return pos() + (direction() * aim_dist);}
|
||||
QVector3D aim() const { return pos() + (direction() * aim_dist); }
|
||||
QVector3D worldAim() const;
|
||||
void setAim(const QVector3D & p);
|
||||
QVector3D direction() const;
|
||||
QVector3D worldDirection() const {return (itransform_ * QVector4D(QVector3D(0,0,-1), 0.)).toVector3D().normalized();}
|
||||
QVector3D worldDirection() const { return (itransform_ * QVector4D(QVector3D(0, 0, -1), 0.)).toVector3D().normalized(); }
|
||||
void setDirection(const QVector3D & d);
|
||||
void setDirection(double x, double y, double z) {setDirection(QVector3D(x, y, z));}
|
||||
void setDirection(double x, double y, double z) { setDirection(QVector3D(x, y, z)); }
|
||||
|
||||
double distance() const {return aim_dist;}
|
||||
void setDistance(double d) {aim_dist = d;}
|
||||
double distance() const { return aim_dist; }
|
||||
void setDistance(double d) { aim_dist = d; }
|
||||
void flyCloser(double s);
|
||||
void flyFarer(double s);
|
||||
void flyToDistance(double d);
|
||||
|
||||
void moveForward(const float & x, bool withZ = true);
|
||||
void moveBackward(const float & x, bool withZ = true) {moveForward(-x, withZ);}
|
||||
void moveBackward(const float & x, bool withZ = true) { moveForward(-x, withZ); }
|
||||
void moveLeft(const float & x, bool withZ = true);
|
||||
void moveRight(const float & x, bool withZ = true) {moveLeft(-x, withZ);}
|
||||
void moveRight(const float & x, bool withZ = true) { moveLeft(-x, withZ); }
|
||||
void moveUp(const float & x, bool onlyZ = false);
|
||||
void moveDown(const float & x, bool onlyZ = false) {moveUp(-x, onlyZ);}
|
||||
void moveDown(const float & x, bool onlyZ = false) { moveUp(-x, onlyZ); }
|
||||
|
||||
void rotateRoll(const float & a) {rotateY(a);}
|
||||
void rotateRoll(const float & a) { rotateY(a); }
|
||||
void orbitZ(const float & a);
|
||||
void orbitXY(const float & a);
|
||||
|
||||
@@ -265,13 +393,21 @@ protected:
|
||||
class Light: public AimedObject {
|
||||
friend class QGLView;
|
||||
friend class RendererBase;
|
||||
|
||||
public:
|
||||
enum Type {Omni, Cone, Directional};
|
||||
enum Type {
|
||||
Omni,
|
||||
Cone,
|
||||
Directional
|
||||
};
|
||||
|
||||
Light();
|
||||
Light(const QVector3D & p, const QColor & c = Qt::white, float i = 1.);
|
||||
virtual ObjectBase * clone(bool withChildren = true);
|
||||
virtual void init() {shadow_map.resize(512, 512); is_init = true;}
|
||||
virtual void init() {
|
||||
shadow_map.resize(512, 512);
|
||||
is_init = true;
|
||||
}
|
||||
void apply();
|
||||
|
||||
float angle_start;
|
||||
@@ -287,17 +423,31 @@ public:
|
||||
QMatrix4x4 shadow_matrix;
|
||||
};
|
||||
|
||||
template <class T>
|
||||
inline T globject_cast(ObjectBase * object) {return reinterpret_cast<T>(object);}
|
||||
template<class T>
|
||||
inline T globject_cast(ObjectBase * object) {
|
||||
return reinterpret_cast<T>(object);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
inline T globject_cast(const ObjectBase * object) {return reinterpret_cast<T>(object);}
|
||||
template<class T>
|
||||
inline T globject_cast(const ObjectBase * object) {
|
||||
return reinterpret_cast<T>(object);
|
||||
}
|
||||
|
||||
|
||||
QDataStream & operator <<(QDataStream & s, const ObjectBase * p);
|
||||
QDataStream & operator >>(QDataStream & s, ObjectBase *& p);
|
||||
QDataStream & operator<<(QDataStream & s, const ObjectBase * p);
|
||||
QDataStream & operator>>(QDataStream & s, ObjectBase *& p);
|
||||
|
||||
inline ObjectBaseList lights2objectList(const QList<Light*> & v) {ObjectBaseList ret; foreach (Light*i, v) ret << (ObjectBase*)i; return ret;}
|
||||
inline ObjectBaseList cameras2objectList(const QList<Camera*> & v) {ObjectBaseList ret; foreach (Camera*i, v) ret << (ObjectBase*)i; return ret;}
|
||||
inline ObjectBaseList lights2objectList(const QList<Light *> & v) {
|
||||
ObjectBaseList ret;
|
||||
foreach(Light * i, v)
|
||||
ret << (ObjectBase *)i;
|
||||
return ret;
|
||||
}
|
||||
inline ObjectBaseList cameras2objectList(const QList<Camera *> & v) {
|
||||
ObjectBaseList ret;
|
||||
foreach(Camera * i, v)
|
||||
ret << (ObjectBase *)i;
|
||||
return ret;
|
||||
}
|
||||
|
||||
#endif // GLOBJECT_H
|
||||
|
||||
128
glscene.cpp
128
glscene.cpp
@@ -17,9 +17,11 @@
|
||||
*/
|
||||
|
||||
#include "glscene.h"
|
||||
|
||||
#include "glcamera.h"
|
||||
#include "glmesh.h"
|
||||
#include "qglview.h"
|
||||
|
||||
#include <chunkstream.h>
|
||||
|
||||
|
||||
@@ -43,7 +45,7 @@ Scene::~Scene() {
|
||||
Scene * Scene::clone() {
|
||||
Scene * ret = new Scene();
|
||||
ObjectBase * o = root_->clone();
|
||||
foreach (ObjectBase * co, o->children())
|
||||
foreach(ObjectBase * co, o->children())
|
||||
ret->addObject(co);
|
||||
o->clearChildren();
|
||||
delete o;
|
||||
@@ -54,7 +56,7 @@ Scene * Scene::clone() {
|
||||
void Scene::addObject(ObjectBase * o) {
|
||||
ObjectBaseList aol = o->children(true);
|
||||
attachObject(o);
|
||||
foreach (ObjectBase * c, aol)
|
||||
foreach(ObjectBase * c, aol)
|
||||
attachObject(c);
|
||||
root_->addChild(o);
|
||||
tree_changed = tree_struct_changed = true;
|
||||
@@ -63,13 +65,13 @@ void Scene::addObject(ObjectBase * o) {
|
||||
|
||||
void Scene::addScene(const Scene * s) {
|
||||
if (!s) return;
|
||||
//qDebug() << "addScene clone ...";
|
||||
// qDebug() << "addScene clone ...";
|
||||
ObjectBase * o = s->root_->clone();
|
||||
o->setName(s->name());
|
||||
//qDebug() << "addScene clone ok" << o << o->children(true).size();
|
||||
// qDebug() << "addScene clone ok" << o << o->children(true).size();
|
||||
addObject(o);
|
||||
makeMaterialsUniqueNames();
|
||||
//qDebug() << "addScene add ok" << o;
|
||||
// qDebug() << "addScene add ok" << o;
|
||||
}
|
||||
|
||||
|
||||
@@ -77,7 +79,7 @@ void Scene::assignFrom(const Scene * s) {
|
||||
clear();
|
||||
if (!s) return;
|
||||
setName(s->name());
|
||||
foreach (Material * m, s->materials) {
|
||||
foreach(Material * m, s->materials) {
|
||||
Material * nm = new Material();
|
||||
*nm = *m;
|
||||
nm->_changed = true;
|
||||
@@ -86,7 +88,7 @@ void Scene::assignFrom(const Scene * s) {
|
||||
}
|
||||
for (int i = 0; i < s->root_->childCount(); ++i) {
|
||||
addObject(s->root_->child(i)->clone());
|
||||
//qDebug() << i << o->child(i)->pos();
|
||||
// qDebug() << i << o->child(i)->pos();
|
||||
}
|
||||
tree_changed = mat_changed = lights_changed = need_reload_materials = tree_struct_changed = true;
|
||||
}
|
||||
@@ -120,7 +122,7 @@ void Scene::reinitAll() {
|
||||
|
||||
void Scene::objectsCountInternal(int * cnt, ObjectBase * where) {
|
||||
++(*cnt);
|
||||
foreach (ObjectBase * i, where->children())
|
||||
foreach(ObjectBase * i, where->children())
|
||||
objectsCountInternal(cnt, i);
|
||||
}
|
||||
int Scene::objectsCount(bool all) {
|
||||
@@ -133,7 +135,7 @@ int Scene::objectsCount(bool all) {
|
||||
|
||||
void Scene::removeObjectInternal(ObjectBase * o, ObjectBase * where) {
|
||||
if (destroying) return;
|
||||
foreach (ObjectBase * i, where->children()) {
|
||||
foreach(ObjectBase * i, where->children()) {
|
||||
if (o == i) {
|
||||
where->removeChild(i);
|
||||
setObjectMeshChanged(i);
|
||||
@@ -145,27 +147,26 @@ void Scene::removeObjectInternal(ObjectBase * o, ObjectBase * where) {
|
||||
|
||||
void Scene::emitSelectionChanged() {
|
||||
selected_top.clear();
|
||||
foreach (ObjectBase * o, selected_) {
|
||||
foreach(ObjectBase * o, selected_) {
|
||||
ObjectBase * po = o->selectedParent();
|
||||
if (!po) po = o;
|
||||
if (!selected_top.contains(po))
|
||||
selected_top << po;
|
||||
if (!selected_top.contains(po)) selected_top << po;
|
||||
}
|
||||
foreach (Mesh * m, geometries)
|
||||
foreach(Mesh * m, geometries)
|
||||
m->setAllSelectionChanged(true);
|
||||
selectionChanged();
|
||||
}
|
||||
|
||||
|
||||
QString Scene::uniqueName(QString n, const QSet<QString> & names) {
|
||||
if (!names.contains(n))
|
||||
return n;
|
||||
if (!names.contains(n)) return n;
|
||||
QString num;
|
||||
while (!n.isEmpty()) {
|
||||
if (n.right(1)[0].isDigit()) {
|
||||
num.push_front(n.right(1));
|
||||
n.chop(1);
|
||||
} else break;
|
||||
} else
|
||||
break;
|
||||
}
|
||||
if (!n.endsWith('_')) n += '_';
|
||||
int in = num.toInt() + 1;
|
||||
@@ -176,7 +177,6 @@ QString Scene::uniqueName(QString n, const QSet<QString> & names) {
|
||||
}
|
||||
|
||||
|
||||
|
||||
void Scene::removeObject(ObjectBase * o, bool inChildren) {
|
||||
if (destroying) return;
|
||||
o->setScene(nullptr);
|
||||
@@ -205,11 +205,13 @@ void Scene::clearObjects(bool deleteAll) {
|
||||
|
||||
|
||||
void Scene::selectObject(ObjectBase * o, bool add_to_selection) {
|
||||
//qDebug() << "selectObject" << o << add_to_selection;
|
||||
// qDebug() << "selectObject" << o << add_to_selection;
|
||||
if (!add_to_selection || (sel_mode_ == smSingleSelection)) clearSelection();
|
||||
if (o) {
|
||||
if (!add_to_selection) o->setSelected(true);
|
||||
else o->setSelected(!o->isSelected());
|
||||
if (!add_to_selection)
|
||||
o->setSelected(true);
|
||||
else
|
||||
o->setSelected(!o->isSelected());
|
||||
gatherSelection();
|
||||
}
|
||||
emitSelectionChanged();
|
||||
@@ -218,7 +220,7 @@ void Scene::selectObject(ObjectBase * o, bool add_to_selection) {
|
||||
|
||||
void Scene::selectObjects(ObjectBaseList ol, bool add_to_selection) {
|
||||
if (!add_to_selection || (sel_mode_ == smSingleSelection)) clearSelection();
|
||||
foreach (ObjectBase * o, ol) {
|
||||
foreach(ObjectBase * o, ol) {
|
||||
if (!o) continue;
|
||||
o->setSelected(true);
|
||||
}
|
||||
@@ -229,14 +231,12 @@ void Scene::selectObjects(ObjectBaseList ol, bool add_to_selection) {
|
||||
|
||||
void Scene::selectObjectsByMesh() {
|
||||
ObjectBaseList csl = selected_;
|
||||
QSet<Mesh*> sml;
|
||||
foreach (ObjectBase * o, csl)
|
||||
if (o->mesh())
|
||||
sml << o->mesh();
|
||||
QSet<Mesh *> sml;
|
||||
foreach(ObjectBase * o, csl)
|
||||
if (o->mesh()) sml << o->mesh();
|
||||
ObjectBaseList ol = root_->children(true);
|
||||
foreach (ObjectBase * o, ol) {
|
||||
if (sml.contains(o->mesh()))
|
||||
o->setSelected(true);
|
||||
foreach(ObjectBase * o, ol) {
|
||||
if (sml.contains(o->mesh())) o->setSelected(true);
|
||||
}
|
||||
gatherSelection();
|
||||
emitSelectionChanged();
|
||||
@@ -245,14 +245,12 @@ void Scene::selectObjectsByMesh() {
|
||||
|
||||
void Scene::selectObjectsByMaterial() {
|
||||
ObjectBaseList csl = selected_;
|
||||
QSet<Material*> sml;
|
||||
foreach (ObjectBase * o, csl)
|
||||
if (o->material())
|
||||
sml << o->material();
|
||||
QSet<Material *> sml;
|
||||
foreach(ObjectBase * o, csl)
|
||||
if (o->material()) sml << o->material();
|
||||
ObjectBaseList ol = root_->children(true);
|
||||
foreach (ObjectBase * o, ol) {
|
||||
if (sml.contains(o->material()))
|
||||
o->setSelected(true);
|
||||
foreach(ObjectBase * o, ol) {
|
||||
if (sml.contains(o->material())) o->setSelected(true);
|
||||
}
|
||||
gatherSelection();
|
||||
emitSelectionChanged();
|
||||
@@ -263,7 +261,7 @@ void Scene::clearSelection() {
|
||||
selected_.clear();
|
||||
selected_top.clear();
|
||||
ObjectBaseList ol = root_->children(true);
|
||||
foreach (ObjectBase * o, ol) {
|
||||
foreach(ObjectBase * o, ol) {
|
||||
o->setSelected(false);
|
||||
o->setAimSelected(false);
|
||||
}
|
||||
@@ -282,13 +280,13 @@ ObjectBase * Scene::selectedObject() const {
|
||||
}
|
||||
|
||||
|
||||
void gatherMeshes(ObjectBase * o, QSet<Mesh*> & ums) {
|
||||
void gatherMeshes(ObjectBase * o, QSet<Mesh *> & ums) {
|
||||
if (o->mesh()) ums << o->mesh();
|
||||
for (int i = 0; i < o->childCount(); ++i)
|
||||
gatherMeshes(o->child(i), ums);
|
||||
}
|
||||
void Scene::cleanUnused() {
|
||||
QSet<Mesh*> ums;
|
||||
QSet<Mesh *> ums;
|
||||
gatherMeshes(root_, ums);
|
||||
for (int i = 0; i < geometries.size(); ++i) {
|
||||
if (ums.contains(geometries[i])) continue;
|
||||
@@ -316,9 +314,8 @@ Material * Scene::newMaterial(const QString & name) {
|
||||
void Scene::removeMaterial(Material * m) {
|
||||
if (!m || !materials.contains(m)) return;
|
||||
ObjectBaseList ol = root_->children(true);
|
||||
foreach (ObjectBase * o, ol)
|
||||
if (o->material_ == m)
|
||||
o->setMaterial(0);
|
||||
foreach(ObjectBase * o, ol)
|
||||
if (o->material_ == m) o->setMaterial(0);
|
||||
materials.removeAll(m);
|
||||
changed_materials.removeAll(m);
|
||||
mat_changed = true;
|
||||
@@ -327,7 +324,7 @@ void Scene::removeMaterial(Material * m) {
|
||||
|
||||
void Scene::makeMaterialsUniqueNames() {
|
||||
QSet<QString> names;
|
||||
foreach (Material * m, materials) {
|
||||
foreach(Material * m, materials) {
|
||||
if (m->name.isEmpty()) m->name = "default_000";
|
||||
m->name = uniqueName(m->name, names);
|
||||
names << m->name;
|
||||
@@ -355,9 +352,8 @@ void Scene::dump() {
|
||||
void Scene::gatherSelection() {
|
||||
selected_.clear();
|
||||
ObjectBaseList ol = root_->children(true);
|
||||
foreach (ObjectBase * o, ol)
|
||||
if (o->isSelected())
|
||||
selected_ << o;
|
||||
foreach(ObjectBase * o, ol)
|
||||
if (o->isSelected()) selected_ << o;
|
||||
}
|
||||
|
||||
|
||||
@@ -371,7 +367,7 @@ void Scene::attachObject(ObjectBase * o) {
|
||||
if (o->material()) { // search suitable material in this scene
|
||||
uint ohash = o->material()->hash();
|
||||
bool need_new = true;
|
||||
foreach (Material * m, materials) {
|
||||
foreach(Material * m, materials) {
|
||||
if (m == o->material()) { // already exists by ptr
|
||||
need_new = false;
|
||||
break;
|
||||
@@ -397,7 +393,7 @@ void Scene::attachObject(ObjectBase * o) {
|
||||
Mesh * Scene::attachMesh(Mesh * mesh) {
|
||||
if (!mesh) return 0;
|
||||
uint mhash = mesh->hash();
|
||||
foreach (Mesh * m, geometries) {
|
||||
foreach(Mesh * m, geometries) {
|
||||
if (m == mesh) { // already exists by ptr
|
||||
return m;
|
||||
}
|
||||
@@ -415,7 +411,7 @@ Mesh * Scene::attachMesh(Mesh * mesh) {
|
||||
void Scene::setTreeChanged() {
|
||||
if (destroying) return;
|
||||
tree_changed = true;
|
||||
foreach (Mesh * m, geometries) {
|
||||
foreach(Mesh * m, geometries) {
|
||||
m->setAllObjectsChanged(true);
|
||||
m->setAllSelectionChanged(true);
|
||||
}
|
||||
@@ -434,11 +430,11 @@ void Scene::setObjectMeshChanged(ObjectBase * o) {
|
||||
|
||||
|
||||
void Scene::prepareTree(ObjectBase * o) {
|
||||
foreach (ObjectBase * co, o->children_) {
|
||||
foreach(ObjectBase * co, o->children_) {
|
||||
if (co->isHidden()) continue;
|
||||
switch (co->type_) {
|
||||
case ObjectBase::glLight: {
|
||||
Light * l = globject_cast<Light * >(co);
|
||||
Light * l = globject_cast<Light *>(co);
|
||||
lights_used[l->light_type] << l;
|
||||
} break;
|
||||
case ObjectBase::glMesh:
|
||||
@@ -447,9 +443,7 @@ void Scene::prepareTree(ObjectBase * o) {
|
||||
co->setObjectsChanged();
|
||||
}
|
||||
break;
|
||||
case ObjectBase::glCamera:
|
||||
cameras_used << globject_cast<Camera * >(co);
|
||||
break;
|
||||
case ObjectBase::glCamera: cameras_used << globject_cast<Camera *>(co); break;
|
||||
default: break;
|
||||
}
|
||||
prepareTree(co);
|
||||
@@ -459,7 +453,7 @@ void Scene::prepareTree(ObjectBase * o) {
|
||||
|
||||
bool Scene::prepare() {
|
||||
changed_materials.clear();
|
||||
foreach (Material * m, materials) {
|
||||
foreach(Material * m, materials) {
|
||||
if (m->_changed) {
|
||||
need_reload_materials = tree_changed = true;
|
||||
changed_materials << m;
|
||||
@@ -470,7 +464,7 @@ bool Scene::prepare() {
|
||||
if (!tree_changed && !mat_changed) return false;
|
||||
aol = root_->children(true);
|
||||
if (tree_changed) {
|
||||
geometries_used[rpSolid ].clear();
|
||||
geometries_used[rpSolid].clear();
|
||||
geometries_used[rpTransparent].clear();
|
||||
lights_used.clear();
|
||||
cameras_used.clear();
|
||||
@@ -489,36 +483,35 @@ bool Scene::prepare() {
|
||||
|
||||
|
||||
void Scene::destroy(QOpenGLExtraFunctions * f) {
|
||||
foreach (Mesh * g, geometries)
|
||||
foreach(Mesh * g, geometries)
|
||||
g->destroy(f);
|
||||
}
|
||||
|
||||
|
||||
void Scene::destroyUnused(QOpenGLExtraFunctions * f) {
|
||||
foreach (Mesh * i, td_geometries)
|
||||
foreach(Mesh * i, td_geometries)
|
||||
i->destroy(f);
|
||||
qDeleteAll(td_geometries);
|
||||
td_geometries.clear();
|
||||
}
|
||||
|
||||
|
||||
QDataStream & operator <<(QDataStream & s, const Scene * p) {
|
||||
QDataStream & operator<<(QDataStream & s, const Scene * p) {
|
||||
ChunkStream cs;
|
||||
//qDebug() << "place" << p->name() << "...";
|
||||
// qDebug() << "place" << p->name() << "...";
|
||||
QVector<short> geom_ind, mat_ind;
|
||||
ObjectBaseList cl = p->root_->children(true);
|
||||
geom_ind.reserve(cl.size());
|
||||
mat_ind.reserve(cl.size());
|
||||
foreach (ObjectBase * c, cl) {
|
||||
foreach(ObjectBase * c, cl) {
|
||||
geom_ind << p->geometries.indexOf(c->mesh());
|
||||
mat_ind << p->materials.indexOf(c->material());
|
||||
}
|
||||
cs.add(1, p->name_).add(10, p->geometries).add(11, p->materials)
|
||||
.add(20, p->root_).add(21, geom_ind).add(22, mat_ind);
|
||||
cs.add(1, p->name_).add(10, p->geometries).add(11, p->materials).add(20, p->root_).add(21, geom_ind).add(22, mat_ind);
|
||||
s << qCompress(cs.data());
|
||||
return s;
|
||||
}
|
||||
QDataStream & operator >>(QDataStream & s, Scene *& p) {
|
||||
QDataStream & operator>>(QDataStream & s, Scene *& p) {
|
||||
p = new Scene();
|
||||
QByteArray ba;
|
||||
s >> ba;
|
||||
@@ -527,10 +520,13 @@ QDataStream & operator >>(QDataStream & s, Scene *& p) {
|
||||
QVector<short> geom_ind, mat_ind;
|
||||
while (!cs.atEnd()) {
|
||||
switch (cs.read()) {
|
||||
case 1 : cs.get(p->name_); break;
|
||||
case 1: cs.get(p->name_); break;
|
||||
case 10: cs.get(p->geometries); break;
|
||||
case 11: cs.get(p->materials); break;
|
||||
case 20: cs.get(p->root_); p->root_->setScene(p); break;
|
||||
case 20:
|
||||
cs.get(p->root_);
|
||||
p->root_->setScene(p);
|
||||
break;
|
||||
case 21: cs.get(geom_ind); break;
|
||||
case 22: cs.get(mat_ind); break;
|
||||
}
|
||||
@@ -541,7 +537,7 @@ QDataStream & operator >>(QDataStream & s, Scene *& p) {
|
||||
for (int i = 0; i < cnt; ++i) {
|
||||
ObjectBase * c(cl[i]);
|
||||
if (geom_ind[i] >= 0) c->mesh_ = p->geometries[geom_ind[i]];
|
||||
if (mat_ind [i] >= 0) c->material_ = p->materials [mat_ind [i]];
|
||||
if (mat_ind[i] >= 0) c->material_ = p->materials[mat_ind[i]];
|
||||
}
|
||||
return s;
|
||||
}
|
||||
|
||||
37
glscene.h
37
glscene.h
@@ -31,8 +31,9 @@ class Scene: public QObject {
|
||||
friend class RendererSelection;
|
||||
friend class ObjectBase;
|
||||
friend class Light;
|
||||
friend QDataStream & operator <<(QDataStream & s, const Scene * p);
|
||||
friend QDataStream & operator >>(QDataStream & s, Scene *& p);
|
||||
friend QDataStream & operator<<(QDataStream & s, const Scene * p);
|
||||
friend QDataStream & operator>>(QDataStream & s, Scene *& p);
|
||||
|
||||
public:
|
||||
explicit Scene();
|
||||
virtual ~Scene();
|
||||
@@ -45,8 +46,8 @@ public:
|
||||
|
||||
Q_ENUMS(SelectionMode)
|
||||
|
||||
QString name() const {return name_;}
|
||||
void setName(const QString & name) {name_ = name;}
|
||||
QString name() const { return name_; }
|
||||
void setName(const QString & name) { name_ = name; }
|
||||
|
||||
bool prepare();
|
||||
|
||||
@@ -64,13 +65,13 @@ public:
|
||||
|
||||
int objectsCount(bool all = false);
|
||||
ObjectBaseList objects(bool all = false);
|
||||
ObjectBase * rootObject() {return root_;}
|
||||
ObjectBase * rootObject() { return root_; }
|
||||
void removeObject(ObjectBase * o, bool inChildren = true);
|
||||
void removeObject(ObjectBase & o, bool inChildren = true);
|
||||
void clearObjects(bool deleteAll = false);
|
||||
|
||||
SelectionMode selectionMode() const {return sel_mode_;}
|
||||
void setSelectionMode(SelectionMode mode) {sel_mode_ = mode;}
|
||||
SelectionMode selectionMode() const { return sel_mode_; }
|
||||
void setSelectionMode(SelectionMode mode) { sel_mode_ = mode; }
|
||||
void selectObject(ObjectBase * o, bool add_to_selection = false);
|
||||
void selectObjects(ObjectBaseList ol, bool add_to_selection = false);
|
||||
void selectObjectsByMesh();
|
||||
@@ -82,7 +83,7 @@ public:
|
||||
|
||||
const Box3D & boundingBox() const;
|
||||
|
||||
QVector<Material*> getMaterials() const {return materials;}
|
||||
QVector<Material *> getMaterials() const { return materials; }
|
||||
Material * newMaterial(const QString & name = QString());
|
||||
void removeMaterial(Material * m);
|
||||
void makeMaterialsUniqueNames();
|
||||
@@ -105,8 +106,8 @@ protected:
|
||||
Mesh * attachMesh(Mesh * mesh);
|
||||
void setTreeChanged();
|
||||
void setTreeStructChanged();
|
||||
void setMaterialsChanged() {mat_changed = true;}
|
||||
void setLightsChanged() {lights_changed = tree_changed = true;}
|
||||
void setMaterialsChanged() { mat_changed = true; }
|
||||
void setLightsChanged() { lights_changed = tree_changed = true; }
|
||||
void setObjectMeshChanged(ObjectBase * o);
|
||||
|
||||
|
||||
@@ -116,13 +117,13 @@ protected:
|
||||
bool need_reload_materials, tree_struct_changed;
|
||||
QVector<bool> mat_map_changed;
|
||||
|
||||
QVector<Mesh*> geometries, td_geometries;
|
||||
QVector<Material*> materials;
|
||||
QVector<Mesh *> geometries, td_geometries;
|
||||
QVector<Material *> materials;
|
||||
|
||||
QMap<int, QMap<Mesh*, ObjectBaseList>> geometries_used;
|
||||
QMap<int, QList<Light*>> lights_used;
|
||||
QList<Camera*> cameras_used;
|
||||
QVector<Material*> changed_materials;
|
||||
QMap<int, QMap<Mesh *, ObjectBaseList>> geometries_used;
|
||||
QMap<int, QList<Light *>> lights_used;
|
||||
QList<Camera *> cameras_used;
|
||||
QVector<Material *> changed_materials;
|
||||
|
||||
SelectionMode sel_mode_;
|
||||
ObjectBaseList selected_, selected_top;
|
||||
@@ -137,7 +138,7 @@ signals:
|
||||
};
|
||||
|
||||
|
||||
QDataStream & operator <<(QDataStream & s, const Scene * p);
|
||||
QDataStream & operator >>(QDataStream & s, Scene *& p);
|
||||
QDataStream & operator<<(QDataStream & s, const Scene * p);
|
||||
QDataStream & operator>>(QDataStream & s, Scene *& p);
|
||||
|
||||
#endif // GLSCENE_H
|
||||
|
||||
@@ -17,13 +17,14 @@
|
||||
*/
|
||||
|
||||
#include "gltexture_manager.h"
|
||||
|
||||
#include "gltypes.h"
|
||||
|
||||
QStringList TextureManager::search_pathes(".");
|
||||
|
||||
|
||||
QVector3D colorVector(QRgb c) {
|
||||
return QVector3D(((uchar*)(&c))[0] / 255.f, ((uchar*)(&c))[1] / 255.f, ((uchar*)(&c))[2] / 255.f);
|
||||
return QVector3D(((uchar *)(&c))[0] / 255.f, ((uchar *)(&c))[1] / 255.f, ((uchar *)(&c))[2] / 255.f);
|
||||
}
|
||||
|
||||
|
||||
@@ -37,12 +38,12 @@ GLuint TextureManager::loadTexture(const QString & path, bool ownership, bool bu
|
||||
if (p.isEmpty()) return 0;
|
||||
int tid = textureID(p, bump);
|
||||
if (tid > 0) {
|
||||
//qDebug() << "[TextureManager] Found" << path << "as" << tid;
|
||||
// qDebug() << "[TextureManager] Found" << path << "as" << tid;
|
||||
return tid;
|
||||
}
|
||||
QImage image(p);
|
||||
if (bump) convertToNormal(image);
|
||||
//qDebug() << p << image.width() << image.height() << image.format() << bump;
|
||||
// qDebug() << p << image.width() << image.height() << image.format() << bump;
|
||||
GLuint tid_ = tid;
|
||||
createGLTexture(f, tid_, image);
|
||||
tid = tid_;
|
||||
@@ -53,7 +54,7 @@ GLuint TextureManager::loadTexture(const QString & path, bool ownership, bool bu
|
||||
qDebug() << "[TextureManager] Loaded" << p << "as" << tid;
|
||||
if (ownership) {
|
||||
tex_ids[bump ? 1 : 0].insert(p, tid);
|
||||
tex_im [bump ? 1 : 0].insert(p, image);
|
||||
tex_im[bump ? 1 : 0].insert(p, image);
|
||||
}
|
||||
return tid;
|
||||
}
|
||||
@@ -69,7 +70,7 @@ GLuint TextureManager::loadTexture(const QImage & im, bool ownership, bool bump)
|
||||
qDebug() << "[TextureManager] Can`t load image";
|
||||
return tid;
|
||||
}
|
||||
//qDebug() << "[TextureManager] Loaded image as" << tid;
|
||||
// qDebug() << "[TextureManager] Loaded image as" << tid;
|
||||
return tid;
|
||||
}
|
||||
|
||||
@@ -115,9 +116,12 @@ void TextureManager::convertToNormal(QImage & im) {
|
||||
const uchar * sd = sim.constBits();
|
||||
for (int i = 0; i < sim.height(); i++) {
|
||||
for (int j = 0; j < sim.width(); j++) {
|
||||
sum[2] += sd[a] / 255.f - 0.5f; ++a;
|
||||
sum[1] += sd[a] / 255.f - 0.5f; ++a;
|
||||
sum[0] += sd[a] / 255.f - 0.5f; ++a;
|
||||
sum[2] += sd[a] / 255.f - 0.5f;
|
||||
++a;
|
||||
sum[1] += sd[a] / 255.f - 0.5f;
|
||||
++a;
|
||||
sum[0] += sd[a] / 255.f - 0.5f;
|
||||
++a;
|
||||
++a;
|
||||
}
|
||||
}
|
||||
@@ -125,10 +129,10 @@ void TextureManager::convertToNormal(QImage & im) {
|
||||
sum[0] /= wh;
|
||||
sum[1] /= wh;
|
||||
sum[2] /= wh;
|
||||
//qDebug() << sum[0] << sum[1] << sum[2];
|
||||
// qDebug() << sum[0] << sum[1] << sum[2];
|
||||
if ((qAbs(sum[0]) <= 0.05f) && (qAbs(sum[1]) <= 0.05f) && (sum[2] >= 0.25f)) /// already normal
|
||||
return;
|
||||
//qDebug() << "convert to normal";
|
||||
// qDebug() << "convert to normal";
|
||||
QImage dim = QImage(sim.width(), sim.height(), QImage::Format_ARGB32);
|
||||
int tx, ty, w = sim.width(), h = sim.height();
|
||||
a = 0;
|
||||
@@ -152,20 +156,24 @@ void TextureManager::convertToNormal(QImage & im) {
|
||||
res.setY(piClamp(0.5f + (p[0].length() - p[1].length()) / 2.f, 0.f, 1.f));
|
||||
res.setX(piClamp(0.5f - (p[0].length() - p[2].length()) / 2.f, 0.f, 1.f));
|
||||
res.setZ(1.f);
|
||||
dd[a] = res.z() * 255; ++a;
|
||||
dd[a] = res.y() * 255; ++a;
|
||||
dd[a] = res.x() * 255; ++a;
|
||||
dd[a] = 255; ++a;
|
||||
dd[a] = res.z() * 255;
|
||||
++a;
|
||||
dd[a] = res.y() * 255;
|
||||
++a;
|
||||
dd[a] = res.x() * 255;
|
||||
++a;
|
||||
dd[a] = 255;
|
||||
++a;
|
||||
}
|
||||
}
|
||||
im = dim;
|
||||
//im.save("_normal.png");
|
||||
// im.save("_normal.png");
|
||||
}
|
||||
|
||||
|
||||
bool TextureManager::loadTextures() {
|
||||
QFileInfoList fil;
|
||||
foreach (const QString & i, tex_pathes)
|
||||
foreach(const QString & i, tex_pathes)
|
||||
loadTexture(i, true);
|
||||
tex_pathes.clear();
|
||||
return true;
|
||||
@@ -178,7 +186,7 @@ void TextureManager::deleteTextures() {
|
||||
qDebug() << "[TextureManager] Delete" << texs.size() << "textures";
|
||||
if (!texs.isEmpty()) f->glDeleteTextures(texs.size(), &texs[0]);
|
||||
tex_ids[i].clear();
|
||||
tex_im [i].clear();
|
||||
tex_im[i].clear();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -189,7 +197,7 @@ void TextureManager::deleteTexture(const QString & name) {
|
||||
GLuint id = tex_ids[i][name];
|
||||
f->glDeleteTextures(1, &id);
|
||||
tex_ids[i].remove(name);
|
||||
tex_im [i].remove(name);
|
||||
tex_im[i].remove(name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,11 +19,11 @@
|
||||
#ifndef GLTEXTUREMANAGER_H
|
||||
#define GLTEXTUREMANAGER_H
|
||||
|
||||
#include <QOpenGLExtraFunctions>
|
||||
#include <QDir>
|
||||
#include <QMap>
|
||||
#include <QFileInfo>
|
||||
#include <QImage>
|
||||
#include <QMap>
|
||||
#include <QOpenGLExtraFunctions>
|
||||
|
||||
|
||||
class TextureManager {
|
||||
@@ -31,18 +31,20 @@ public:
|
||||
TextureManager(QOpenGLExtraFunctions * f_): f(f_) {}
|
||||
virtual ~TextureManager() {}
|
||||
|
||||
static void addSearchPath(const QString & path) {if (!search_pathes.contains(path)) search_pathes << path;}
|
||||
static void clearSearchPathes() {search_pathes.clear();}
|
||||
static QStringList searchPathes() {return search_pathes;}
|
||||
static void addSearchPath(const QString & path) {
|
||||
if (!search_pathes.contains(path)) search_pathes << path;
|
||||
}
|
||||
static void clearSearchPathes() { search_pathes.clear(); }
|
||||
static QStringList searchPathes() { return search_pathes; }
|
||||
static QString findFile(const QString & path);
|
||||
GLuint loadTexture(const QString & path, bool ownership = true, bool bump = false);
|
||||
GLuint loadTexture(const QImage & image, bool ownership = true, bool bump = false);
|
||||
QImage loadTextureImage(const QString & path, bool bump = false);
|
||||
void reloadTexture(GLuint tid, const QString & path);
|
||||
void reloadTexture(GLuint tid, const QImage & image);
|
||||
int textureID (const QString & path, bool bump = false) {return tex_ids[bump ? 1 : 0][path];}
|
||||
QImage textureImage(const QString & path, bool bump = false) {return tex_im [bump ? 1 : 0][path];}
|
||||
void addTexture(const QString & path) {tex_pathes << path;}
|
||||
int textureID(const QString & path, bool bump = false) { return tex_ids[bump ? 1 : 0][path]; }
|
||||
QImage textureImage(const QString & path, bool bump = false) { return tex_im[bump ? 1 : 0][path]; }
|
||||
void addTexture(const QString & path) { tex_pathes << path; }
|
||||
bool loadTextures();
|
||||
void deleteTextures();
|
||||
void deleteTexture(const QString & name);
|
||||
@@ -54,7 +56,7 @@ protected:
|
||||
static QStringList search_pathes;
|
||||
|
||||
QMap<QString, GLuint> tex_ids[2];
|
||||
QMap<QString, QImage> tex_im [2];
|
||||
QMap<QString, QImage> tex_im[2];
|
||||
QStringList tex_pathes;
|
||||
QOpenGLExtraFunctions * f;
|
||||
};
|
||||
|
||||
11
glwidget.cpp
11
glwidget.cpp
@@ -17,13 +17,15 @@
|
||||
*/
|
||||
|
||||
#include "glwidget.h"
|
||||
|
||||
#include "qglview.h"
|
||||
|
||||
#include <QVBoxLayout>
|
||||
|
||||
|
||||
GLWidget::GLWidget(QWidget *parent) : QWidget(parent) {
|
||||
GLWidget::GLWidget(QWidget * parent): QWidget(parent) {
|
||||
view_ = new QGLView();
|
||||
//view_->setFlags(windowFlags() | Qt::FramelessWindowHint);
|
||||
// view_->setFlags(windowFlags() | Qt::FramelessWindowHint);
|
||||
container = QWidget::createWindowContainer(view_, this);
|
||||
lay = new QVBoxLayout(this);
|
||||
lay->addWidget(container);
|
||||
@@ -70,8 +72,7 @@ bool GLWidget::isMouseSelectionEnabled() const {
|
||||
}
|
||||
|
||||
|
||||
bool GLWidget::isCameraOrbit() const
|
||||
{
|
||||
bool GLWidget::isCameraOrbit() const {
|
||||
return view_->isCameraOrbit();
|
||||
}
|
||||
|
||||
@@ -121,7 +122,7 @@ QByteArray GLWidget::saveCamera() {
|
||||
}
|
||||
|
||||
|
||||
void GLWidget::restoreCamera(const QByteArray &ba) {
|
||||
void GLWidget::restoreCamera(const QByteArray & ba) {
|
||||
view_->restoreCamera(ba);
|
||||
}
|
||||
|
||||
|
||||
34
glwidget.h
34
glwidget.h
@@ -26,25 +26,25 @@ class QGLView;
|
||||
class ObjectBase;
|
||||
class Scene;
|
||||
|
||||
class GLWidget : public QWidget
|
||||
{
|
||||
class GLWidget: public QWidget {
|
||||
Q_OBJECT
|
||||
Q_PROPERTY (qreal lineWidth READ lineWidth WRITE setLineWidth)
|
||||
Q_PROPERTY (qreal FOV READ FOV WRITE setFOV)
|
||||
Q_PROPERTY (qreal depthStart READ depthStart WRITE setDepthStart)
|
||||
Q_PROPERTY (bool grabMouse READ isGrabMouseEnabled WRITE setGrabMouseEnabled)
|
||||
Q_PROPERTY (bool mouseRotate READ isMouseRotateEnabled WRITE setMouseRotateEnabled)
|
||||
Q_PROPERTY (bool mouseSelection READ isMouseSelectionEnabled WRITE setMouseSelectionEnabled)
|
||||
Q_PROPERTY (bool cameraOrbit READ isCameraOrbit WRITE setCameraOrbit)
|
||||
Q_PROPERTY (bool hoverHalo READ isHoverHaloEnabled WRITE setHoverHaloEnabled)
|
||||
Q_PROPERTY (QColor hoverHaloColor READ hoverHaloColor WRITE setHoverHaloColor)
|
||||
Q_PROPERTY (qreal hoverHaloFillAlpha READ hoverHaloFillAlpha WRITE setHoverHaloFillAlpha)
|
||||
Q_PROPERTY (bool selectionHalo READ isSelectionHaloEnabled WRITE setSelectionHaloEnabled)
|
||||
Q_PROPERTY (QColor selectionHaloColor READ selectionHaloColor WRITE setSelectionHaloColor)
|
||||
Q_PROPERTY (qreal selectionHaloFillAlpha READ selectionHaloFillAlpha WRITE setSelectionHaloFillAlpha)
|
||||
Q_PROPERTY(qreal lineWidth READ lineWidth WRITE setLineWidth)
|
||||
Q_PROPERTY(qreal FOV READ FOV WRITE setFOV)
|
||||
Q_PROPERTY(qreal depthStart READ depthStart WRITE setDepthStart)
|
||||
Q_PROPERTY(bool grabMouse READ isGrabMouseEnabled WRITE setGrabMouseEnabled)
|
||||
Q_PROPERTY(bool mouseRotate READ isMouseRotateEnabled WRITE setMouseRotateEnabled)
|
||||
Q_PROPERTY(bool mouseSelection READ isMouseSelectionEnabled WRITE setMouseSelectionEnabled)
|
||||
Q_PROPERTY(bool cameraOrbit READ isCameraOrbit WRITE setCameraOrbit)
|
||||
Q_PROPERTY(bool hoverHalo READ isHoverHaloEnabled WRITE setHoverHaloEnabled)
|
||||
Q_PROPERTY(QColor hoverHaloColor READ hoverHaloColor WRITE setHoverHaloColor)
|
||||
Q_PROPERTY(qreal hoverHaloFillAlpha READ hoverHaloFillAlpha WRITE setHoverHaloFillAlpha)
|
||||
Q_PROPERTY(bool selectionHalo READ isSelectionHaloEnabled WRITE setSelectionHaloEnabled)
|
||||
Q_PROPERTY(QColor selectionHaloColor READ selectionHaloColor WRITE setSelectionHaloColor)
|
||||
Q_PROPERTY(qreal selectionHaloFillAlpha READ selectionHaloFillAlpha WRITE setSelectionHaloFillAlpha)
|
||||
|
||||
public:
|
||||
explicit GLWidget(QWidget *parent = nullptr);
|
||||
QGLView * view() {return view_;}
|
||||
explicit GLWidget(QWidget * parent = nullptr);
|
||||
QGLView * view() { return view_; }
|
||||
|
||||
QColor backColor() const;
|
||||
qreal lineWidth() const;
|
||||
|
||||
@@ -17,11 +17,13 @@
|
||||
*/
|
||||
|
||||
#include "mouse_controller.h"
|
||||
|
||||
#include "glmesh.h"
|
||||
#include "qglview.h"
|
||||
#include <qad_types.h>
|
||||
|
||||
#include <QApplication>
|
||||
#include <QKeyEvent>
|
||||
#include <qad_types.h>
|
||||
|
||||
using namespace QGLEngineShaders;
|
||||
|
||||
@@ -37,8 +39,7 @@ MouseController::MouseController(QGLView * view_): view(view_) {
|
||||
}
|
||||
|
||||
|
||||
MouseController::~MouseController() {
|
||||
}
|
||||
MouseController::~MouseController() {}
|
||||
|
||||
|
||||
void MouseController::resize() {
|
||||
@@ -63,12 +64,11 @@ void MouseController::mouseReleaseEvent(QMouseEvent * e) {
|
||||
if (canSelect_ && mouseSelect_) {
|
||||
if ((lastPos - downPos).manhattanLength() < QApplication::startDragDistance()) {
|
||||
if (e->button() == Qt::LeftButton) {
|
||||
//qDebug() << hov_objects << hov_aims;
|
||||
// qDebug() << hov_objects << hov_aims;
|
||||
if (hov_objects.isEmpty() && hov_aims.isEmpty()) {
|
||||
view->scene()->clearSelection();
|
||||
} else {
|
||||
if (!hov_objects.isEmpty())
|
||||
view->scene()->selectObject(hov_objects[0], add_ts);
|
||||
if (!hov_objects.isEmpty()) view->scene()->selectObject(hov_objects[0], add_ts);
|
||||
if (!hov_aims.isEmpty()) {
|
||||
view->scene()->selectObject(hov_aims[0], add_ts);
|
||||
hov_aims[0]->setAimSelected(true);
|
||||
@@ -79,9 +79,9 @@ void MouseController::mouseReleaseEvent(QMouseEvent * e) {
|
||||
if (view->renderer_.edit_mode && !view->scene()->selectedObjects().isEmpty())
|
||||
view->popupMenu(
|
||||
#if QT_VERSION_MAJOR <= 5
|
||||
((QMouseEvent*)e)->globalPos()
|
||||
((QMouseEvent *)e)->globalPos()
|
||||
#else
|
||||
((QMouseEvent*)e)->globalPosition().toPoint()
|
||||
((QMouseEvent *)e)->globalPosition().toPoint()
|
||||
#endif
|
||||
);
|
||||
}
|
||||
@@ -134,8 +134,9 @@ void MouseController::mouseMoveEvent(QMouseEvent * e) {
|
||||
default: break;
|
||||
}
|
||||
QVector<QVector3D> scales;
|
||||
foreach (int a, axis) {
|
||||
QVector3D axe_vector; axe_vector[a] = 1.;
|
||||
foreach(int a, axis) {
|
||||
QVector3D axe_vector;
|
||||
axe_vector[a] = 1.;
|
||||
QMatrix4x4 axis_mat = view->camera()->fullViewMatrix() * rs.axis_mat;
|
||||
QVector3D center_screen = axis_mat.map(rs.selection_center);
|
||||
QVector3D axe_screen = (axis_mat.map(rs.selection_center + axe_vector) - center_screen).normalized();
|
||||
@@ -147,13 +148,12 @@ void MouseController::mouseMoveEvent(QMouseEvent * e) {
|
||||
mouse_vector *= -center_screen.z() * len_scl;
|
||||
axe_vector *= QVector3D::dotProduct(axe_screen, mouse_vector);
|
||||
QMatrix4x4 pmat;
|
||||
foreach (ObjectBase * o, objects) {
|
||||
foreach(ObjectBase * o, objects) {
|
||||
pmat.setToIdentity();
|
||||
if (o->parent())
|
||||
pmat = o->parent()->worldTransform().inverted();
|
||||
if (o->parent()) pmat = o->parent()->worldTransform().inverted();
|
||||
QVector3D dv = pmat.mapVector(axe_vector);
|
||||
if (o->isAimSelected()) {
|
||||
AimedObject * ao = (AimedObject*)o;
|
||||
AimedObject * ao = (AimedObject *)o;
|
||||
ao->setAim(ao->aim() + dv);
|
||||
} else
|
||||
o->move(dv);
|
||||
@@ -164,7 +164,7 @@ void MouseController::mouseMoveEvent(QMouseEvent * e) {
|
||||
axe_screen.normalize();
|
||||
QVector3D norm = QVector3D(axe_screen.y(), -axe_screen.x(), 0.);
|
||||
axe_vector *= QVector3D::dotProduct(mouse_vector, norm) / 2. / app_scale;
|
||||
foreach (ObjectBase * o, objects)
|
||||
foreach(ObjectBase * o, objects)
|
||||
o->setRotation(o->rotation() + axe_vector);
|
||||
}
|
||||
if (cur_action == RendererService::haScale) {
|
||||
@@ -176,17 +176,17 @@ void MouseController::mouseMoveEvent(QMouseEvent * e) {
|
||||
}
|
||||
if (cur_action == RendererService::haScale) {
|
||||
double sc = 0., max = 0.;
|
||||
foreach (const QVector3D & s, scales) {
|
||||
double v = QVector3D::dotProduct(s, QVector3D(1,1,1));
|
||||
foreach(const QVector3D & s, scales) {
|
||||
double v = QVector3D::dotProduct(s, QVector3D(1, 1, 1));
|
||||
sc += v;
|
||||
max = qMax(max, qAbs(v));
|
||||
}
|
||||
sc = max * (sc > 0. ? 1. : -1);
|
||||
QVector3D axe_vector;
|
||||
foreach (int a, axis)
|
||||
foreach(int a, axis)
|
||||
axe_vector[a] = 1.;
|
||||
foreach (ObjectBase * o, objects)
|
||||
o->scale(QVector3D(1,1,1) + (axe_vector * sc));
|
||||
foreach(ObjectBase * o, objects)
|
||||
o->scale(QVector3D(1, 1, 1) + (axe_vector * sc));
|
||||
QCursor::setPos(view->mapToGlobal(downPos));
|
||||
} else
|
||||
lastPos = e->pos();
|
||||
@@ -215,7 +215,7 @@ void MouseController::mouseMoveEvent(QMouseEvent * e) {
|
||||
#endif
|
||||
if (e->buttons().testFlag(QT_MID_BUTTON)) {
|
||||
if (cameraOrbit_) {
|
||||
view->camera()->orbitZ (dx / 4.f);
|
||||
view->camera()->orbitZ(dx / 4.f);
|
||||
view->camera()->orbitXY(dy / 4.f);
|
||||
} else {
|
||||
view->camera()->rotateZ(-dx / 4.f);
|
||||
@@ -225,7 +225,7 @@ void MouseController::mouseMoveEvent(QMouseEvent * e) {
|
||||
} else if (e->buttons().testFlag(Qt::RightButton)) {
|
||||
float ad = view->camera()->distance();
|
||||
view->camera()->moveLeft(dx / 1000.f * ad);
|
||||
view->camera()->moveUp (dy / 1000.f * ad);
|
||||
view->camera()->moveUp(dy / 1000.f * ad);
|
||||
emit view->cameraPosChanged(view->camera()->pos());
|
||||
}
|
||||
}
|
||||
@@ -238,7 +238,7 @@ void MouseController::mouseMoveEvent(QMouseEvent * e) {
|
||||
if (view->renderer_.edit_mode) {
|
||||
uint hid = view->renderer_.rend_selection.id_hover;
|
||||
cur_handle = (RendererService::HandleMesh)hid;
|
||||
if (hid >= RendererService::hmMoveX && hid <= RendererService::hmMaxMove ) {
|
||||
if (hid >= RendererService::hmMoveX && hid <= RendererService::hmMaxMove) {
|
||||
cur_action = RendererService::haMove;
|
||||
cs = Qt::SizeAllCursor;
|
||||
}
|
||||
@@ -246,13 +246,12 @@ void MouseController::mouseMoveEvent(QMouseEvent * e) {
|
||||
cur_action = RendererService::haRotate;
|
||||
cs = Qt::PointingHandCursor;
|
||||
}
|
||||
if (hid >= RendererService::hmScaleX && hid <= RendererService::hmMaxScale ) {
|
||||
if (hid >= RendererService::hmScaleX && hid <= RendererService::hmMaxScale) {
|
||||
cur_action = RendererService::haScale;
|
||||
cs = Qt::SplitHCursor;
|
||||
}
|
||||
}
|
||||
if (cur_action == RendererService::haNoAction)
|
||||
cur_handle = QFlags<RendererService::HandleMesh>();
|
||||
if (cur_action == RendererService::haNoAction) cur_handle = QFlags<RendererService::HandleMesh>();
|
||||
view->setCursor(cs);
|
||||
view->renderer_.rend_service.current_handle = cur_handle;
|
||||
}
|
||||
@@ -298,13 +297,12 @@ void MouseController::wheelEvent(QWheelEvent * e) {
|
||||
}
|
||||
|
||||
|
||||
void MouseController::leaveEvent(QEvent * ) {
|
||||
void MouseController::leaveEvent(QEvent *) {
|
||||
lastPos = QPoint(-1, -1);
|
||||
//qDebug() << lastPos;
|
||||
// qDebug() << lastPos;
|
||||
}
|
||||
|
||||
|
||||
void MouseController::mouseDoubleClickEvent(QMouseEvent * e) {
|
||||
if (e->buttons().testFlag(QT_MID_BUTTON))
|
||||
emit view->doubleClick();
|
||||
if (e->buttons().testFlag(QT_MID_BUTTON)) emit view->doubleClick();
|
||||
}
|
||||
|
||||
@@ -19,32 +19,33 @@
|
||||
#ifndef MOUSE_CONTROLLER_H
|
||||
#define MOUSE_CONTROLLER_H
|
||||
|
||||
#include "glprimitives.h"
|
||||
#include "glcamera.h"
|
||||
#include "glprimitives.h"
|
||||
#include "renderer_service.h"
|
||||
|
||||
#include <QMouseEvent>
|
||||
#include <QTime>
|
||||
|
||||
|
||||
class MouseController: public QObject
|
||||
{
|
||||
class MouseController: public QObject {
|
||||
friend class QGLView;
|
||||
friend class RendererSelection;
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
MouseController(QGLView * view_);
|
||||
virtual ~MouseController();
|
||||
|
||||
bool isGrabMouseEnabled() const {return grabMouse_;}
|
||||
bool isMouseRotateEnabled() const {return mouseRotate_;}
|
||||
bool isMouseSelectionEnabled() const {return mouseSelect_;}
|
||||
bool isCameraOrbit() const {return cameraOrbit_;}
|
||||
bool isGrabMouseEnabled() const { return grabMouse_; }
|
||||
bool isMouseRotateEnabled() const { return mouseRotate_; }
|
||||
bool isMouseSelectionEnabled() const { return mouseSelect_; }
|
||||
bool isCameraOrbit() const { return cameraOrbit_; }
|
||||
|
||||
Qt::MouseButton selectionButton() const {return sel_button;}
|
||||
Qt::KeyboardModifier selectionModifier() const {return sel_mod;}
|
||||
Qt::MouseButton selectionButton() const { return sel_button; }
|
||||
Qt::KeyboardModifier selectionModifier() const { return sel_mod; }
|
||||
|
||||
void setSelectionButton(Qt::MouseButton v) {sel_button = v;}
|
||||
void setSelectionModifier(Qt::KeyboardModifier v) {sel_mod = v;}
|
||||
void setSelectionButton(Qt::MouseButton v) { sel_button = v; }
|
||||
void setSelectionModifier(Qt::KeyboardModifier v) { sel_mod = v; }
|
||||
|
||||
protected:
|
||||
void resize();
|
||||
@@ -52,14 +53,14 @@ protected:
|
||||
void mouseMoveEvent(QMouseEvent * e);
|
||||
void mouseReleaseEvent(QMouseEvent * e);
|
||||
void wheelEvent(QWheelEvent * e);
|
||||
void leaveEvent(QEvent * );
|
||||
void leaveEvent(QEvent *);
|
||||
void mouseDoubleClickEvent(QMouseEvent * e);
|
||||
|
||||
private:
|
||||
QGLView * view;
|
||||
QPoint lastPos, downPos;
|
||||
QSet<int> keys_;
|
||||
QVector<ObjectBase * > hov_objects, hov_aims;
|
||||
QVector<ObjectBase *> hov_objects, hov_aims;
|
||||
Qt::MouseButton sel_button;
|
||||
Qt::KeyboardModifier sel_mod;
|
||||
RendererService::HandleAction cur_action;
|
||||
@@ -71,14 +72,16 @@ private:
|
||||
private slots:
|
||||
|
||||
public slots:
|
||||
void setGrabMouseEnabled(const bool & arg) {grabMouse_ = arg; mouse_first = true;}
|
||||
void setMouseRotateEnabled(const bool & arg) {mouseRotate_ = arg;}
|
||||
void setMouseSelectionEnabled(const bool & arg) {mouseSelect_ = arg;}
|
||||
void setCustomMouseMove(const bool & arg) {customMouseMove_ = arg;}
|
||||
void setCameraOrbit(const bool & arg) {cameraOrbit_ = arg;}
|
||||
void setGrabMouseEnabled(const bool & arg) {
|
||||
grabMouse_ = arg;
|
||||
mouse_first = true;
|
||||
}
|
||||
void setMouseRotateEnabled(const bool & arg) { mouseRotate_ = arg; }
|
||||
void setMouseSelectionEnabled(const bool & arg) { mouseSelect_ = arg; }
|
||||
void setCustomMouseMove(const bool & arg) { customMouseMove_ = arg; }
|
||||
void setCameraOrbit(const bool & arg) { cameraOrbit_ = arg; }
|
||||
|
||||
signals:
|
||||
|
||||
};
|
||||
|
||||
#endif // QGLVIEW_H
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#include "openglwindow.h"
|
||||
|
||||
#include <QCoreApplication>
|
||||
#include <QOpenGLContext>
|
||||
#include <QOpenGLPaintDevice>
|
||||
@@ -6,7 +7,7 @@
|
||||
#include <qopenglext.h>
|
||||
|
||||
|
||||
OpenGLWindow::OpenGLWindow(QWindow *parent) : QWindow(parent) {
|
||||
OpenGLWindow::OpenGLWindow(QWindow * parent): QWindow(parent) {
|
||||
setFlags(flags() | Qt::FramelessWindowHint);
|
||||
setSurfaceType(QWindow::OpenGLSurface);
|
||||
QSurfaceFormat format = QSurfaceFormat::defaultFormat();
|
||||
@@ -29,18 +30,15 @@ void OpenGLWindow::renderLater() {
|
||||
}
|
||||
|
||||
|
||||
bool OpenGLWindow::event(QEvent *event) {
|
||||
bool OpenGLWindow::event(QEvent * event) {
|
||||
switch (event->type()) {
|
||||
case QEvent::UpdateRequest:
|
||||
renderNow();
|
||||
return true;
|
||||
default:
|
||||
return QWindow::event(event);
|
||||
case QEvent::UpdateRequest: renderNow(); return true;
|
||||
default: return QWindow::event(event);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void OpenGLWindow::exposeEvent(QExposeEvent *event) {
|
||||
void OpenGLWindow::exposeEvent(QExposeEvent * event) {
|
||||
if (isExposed()) renderNow();
|
||||
}
|
||||
|
||||
@@ -68,19 +66,19 @@ bool OpenGLWindow::getVSync() const {
|
||||
}
|
||||
|
||||
|
||||
//void OpenGLWindow::setSamples(int samples) {
|
||||
// void OpenGLWindow::setSamples(int samples) {
|
||||
// QSurfaceFormat f = requestedFormat();
|
||||
// if (f.samples() != samples) {
|
||||
// f.setSamples(samples);
|
||||
// setFormat(f);
|
||||
// format_change = true;
|
||||
// }
|
||||
//}
|
||||
// }
|
||||
|
||||
|
||||
//int OpenGLWindow::getSamples() const {
|
||||
// int OpenGLWindow::getSamples() const {
|
||||
// return requestedFormat().samples();
|
||||
//}
|
||||
// }
|
||||
|
||||
|
||||
void OpenGLWindow::renderNow() {
|
||||
@@ -103,4 +101,3 @@ void OpenGLWindow::renderNow() {
|
||||
m_context->swapBuffers(this);
|
||||
frame_cnt++;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,38 +1,40 @@
|
||||
#include <QWindow>
|
||||
#include <QOpenGLExtraFunctions>
|
||||
#include <QWindow>
|
||||
|
||||
class QPainter;
|
||||
class QOpenGLContext;
|
||||
class QOpenGLPaintDevice;
|
||||
|
||||
|
||||
class OpenGLWindow : public QWindow, public QOpenGLExtraFunctions {
|
||||
class OpenGLWindow
|
||||
: public QWindow
|
||||
, public QOpenGLExtraFunctions {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit OpenGLWindow(QWindow *parent = nullptr);
|
||||
explicit OpenGLWindow(QWindow * parent = nullptr);
|
||||
virtual ~OpenGLWindow() {}
|
||||
|
||||
virtual void render() {}
|
||||
virtual void initialize() {}
|
||||
|
||||
QOpenGLContext * context() {return m_context;}
|
||||
QOpenGLContext * context() { return m_context; }
|
||||
void setVSync(bool on);
|
||||
bool getVSync() const;
|
||||
// void setSamples(int samples);
|
||||
// int getSamples() const;
|
||||
int getFrameCounter() const {return frame_cnt;}
|
||||
// void setSamples(int samples);
|
||||
// int getSamples() const;
|
||||
int getFrameCounter() const { return frame_cnt; }
|
||||
|
||||
public slots:
|
||||
void renderLater();
|
||||
void renderNow();
|
||||
|
||||
protected:
|
||||
bool event(QEvent *event) override;
|
||||
void exposeEvent(QExposeEvent *event) override;
|
||||
bool event(QEvent * event) override;
|
||||
void exposeEvent(QExposeEvent * event) override;
|
||||
|
||||
private:
|
||||
QOpenGLContext * m_context = nullptr;
|
||||
bool format_change = false;
|
||||
int frame_cnt = 0;
|
||||
};
|
||||
|
||||
|
||||
@@ -1,14 +1,13 @@
|
||||
#include "qglview_designerplugin.h"
|
||||
|
||||
#include "qglviewplugin.h"
|
||||
|
||||
|
||||
QGLViewDesignerPlugin::QGLViewDesignerPlugin(QObject * parent): QObject(parent)
|
||||
{
|
||||
QGLViewDesignerPlugin::QGLViewDesignerPlugin(QObject * parent): QObject(parent) {
|
||||
m_widgets.append(new QGLViewPlugin(this));
|
||||
}
|
||||
|
||||
|
||||
QList<QDesignerCustomWidgetInterface * > QGLViewDesignerPlugin::customWidgets() const {
|
||||
QList<QDesignerCustomWidgetInterface *> QGLViewDesignerPlugin::customWidgets() const {
|
||||
return m_widgets;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,22 +1,23 @@
|
||||
#ifndef QGLVIEW_DESIGNERPLUGIN_H
|
||||
#define QGLVIEW_DESIGNERPLUGIN_H
|
||||
|
||||
#include <QtDesigner/QtDesigner>
|
||||
#include <QtCore/qplugin.h>
|
||||
#include <QtDesigner/QtDesigner>
|
||||
|
||||
|
||||
class QGLViewDesignerPlugin: public QObject, public QDesignerCustomWidgetCollectionInterface
|
||||
{
|
||||
class QGLViewDesignerPlugin
|
||||
: public QObject
|
||||
, public QDesignerCustomWidgetCollectionInterface {
|
||||
Q_OBJECT
|
||||
Q_PLUGIN_METADATA(IID "qad.qglview")
|
||||
Q_INTERFACES(QDesignerCustomWidgetCollectionInterface)
|
||||
|
||||
public:
|
||||
QGLViewDesignerPlugin(QObject * parent = 0);
|
||||
virtual QList<QDesignerCustomWidgetInterface * > customWidgets() const;
|
||||
virtual QList<QDesignerCustomWidgetInterface *> customWidgets() const;
|
||||
|
||||
private:
|
||||
QList<QDesignerCustomWidgetInterface * > m_widgets;
|
||||
|
||||
QList<QDesignerCustomWidgetInterface *> m_widgets;
|
||||
};
|
||||
|
||||
#endif // QGLVIEW_DESIGNERPLUGIN_H
|
||||
|
||||
@@ -1,9 +1,11 @@
|
||||
#include "../glwidget.h"
|
||||
#include "qglviewplugin.h"
|
||||
#include <QtCore/QtPlugin>
|
||||
|
||||
#include "../glwidget.h"
|
||||
#include "glprimitives.h"
|
||||
#include "qglview.h"
|
||||
|
||||
#include <QtCore/QtPlugin>
|
||||
|
||||
|
||||
QGLViewPlugin::QGLViewPlugin(QObject * parent): QObject(parent) {
|
||||
m_initialized = false;
|
||||
@@ -11,8 +13,7 @@ QGLViewPlugin::QGLViewPlugin(QObject * parent): QObject(parent) {
|
||||
|
||||
|
||||
void QGLViewPlugin::initialize(QDesignerFormEditorInterface * /* core */) {
|
||||
if (m_initialized)
|
||||
return;
|
||||
if (m_initialized) return;
|
||||
|
||||
// Add extension registrations, etc. here
|
||||
|
||||
@@ -32,15 +33,18 @@ QWidget * QGLViewPlugin::createWidget(QWidget * parent) {
|
||||
GLObjectBase * obj;
|
||||
float al = 1.;
|
||||
obj = new GLPrimitiveLine(QVector3D(0, 0, -al), QVector3D(0, 0, al));
|
||||
obj->material().color_diffuse = Qt::darkBlue; obj->setAcceptLight(false);
|
||||
obj->material().color_diffuse = Qt::darkBlue;
|
||||
obj->setAcceptLight(false);
|
||||
obj->setSelectable(false);
|
||||
axis->addChild(obj);
|
||||
obj = new GLPrimitiveLine(QVector3D(-al, 0, 0), QVector3D(al, 0, 0));
|
||||
obj->material().color_diffuse = Qt::darkRed; obj->setAcceptLight(false);
|
||||
obj->material().color_diffuse = Qt::darkRed;
|
||||
obj->setAcceptLight(false);
|
||||
obj->setSelectable(false);
|
||||
axis->addChild(obj);
|
||||
obj = new GLPrimitiveLine(QVector3D(0, -al, 0), QVector3D(0, al, 0));
|
||||
obj->material().color_diffuse = Qt::darkGreen; obj->setAcceptLight(false);
|
||||
obj->material().color_diffuse = Qt::darkGreen;
|
||||
obj->setAcceptLight(false);
|
||||
obj->setSelectable(false);
|
||||
axis->addChild(obj);
|
||||
w->view()->addObject(axis);
|
||||
@@ -92,4 +96,3 @@ QString QGLViewPlugin::domXml() const {
|
||||
QString QGLViewPlugin::includeFile() const {
|
||||
return QLatin1String("glwidget.h");
|
||||
}
|
||||
|
||||
|
||||
@@ -5,8 +5,9 @@
|
||||
#include <QtUiPlugin/QDesignerCustomWidgetInterface>
|
||||
|
||||
|
||||
class QGLViewPlugin: public QObject, public QDesignerCustomWidgetInterface
|
||||
{
|
||||
class QGLViewPlugin
|
||||
: public QObject
|
||||
, public QDesignerCustomWidgetInterface {
|
||||
Q_OBJECT
|
||||
Q_INTERFACES(QDesignerCustomWidgetInterface)
|
||||
|
||||
@@ -27,7 +28,6 @@ public:
|
||||
|
||||
private:
|
||||
bool m_initialized;
|
||||
|
||||
};
|
||||
|
||||
#endif //QGLVIEWPLUGIN_H
|
||||
#endif // QGLVIEWPLUGIN_H
|
||||
|
||||
36
qglview.cpp
36
qglview.cpp
@@ -17,13 +17,15 @@
|
||||
*/
|
||||
|
||||
#include "qglview.h"
|
||||
|
||||
#include "glmesh.h"
|
||||
#include "gltexture_manager.h"
|
||||
|
||||
#include <QApplication>
|
||||
#include <QKeyEvent>
|
||||
#include <QOpenGLTexture>
|
||||
#include <chunkstream.h>
|
||||
#include <qad_types.h>
|
||||
#include <QApplication>
|
||||
#include <QOpenGLTexture>
|
||||
#include <QKeyEvent>
|
||||
|
||||
using namespace QGLEngineShaders;
|
||||
|
||||
@@ -45,7 +47,7 @@ QGLView::QGLView(): OpenGLWindow(), renderer_(this), mouse(this) {
|
||||
fogDensity_ = 0.;
|
||||
fogDecay_ = 10.;
|
||||
hoverHaloFill_ = selectionHaloFill_ = 0.15f;
|
||||
//lmode = Simple;
|
||||
// lmode = Simple;
|
||||
setFeature(qglFXAA, false);
|
||||
setFeature(qglAnisotropicLevel, 8);
|
||||
setFeature(qglEyeAccomodationEnabled, false);
|
||||
@@ -76,12 +78,12 @@ QGLView::QGLView(): OpenGLWindow(), renderer_(this), mouse(this) {
|
||||
scene_ = new Scene();
|
||||
connect(scene_, SIGNAL(selectionChanged()), this, SIGNAL(selectionChanged()));
|
||||
connect(scene_, SIGNAL(__destroyed()), this, SLOT(__destroyed()));
|
||||
connect(scene_, SIGNAL(__objectDeleted(ObjectBase*)), this, SLOT(__objectDeleted(ObjectBase*)));
|
||||
connect(scene_, SIGNAL(__objectDeleted(ObjectBase *)), this, SLOT(__objectDeleted(ObjectBase *)));
|
||||
default_camera = new Camera();
|
||||
default_camera->setPos(QVector3D(2, 2, 2));
|
||||
default_camera->setAim(QVector3D());
|
||||
camera_ = default_camera;
|
||||
// qDebug() << camera_->aim();
|
||||
// qDebug() << camera_->aim();
|
||||
default_camera->setName("Camera");
|
||||
emit cameraPosChanged(default_camera->pos());
|
||||
|
||||
@@ -112,27 +114,25 @@ void QGLView::start(float freq) {
|
||||
}
|
||||
|
||||
|
||||
QList<Light * > QGLView::selectedLights() const {
|
||||
QList<Light * > ret;
|
||||
QList<Light *> QGLView::selectedLights() const {
|
||||
QList<Light *> ret;
|
||||
ObjectBaseList sol = scene_->selectedObjects();
|
||||
foreach (ObjectBase * o, sol)
|
||||
if (o->type() == ObjectBase::glLight)
|
||||
ret << (Light*)o;
|
||||
foreach(ObjectBase * o, sol)
|
||||
if (o->type() == ObjectBase::glLight) ret << (Light *)o;
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
QList<Camera * > QGLView::selectedCameras() const {
|
||||
QList<Camera * > ret;
|
||||
QList<Camera *> QGLView::selectedCameras() const {
|
||||
QList<Camera *> ret;
|
||||
ObjectBaseList sol = scene_->selectedObjects();
|
||||
for (ObjectBase * o : sol) {
|
||||
if (o->type() == ObjectBase::glCamera) ret << (Camera*)o;
|
||||
for (ObjectBase * o: sol) {
|
||||
if (o->type() == ObjectBase::glCamera) ret << (Camera *)o;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void QGLView::resizeEvent(QResizeEvent * e) {
|
||||
renderLater();
|
||||
mouse.resize();
|
||||
@@ -142,7 +142,7 @@ void QGLView::resizeEvent(QResizeEvent * e) {
|
||||
void QGLView::timerEvent(QTimerEvent *) {
|
||||
renderNow();
|
||||
Qt::KeyboardModifiers km = QApplication::keyboardModifiers();
|
||||
foreach (int i, keys_)
|
||||
foreach(int i, keys_)
|
||||
emit keyEvent((Qt::Key)i, km);
|
||||
}
|
||||
|
||||
@@ -209,7 +209,7 @@ void QGLView::resizeGL(int width, int height) {
|
||||
prev_size = QSize(width, height);
|
||||
aspect = float(width) / float(height);
|
||||
renderer_.resize(width, height);
|
||||
//qDebug() << "resize" << width << height;
|
||||
// qDebug() << "resize" << width << height;
|
||||
iaspect = (aspect == 0.f) ? 0. : 1 / aspect;
|
||||
glViewport(0, 0, width, height);
|
||||
emit glResize(width, height);
|
||||
|
||||
248
qglview.h
248
qglview.h
@@ -19,44 +19,44 @@
|
||||
#ifndef QGLVIEW_H
|
||||
#define QGLVIEW_H
|
||||
|
||||
#include "openglwindow.h"
|
||||
#include "glcamera.h"
|
||||
#include "glframebuffer.h"
|
||||
#include "glprimitives.h"
|
||||
#include "glcamera.h"
|
||||
#include "glscene.h"
|
||||
#include "renderer.h"
|
||||
#include "mouse_controller.h"
|
||||
#include "openglwindow.h"
|
||||
#include "renderer.h"
|
||||
|
||||
#include <QElapsedTimer>
|
||||
#include <QMenu>
|
||||
|
||||
|
||||
class QGLView: public OpenGLWindow
|
||||
{
|
||||
class QGLView: public OpenGLWindow {
|
||||
friend class RendererSelection;
|
||||
Q_OBJECT
|
||||
Q_PROPERTY (float lineWidth READ lineWidth WRITE setLineWidth)
|
||||
Q_PROPERTY (float FOV READ FOV WRITE setFOV)
|
||||
Q_PROPERTY (float depthStart READ depthStart WRITE setDepthStart)
|
||||
Q_PROPERTY (float gamma READ gamma WRITE setGamma)
|
||||
Q_PROPERTY (bool autoExposure READ autoExposure WRITE setAutoExposure)
|
||||
Q_PROPERTY (QColor fogColor READ fogColor WRITE setFogColor)
|
||||
Q_PROPERTY (bool fogEnabled READ isFogEnabled WRITE setFogEnabled)
|
||||
Q_PROPERTY (float fogDensity READ fogDensity WRITE setFogDensity)
|
||||
Q_PROPERTY (float fogDecay READ fogDecay WRITE setFogDecay)
|
||||
Q_PROPERTY (int renderMode READ renderMode WRITE setRenderMode)
|
||||
Q_PROPERTY (bool grabMouse READ isGrabMouseEnabled WRITE setGrabMouseEnabled)
|
||||
Q_PROPERTY (bool mouseRotate READ isMouseRotateEnabled WRITE setMouseRotateEnabled)
|
||||
Q_PROPERTY (bool mouseSelection READ isMouseSelectionEnabled WRITE setMouseSelectionEnabled)
|
||||
Q_PROPERTY (bool cameraOrbit READ isCameraOrbit WRITE setCameraOrbit)
|
||||
Q_PROPERTY (bool hoverHalo READ isHoverHaloEnabled WRITE setHoverHaloEnabled)
|
||||
Q_PROPERTY (QColor hoverHaloColor READ hoverHaloColor WRITE setHoverHaloColor)
|
||||
Q_PROPERTY (float hoverHaloFillAlpha READ hoverHaloFillAlpha WRITE setHoverHaloFillAlpha)
|
||||
Q_PROPERTY (bool selectionHalo READ isSelectionHaloEnabled WRITE setSelectionHaloEnabled)
|
||||
Q_PROPERTY (QColor selectionHaloColor READ selectionHaloColor WRITE setSelectionHaloColor)
|
||||
Q_PROPERTY (float selectionHaloFillAlpha READ selectionHaloFillAlpha WRITE setSelectionHaloFillAlpha)
|
||||
Q_PROPERTY (Qt::MouseButton selectionButton READ selectionButton WRITE setSelectionButton)
|
||||
Q_PROPERTY (Qt::KeyboardModifier selectionModifier READ selectionModifier WRITE setSelectionModifier)
|
||||
Q_PROPERTY (Scene::SelectionMode selectionMode READ selectionMode WRITE setSelectionMode)
|
||||
Q_PROPERTY(float lineWidth READ lineWidth WRITE setLineWidth)
|
||||
Q_PROPERTY(float FOV READ FOV WRITE setFOV)
|
||||
Q_PROPERTY(float depthStart READ depthStart WRITE setDepthStart)
|
||||
Q_PROPERTY(float gamma READ gamma WRITE setGamma)
|
||||
Q_PROPERTY(bool autoExposure READ autoExposure WRITE setAutoExposure)
|
||||
Q_PROPERTY(QColor fogColor READ fogColor WRITE setFogColor)
|
||||
Q_PROPERTY(bool fogEnabled READ isFogEnabled WRITE setFogEnabled)
|
||||
Q_PROPERTY(float fogDensity READ fogDensity WRITE setFogDensity)
|
||||
Q_PROPERTY(float fogDecay READ fogDecay WRITE setFogDecay)
|
||||
Q_PROPERTY(int renderMode READ renderMode WRITE setRenderMode)
|
||||
Q_PROPERTY(bool grabMouse READ isGrabMouseEnabled WRITE setGrabMouseEnabled)
|
||||
Q_PROPERTY(bool mouseRotate READ isMouseRotateEnabled WRITE setMouseRotateEnabled)
|
||||
Q_PROPERTY(bool mouseSelection READ isMouseSelectionEnabled WRITE setMouseSelectionEnabled)
|
||||
Q_PROPERTY(bool cameraOrbit READ isCameraOrbit WRITE setCameraOrbit)
|
||||
Q_PROPERTY(bool hoverHalo READ isHoverHaloEnabled WRITE setHoverHaloEnabled)
|
||||
Q_PROPERTY(QColor hoverHaloColor READ hoverHaloColor WRITE setHoverHaloColor)
|
||||
Q_PROPERTY(float hoverHaloFillAlpha READ hoverHaloFillAlpha WRITE setHoverHaloFillAlpha)
|
||||
Q_PROPERTY(bool selectionHalo READ isSelectionHaloEnabled WRITE setSelectionHaloEnabled)
|
||||
Q_PROPERTY(QColor selectionHaloColor READ selectionHaloColor WRITE setSelectionHaloColor)
|
||||
Q_PROPERTY(float selectionHaloFillAlpha READ selectionHaloFillAlpha WRITE setSelectionHaloFillAlpha)
|
||||
Q_PROPERTY(Qt::MouseButton selectionButton READ selectionButton WRITE setSelectionButton)
|
||||
Q_PROPERTY(Qt::KeyboardModifier selectionModifier READ selectionModifier WRITE setSelectionModifier)
|
||||
Q_PROPERTY(Scene::SelectionMode selectionMode READ selectionMode WRITE setSelectionMode)
|
||||
|
||||
public:
|
||||
QGLView();
|
||||
@@ -100,82 +100,89 @@ public:
|
||||
void stop();
|
||||
void start(float freq = 0.);
|
||||
|
||||
float lineWidth() const {return lineWidth_;}
|
||||
float FOV() const {return camera()->FOV();}
|
||||
float depthStart() const {return camera()->depthStart();}
|
||||
float currentFPS() const {return fps_;}
|
||||
float gamma() const {return renderer_.gamma_;}
|
||||
bool autoExposure() const {return renderer_.tone_proc.enabled;}
|
||||
int maxAnisotropicLevel() const {return max_anisotropic;}
|
||||
QString environmentMapFile() const {return renderer_.tex_env.fileHDR();}
|
||||
float lineWidth() const { return lineWidth_; }
|
||||
float FOV() const { return camera()->FOV(); }
|
||||
float depthStart() const { return camera()->depthStart(); }
|
||||
float currentFPS() const { return fps_; }
|
||||
float gamma() const { return renderer_.gamma_; }
|
||||
bool autoExposure() const { return renderer_.tone_proc.enabled; }
|
||||
int maxAnisotropicLevel() const { return max_anisotropic; }
|
||||
QString environmentMapFile() const { return renderer_.tex_env.fileHDR(); }
|
||||
|
||||
QColor fogColor() const {return fogColor_;}
|
||||
float fogDensity() const {return fogDensity_;}
|
||||
float fogDecay() const {return fogDecay_;}
|
||||
bool isFogEnabled() const {return fogEnabled_;}
|
||||
bool isLightEnabled() const {return lightEnabled_;}
|
||||
bool isGrabMouseEnabled() const {return mouse.isGrabMouseEnabled();}
|
||||
bool isMouseRotateEnabled() const {return mouse.isMouseRotateEnabled();}
|
||||
bool isMouseSelectionEnabled() const {return mouse.isMouseSelectionEnabled();}
|
||||
bool isCameraOrbit() const {return mouse.isCameraOrbit();}
|
||||
bool isHoverHaloEnabled() const {return hoverHalo_;}
|
||||
QColor hoverHaloColor() const {return hoverHaloColor_;}
|
||||
float hoverHaloFillAlpha() const {return hoverHaloFill_;}
|
||||
bool isSelectionHaloEnabled() const {return selectionHalo_;}
|
||||
QColor selectionHaloColor() const {return selectionHaloColor_;}
|
||||
float selectionHaloFillAlpha() const {return selectionHaloFill_;}
|
||||
QColor fogColor() const { return fogColor_; }
|
||||
float fogDensity() const { return fogDensity_; }
|
||||
float fogDecay() const { return fogDecay_; }
|
||||
bool isFogEnabled() const { return fogEnabled_; }
|
||||
bool isLightEnabled() const { return lightEnabled_; }
|
||||
bool isGrabMouseEnabled() const { return mouse.isGrabMouseEnabled(); }
|
||||
bool isMouseRotateEnabled() const { return mouse.isMouseRotateEnabled(); }
|
||||
bool isMouseSelectionEnabled() const { return mouse.isMouseSelectionEnabled(); }
|
||||
bool isCameraOrbit() const { return mouse.isCameraOrbit(); }
|
||||
bool isHoverHaloEnabled() const { return hoverHalo_; }
|
||||
QColor hoverHaloColor() const { return hoverHaloColor_; }
|
||||
float hoverHaloFillAlpha() const { return hoverHaloFill_; }
|
||||
bool isSelectionHaloEnabled() const { return selectionHalo_; }
|
||||
QColor selectionHaloColor() const { return selectionHaloColor_; }
|
||||
float selectionHaloFillAlpha() const { return selectionHaloFill_; }
|
||||
|
||||
QVariant feature(Feature f) const {return features_.value(int(f));}
|
||||
QVariant setFeature(Feature f, const QVariant & value) {QVariant ret = features_.value(int(f)); features_[int(f)] = value; return ret;}
|
||||
bool isFeatureEnabled(Feature f) const {return features_[int(f)].toBool();}
|
||||
QVariant feature(Feature f) const { return features_.value(int(f)); }
|
||||
QVariant setFeature(Feature f, const QVariant & value) {
|
||||
QVariant ret = features_.value(int(f));
|
||||
features_[int(f)] = value;
|
||||
return ret;
|
||||
}
|
||||
bool isFeatureEnabled(Feature f) const { return features_[int(f)].toBool(); }
|
||||
|
||||
int renderMode() const {return (int)rmode;}
|
||||
void setRenderMode(int mode) {rmode = (ObjectBase::RenderMode)mode;}
|
||||
int renderMode() const { return (int)rmode; }
|
||||
void setRenderMode(int mode) { rmode = (ObjectBase::RenderMode)mode; }
|
||||
|
||||
bool isServiceMode() const {return renderer_.edit_mode;}
|
||||
void setServiceMode(bool yes) {renderer_.edit_mode = yes;}
|
||||
bool isServiceMode() const { return renderer_.edit_mode; }
|
||||
void setServiceMode(bool yes) { renderer_.edit_mode = yes; }
|
||||
|
||||
|
||||
Scene::SelectionMode selectionMode() const {return scene_->selectionMode();}
|
||||
Qt::MouseButton selectionButton() const {return mouse.selectionButton();}
|
||||
Qt::KeyboardModifier selectionModifier() const {return mouse.selectionModifier();}
|
||||
Scene::SelectionMode selectionMode() const { return scene_->selectionMode(); }
|
||||
Qt::MouseButton selectionButton() const { return mouse.selectionButton(); }
|
||||
Qt::KeyboardModifier selectionModifier() const { return mouse.selectionModifier(); }
|
||||
|
||||
void setSelectionMode(Scene::SelectionMode m) {scene_->setSelectionMode(m);}
|
||||
void setSelectionButton(Qt::MouseButton v) {mouse.setSelectionButton(v);}
|
||||
void setSelectionModifier(Qt::KeyboardModifier v) {mouse.setSelectionModifier(v);}
|
||||
void setSelectionMode(Scene::SelectionMode m) { scene_->setSelectionMode(m); }
|
||||
void setSelectionButton(Qt::MouseButton v) { mouse.setSelectionButton(v); }
|
||||
void setSelectionModifier(Qt::KeyboardModifier v) { mouse.setSelectionModifier(v); }
|
||||
|
||||
void selectObject(ObjectBase * o, bool add_to_selection = false) {scene_->selectObject(o, add_to_selection);}
|
||||
void clearSelection() {scene_->clearSelection();}
|
||||
ObjectBaseList selectedObjects(bool top_only = false) const {return scene_->selectedObjects(top_only);}
|
||||
QList<Light * > selectedLights() const;
|
||||
QList<Camera * > selectedCameras() const;
|
||||
ObjectBase * selectedObject() const {return scene_->selectedObject();}
|
||||
void selectObject(ObjectBase * o, bool add_to_selection = false) { scene_->selectObject(o, add_to_selection); }
|
||||
void clearSelection() { scene_->clearSelection(); }
|
||||
ObjectBaseList selectedObjects(bool top_only = false) const { return scene_->selectedObjects(top_only); }
|
||||
QList<Light *> selectedLights() const;
|
||||
QList<Camera *> selectedCameras() const;
|
||||
ObjectBase * selectedObject() const { return scene_->selectedObject(); }
|
||||
|
||||
TextureManager * textureManager() {return renderer_.textures_manager;}
|
||||
void reloadTextures() {renderer_.markReloadTextures();}
|
||||
TextureManager * textureManager() { return renderer_.textures_manager; }
|
||||
void reloadTextures() { renderer_.markReloadTextures(); }
|
||||
|
||||
Scene * scene() {return scene_;}
|
||||
Scene * scene() { return scene_; }
|
||||
void focusOn(const Box3D & bb);
|
||||
void setCameraLightMode(CameraLightMode m) {renderer_.setCameraLightMode(m);}
|
||||
CameraLightMode cameraLightMode() const {return (CameraLightMode)renderer_.cameraLightMode();}
|
||||
void setCameraLightMode(CameraLightMode m) { renderer_.setCameraLightMode(m); }
|
||||
CameraLightMode cameraLightMode() const { return (CameraLightMode)renderer_.cameraLightMode(); }
|
||||
|
||||
Camera * camera() {return camera_;}
|
||||
const Camera * camera() const {return camera_;}
|
||||
void setCamera(Camera * camera) {camera_ = camera;}
|
||||
void setDefaultCamera() {camera_ = default_camera;}
|
||||
bool isDefaultCamera() const {return camera_ == default_camera;}
|
||||
Camera * camera() { return camera_; }
|
||||
const Camera * camera() const { return camera_; }
|
||||
void setCamera(Camera * camera) { camera_ = camera; }
|
||||
void setDefaultCamera() { camera_ = default_camera; }
|
||||
bool isDefaultCamera() const { return camera_ == default_camera; }
|
||||
QByteArray saveCamera();
|
||||
void restoreCamera(const QByteArray & ba);
|
||||
QByteArray saveFeatures();
|
||||
void restoreFeatures(const QByteArray & ba);
|
||||
|
||||
QImage materialThumbnail(Material * m) {return renderer_.materialThumbnail(m);}
|
||||
void setCurrentAction(RendererService::HandleAction ha) {renderer_.rend_service.setCurrentAction(ha);}
|
||||
void setContextActions(QList<QAction*> al) {context_menu.clear(); context_menu.addActions(al);}
|
||||
void popupMenu(const QPoint &pos, QAction *at = nullptr) {context_menu.popup(pos, at);}
|
||||
void setGrabImage(bool on) {renderer_.setGrabImage(on);}
|
||||
bool isGrabImage() const {return renderer_.isGrabImage();}
|
||||
QImage getImage() const {return renderer_.getImage();}
|
||||
QImage materialThumbnail(Material * m) { return renderer_.materialThumbnail(m); }
|
||||
void setCurrentAction(RendererService::HandleAction ha) { renderer_.rend_service.setCurrentAction(ha); }
|
||||
void setContextActions(QList<QAction *> al) {
|
||||
context_menu.clear();
|
||||
context_menu.addActions(al);
|
||||
}
|
||||
void popupMenu(const QPoint & pos, QAction * at = nullptr) { context_menu.popup(pos, at); }
|
||||
void setGrabImage(bool on) { renderer_.setGrabImage(on); }
|
||||
bool isGrabImage() const { return renderer_.isGrabImage(); }
|
||||
QImage getImage() const { return renderer_.getImage(); }
|
||||
|
||||
GLfloat aspect, iaspect;
|
||||
Renderer renderer_;
|
||||
@@ -184,15 +191,15 @@ protected:
|
||||
void render();
|
||||
void resizeEvent(QResizeEvent * e);
|
||||
|
||||
void timerEvent(QTimerEvent * );
|
||||
void timerEvent(QTimerEvent *);
|
||||
void initialize();
|
||||
void resizeGL(int width, int height);
|
||||
void mousePressEvent(QMouseEvent * e) {mouse.mousePressEvent(e);}
|
||||
void mouseMoveEvent(QMouseEvent * e) {mouse.mouseMoveEvent(e);}
|
||||
void mouseReleaseEvent(QMouseEvent * e) {mouse.mouseReleaseEvent(e);}
|
||||
void wheelEvent(QWheelEvent * e) {mouse.wheelEvent(e);}
|
||||
void mouseDoubleClickEvent(QMouseEvent * e) {mouse.mouseDoubleClickEvent(e);}
|
||||
void leaveEvent(QEvent * );
|
||||
void mousePressEvent(QMouseEvent * e) { mouse.mousePressEvent(e); }
|
||||
void mouseMoveEvent(QMouseEvent * e) { mouse.mouseMoveEvent(e); }
|
||||
void mouseReleaseEvent(QMouseEvent * e) { mouse.mouseReleaseEvent(e); }
|
||||
void wheelEvent(QWheelEvent * e) { mouse.wheelEvent(e); }
|
||||
void mouseDoubleClickEvent(QMouseEvent * e) { mouse.mouseDoubleClickEvent(e); }
|
||||
void leaveEvent(QEvent *);
|
||||
|
||||
void keyPressEvent(QKeyEvent * e);
|
||||
void keyReleaseEvent(QKeyEvent * e);
|
||||
@@ -205,7 +212,7 @@ private:
|
||||
bool setupViewport();
|
||||
|
||||
Scene * scene_;
|
||||
Camera * camera_, * default_camera;
|
||||
Camera *camera_, *default_camera;
|
||||
MouseController mouse;
|
||||
QMenu context_menu;
|
||||
QSet<int> keys_;
|
||||
@@ -229,30 +236,33 @@ private slots:
|
||||
void __objectDeleted(ObjectBase * o);
|
||||
|
||||
public slots:
|
||||
void setLineWidth(const float & arg) {lineWidth_ = arg;}
|
||||
void setFOV(const float & arg) {camera()->setFOV(arg);}
|
||||
void setDepthStart(const float & arg) {camera()->setDepthStart(arg);}
|
||||
void setGamma(const float & arg) {renderer_.gamma_ = arg;}
|
||||
void setAutoExposure(bool arg) {renderer_.tone_proc.enabled = arg;}
|
||||
void setEnvironmentMapFile(QString file) {renderer_.tex_env.setFileHDR(file); renderer_.recreateMaterialThumbnails(true);}
|
||||
void setFogColor(const QColor & arg) {fogColor_ = arg;}
|
||||
void setFogDensity(const float & arg) {fogDensity_ = arg;}
|
||||
void setFogDecay(const float & arg) {fogDecay_ = arg;}
|
||||
void setFogEnabled(const bool & arg) {fogEnabled_ = arg;}
|
||||
void setLightEnabled(const bool & arg) {lightEnabled_ = arg;}
|
||||
void setGrabMouseEnabled(const bool & arg) {mouse.setGrabMouseEnabled(arg);}
|
||||
void setMouseRotateEnabled(const bool & arg) {mouse.setMouseRotateEnabled(arg);}
|
||||
void setMouseSelectionEnabled(const bool & arg) {mouse.setMouseSelectionEnabled(arg);}
|
||||
void setCustomMouseMove(const bool & arg) {mouse.setCustomMouseMove(arg);}
|
||||
void setCameraOrbit(const bool & arg) {mouse.setCameraOrbit(arg);}
|
||||
void setHoverHaloEnabled(const bool & arg) {hoverHalo_ = arg;}
|
||||
void setHoverHaloColor(const QColor & arg) {hoverHaloColor_ = arg;}
|
||||
void setHoverHaloFillAlpha(const float & arg) {hoverHaloFill_ = arg;}
|
||||
void setSelectionHaloEnabled(const bool & arg) {selectionHalo_ = arg;}
|
||||
void setSelectionHaloColor(const QColor & arg) {selectionHaloColor_ = arg;}
|
||||
void setSelectionHaloFillAlpha(const float & arg) {selectionHaloFill_ = arg;}
|
||||
void setLineWidth(const float & arg) { lineWidth_ = arg; }
|
||||
void setFOV(const float & arg) { camera()->setFOV(arg); }
|
||||
void setDepthStart(const float & arg) { camera()->setDepthStart(arg); }
|
||||
void setGamma(const float & arg) { renderer_.gamma_ = arg; }
|
||||
void setAutoExposure(bool arg) { renderer_.tone_proc.enabled = arg; }
|
||||
void setEnvironmentMapFile(QString file) {
|
||||
renderer_.tex_env.setFileHDR(file);
|
||||
renderer_.recreateMaterialThumbnails(true);
|
||||
}
|
||||
void setFogColor(const QColor & arg) { fogColor_ = arg; }
|
||||
void setFogDensity(const float & arg) { fogDensity_ = arg; }
|
||||
void setFogDecay(const float & arg) { fogDecay_ = arg; }
|
||||
void setFogEnabled(const bool & arg) { fogEnabled_ = arg; }
|
||||
void setLightEnabled(const bool & arg) { lightEnabled_ = arg; }
|
||||
void setGrabMouseEnabled(const bool & arg) { mouse.setGrabMouseEnabled(arg); }
|
||||
void setMouseRotateEnabled(const bool & arg) { mouse.setMouseRotateEnabled(arg); }
|
||||
void setMouseSelectionEnabled(const bool & arg) { mouse.setMouseSelectionEnabled(arg); }
|
||||
void setCustomMouseMove(const bool & arg) { mouse.setCustomMouseMove(arg); }
|
||||
void setCameraOrbit(const bool & arg) { mouse.setCameraOrbit(arg); }
|
||||
void setHoverHaloEnabled(const bool & arg) { hoverHalo_ = arg; }
|
||||
void setHoverHaloColor(const QColor & arg) { hoverHaloColor_ = arg; }
|
||||
void setHoverHaloFillAlpha(const float & arg) { hoverHaloFill_ = arg; }
|
||||
void setSelectionHaloEnabled(const bool & arg) { selectionHalo_ = arg; }
|
||||
void setSelectionHaloColor(const QColor & arg) { selectionHaloColor_ = arg; }
|
||||
void setSelectionHaloFillAlpha(const float & arg) { selectionHaloFill_ = arg; }
|
||||
|
||||
void reloadShaders() {renderer_.reloadShaders();}
|
||||
void reloadShaders() { renderer_.reloadShaders(); }
|
||||
|
||||
signals:
|
||||
void glBeginPaint();
|
||||
@@ -273,7 +283,7 @@ signals:
|
||||
void selectionChanged();
|
||||
void objectsPositionChanged();
|
||||
void materialsChanged();
|
||||
void materialThumbnailCreated(Material*);
|
||||
void materialThumbnailCreated(Material *);
|
||||
void doubleClick();
|
||||
};
|
||||
|
||||
|
||||
@@ -16,10 +16,11 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "qglview_window.h"
|
||||
|
||||
#include <QApplication>
|
||||
#include <QDebug>
|
||||
#include <QDir>
|
||||
#include "qglview_window.h"
|
||||
|
||||
int main(int argc, char ** argv) {
|
||||
QApplication a(argc, argv);
|
||||
@@ -28,7 +29,7 @@ int main(int argc, char ** argv) {
|
||||
w.show();
|
||||
QStringList al(a.arguments());
|
||||
al.pop_front();
|
||||
foreach (QString s, al)
|
||||
foreach(QString s, al)
|
||||
w.loadFile(s);
|
||||
return a.exec();
|
||||
}
|
||||
|
||||
@@ -17,13 +17,15 @@
|
||||
*/
|
||||
|
||||
#include "qglview_window.h"
|
||||
#include "renderer.h"
|
||||
#include "glwidget.h"
|
||||
|
||||
#include "gltexture_manager.h"
|
||||
#include "glwidget.h"
|
||||
#include "qad_types.h"
|
||||
#include "renderer.h"
|
||||
|
||||
#include <QGraphicsRectItem>
|
||||
#include <QImageReader>
|
||||
#include <QMessageBox>
|
||||
#include "qad_types.h"
|
||||
|
||||
|
||||
QGLViewWindow::QGLViewWindow(QWidget * parent): QMainWindow(parent), Ui::QGLViewWindow() {
|
||||
@@ -34,10 +36,10 @@ QGLViewWindow::QGLViewWindow(QWidget * parent): QMainWindow(parent), Ui::QGLView
|
||||
extensions = "All(" + supportedFormats().join(" ") + " *.qgl)";
|
||||
extensions += ";;QGLEngine(*.qgl)";
|
||||
|
||||
//view->view()->camera()->setPos(QVector3D(2, 2, 2));
|
||||
//view->view()->camera()->setAim(QVector3D());
|
||||
//view->view()->camera()->flyToDistance(2.);
|
||||
// view->setFrameShape(QFrame::NoFrame);
|
||||
// view->view()->camera()->setPos(QVector3D(2, 2, 2));
|
||||
// view->view()->camera()->setAim(QVector3D());
|
||||
// view->view()->camera()->flyToDistance(2.);
|
||||
// view->setFrameShape(QFrame::NoFrame);
|
||||
view->view()->setMouseRotateEnabled(true);
|
||||
view->view()->setMouseSelectionEnabled(true);
|
||||
view->view()->setSelectionHaloEnabled(true);
|
||||
@@ -70,10 +72,10 @@ QGLViewWindow::QGLViewWindow(QWidget * parent): QMainWindow(parent), Ui::QGLView
|
||||
spinDOFSpeed->setValue(view->view()->feature(QGLView::qglDepthOfFieldAutoFocusSpeed).toDouble());
|
||||
|
||||
view->view()->start(-1);
|
||||
startTimer(1000/60);
|
||||
startTimer(1000 / 60);
|
||||
|
||||
connect(view->view(), SIGNAL(keyEvent(Qt::Key, Qt::KeyboardModifiers)), this, SLOT(view_keyEvent(Qt::Key, Qt::KeyboardModifiers)));
|
||||
//connect(matEditor, SIGNAL(changed()), this, SLOT(materialChanged()));
|
||||
// connect(matEditor, SIGNAL(changed()), this, SLOT(materialChanged()));
|
||||
sceneTree->assignQGLView(view->view());
|
||||
matEditor->assignQGLView(view->view());
|
||||
objectEditor->assignQGLView(view->view());
|
||||
@@ -82,8 +84,8 @@ QGLViewWindow::QGLViewWindow(QWidget * parent): QMainWindow(parent), Ui::QGLView
|
||||
|
||||
session.load();
|
||||
|
||||
//loadFile("axis.DAE.qgl");
|
||||
//matEditor->setMaterial(const_cast<ObjectBase*>(view->view()->scene()->rootObject()->child(0))->material());
|
||||
// loadFile("axis.DAE.qgl");
|
||||
// matEditor->setMaterial(const_cast<ObjectBase*>(view->view()->scene()->rootObject()->child(0))->material());
|
||||
/*Scene * sc = loadScene("truck.obj");
|
||||
//view->view()->scene()->addScene(sc);
|
||||
sc->rootObject()->moveY(-8);
|
||||
@@ -98,7 +100,7 @@ QGLViewWindow::QGLViewWindow(QWidget * parent): QMainWindow(parent), Ui::QGLView
|
||||
|
||||
QGLViewWindow::~QGLViewWindow() {
|
||||
session.save();
|
||||
//delete ps;
|
||||
// delete ps;
|
||||
}
|
||||
|
||||
|
||||
@@ -111,8 +113,8 @@ void QGLViewWindow::changeEvent(QEvent * e) {
|
||||
}
|
||||
|
||||
|
||||
void QGLViewWindow::timerEvent(QTimerEvent * ) {
|
||||
//static double t = 0.;
|
||||
void QGLViewWindow::timerEvent(QTimerEvent *) {
|
||||
// static double t = 0.;
|
||||
//((RendererSimple*)(view->view()->renderer()))->mpos = view->view()->mapFromGlobal(QCursor::pos());
|
||||
statusBar()->showMessage(QString("FPS: %1").arg(QString::number(view->view()->currentFPS(), 'f', 2)));
|
||||
}
|
||||
@@ -123,15 +125,18 @@ void QGLViewWindow::loadFile(const QString & path, bool import) {
|
||||
QApplication::setOverrideCursor(Qt::WaitCursor);
|
||||
QFileInfo fi(path);
|
||||
Scene * s = nullptr;
|
||||
if (fi.suffix().toLower() == "qgl") s = loadFromQGLFile(path);
|
||||
else s = loadScene(path);
|
||||
if (fi.suffix().toLower() == "qgl")
|
||||
s = loadFromQGLFile(path);
|
||||
else
|
||||
s = loadScene(path);
|
||||
QApplication::restoreOverrideCursor();
|
||||
if (!s) {
|
||||
QMessageBox::critical(this, "Import", "Can`t load " + path + "!");
|
||||
return;
|
||||
}
|
||||
s->setName(fi.baseName());
|
||||
if (import) view->scene()->addScene(s);
|
||||
if (import)
|
||||
view->scene()->addScene(s);
|
||||
else {
|
||||
TextureManager::clearSearchPathes();
|
||||
view->scene()->assignFrom(s);
|
||||
@@ -143,9 +148,9 @@ void QGLViewWindow::loadFile(const QString & path, bool import) {
|
||||
|
||||
|
||||
void QGLViewWindow::on_actionReset_triggered() {
|
||||
///view->view()->removeObject(axis, false);
|
||||
/// view->view()->removeObject(axis, false);
|
||||
view->view()->scene()->clear();
|
||||
///view->view()->addObject(axis);
|
||||
/// view->view()->addObject(axis);
|
||||
}
|
||||
|
||||
|
||||
@@ -153,7 +158,7 @@ void QGLViewWindow::on_actionImport_triggered() {
|
||||
QStringList fl = QFileDialog::getOpenFileNames(this, "Select files", prev_path, extensions);
|
||||
if (fl.isEmpty()) return;
|
||||
prev_path = fl.back();
|
||||
foreach (QString f, fl)
|
||||
foreach(QString f, fl)
|
||||
loadFile(f, true);
|
||||
}
|
||||
|
||||
@@ -161,8 +166,7 @@ void QGLViewWindow::on_actionImport_triggered() {
|
||||
void QGLViewWindow::on_actionSave_triggered() {
|
||||
QString f = QFileDialog::getSaveFileName(this, "Select file", prev_path, "QGLView(*.qgl)");
|
||||
if (f.isEmpty()) return;
|
||||
if (f.right(4).toLower() != ".qgl")
|
||||
f += ".qgl";
|
||||
if (f.right(4).toLower() != ".qgl") f += ".qgl";
|
||||
prev_path = f;
|
||||
QApplication::setOverrideCursor(Qt::WaitCursor);
|
||||
saveToQGLFile(f, view->scene());
|
||||
@@ -175,11 +179,10 @@ void QGLViewWindow::on_actionSaveSelected_triggered() {
|
||||
if (!sel_obj) return;
|
||||
QString f = QFileDialog::getSaveFileName(this, "Select file", prev_path, "QGLView(*.qgl)");
|
||||
if (f.isEmpty()) return;
|
||||
if (f.right(4).toLower() != ".qgl")
|
||||
f += ".qgl";
|
||||
if (f.right(4).toLower() != ".qgl") f += ".qgl";
|
||||
prev_path = f;
|
||||
QApplication::setOverrideCursor(Qt::WaitCursor);
|
||||
///saveToQGLFile(f, sel_obj);
|
||||
/// saveToQGLFile(f, sel_obj);
|
||||
QApplication::restoreOverrideCursor();
|
||||
}
|
||||
|
||||
@@ -193,10 +196,9 @@ void QGLViewWindow::on_actionOpen_triggered() {
|
||||
|
||||
|
||||
void QGLViewWindow::view_keyEvent(Qt::Key k, Qt::KeyboardModifiers m) {
|
||||
//qDebug() << k;
|
||||
// qDebug() << k;
|
||||
double spd = 0.2;
|
||||
if (m.testFlag(Qt::ShiftModifier))
|
||||
spd = 0.5;
|
||||
if (m.testFlag(Qt::ShiftModifier)) spd = 0.5;
|
||||
switch (k) {
|
||||
case Qt::Key_W: view->view()->camera()->moveForward(spd); break;
|
||||
case Qt::Key_S: view->view()->camera()->moveBackward(spd); break;
|
||||
@@ -208,37 +210,37 @@ void QGLViewWindow::view_keyEvent(Qt::Key k, Qt::KeyboardModifiers m) {
|
||||
|
||||
|
||||
void QGLViewWindow::on_actionArrow_triggered(bool on) {
|
||||
actionArrow ->setChecked(true);
|
||||
actionMove ->setChecked(false);
|
||||
actionArrow->setChecked(true);
|
||||
actionMove->setChecked(false);
|
||||
actionRotate->setChecked(false);
|
||||
actionScale ->setChecked(false);
|
||||
actionScale->setChecked(false);
|
||||
view->view()->setCurrentAction(RendererService::haNoAction);
|
||||
}
|
||||
|
||||
|
||||
void QGLViewWindow::on_actionMove_triggered(bool on) {
|
||||
actionArrow ->setChecked(false);
|
||||
actionMove ->setChecked(true);
|
||||
actionArrow->setChecked(false);
|
||||
actionMove->setChecked(true);
|
||||
actionRotate->setChecked(false);
|
||||
actionScale ->setChecked(false);
|
||||
actionScale->setChecked(false);
|
||||
view->view()->setCurrentAction(RendererService::haMove);
|
||||
}
|
||||
|
||||
|
||||
void QGLViewWindow::on_actionRotate_triggered(bool on) {
|
||||
actionArrow ->setChecked(false);
|
||||
actionMove ->setChecked(false);
|
||||
actionArrow->setChecked(false);
|
||||
actionMove->setChecked(false);
|
||||
actionRotate->setChecked(true);
|
||||
actionScale ->setChecked(false);
|
||||
actionScale->setChecked(false);
|
||||
view->view()->setCurrentAction(RendererService::haRotate);
|
||||
}
|
||||
|
||||
|
||||
void QGLViewWindow::on_actionScale_triggered(bool on) {
|
||||
actionArrow ->setChecked(false);
|
||||
actionMove ->setChecked(false);
|
||||
actionArrow->setChecked(false);
|
||||
actionMove->setChecked(false);
|
||||
actionRotate->setChecked(false);
|
||||
actionScale ->setChecked(true);
|
||||
actionScale->setChecked(true);
|
||||
view->view()->setCurrentAction(RendererService::haScale);
|
||||
}
|
||||
|
||||
|
||||
@@ -19,29 +19,32 @@
|
||||
#ifndef QGLVIEWWINDOW_H
|
||||
#define QGLVIEWWINDOW_H
|
||||
|
||||
#include <QTranslator>
|
||||
#include <QInputDialog>
|
||||
#include <QFileDialog>
|
||||
#include <QColorDialog>
|
||||
#include <QCloseEvent>
|
||||
#include "formats/loader_assimp.h"
|
||||
#include "formats/loader_qgl.h"
|
||||
#include "session_manager.h"
|
||||
#include "ui_qglview_window.h"
|
||||
|
||||
#include <QClipboard>
|
||||
#include <QCloseEvent>
|
||||
#include <QColorDialog>
|
||||
#include <QFileDialog>
|
||||
#include <QInputDialog>
|
||||
#include <QRadioButton>
|
||||
#include <QUrl>
|
||||
#include <QSplitter>
|
||||
#include <QThread>
|
||||
#include <QTime>
|
||||
#include <QSplitter>
|
||||
#include "ui_qglview_window.h"
|
||||
#include "formats/loader_qgl.h"
|
||||
#include "formats/loader_assimp.h"
|
||||
#include "session_manager.h"
|
||||
//#include "renderer_rt.h"
|
||||
#include <QTranslator>
|
||||
#include <QUrl>
|
||||
// #include "renderer_rt.h"
|
||||
#include "qglview.h"
|
||||
#include "ui_qglview_window.h"
|
||||
|
||||
|
||||
class QGLViewWindow: public QMainWindow, public Ui::QGLViewWindow
|
||||
{
|
||||
class QGLViewWindow
|
||||
: public QMainWindow
|
||||
, public Ui::QGLViewWindow {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
QGLViewWindow(QWidget * parent = 0);
|
||||
~QGLViewWindow();
|
||||
@@ -51,41 +54,41 @@ public:
|
||||
private:
|
||||
// Qt`s overloaded
|
||||
void changeEvent(QEvent * e);
|
||||
void timerEvent(QTimerEvent * );
|
||||
void timerEvent(QTimerEvent *);
|
||||
|
||||
QString extensions;
|
||||
QTranslator translator;
|
||||
QString prev_path;
|
||||
//GLPrimitiveCube * box;
|
||||
// GLPrimitiveCube * box;
|
||||
Material m;
|
||||
SessionManager session;
|
||||
bool isChanged;
|
||||
|
||||
private slots:
|
||||
void on_groupShadows_clicked(bool val) {view->view()->setFeature(QGLView::qglShadowsEnabled, val);}
|
||||
void on_groupEyeAccomodation_clicked(bool val) {view->view()->setFeature(QGLView::qglEyeAccomodationEnabled, val);}
|
||||
void on_groupBloom_clicked(bool val) {view->view()->setFeature(QGLView::qglBloomEnabled, val);}
|
||||
void on_groupMotionBlur_clicked(bool val) {view->view()->setFeature(QGLView::qglMotionBlurEnabled, val);}
|
||||
void on_groupReflections_clicked(bool val) {view->view()->setFeature(QGLView::qglReflectionsEnabled, val);}
|
||||
void on_checkSoftShadows_clicked(bool val) {view->view()->setFeature(QGLView::qglShadowsSoftEnabled, val);}
|
||||
void on_groupSSAO_clicked(bool val) {view->view()->setFeature(QGLView::qglSSAOEnabled, val);}
|
||||
void on_groupDOF_clicked(bool val) {view->view()->setFeature(QGLView::qglDepthOfFieldEnabled, val);}
|
||||
void on_checkDOFAutoFocus_clicked(bool val) {view->view()->setFeature(QGLView::qglDepthOfFieldAutoFocusEnabled, val);}
|
||||
void on_spinDOFFocus_valueChanged(double val) {view->view()->setFeature(QGLView::qglDepthOfFieldFocus, val);}
|
||||
void on_spinDOFDiaphragm_valueChanged(double val) {view->view()->setFeature(QGLView::qglDepthOfFieldDiaphragm, val);}
|
||||
void on_spinDOFSpeed_valueChanged(double val) {view->view()->setFeature(QGLView::qglDepthOfFieldAutoFocusSpeed, val);}
|
||||
void on_spinAccom_valueChanged(double val) {view->view()->setFeature(QGLView::qglEyeAccomodationTime, val);}
|
||||
void on_spinAccomMS_valueChanged(double val) {view->view()->setFeature(QGLView::qglEyeAccomodationMaxSpeed, val);}
|
||||
void on_checkReflectionsBlur_clicked(bool val) {view->view()->setFeature(QGLView::qglReflectionsBlur, val);}
|
||||
void on_spinShadowmapSize_valueChanged(double val) {view->view()->setFeature(QGLView::qglShadowsMapSize, val);}
|
||||
void on_spinMotionBlurFactor_valueChanged(double val) {view->view()->setFeature(QGLView::qglMotionBlurFactor, val);}
|
||||
void on_spinMotionBlurSteps_valueChanged(int val) {view->view()->setFeature(QGLView::qglMotionBlurSteps, val);}
|
||||
void on_spinBloomFactor_valueChanged(double val) {view->view()->setFeature(QGLView::qglBloomFactor, val);}
|
||||
void on_spinBloomRadius_valueChanged(int val) {view->view()->setFeature(QGLView::qglBloomRadius, val);}
|
||||
void on_spinBloomThreshold_valueChanged(double val) {view->view()->setFeature(QGLView::qglBloomThreshold, val);}
|
||||
void on_spinSSAORadius_valueChanged(int val) {view->view()->setFeature(QGLView::qglSSAORadius, val);}
|
||||
void on_groupShadows_clicked(bool val) { view->view()->setFeature(QGLView::qglShadowsEnabled, val); }
|
||||
void on_groupEyeAccomodation_clicked(bool val) { view->view()->setFeature(QGLView::qglEyeAccomodationEnabled, val); }
|
||||
void on_groupBloom_clicked(bool val) { view->view()->setFeature(QGLView::qglBloomEnabled, val); }
|
||||
void on_groupMotionBlur_clicked(bool val) { view->view()->setFeature(QGLView::qglMotionBlurEnabled, val); }
|
||||
void on_groupReflections_clicked(bool val) { view->view()->setFeature(QGLView::qglReflectionsEnabled, val); }
|
||||
void on_checkSoftShadows_clicked(bool val) { view->view()->setFeature(QGLView::qglShadowsSoftEnabled, val); }
|
||||
void on_groupSSAO_clicked(bool val) { view->view()->setFeature(QGLView::qglSSAOEnabled, val); }
|
||||
void on_groupDOF_clicked(bool val) { view->view()->setFeature(QGLView::qglDepthOfFieldEnabled, val); }
|
||||
void on_checkDOFAutoFocus_clicked(bool val) { view->view()->setFeature(QGLView::qglDepthOfFieldAutoFocusEnabled, val); }
|
||||
void on_spinDOFFocus_valueChanged(double val) { view->view()->setFeature(QGLView::qglDepthOfFieldFocus, val); }
|
||||
void on_spinDOFDiaphragm_valueChanged(double val) { view->view()->setFeature(QGLView::qglDepthOfFieldDiaphragm, val); }
|
||||
void on_spinDOFSpeed_valueChanged(double val) { view->view()->setFeature(QGLView::qglDepthOfFieldAutoFocusSpeed, val); }
|
||||
void on_spinAccom_valueChanged(double val) { view->view()->setFeature(QGLView::qglEyeAccomodationTime, val); }
|
||||
void on_spinAccomMS_valueChanged(double val) { view->view()->setFeature(QGLView::qglEyeAccomodationMaxSpeed, val); }
|
||||
void on_checkReflectionsBlur_clicked(bool val) { view->view()->setFeature(QGLView::qglReflectionsBlur, val); }
|
||||
void on_spinShadowmapSize_valueChanged(double val) { view->view()->setFeature(QGLView::qglShadowsMapSize, val); }
|
||||
void on_spinMotionBlurFactor_valueChanged(double val) { view->view()->setFeature(QGLView::qglMotionBlurFactor, val); }
|
||||
void on_spinMotionBlurSteps_valueChanged(int val) { view->view()->setFeature(QGLView::qglMotionBlurSteps, val); }
|
||||
void on_spinBloomFactor_valueChanged(double val) { view->view()->setFeature(QGLView::qglBloomFactor, val); }
|
||||
void on_spinBloomRadius_valueChanged(int val) { view->view()->setFeature(QGLView::qglBloomRadius, val); }
|
||||
void on_spinBloomThreshold_valueChanged(double val) { view->view()->setFeature(QGLView::qglBloomThreshold, val); }
|
||||
void on_spinSSAORadius_valueChanged(int val) { view->view()->setFeature(QGLView::qglSSAORadius, val); }
|
||||
|
||||
void on_actionExit_triggered() {close();}
|
||||
void on_actionExit_triggered() { close(); }
|
||||
void on_actionReset_triggered();
|
||||
void on_actionImport_triggered();
|
||||
void on_actionSave_triggered();
|
||||
@@ -94,16 +97,16 @@ private slots:
|
||||
|
||||
void view_keyEvent(Qt::Key k, Qt::KeyboardModifiers m);
|
||||
|
||||
void on_pushButton_2_clicked() {view->view()->reloadShaders();}
|
||||
void on_pushButton_2_clicked() { view->view()->reloadShaders(); }
|
||||
|
||||
void on_actionArrow_triggered(bool on);
|
||||
void on_actionMove_triggered(bool on);
|
||||
void on_actionRotate_triggered(bool on);
|
||||
void on_actionScale_triggered(bool on);
|
||||
|
||||
void on_colorFogBack_colorChanged(const QColor & v) {view->view()->setFogColor(v);}
|
||||
void on_spinFogDensity_valueChanged(double v) {view->view()->setFogDensity(v);}
|
||||
void on_spinFogDecay_valueChanged(double v) {view->view()->setFogDecay(v);}
|
||||
void on_colorFogBack_colorChanged(const QColor & v) { view->view()->setFogColor(v); }
|
||||
void on_spinFogDensity_valueChanged(double v) { view->view()->setFogDensity(v); }
|
||||
void on_spinFogDecay_valueChanged(double v) { view->view()->setFogDecay(v); }
|
||||
|
||||
void on_pushButton_3_clicked();
|
||||
|
||||
@@ -113,7 +116,6 @@ signals:
|
||||
|
||||
private:
|
||||
QMatrix4x4 cam_mat;
|
||||
|
||||
};
|
||||
|
||||
#endif // QGLVIEWWINDOW_H
|
||||
|
||||
102
renderer.cpp
102
renderer.cpp
@@ -17,41 +17,49 @@
|
||||
*/
|
||||
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include "renderer.h"
|
||||
|
||||
#include "glmesh.h"
|
||||
#include "glshaders.h"
|
||||
#include "gltexture_manager.h"
|
||||
#include "qglview.h"
|
||||
|
||||
#include <QOpenGLExtraFunctions>
|
||||
#include <qad_types.h>
|
||||
#include "renderer.h"
|
||||
#include "qglview.h"
|
||||
#include "glmesh.h"
|
||||
#include "gltexture_manager.h"
|
||||
#include "glshaders.h"
|
||||
|
||||
|
||||
using namespace QGLEngineShaders;
|
||||
|
||||
|
||||
Renderer::Renderer(QGLView * view_): RendererBase(view_),
|
||||
fbo_ds (view_, QVector<GLenum>() << GL_RGBA16F << GL_RGBA32F << GL_RGBA16F << GL_RGBA16F << GL_RGBA16F),
|
||||
fbo_out (view_, obrBuffersCount, false, GL_RGBA16F),
|
||||
rend_mat(this), rend_service(this), rend_selection(this), tone_proc(this), tex_env(view_, 512) {
|
||||
Renderer::Renderer(QGLView * view_)
|
||||
: RendererBase(view_)
|
||||
, fbo_ds(view_, QVector<GLenum>() << GL_RGBA16F << GL_RGBA32F << GL_RGBA16F << GL_RGBA16F << GL_RGBA16F)
|
||||
, fbo_out(view_, obrBuffersCount, false, GL_RGBA16F)
|
||||
, rend_mat(this)
|
||||
, rend_service(this)
|
||||
, rend_selection(this)
|
||||
, tone_proc(this)
|
||||
, tex_env(view_, 512) {
|
||||
quad = Primitive::plane(2., 2.);
|
||||
cam_light = new Light();
|
||||
cam_light->intensity = 0.75;
|
||||
cam_light->setName("Camera_Light");
|
||||
|
||||
shader_files[srSelectionFill ] = "selection.glsl";
|
||||
shader_files[srSelectionHalo ] = "selection_halo.glsl";
|
||||
shader_files[srSelectionFill] = "selection.glsl";
|
||||
shader_files[srSelectionHalo] = "selection_halo.glsl";
|
||||
shader_files[srSelectionApply] = "selection_apply.glsl";
|
||||
shader_files[srSelectionFrame] = "selection_frame.glsl";
|
||||
|
||||
shader_files[srServiceFill ] = "service_fill.glsl";
|
||||
shader_files[srServiceFill] = "service_fill.glsl";
|
||||
shader_files[srServiceFrame] = "service_frame.glsl";
|
||||
shader_files[srServiceLine ] = "service_line.glsl";
|
||||
shader_files[srServiceLine] = "service_line.glsl";
|
||||
|
||||
shader_files[srGeometryPass ] = "ds_geom.glsl";
|
||||
shader_files[srGeometryPass] = "ds_geom.glsl";
|
||||
shader_files[srLightOmniPass] = "ds_light.glsl";
|
||||
shader_files[srLightSpotPass] = "ds_light.glsl"; shader_defines[srLightSpotPass] << "SPOT";
|
||||
shader_files[srFinalPass ] = "ds_final.glsl";
|
||||
shader_files[srTonemapPass ] = "ds_tonemap.glsl";
|
||||
shader_files[srLightSpotPass] = "ds_light.glsl";
|
||||
shader_defines[srLightSpotPass] << "SPOT";
|
||||
shader_files[srFinalPass] = "ds_final.glsl";
|
||||
shader_files[srTonemapPass] = "ds_tonemap.glsl";
|
||||
|
||||
edit_mode = need_init_shaders = true;
|
||||
camera_light_mode = QGLView::clmAuto;
|
||||
@@ -94,8 +102,8 @@ void Renderer::resize(int width, int height) {
|
||||
rend_mat.resize(width, height);
|
||||
rend_service.resize(width, height);
|
||||
rend_selection.resize(width, height);
|
||||
fbo_ds .resize(width, height);
|
||||
fbo_out .resize(width, height);
|
||||
fbo_ds.resize(width, height);
|
||||
fbo_out.resize(width, height);
|
||||
tone_proc.resize();
|
||||
}
|
||||
|
||||
@@ -115,7 +123,9 @@ void Renderer::reloadShaders() {
|
||||
}
|
||||
loadShadersMulti(tone_proc.shader_sum, dir + "sum.glsl", false);
|
||||
QStringList fxaa_defs;
|
||||
fxaa_defs << "FXAA_PC 1" << "FXAA_GLSL_130 1" << "FXAA_QUALITY__PRESET 15";
|
||||
fxaa_defs << "FXAA_PC 1"
|
||||
<< "FXAA_GLSL_130 1"
|
||||
<< "FXAA_QUALITY__PRESET 15";
|
||||
loadShaders(shader_fxaa, QStringList() << (dir + "fxaa.vert") << (dir + "fxaa.frag"), true, fxaa_defs);
|
||||
need_init_shaders = true;
|
||||
view->scene()->setLightsChanged();
|
||||
@@ -145,13 +155,13 @@ bool Renderer::bindShader(QOpenGLShaderProgram * sp) {
|
||||
void Renderer::initShaders() {
|
||||
if (!need_init_shaders) return;
|
||||
need_init_shaders = false;
|
||||
initUniformBuffer(shaders.value(srGeometryPass ), &buffer_materials , bpMaterials , "QGLMaterialData" );
|
||||
initUniformBuffer(shaders.value(srLightOmniPass), &buffer_materials , bpMaterials , "QGLMaterialData" );
|
||||
initUniformBuffer(shaders.value(srLightOmniPass), &buffer_lights , bpLightParameters, "QGLLightParameterData");
|
||||
initUniformBuffer(shaders.value(srLightOmniPass), &buffer_lights_pos, bpLightPositions , "QGLLightPositionData" );
|
||||
initUniformBuffer(shaders.value(srLightSpotPass), &buffer_materials , bpMaterials , "QGLMaterialData" );
|
||||
initUniformBuffer(shaders.value(srLightSpotPass), &buffer_lights , bpLightParameters, "QGLLightParameterData");
|
||||
initUniformBuffer(shaders.value(srLightSpotPass), &buffer_lights_pos, bpLightPositions , "QGLLightPositionData" );
|
||||
initUniformBuffer(shaders.value(srGeometryPass), &buffer_materials, bpMaterials, "QGLMaterialData");
|
||||
initUniformBuffer(shaders.value(srLightOmniPass), &buffer_materials, bpMaterials, "QGLMaterialData");
|
||||
initUniformBuffer(shaders.value(srLightOmniPass), &buffer_lights, bpLightParameters, "QGLLightParameterData");
|
||||
initUniformBuffer(shaders.value(srLightOmniPass), &buffer_lights_pos, bpLightPositions, "QGLLightPositionData");
|
||||
initUniformBuffer(shaders.value(srLightSpotPass), &buffer_materials, bpMaterials, "QGLMaterialData");
|
||||
initUniformBuffer(shaders.value(srLightSpotPass), &buffer_lights, bpLightParameters, "QGLLightParameterData");
|
||||
initUniformBuffer(shaders.value(srLightSpotPass), &buffer_lights_pos, bpLightPositions, "QGLLightPositionData");
|
||||
ShaderRole roles[] = {srLightOmniPass, srLightSpotPass};
|
||||
QOpenGLShaderProgram * prog = 0;
|
||||
for (int p = 0; p < 2; ++p) {
|
||||
@@ -159,10 +169,10 @@ void Renderer::initShaders() {
|
||||
for (int i = 0; i < 5; ++i)
|
||||
prog->setUniformValue(QString("tex_%1").arg(i).toLatin1().constData(), i);
|
||||
prog->setUniformValue("tex_coeffs[0]", (int)Renderer::dbrBuffersCount);
|
||||
prog->setUniformValue("tex_env", (int)Renderer::dbrBuffersCount+1);
|
||||
prog->setUniformValue("tex_env", (int)Renderer::dbrBuffersCount + 1);
|
||||
}
|
||||
if (bindShader(srFinalPass, &prog)) {
|
||||
prog->setUniformValue("tex_g1" , 0);
|
||||
prog->setUniformValue("tex_g1", 0);
|
||||
prog->setUniformValue("tex_s_0", 1);
|
||||
prog->setUniformValue("tex_s_1", 2);
|
||||
prog->setUniformValue("tex_t_0", 3);
|
||||
@@ -190,23 +200,22 @@ void Renderer::fillObjectsBuffer(const ObjectBaseList & ol, RenderPass pass) {
|
||||
ObjectBase * o = ol[i];
|
||||
if (o->material()) {
|
||||
so.material = o->material()->_index;
|
||||
so.color = QVector4D(1,1,1,1);
|
||||
so.color = QVector4D(1, 1, 1, 1);
|
||||
} else {
|
||||
so.material = 0;
|
||||
so.color = QColor2QVector(o->color());
|
||||
}
|
||||
so.object_id = o->id();
|
||||
o->worldTransform().transposed().copyDataTo(so.modelmatrix);
|
||||
//qDebug() << "load obj" << o->name() << o->worldTransform();
|
||||
// qDebug() << "load obj" << o->name() << o->worldTransform();
|
||||
}
|
||||
//qDebug() << "fillObjectsBuffer" << ol.size();
|
||||
|
||||
// qDebug() << "fillObjectsBuffer" << ol.size();
|
||||
}
|
||||
|
||||
|
||||
void Renderer::renderObjects(Scene & scene, RenderPass pass) {
|
||||
QOpenGLExtraFunctions * f = view;
|
||||
QMapIterator<Mesh*, ObjectBaseList> it(scene.geometries_used[pass]);
|
||||
QMapIterator<Mesh *, ObjectBaseList> it(scene.geometries_used[pass]);
|
||||
bool emit_pos_change = false;
|
||||
while (it.hasNext()) {
|
||||
it.next();
|
||||
@@ -215,16 +224,16 @@ void Renderer::renderObjects(Scene & scene, RenderPass pass) {
|
||||
mesh->setObjectsChanged(pass, false);
|
||||
emit_pos_change = true;
|
||||
fillObjectsBuffer(it.value(), pass);
|
||||
//qDebug() << "loadObjects" << pass << cur_objects_.size();
|
||||
// qDebug() << "loadObjects" << pass << cur_objects_.size();
|
||||
mesh->loadObjects(f, cur_objects_, pass);
|
||||
}
|
||||
if (mesh->isSelectionChanged(pass) && edit_mode) {
|
||||
mesh->setSelectionChanged(pass, false);
|
||||
fillSelectionsBuffer(rend_selection.cur_selections_, it.value());
|
||||
//qDebug() << "fillSelectionsBuffer" << pass << rend_selection.cur_selections_.size();
|
||||
// qDebug() << "fillSelectionsBuffer" << pass << rend_selection.cur_selections_.size();
|
||||
mesh->loadSelections(f, rend_selection.cur_selections_, pass);
|
||||
}
|
||||
//qDebug() << "draw" << pass << it.value().size();
|
||||
// qDebug() << "draw" << pass << it.value().size();
|
||||
mesh->draw(f, it.value().size(), pass);
|
||||
}
|
||||
if (emit_pos_change) emit view->objectsPositionChanged();
|
||||
@@ -240,13 +249,13 @@ void Renderer::renderLight(int first_wr_buff, bool clear_only) {
|
||||
}
|
||||
fbo_ds.bindColorTextures();
|
||||
fbo_out.bind();
|
||||
tex_env.bind((int)Renderer::dbrBuffersCount+1);
|
||||
tex_env.bind((int)Renderer::dbrBuffersCount + 1);
|
||||
typedef QPair<Renderer::ShaderRole, Light::Type> PassPair;
|
||||
QVector<PassPair> passes;
|
||||
passes << PassPair(srLightOmniPass, Light::Omni) << PassPair(srLightSpotPass, Light::Cone);
|
||||
QColor back = view->fogColor();
|
||||
back.setAlpha(0);
|
||||
foreach (PassPair pass, passes) {
|
||||
foreach(PassPair pass, passes) {
|
||||
if (bindShader(pass.first, &prog)) {
|
||||
fbo_out.setWriteBuffer(first_wr_buff + pass.second);
|
||||
glClearFramebuffer(back, false);
|
||||
@@ -258,7 +267,7 @@ void Renderer::renderLight(int first_wr_buff, bool clear_only) {
|
||||
prog->setUniformValue("fog_color", view->fogColor());
|
||||
prog->setUniformValue("fog_decay", qMax(view->fogDecay(), 0.001f));
|
||||
prog->setUniformValue("fog_density", view->fogDensity());
|
||||
prog->setUniformValue("view_mat", cam->viewMatrix().inverted().toGenericMatrix<3,3>());
|
||||
prog->setUniformValue("view_mat", cam->viewMatrix().inverted().toGenericMatrix<3, 3>());
|
||||
renderQuad(prog, quad, cam);
|
||||
}
|
||||
}
|
||||
@@ -279,8 +288,7 @@ void Renderer::renderScene() {
|
||||
if (scene_changed || scene.need_reload_materials) {
|
||||
rend_selection.generateObjectsID(scene);
|
||||
reloadMaterials(scene);
|
||||
if (edit_mode)
|
||||
recreateMaterialThumbnails();
|
||||
if (edit_mode) recreateMaterialThumbnails();
|
||||
emit view->materialsChanged();
|
||||
}
|
||||
|
||||
@@ -317,7 +325,7 @@ void Renderer::renderScene() {
|
||||
if (bindShader(srGeometryPass, &prog)) {
|
||||
setUniformCamera(prog, cam);
|
||||
textures_empty.bind(f, tarEmpty);
|
||||
textures_maps .bind(f, tarMaps );
|
||||
textures_maps.bind(f, tarMaps);
|
||||
renderObjects(scene, rpSolid);
|
||||
}
|
||||
fbo_ds.release();
|
||||
@@ -339,8 +347,8 @@ void Renderer::renderScene() {
|
||||
|
||||
/// blending layers
|
||||
if (bindShader(srFinalPass, &prog)) {
|
||||
fbo_out.bindColorTexture(obrSolidOmni , 1);
|
||||
fbo_out.bindColorTexture(obrSolidSpot , 2);
|
||||
fbo_out.bindColorTexture(obrSolidOmni, 1);
|
||||
fbo_out.bindColorTexture(obrSolidSpot, 2);
|
||||
fbo_out.bindColorTexture(obrTransparentOmni, 3);
|
||||
fbo_out.bindColorTexture(obrTransparentSpot, 4);
|
||||
fbo_out.setWriteBuffer(obrSum);
|
||||
@@ -371,7 +379,7 @@ void Renderer::renderScene() {
|
||||
if (is_grabbing) {
|
||||
fbo_out.queryImage(0);
|
||||
last_img = fbo_out.getImage().mirrored();
|
||||
//qDebug() << last_img.size();
|
||||
// qDebug() << last_img.size();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -383,5 +391,5 @@ void Renderer::setCameraLightMode(int m) {
|
||||
|
||||
void Renderer::setGrabImage(bool on) {
|
||||
is_grabbing = on;
|
||||
//fbo_out.enablePixelBuffer();
|
||||
// fbo_out.enablePixelBuffer();
|
||||
}
|
||||
|
||||
19
renderer.h
19
renderer.h
@@ -19,12 +19,13 @@
|
||||
#ifndef RENDERER_H
|
||||
#define RENDERER_H
|
||||
|
||||
#include "glcubemap.h"
|
||||
#include "renderer_base.h"
|
||||
#include "renderer_material.h"
|
||||
#include "renderer_service.h"
|
||||
#include "renderer_selection.h"
|
||||
#include "renderer_service.h"
|
||||
#include "tonemapping_proc.h"
|
||||
#include "glcubemap.h"
|
||||
|
||||
#include <QQueue>
|
||||
|
||||
|
||||
@@ -83,13 +84,13 @@ public:
|
||||
void reloadShaders();
|
||||
void renderScene();
|
||||
void setCameraLightMode(int m);
|
||||
int cameraLightMode() const {return camera_light_mode;}
|
||||
int cameraLightMode() const { return camera_light_mode; }
|
||||
void setGrabImage(bool on);
|
||||
bool isGrabImage() const {return is_grabbing;}
|
||||
QImage getImage() const {return last_img;}
|
||||
bool isGrabImage() const { return is_grabbing; }
|
||||
QImage getImage() const { return last_img; }
|
||||
|
||||
QImage materialThumbnail(Material * m) {return rend_mat.materialThumbnail(m);}
|
||||
void recreateMaterialThumbnails(bool force_all = false) {rend_mat.recreateMaterialThumbnails(force_all);}
|
||||
QImage materialThumbnail(Material * m) { return rend_mat.materialThumbnail(m); }
|
||||
void recreateMaterialThumbnails(bool force_all = false) { rend_mat.recreateMaterialThumbnails(force_all); }
|
||||
|
||||
protected:
|
||||
void fillObjectsBuffer(const ObjectBaseList & ol, RenderPass pass);
|
||||
@@ -109,7 +110,7 @@ private:
|
||||
Framebuffer fbo_ds, fbo_out;
|
||||
QMap<ShaderRole, QString> shader_files;
|
||||
QMap<ShaderRole, QStringList> shader_defines;
|
||||
QMap<ShaderRole, QOpenGLShaderProgram*> shaders;
|
||||
QMap<ShaderRole, QOpenGLShaderProgram *> shaders;
|
||||
QOpenGLShaderProgram * shader_fxaa = nullptr;
|
||||
|
||||
RendererMaterial rend_mat;
|
||||
@@ -127,7 +128,7 @@ private:
|
||||
QMatrix3x3 nm;
|
||||
QVector4D corner_dirs[4];
|
||||
QVector<QVector3D> hcontent;
|
||||
QMap<int, QList<Light*>> cur_lights;
|
||||
QMap<int, QList<Light *>> cur_lights;
|
||||
QImage last_img;
|
||||
bool is_grabbing = false;
|
||||
};
|
||||
|
||||
@@ -17,30 +17,30 @@
|
||||
*/
|
||||
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <QOpenGLExtraFunctions>
|
||||
#include "renderer_base.h"
|
||||
#include "renderer.h"
|
||||
#include "qglview.h"
|
||||
|
||||
#include "glmesh.h"
|
||||
#include "gltexture_manager.h"
|
||||
#include "glshaders_headers.h"
|
||||
#include "gltexture_manager.h"
|
||||
#include "qglview.h"
|
||||
#include "renderer.h"
|
||||
|
||||
#include <QOpenGLExtraFunctions>
|
||||
|
||||
using namespace QGLEngineShaders;
|
||||
|
||||
|
||||
RendererBase::RendererBase(QGLView * view_):
|
||||
view(view_),
|
||||
buffer_materials (GL_UNIFORM_BUFFER, GL_STREAM_DRAW),
|
||||
buffer_lights (GL_UNIFORM_BUFFER, GL_STREAM_DRAW),
|
||||
buffer_lights_pos(GL_UNIFORM_BUFFER, GL_STREAM_DRAW),
|
||||
textures_empty(false),
|
||||
textures_maps(true)
|
||||
{
|
||||
RendererBase::RendererBase(QGLView * view_)
|
||||
: view(view_)
|
||||
, buffer_materials(GL_UNIFORM_BUFFER, GL_STREAM_DRAW)
|
||||
, buffer_lights(GL_UNIFORM_BUFFER, GL_STREAM_DRAW)
|
||||
, buffer_lights_pos(GL_UNIFORM_BUFFER, GL_STREAM_DRAW)
|
||||
, textures_empty(false)
|
||||
, textures_maps(true) {
|
||||
textures_manager = new TextureManager(view);
|
||||
maps_size = QSize(512, 512);
|
||||
maps_hash = 0;
|
||||
tex_coeff[0] = tex_coeff[1] = 0;
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -68,23 +68,23 @@ void RendererBase::initUniformBuffer(QOpenGLShaderProgram * prog, Buffer * buffe
|
||||
if (!prog->isLinked()) return;
|
||||
QOpenGLExtraFunctions * f = view;
|
||||
buffer->init(f);
|
||||
//glClearError();
|
||||
// glClearError();
|
||||
GLint ubo_ind = f->glGetUniformBlockIndex(prog->programId(), blockName);
|
||||
f->glUniformBlockBinding(prog->programId(), ubo_ind, bind_point);
|
||||
f->glBindBufferBase(GL_UNIFORM_BUFFER, bind_point, buffer->ID());
|
||||
//qDebug() << "initUBO" << QString::number(f->glGetError(), 16);
|
||||
// qDebug() << "initUBO" << QString::number(f->glGetError(), 16);
|
||||
}
|
||||
|
||||
|
||||
void RendererBase::setUniformHalo(QOpenGLShaderProgram * prog, const char * type, QColor color, float fill) {
|
||||
prog->setUniformValue((QString(type) + "_color").toLatin1().constData(), color);
|
||||
prog->setUniformValue((QString(type) + "_fill" ).toLatin1().constData(), fill);
|
||||
prog->setUniformValue((QString(type) + "_fill").toLatin1().constData(), fill);
|
||||
}
|
||||
|
||||
|
||||
void RendererBase::setUniformMaps(QOpenGLShaderProgram * prog) {
|
||||
prog->setUniformValue("qgl_texture_array[0]", (int)tarEmpty);
|
||||
prog->setUniformValue("qgl_texture_array[1]", (int)tarMaps );
|
||||
prog->setUniformValue("qgl_texture_array[1]", (int)tarMaps);
|
||||
}
|
||||
|
||||
|
||||
@@ -103,7 +103,7 @@ void RendererBase::setUniformCamera(QOpenGLShaderProgram * prog, Camera * cam, b
|
||||
prog->setUniformValue("z_near", cam->depthStart());
|
||||
}
|
||||
prog->setUniformValue("dt", QVector2D(1. / w, 1. / h));
|
||||
prog->setUniformValue("qgl_ViewMatrix" , mat_view);
|
||||
prog->setUniformValue("qgl_ViewMatrix", mat_view);
|
||||
prog->setUniformValue("qgl_ViewProjMatrix", mat_proj * mat_view);
|
||||
}
|
||||
|
||||
@@ -119,8 +119,8 @@ void RendererBase::setUniformViewCorners(QOpenGLShaderProgram * prog, Camera * c
|
||||
QVector4D corner_dirs[4], world_dirs[4];
|
||||
corner_dirs[0] = (mproji * QVector4D(-1, -1, 0, 1));
|
||||
corner_dirs[1] = (mproji * QVector4D(-1, 1, 0, 1));
|
||||
corner_dirs[2] = (mproji * QVector4D( 1, 1, 0, 1));
|
||||
corner_dirs[3] = (mproji * QVector4D( 1, -1, 0, 1));
|
||||
corner_dirs[2] = (mproji * QVector4D(1, 1, 0, 1));
|
||||
corner_dirs[3] = (mproji * QVector4D(1, -1, 0, 1));
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
world_dirs[i] = QVector4D(mviewi.mapVector(corner_dirs[i].toVector3D()));
|
||||
prog->setUniformValue(QString("view_corners[%1]").arg(i).toLatin1().constData(), corner_dirs[i]);
|
||||
@@ -145,19 +145,19 @@ void RendererBase::fillSelectionsBuffer(QVector<uchar> & buffer, bool yes, int s
|
||||
|
||||
|
||||
void RendererBase::reloadMaterials(Scene & scene) {
|
||||
//qDebug() << "reloadMaterias";
|
||||
QList<Map*> maps[2];
|
||||
// qDebug() << "reloadMaterias";
|
||||
QList<Map *> maps[2];
|
||||
QMap<QString, int> tex_layers[2];
|
||||
foreach (Material * m, scene.materials) {
|
||||
if (m->map_diffuse .hasBitmap()) maps[0] << &(m->map_diffuse );
|
||||
if (m->map_normal .hasBitmap()) maps[1] << &(m->map_normal );
|
||||
foreach(Material * m, scene.materials) {
|
||||
if (m->map_diffuse.hasBitmap()) maps[0] << &(m->map_diffuse);
|
||||
if (m->map_normal.hasBitmap()) maps[1] << &(m->map_normal);
|
||||
if (m->map_metalness.hasBitmap()) maps[0] << &(m->map_metalness);
|
||||
if (m->map_roughness.hasBitmap()) maps[0] << &(m->map_roughness);
|
||||
if (m->map_emission .hasBitmap()) maps[0] << &(m->map_emission );
|
||||
if (m->map_relief .hasBitmap()) maps[0] << &(m->map_relief );
|
||||
if (m->map_emission.hasBitmap()) maps[0] << &(m->map_emission);
|
||||
if (m->map_relief.hasBitmap()) maps[0] << &(m->map_relief);
|
||||
}
|
||||
for (int i = 0; i < 2; ++i) {
|
||||
foreach (Map * m, maps[i])
|
||||
foreach(Map * m, maps[i])
|
||||
tex_layers[i][m->bitmap_path] = 0;
|
||||
}
|
||||
int layers_count = tex_layers[0].size() + tex_layers[1].size(), cl = -1;
|
||||
@@ -174,52 +174,51 @@ void RendererBase::reloadMaterials(Scene & scene) {
|
||||
textures_maps.load(view, im, ++cl);
|
||||
it.value() = cl;
|
||||
}
|
||||
foreach (Map * m, maps[i]) {
|
||||
foreach(Map * m, maps[i]) {
|
||||
m->_layer = tex_layers[i].value(m->bitmap_path);
|
||||
//qDebug() << "assign" << m->bitmap_path << "layer" << m->_layer;
|
||||
// qDebug() << "assign" << m->bitmap_path << "layer" << m->_layer;
|
||||
}
|
||||
}
|
||||
textures_maps.mipmaps(view);
|
||||
// qDebug() << "load" << (cl+1) << "bitmaps";
|
||||
// qDebug() << "load" << (cl+1) << "bitmaps";
|
||||
}
|
||||
|
||||
QGLMaterial glm;
|
||||
cur_materials_.clear();
|
||||
cur_materials_ << glm;
|
||||
foreach (Material * m, scene.materials) {
|
||||
foreach(Material * m, scene.materials) {
|
||||
if (cur_materials_.size() >= max_materials) {
|
||||
qDebug() << "[QGLEngine] Warning: Too many materials! Maximum" << max_materials;
|
||||
break;
|
||||
}
|
||||
m->_index = cur_materials_.size();
|
||||
m->_changed = false;
|
||||
glm.color_diffuse = QColor2QVector(m->color_diffuse );
|
||||
glm.color_diffuse = QColor2QVector(m->color_diffuse);
|
||||
glm.color_emission = QColor2QVector(m->color_emission);
|
||||
glm.transparency = m->transparency;
|
||||
glm.reflectivity = m->reflectivity;
|
||||
glm.iof = m->iof ;
|
||||
glm.dispersion = m->dispersion ;
|
||||
m->map_diffuse .copyToQGLMap(glm.map[mtDiffuse ]);
|
||||
m->map_normal .copyToQGLMap(glm.map[mtNormal ]);
|
||||
m->map_metalness.copyToQGLMap(glm.map[mtMetalness ]);
|
||||
glm.iof = m->iof;
|
||||
glm.dispersion = m->dispersion;
|
||||
m->map_diffuse.copyToQGLMap(glm.map[mtDiffuse]);
|
||||
m->map_normal.copyToQGLMap(glm.map[mtNormal]);
|
||||
m->map_metalness.copyToQGLMap(glm.map[mtMetalness]);
|
||||
m->map_roughness.copyToQGLMap(glm.map[mtRoughness]);
|
||||
m->map_emission .copyToQGLMap(glm.map[mtEmission ]);
|
||||
m->map_relief .copyToQGLMap(glm.map[mtRelief ]);
|
||||
m->map_emission.copyToQGLMap(glm.map[mtEmission]);
|
||||
m->map_relief.copyToQGLMap(glm.map[mtRelief]);
|
||||
cur_materials_ << glm;
|
||||
}
|
||||
//qDebug() << "load" << cur_materials_.size() << "materials";
|
||||
// qDebug() << "load" << cur_materials_.size() << "materials";
|
||||
buffer_materials.bind(view);
|
||||
buffer_materials.resize(view, cur_materials_.size() * sizeof(QGLMaterial));
|
||||
buffer_materials.load(view, cur_materials_.constData(), cur_materials_.size() * sizeof(QGLMaterial));
|
||||
scene.need_reload_materials = false;
|
||||
|
||||
}
|
||||
|
||||
|
||||
void RendererBase::reloadLightsParameters(const QMap<int, QList<Light*>> & lights) {
|
||||
void RendererBase::reloadLightsParameters(const QMap<int, QList<Light *>> & lights) {
|
||||
lights_start.clear();
|
||||
lights_start[Light::Omni] = 0;
|
||||
QMapIterator<int, QList<Light*>> it(lights);
|
||||
QMapIterator<int, QList<Light *>> it(lights);
|
||||
current_lights.clear();
|
||||
while (it.hasNext()) {
|
||||
it.next();
|
||||
@@ -227,14 +226,13 @@ void RendererBase::reloadLightsParameters(const QMap<int, QList<Light*>> & light
|
||||
current_lights.append(it.value());
|
||||
}
|
||||
cur_lights_params_.resize(qMin(current_lights.size(), max_lights));
|
||||
//qDebug() << "reloadLightsParameters" << cur_lights_params_.size();
|
||||
// qDebug() << "reloadLightsParameters" << cur_lights_params_.size();
|
||||
for (int i = 0; i < cur_lights_params_.size(); ++i) {
|
||||
QGLLightParameter & so(cur_lights_params_[i]);
|
||||
Light * l = current_lights[i];
|
||||
double ang_start = l->angle_start / 2.f, ang_end = l->angle_end / 2.f;
|
||||
if (l->light_type == Light::Omni)
|
||||
ang_start = ang_end = 180.;
|
||||
//qDebug() << "light" << light->name() << ulightn << pos;
|
||||
if (l->light_type == Light::Omni) ang_start = ang_end = 180.;
|
||||
// qDebug() << "light" << light->name() << ulightn << pos;
|
||||
so.color = QColor2QVector(l->color_);
|
||||
so.angles[0] = ang_start;
|
||||
so.angles[1] = cos(ang_start * deg2rad);
|
||||
@@ -258,9 +256,9 @@ void RendererBase::reloadLightsPositions(Camera * cam) {
|
||||
QGLLightPosition & so(cur_lights_pos_[i]);
|
||||
Light * l = current_lights[i];
|
||||
QMatrix4x4 m = mat * l->worldTransform();
|
||||
QVector4D pos(0, 0, 0, 1.), dir(QVector3D(0,0,-1), 1);
|
||||
QVector4D pos(0, 0, 0, 1.), dir(QVector3D(0, 0, -1), 1);
|
||||
pos = m * pos;
|
||||
dir = (m * QVector4D(QVector3D(0,0,-1),0)).normalized();
|
||||
dir = (m * QVector4D(QVector3D(0, 0, -1), 0)).normalized();
|
||||
so.position = pos;
|
||||
so.direction = dir;
|
||||
}
|
||||
@@ -293,8 +291,7 @@ void RendererBase::initQuad(Mesh * mesh, QMatrix4x4 mat) {
|
||||
|
||||
void RendererBase::renderQuad(QOpenGLShaderProgram * prog, Mesh * mesh, Camera * cam, bool uniforms) {
|
||||
glDisableDepth();
|
||||
if (uniforms)
|
||||
setUniformCamera(prog, cam, false);
|
||||
if (uniforms) setUniformCamera(prog, cam, false);
|
||||
mesh->draw(view, 1);
|
||||
}
|
||||
|
||||
@@ -312,15 +309,15 @@ float RadicalInverse_VdC(uint bits) {
|
||||
|
||||
|
||||
QVector2D Hammersley(uint i, uint N) {
|
||||
return QVector2D(float(i)/float(N), RadicalInverse_VdC(i));
|
||||
return QVector2D(float(i) / float(N), RadicalInverse_VdC(i));
|
||||
}
|
||||
|
||||
|
||||
QVector3D ImportanceSampleGGX(QVector2D Xi, QVector3D N, float roughness) {
|
||||
float a = roughness*roughness;
|
||||
float a = roughness * roughness;
|
||||
float phi = 2.0 * M_PI * Xi[0];
|
||||
float cosTheta = sqrt((1.0 - Xi[1]) / (1.0 + (a*a - 1.0) * Xi[1]));
|
||||
float sinTheta = sqrt(1.0 - cosTheta*cosTheta);
|
||||
float cosTheta = sqrt((1.0 - Xi[1]) / (1.0 + (a * a - 1.0) * Xi[1]));
|
||||
float sinTheta = sqrt(1.0 - cosTheta * cosTheta);
|
||||
// преобразование из сферических в декартовы координаты
|
||||
QVector3D H;
|
||||
H[0] = cos(phi) * sinTheta;
|
||||
@@ -354,21 +351,21 @@ float GeometrySmith(QVector3D N, QVector3D V, QVector3D L, float roughness) {
|
||||
|
||||
QVector2D IntegrateBRDF(float NdotV, float roughness) {
|
||||
QVector3D V;
|
||||
V[0] = sqrt(1.f - NdotV*NdotV);
|
||||
V[0] = sqrt(1.f - NdotV * NdotV);
|
||||
V[1] = 0.f;
|
||||
V[2] = NdotV;
|
||||
float A = 0.f;
|
||||
float B = 0.f;
|
||||
QVector3D N = QVector3D(0.f, 0.f, 1.f);
|
||||
const uint SAMPLE_COUNT = 256u;
|
||||
for(uint i = 0u; i < SAMPLE_COUNT; ++i) {
|
||||
for (uint i = 0u; i < SAMPLE_COUNT; ++i) {
|
||||
QVector2D Xi = Hammersley(i, SAMPLE_COUNT);
|
||||
QVector3D H = ImportanceSampleGGX(Xi, N, roughness);
|
||||
QVector3D L = (2.f * QVector3D::dotProduct(V, H) * H - V).normalized();
|
||||
float NdotL = piMax(L[2], 0.f);
|
||||
float NdotH = piMax(H[2], 0.f);
|
||||
float VdotH = piMax(QVector3D::dotProduct(V, H), 0.f);
|
||||
if(NdotL > 0.f) {
|
||||
if (NdotL > 0.f) {
|
||||
float G = GeometrySmith(N, V, L, roughness);
|
||||
float G_Vis = (G * VdotH) / (NdotH * NdotV);
|
||||
float Fc = pow(1.f - VdotH, 5.f);
|
||||
@@ -385,7 +382,7 @@ QVector2D IntegrateBRDF(float NdotV, float roughness) {
|
||||
void RendererBase::initCoeffTextures() {
|
||||
QImage im = QImage(":/coeffs_brdf.png").mirrored();
|
||||
int size = im.width();
|
||||
QVector<QVector2D> data(size*size);
|
||||
QVector<QVector2D> data(size * size);
|
||||
int ind = -1;
|
||||
for (int x = 0; x < size; ++x) {
|
||||
for (int y = 0; y < size; ++y) {
|
||||
@@ -408,8 +405,17 @@ void RendererBase::createCoeffTexture(GLuint & id, const void * data, int size,
|
||||
f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
GLenum iformat = GL_R16F, format = GL_RED;
|
||||
if (channels == 2) {iformat = GL_RG16F; format = GL_RG;}
|
||||
if (channels == 3) {iformat = GL_RGB16F; format = GL_RGB;}
|
||||
if (channels == 4) {iformat = GL_RGBA16F; format = GL_RGBA;}
|
||||
if (channels == 2) {
|
||||
iformat = GL_RG16F;
|
||||
format = GL_RG;
|
||||
}
|
||||
if (channels == 3) {
|
||||
iformat = GL_RGB16F;
|
||||
format = GL_RGB;
|
||||
}
|
||||
if (channels == 4) {
|
||||
iformat = GL_RGBA16F;
|
||||
format = GL_RGBA;
|
||||
}
|
||||
f->glTexImage2D(GL_TEXTURE_2D, 0, iformat, size, size, 0, format, GL_FLOAT, data);
|
||||
}
|
||||
|
||||
@@ -19,9 +19,9 @@
|
||||
#ifndef RENDERER_BASE_H
|
||||
#define RENDERER_BASE_H
|
||||
|
||||
#include "glbuffer.h"
|
||||
#include "glshaders_types.h"
|
||||
#include "gltexturearray.h"
|
||||
#include "glbuffer.h"
|
||||
|
||||
|
||||
class RendererBase {
|
||||
@@ -31,16 +31,16 @@ public:
|
||||
|
||||
protected:
|
||||
void initTextureArrays();
|
||||
void initUniformBuffer (QOpenGLShaderProgram * prog, Buffer * buffer, int bind_point, const char * blockName);
|
||||
void setUniformHalo (QOpenGLShaderProgram * prog, const char * type, QColor color, float fill);
|
||||
void setUniformMaps (QOpenGLShaderProgram * prog);
|
||||
void setUniformCamera (QOpenGLShaderProgram * prog, Camera * cam, bool matrices = true, QSize viewport = QSize());
|
||||
void initUniformBuffer(QOpenGLShaderProgram * prog, Buffer * buffer, int bind_point, const char * blockName);
|
||||
void setUniformHalo(QOpenGLShaderProgram * prog, const char * type, QColor color, float fill);
|
||||
void setUniformMaps(QOpenGLShaderProgram * prog);
|
||||
void setUniformCamera(QOpenGLShaderProgram * prog, Camera * cam, bool matrices = true, QSize viewport = QSize());
|
||||
void setUniformViewCorners(QOpenGLShaderProgram * prog, Camera * cam, QSize viewport = QSize());
|
||||
void fillSelectionsBuffer(QVector<uchar> & buffer, const ObjectBaseList & ol);
|
||||
void fillSelectionsBuffer(QVector<uchar> & buffer, bool yes, int size);
|
||||
void reloadMaterials(Scene & scene);
|
||||
void reloadLightsParameters(const QMap<int, QList<Light*>> & lights);
|
||||
void reloadLightsPositions (Camera * cam);
|
||||
void reloadLightsParameters(const QMap<int, QList<Light *>> & lights);
|
||||
void reloadLightsPositions(Camera * cam);
|
||||
void markReloadTextures();
|
||||
void setMapsSize(QSize sz);
|
||||
void initQuad(Mesh * mesh, QMatrix4x4 mat = QMatrix4x4());
|
||||
@@ -61,7 +61,7 @@ protected:
|
||||
uint maps_hash;
|
||||
GLuint tex_coeff[2];
|
||||
QMap<int, int> lights_start;
|
||||
QList<Light*> current_lights;
|
||||
QList<Light *> current_lights;
|
||||
};
|
||||
|
||||
#endif // RENDERER_BASE_H
|
||||
|
||||
@@ -17,19 +17,20 @@
|
||||
*/
|
||||
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <QOpenGLExtraFunctions>
|
||||
#include "renderer_material.h"
|
||||
#include "renderer.h"
|
||||
#include "qglview.h"
|
||||
|
||||
#include "glmesh.h"
|
||||
#include "gltexture_manager.h"
|
||||
#include "qglview.h"
|
||||
#include "renderer.h"
|
||||
|
||||
#include <QOpenGLExtraFunctions>
|
||||
#include <qad_types.h>
|
||||
|
||||
using namespace QGLEngineShaders;
|
||||
|
||||
|
||||
RendererMaterial::RendererMaterial(Renderer * r_)
|
||||
: r(r_), fbo_mat_thumb(r->view, 6, true , GL_RGBA16F) {
|
||||
RendererMaterial::RendererMaterial(Renderer * r_): r(r_), fbo_mat_thumb(r->view, 6, true, GL_RGBA16F) {
|
||||
mat_sphere = Primitive::ellipsoid(16, 16);
|
||||
mat_camera = new Camera();
|
||||
mat_camera->setPos(QVector3D(2, 2, 2));
|
||||
@@ -62,19 +63,19 @@ void RendererMaterial::resize(int width, int height) {
|
||||
|
||||
|
||||
void RendererMaterial::renderMaterial(Material * m) {
|
||||
//qDebug() << "renderMaterial" << m;
|
||||
// qDebug() << "renderMaterial" << m;
|
||||
last_thumb_material = m;
|
||||
QOpenGLShaderProgram * prog = 0;
|
||||
QOpenGLExtraFunctions * f = r->view;
|
||||
fbo_mat_thumb.bind();
|
||||
glEnableDepth();
|
||||
glClearFramebuffer(QColor(0,0,0,0));
|
||||
glClearFramebuffer(QColor(0, 0, 0, 0));
|
||||
if (r->bindShader(Renderer::srGeometryPass, &prog)) {
|
||||
r->setUniformMaps(prog);
|
||||
r->setUniformCamera(prog, mat_camera, true, fbo_mat_thumb.size());
|
||||
//qDebug() << mat_camera->viewMatrix();
|
||||
// qDebug() << mat_camera->viewMatrix();
|
||||
r->textures_empty.bind(f, tarEmpty);
|
||||
r->textures_maps .bind(f, tarMaps );
|
||||
r->textures_maps.bind(f, tarMaps);
|
||||
Object o;
|
||||
o.material = m->_index;
|
||||
mat_sphere->loadObject(f, o);
|
||||
@@ -91,7 +92,7 @@ void RendererMaterial::renderMaterial(Material * m) {
|
||||
prog->setUniformValue("tex_d", 5);
|
||||
prog->setUniformValue("lights_start", 0);
|
||||
prog->setUniformValue("lights_count", 1);
|
||||
QMap<int, QList<Light*>> mat_l;
|
||||
QMap<int, QList<Light *>> mat_l;
|
||||
mat_l[Light::Omni] << mat_light;
|
||||
r->reloadLightsParameters(mat_l);
|
||||
r->reloadLightsPositions(mat_camera);
|
||||
@@ -110,8 +111,7 @@ void RendererMaterial::procQueue() {
|
||||
emit r->view->materialThumbnailCreated(last_thumb_material);
|
||||
last_thumb_material = 0;
|
||||
}
|
||||
if (!mat_thumb_queue.isEmpty())
|
||||
renderMaterial(mat_thumb_queue.dequeue());
|
||||
if (!mat_thumb_queue.isEmpty()) renderMaterial(mat_thumb_queue.dequeue());
|
||||
}
|
||||
|
||||
|
||||
@@ -123,12 +123,11 @@ QImage RendererMaterial::materialThumbnail(Material * m) {
|
||||
void RendererMaterial::recreateMaterialThumbnails(bool force_all) {
|
||||
if (force_all) {
|
||||
mat_thumb_queue.clear();
|
||||
//qDebug() << "recreateMaterialThumbnails" << view->scene_->materials;
|
||||
foreach (Material * m, r->view->scene()->materials)
|
||||
// qDebug() << "recreateMaterialThumbnails" << view->scene_->materials;
|
||||
foreach(Material * m, r->view->scene()->materials)
|
||||
mat_thumb_queue.enqueue(m);
|
||||
} else {
|
||||
foreach (Material * m, r->view->scene()->changed_materials)
|
||||
if (!mat_thumb_queue.contains(m))
|
||||
mat_thumb_queue.enqueue(m);
|
||||
foreach(Material * m, r->view->scene()->changed_materials)
|
||||
if (!mat_thumb_queue.contains(m)) mat_thumb_queue.enqueue(m);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,11 +20,13 @@
|
||||
#define RENDERER_MATERIAL_H
|
||||
|
||||
#include "glframebuffer.h"
|
||||
|
||||
#include <QQueue>
|
||||
|
||||
|
||||
class RendererMaterial {
|
||||
friend class QGLView;
|
||||
|
||||
public:
|
||||
RendererMaterial(Renderer * r_);
|
||||
virtual ~RendererMaterial();
|
||||
@@ -43,9 +45,9 @@ private:
|
||||
Mesh * mat_sphere;
|
||||
Camera * mat_camera;
|
||||
Light * mat_light;
|
||||
QMap<Material*, QImage> mat_thumbnails;
|
||||
QMap<Material *, QImage> mat_thumbnails;
|
||||
Material * last_thumb_material;
|
||||
QQueue<Material*> mat_thumb_queue;
|
||||
QQueue<Material *> mat_thumb_queue;
|
||||
};
|
||||
|
||||
#endif // RENDERER_MATERIAL_H
|
||||
|
||||
@@ -17,17 +17,18 @@
|
||||
*/
|
||||
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <QOpenGLExtraFunctions>
|
||||
#include "renderer_selection.h"
|
||||
#include "qglview.h"
|
||||
|
||||
#include "glmesh.h"
|
||||
#include "qglview.h"
|
||||
|
||||
#include <QOpenGLExtraFunctions>
|
||||
#include <qad_types.h>
|
||||
|
||||
using namespace QGLEngineShaders;
|
||||
|
||||
|
||||
RendererSelection::RendererSelection(Renderer * r_)
|
||||
: r(r_), fbo_selection(r->view, 6) {
|
||||
RendererSelection::RendererSelection(Renderer * r_): r(r_), fbo_selection(r->view, 6) {
|
||||
sel_frame = Primitive::plane(2., 2.);
|
||||
id_hover = 0;
|
||||
line_thick_ = 2.;
|
||||
@@ -59,27 +60,27 @@ void RendererSelection::generateObjectsID(Scene & scene) {
|
||||
ids.clear();
|
||||
aim_ids.clear();
|
||||
QList<int> passes = scene.geometries_used.keys();
|
||||
foreach (int p, passes) {
|
||||
QMapIterator<Mesh*, ObjectBaseList> it(scene.geometries_used[p]);
|
||||
foreach(int p, passes) {
|
||||
QMapIterator<Mesh *, ObjectBaseList> it(scene.geometries_used[p]);
|
||||
while (it.hasNext()) {
|
||||
it.next();
|
||||
foreach (ObjectBase * o, it.value()) {
|
||||
foreach(ObjectBase * o, it.value()) {
|
||||
uint id = qHash(o);
|
||||
ids[id] = o;
|
||||
o->id_ = id;
|
||||
}
|
||||
}
|
||||
QMapIterator<int, QList<Light*>> lit(scene.lights_used);
|
||||
QMapIterator<int, QList<Light *>> lit(scene.lights_used);
|
||||
while (lit.hasNext()) {
|
||||
lit.next();
|
||||
foreach (ObjectBase * o, lit.value()) {
|
||||
foreach(ObjectBase * o, lit.value()) {
|
||||
uint id = qHash(o);
|
||||
ids[id] = o;
|
||||
aim_ids[id + 1] = o;
|
||||
o->id_ = id;
|
||||
}
|
||||
}
|
||||
foreach (Camera * o, scene.cameras_used) {
|
||||
foreach(Camera * o, scene.cameras_used) {
|
||||
uint id = qHash(o);
|
||||
ids[id] = o;
|
||||
aim_ids[id + 1] = o;
|
||||
@@ -105,22 +106,21 @@ void RendererSelection::renderSelection(Scene & scene) {
|
||||
mc.hov_objects << o;
|
||||
else {
|
||||
o = aim_ids.value(id_hover);
|
||||
if (o)
|
||||
mc.hov_aims << o;
|
||||
if (o) mc.hov_aims << o;
|
||||
}
|
||||
//qDebug() << id_hover;
|
||||
// qDebug() << id_hover;
|
||||
} else {
|
||||
QVector<uint> points = fbo_selection.getPointsByte();
|
||||
QSet<uint> ids_hover;
|
||||
foreach (uint i, points)
|
||||
foreach(uint i, points)
|
||||
ids_hover << i;
|
||||
foreach (uint i, ids_hover) {
|
||||
foreach(uint i, ids_hover) {
|
||||
ObjectBase * o = ids.value(i);
|
||||
if (o) mc.hov_objects << o;
|
||||
o = aim_ids.value(i);
|
||||
if (o) mc.hov_aims << o;
|
||||
}
|
||||
//qDebug() << ids_hover;
|
||||
// qDebug() << ids_hover;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -128,7 +128,7 @@ void RendererSelection::renderSelection(Scene & scene) {
|
||||
|
||||
fbo_selection.setWriteBuffers();
|
||||
glEnableDepth();
|
||||
glClearFramebuffer(QColor(0,0,0,0));
|
||||
glClearFramebuffer(QColor(0, 0, 0, 0));
|
||||
r->setUniformCamera(prog, view->camera());
|
||||
r->renderObjects(scene, rpSolid);
|
||||
r->renderObjects(scene, rpTransparent);
|
||||
@@ -141,25 +141,25 @@ void RendererSelection::renderSelection(Scene & scene) {
|
||||
if (r->mouse_rect.isNull())
|
||||
fbo_selection.queryPoint(0, r->mouse_pos * scale_);
|
||||
else
|
||||
fbo_selection.queryPoints(0, QRect(r->mouse_rect.topLeft() * scale_,
|
||||
r->mouse_rect.size() * scale_));
|
||||
fbo_selection.queryPoints(0, QRect(r->mouse_rect.topLeft() * scale_, r->mouse_rect.size() * scale_));
|
||||
|
||||
//qDebug() << id_hover;
|
||||
fbo_selection.bindColorTexture(sbrSrcHover , sbrSrcHover );
|
||||
// qDebug() << id_hover;
|
||||
fbo_selection.bindColorTexture(sbrSrcHover, sbrSrcHover);
|
||||
fbo_selection.bindColorTexture(sbrSrcSelect, sbrSrcSelect);
|
||||
fbo_selection.setWriteBuffers(QVector<int>() << sbrHovered << sbrSelected);
|
||||
if (!view->isHoverHaloEnabled() && !view->isSelectionHaloEnabled())
|
||||
glClearFramebuffer(QColor(0,0,0,0), false);
|
||||
glClearFramebuffer(QColor(0, 0, 0, 0), false);
|
||||
else {
|
||||
r->bindShader(Renderer::srSelectionHalo, &prog);
|
||||
r->setUniformHalo(prog, "hover" , view->hoverHaloColor() , view->hoverHaloFillAlpha());
|
||||
r->setUniformHalo(prog, "hover", view->hoverHaloColor(), view->hoverHaloFillAlpha());
|
||||
r->setUniformHalo(prog, "selection", view->selectionHaloColor(), view->selectionHaloFillAlpha());
|
||||
prog->setUniformValue("has_hover" , view->isHoverHaloEnabled() && (id_hover > 0) ? 1.f : 0.f);
|
||||
prog->setUniformValue("has_hover", view->isHoverHaloEnabled() && (id_hover > 0) ? 1.f : 0.f);
|
||||
prog->setUniformValue("has_selection", view->isSelectionHaloEnabled() ? 1.f : 0.f);
|
||||
prog->setUniformValue("fb_hover" , (int)sbrSrcHover);
|
||||
prog->setUniformValue("fb_hover", (int)sbrSrcHover);
|
||||
prog->setUniformValue("fb_selection", (int)sbrSrcSelect);
|
||||
prog->setUniformValue("hover_id", QVector4D(float( id_hover & 0xFF) / 255.f,
|
||||
float((id_hover >> 8 ) & 0xFF) / 255.f,
|
||||
prog->setUniformValue("hover_id",
|
||||
QVector4D(float(id_hover & 0xFF) / 255.f,
|
||||
float((id_hover >> 8) & 0xFF) / 255.f,
|
||||
float((id_hover >> 16) & 0xFF) / 255.f,
|
||||
float((id_hover >> 24) & 0xFF) / 255.f));
|
||||
r->renderQuad(prog, r->quad, view->camera());
|
||||
@@ -184,9 +184,9 @@ void RendererSelection::renderSelectionFrame() {
|
||||
QOpenGLShaderProgram * prog = 0;
|
||||
if (r->bindShader(Renderer::srSelectionFrame, &prog)) {
|
||||
QMatrix4x4 mat;
|
||||
double mrx = r->mouse_rect.x(), mrw = r->mouse_rect.width() , vw = r->view->width();
|
||||
double mrx = r->mouse_rect.x(), mrw = r->mouse_rect.width(), vw = r->view->width();
|
||||
double mry = r->mouse_rect.y(), mrh = r->mouse_rect.height(), vh = r->view->height();
|
||||
mat.translate(-1. + (mrw + mrx*2) / vw, 1. - (mrh + mry*2) / vh, 0.);
|
||||
mat.translate(-1. + (mrw + mrx * 2) / vw, 1. - (mrh + mry * 2) / vh, 0.);
|
||||
mat.scale(mrw / vw, mrh / vh, 0.);
|
||||
r->initQuad(sel_frame, mat);
|
||||
prog->setUniformValue("size", QVector2D(mrw / vw, mrh / vh));
|
||||
@@ -204,8 +204,8 @@ void RendererSelection::drawSelection(Framebuffer & fbo_out, int index_out) {
|
||||
if (r->bindShader(Renderer::srSelectionApply, &prog)) {
|
||||
fbo_selection.bindColorTextures();
|
||||
fbo_out.bindColorTexture(index_out);
|
||||
prog->setUniformValue("fb_out" , 0);
|
||||
prog->setUniformValue("fb_hover" , (int)sbrHoveredFXAA );
|
||||
prog->setUniformValue("fb_out", 0);
|
||||
prog->setUniformValue("fb_hover", (int)sbrHoveredFXAA);
|
||||
prog->setUniformValue("fb_select", (int)sbrSelectedFXAA);
|
||||
r->renderQuad(prog, r->quad, r->view->camera());
|
||||
if (!r->mouse_rect.isNull()) {
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
#define RENDERER_SELECTION_H
|
||||
|
||||
#include "renderer_service.h"
|
||||
|
||||
#include <QHash>
|
||||
|
||||
|
||||
@@ -57,8 +58,8 @@ private:
|
||||
Mesh * sel_frame;
|
||||
float line_thick_, scale_;
|
||||
QVector<uchar> cur_selections_;
|
||||
QHash<uint, ObjectBase * > ids;
|
||||
QHash<uint, ObjectBase * > aim_ids;
|
||||
QHash<uint, ObjectBase *> ids;
|
||||
QHash<uint, ObjectBase *> aim_ids;
|
||||
uint id_hover;
|
||||
};
|
||||
|
||||
|
||||
@@ -17,11 +17,13 @@
|
||||
*/
|
||||
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <QOpenGLExtraFunctions>
|
||||
#include "renderer_service.h"
|
||||
#include "renderer.h"
|
||||
#include "qglview.h"
|
||||
|
||||
#include "glmesh.h"
|
||||
#include "qglview.h"
|
||||
#include "renderer.h"
|
||||
|
||||
#include <QOpenGLExtraFunctions>
|
||||
#include <qad_types.h>
|
||||
|
||||
using namespace QGLEngineShaders;
|
||||
@@ -31,19 +33,20 @@ RendererService::RendererService(Renderer * r_): r(r_) {
|
||||
line_width = 1;
|
||||
current_action = haNoAction;
|
||||
current_handle = QFlags<HandleMesh>();
|
||||
mat_xyz.resize(3); mat_ms2.resize(3);
|
||||
color_xyz.resize(3); color_ms2.resize(3);
|
||||
const QVector3D _rot [3] = {QVector3D(0,1,0), QVector3D(-1,0,0), QVector3D(0, 0,1)};
|
||||
const QVector3D _rot2[3] = {QVector3D(0,0,0), QVector3D( 1,0,0), QVector3D(0,-1,0)};
|
||||
mat_xyz.resize(3);
|
||||
mat_ms2.resize(3);
|
||||
color_xyz.resize(3);
|
||||
color_ms2.resize(3);
|
||||
const QVector3D _rot[3] = {QVector3D(0, 1, 0), QVector3D(-1, 0, 0), QVector3D(0, 0, 1)};
|
||||
const QVector3D _rot2[3] = {QVector3D(0, 0, 0), QVector3D(1, 0, 0), QVector3D(0, -1, 0)};
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
QMatrix4x4 m;
|
||||
m.rotate(90., _rot[i]);
|
||||
mat_xyz[i] = m;
|
||||
m.setToIdentity();
|
||||
if (!_rot2[i].isNull())
|
||||
m.rotate(90., _rot2[i]);
|
||||
if (!_rot2[i].isNull()) m.rotate(90., _rot2[i]);
|
||||
mat_ms2[i] = m;
|
||||
color_xyz[i] = color_ms2[i] = QVector4D(0,0,0,0.8);
|
||||
color_xyz[i] = color_ms2[i] = QVector4D(0, 0, 0, 0.8);
|
||||
color_xyz[i][i] = 1.;
|
||||
}
|
||||
color_ms2[0] = (color_xyz[0] + color_xyz[1]) / 2.;
|
||||
@@ -59,25 +62,25 @@ RendererService::RendererService(Renderer * r_): r(r_) {
|
||||
box_mesh_f = Primitive::cubeFrame(0.8, 0.8, 0.8);
|
||||
omni_mesh = Primitive::ellipsoid(2, 1, 0.5);
|
||||
omni_mesh_f = Primitive::ellipsoidFrame(2, 1, 0.5);
|
||||
omni_mesh ->scalePoints(1.5);
|
||||
omni_mesh_f ->scalePoints(1.5);
|
||||
omni_mesh->scalePoints(1.5);
|
||||
omni_mesh_f->scalePoints(1.5);
|
||||
cone_mesh = Primitive::cone(8, 0.5, 1.);
|
||||
cone_mesh_f = Primitive::coneFrame(8, 0.5, 1.);
|
||||
QMatrix4x4 mat;
|
||||
mat.translate(0,0,-1);
|
||||
cone_mesh ->transformPoints(mat);
|
||||
mat.translate(0, 0, -1);
|
||||
cone_mesh->transformPoints(mat);
|
||||
cone_mesh_f->transformPoints(mat);
|
||||
cone_mesh_f->scalePoints(1.5);
|
||||
|
||||
box_mesh ->scalePoints(1.3);
|
||||
omni_mesh ->scalePoints(1.3);
|
||||
cone_mesh ->translatePoints(0,0,0.5);
|
||||
cone_mesh ->scalePoints(1.4);
|
||||
cone_mesh ->translatePoints(0,0,-0.5);
|
||||
cone_mesh ->scalePoints(1.5);
|
||||
box_mesh->scalePoints(1.3);
|
||||
omni_mesh->scalePoints(1.3);
|
||||
cone_mesh->translatePoints(0, 0, 0.5);
|
||||
cone_mesh->scalePoints(1.4);
|
||||
cone_mesh->translatePoints(0, 0, -0.5);
|
||||
cone_mesh->scalePoints(1.5);
|
||||
|
||||
camera_mesh = Primitive::cube(1.2, 1.2, 1.2);
|
||||
mat.translate(0,0,-0.5);
|
||||
mat.translate(0, 0, -0.5);
|
||||
Mesh * m = Primitive::cone(6, 0.6, 1.);
|
||||
m->scalePoints(1.4);
|
||||
m->transformPoints(mat);
|
||||
@@ -112,10 +115,10 @@ RendererService::RendererService(Renderer * r_): r(r_) {
|
||||
delete m;
|
||||
handle_scale_3_mesh = Primitive::ellipsoid(12, 12, 0.2);
|
||||
|
||||
handle_move_mesh ->scalePoints(7.5);
|
||||
handle_ms_2_mesh ->scalePoints(7.5);
|
||||
handle_rotate_mesh ->scalePoints(7.5);
|
||||
handle_scale_mesh ->scalePoints(7.5);
|
||||
handle_move_mesh->scalePoints(7.5);
|
||||
handle_ms_2_mesh->scalePoints(7.5);
|
||||
handle_rotate_mesh->scalePoints(7.5);
|
||||
handle_scale_mesh->scalePoints(7.5);
|
||||
handle_scale_3_mesh->scalePoints(7.5);
|
||||
}
|
||||
|
||||
@@ -142,23 +145,23 @@ RendererService::~RendererService() {
|
||||
|
||||
|
||||
void RendererService::init(int width, int height) {
|
||||
box_mesh ->reinit();
|
||||
box_mesh_f ->reinit();
|
||||
omni_mesh ->reinit();
|
||||
omni_mesh_f ->reinit();
|
||||
cone_mesh ->reinit();
|
||||
cone_mesh_f ->reinit();
|
||||
camera_mesh ->reinit();
|
||||
camera_mesh_f ->reinit();
|
||||
line_spot_f ->reinit();
|
||||
line_camera_f ->reinit();
|
||||
axis_mesh ->reinit();
|
||||
handle_move_mesh ->reinit();
|
||||
handle_ms_2_mesh ->reinit();
|
||||
handle_rotate_mesh ->reinit();
|
||||
handle_scale_mesh ->reinit();
|
||||
box_mesh->reinit();
|
||||
box_mesh_f->reinit();
|
||||
omni_mesh->reinit();
|
||||
omni_mesh_f->reinit();
|
||||
cone_mesh->reinit();
|
||||
cone_mesh_f->reinit();
|
||||
camera_mesh->reinit();
|
||||
camera_mesh_f->reinit();
|
||||
line_spot_f->reinit();
|
||||
line_camera_f->reinit();
|
||||
axis_mesh->reinit();
|
||||
handle_move_mesh->reinit();
|
||||
handle_ms_2_mesh->reinit();
|
||||
handle_rotate_mesh->reinit();
|
||||
handle_scale_mesh->reinit();
|
||||
handle_scale_3_mesh->reinit();
|
||||
axis_mesh ->reinit();
|
||||
axis_mesh->reinit();
|
||||
fillXYZObjects();
|
||||
axis_mesh->loadObjects(r->view, cur_objects);
|
||||
resize(width, height);
|
||||
@@ -169,7 +172,7 @@ void RendererService::resize(int width, int height) {
|
||||
axis_viewport = preferredIconSize(10.);
|
||||
line_width = lineThickness();
|
||||
size_vp_scale = 25. * appScale() / qMax(qMin(width, height), 1);
|
||||
//qDebug() << axis_viewport;
|
||||
// qDebug() << axis_viewport;
|
||||
}
|
||||
|
||||
|
||||
@@ -209,10 +212,10 @@ void RendererService::fillXYZObjects() {
|
||||
|
||||
|
||||
void RendererService::fillOmniObjects() {
|
||||
QList<Light*> ll = r->view->scene()->lights_used.value(Light::Omni);
|
||||
QList<Light *> ll = r->view->scene()->lights_used.value(Light::Omni);
|
||||
Object o;
|
||||
cur_objects.clear();
|
||||
foreach (Light * l, ll) {
|
||||
foreach(Light * l, ll) {
|
||||
QMatrix4x4 m = invariantSizeMatrix(l->worldPos());
|
||||
m.transposed().copyDataTo(o.modelmatrix);
|
||||
o.object_id = l->id();
|
||||
@@ -225,12 +228,12 @@ void RendererService::fillAimedObjects(const ObjectBaseList & objects, Mesh * li
|
||||
Object o;
|
||||
cur_objects.clear();
|
||||
cur_aims.clear();
|
||||
QVector<QVector3D> & lv (line_mesh->vertices ());
|
||||
QVector<QVector3D> & ln (line_mesh->normals ());
|
||||
QVector<QVector2D> & lt (line_mesh->texcoords ());
|
||||
QVector< Vector2i> & lind(line_mesh->indicesLines());
|
||||
QVector<QVector3D> & lv(line_mesh->vertices());
|
||||
QVector<QVector3D> & ln(line_mesh->normals());
|
||||
QVector<QVector2D> & lt(line_mesh->texcoords());
|
||||
QVector<Vector2i> & lind(line_mesh->indicesLines());
|
||||
lv.clear();
|
||||
foreach (ObjectBase * go, objects) {
|
||||
foreach(ObjectBase * go, objects) {
|
||||
AimedObject * ao = (AimedObject *)go;
|
||||
QMatrix4x4 m;
|
||||
m = invariantSizeMatrix(ao->worldPos()) * parentRotationMatrix(ao);
|
||||
@@ -249,12 +252,17 @@ void RendererService::fillAimedObjects(const ObjectBaseList & objects, Mesh * li
|
||||
lt.resize(lv.size());
|
||||
lind.resize(lv.size() / 2);
|
||||
for (int i = 0; i < lind.size(); ++i) {
|
||||
lind[i] = Vector2i(i*2, i*2 + 1);
|
||||
lind[i] = Vector2i(i * 2, i * 2 + 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void RendererService::fillHandleObjects(QVector3D center, HandleMesh ids[], const QVector<QMatrix4x4> & mats, const QVector<QVector4D> & colors, QMatrix4x4 add_mat, int count) {
|
||||
void RendererService::fillHandleObjects(QVector3D center,
|
||||
HandleMesh ids[],
|
||||
const QVector<QMatrix4x4> & mats,
|
||||
const QVector<QVector4D> & colors,
|
||||
QMatrix4x4 add_mat,
|
||||
int count) {
|
||||
QMatrix4x4 m = invariantSizeMatrix(center) * add_mat;
|
||||
cur_objects.resize(count);
|
||||
for (int i = 0; i < count; ++i) {
|
||||
@@ -262,7 +270,7 @@ void RendererService::fillHandleObjects(QVector3D center, HandleMesh ids[], cons
|
||||
QMatrix4x4 omat = m * mats[i];
|
||||
cur_objects[i].object_id = ids[i];
|
||||
if (current_handle.testFlag(ids[i])) {
|
||||
cur_objects[i].color = QVector4D(0,1,1,1);
|
||||
cur_objects[i].color = QVector4D(0, 1, 1, 1);
|
||||
}
|
||||
omat.transposed().copyDataTo(cur_objects[i].modelmatrix);
|
||||
}
|
||||
@@ -275,7 +283,7 @@ bool RendererService::calculateCenter() {
|
||||
selection_center = sol[0]->worldPos();
|
||||
if (sol.size() > 1) {
|
||||
Box3D bb;
|
||||
foreach (ObjectBase * o, sol) {
|
||||
foreach(ObjectBase * o, sol) {
|
||||
o->calculateBoundingBox();
|
||||
bb |= o->boundingBox();
|
||||
}
|
||||
@@ -286,8 +294,7 @@ bool RendererService::calculateCenter() {
|
||||
axis_mat = QMatrix4x4();
|
||||
if ((sol.size() == 1)) {
|
||||
if (current_action == haMove) {
|
||||
if (sol[0]->isAimSelected())
|
||||
selection_center = ((AimedObject*)sol[0])->worldAim();
|
||||
if (sol[0]->isAimSelected()) selection_center = ((AimedObject *)sol[0])->worldAim();
|
||||
} else {
|
||||
axis_mat = parentRotationMatrix(sol[0]);
|
||||
}
|
||||
@@ -301,9 +308,21 @@ void RendererService::drawCurrentHandleObjects() {
|
||||
if (calculateCenter()) {
|
||||
HandleMesh ids[3];
|
||||
switch (current_action) {
|
||||
case haMove : ids[0] = hmMoveX ; ids[1] = hmMoveY ; ids[2] = hmMoveZ ; break;
|
||||
case haRotate: ids[0] = hmRotateX; ids[1] = hmRotateY; ids[2] = hmRotateZ; break;
|
||||
case haScale : ids[0] = hmScaleX ; ids[1] = hmScaleY ; ids[2] = hmScaleZ ; break;
|
||||
case haMove:
|
||||
ids[0] = hmMoveX;
|
||||
ids[1] = hmMoveY;
|
||||
ids[2] = hmMoveZ;
|
||||
break;
|
||||
case haRotate:
|
||||
ids[0] = hmRotateX;
|
||||
ids[1] = hmRotateY;
|
||||
ids[2] = hmRotateZ;
|
||||
break;
|
||||
case haScale:
|
||||
ids[0] = hmScaleX;
|
||||
ids[1] = hmScaleY;
|
||||
ids[2] = hmScaleZ;
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
fillHandleObjects(selection_center, ids, mat_xyz, color_xyz, axis_mat);
|
||||
@@ -317,8 +336,16 @@ void RendererService::drawCurrentHandleObjects() {
|
||||
}
|
||||
if (current_action == haMove || current_action == haScale) {
|
||||
switch (current_action) {
|
||||
case haMove : ids[0] = hmMoveXY ; ids[1] = hmMoveXZ ; ids[2] = hmMoveYZ ; break;
|
||||
case haScale : ids[0] = hmScaleXY ; ids[1] = hmScaleXZ ; ids[2] = hmScaleYZ ; break;
|
||||
case haMove:
|
||||
ids[0] = hmMoveXY;
|
||||
ids[1] = hmMoveXZ;
|
||||
ids[2] = hmMoveYZ;
|
||||
break;
|
||||
case haScale:
|
||||
ids[0] = hmScaleXY;
|
||||
ids[1] = hmScaleXZ;
|
||||
ids[2] = hmScaleYZ;
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
hm = handle_ms_2_mesh;
|
||||
@@ -328,8 +355,10 @@ void RendererService::drawCurrentHandleObjects() {
|
||||
hm->draw(r->view, 3);
|
||||
if (current_action == haScale) {
|
||||
hm = handle_scale_3_mesh;
|
||||
QVector<QMatrix4x4> mv; mv.resize(1);
|
||||
QVector<QVector4D> cv; cv.fill(QVector4D(1, 1, 0.5, 1), 1);
|
||||
QVector<QMatrix4x4> mv;
|
||||
mv.resize(1);
|
||||
QVector<QVector4D> cv;
|
||||
cv.fill(QVector4D(1, 1, 0.5, 1), 1);
|
||||
ids[0] = hmMaxScale;
|
||||
fillHandleObjects(selection_center, ids, mv, cv, axis_mat, 1);
|
||||
hm->loadObjects(r->view, cur_objects);
|
||||
@@ -360,7 +389,6 @@ void RendererService::drawLights() {
|
||||
box_mesh->loadObjects(v, cur_aims);
|
||||
box_mesh->loadSelections(v, rs.cur_selections_);
|
||||
box_mesh->draw(v, cur_aims.size());
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -387,7 +415,6 @@ void RendererService::drawLightsFrame(QColor color) {
|
||||
box_mesh_f->loadObjects(v, cur_aims);
|
||||
box_mesh_f->loadSelections(v, rs.cur_selections_);
|
||||
box_mesh_f->draw(v, cur_aims.size());
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -405,7 +432,6 @@ void RendererService::drawCameras() {
|
||||
box_mesh->loadObjects(v, cur_aims);
|
||||
box_mesh->loadSelections(v, rs.cur_selections_);
|
||||
box_mesh->draw(v, cur_aims.size());
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -426,7 +452,6 @@ void RendererService::drawCamerasFrame(QColor color) {
|
||||
box_mesh_f->loadObjects(v, cur_aims);
|
||||
box_mesh_f->loadSelections(v, rs.cur_selections_);
|
||||
box_mesh_f->draw(v, cur_aims.size());
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -460,14 +485,13 @@ void RendererService::renderService() {
|
||||
prog->setUniformValue("z_offset", -1.E-2f);
|
||||
drawLightsFrame(Qt::black);
|
||||
drawCamerasFrame(Qt::black);
|
||||
|
||||
}
|
||||
if (r->bindShader(Renderer::srServiceLine, &prog)) {
|
||||
r->setUniformCamera(prog, r->view->camera());
|
||||
line_object.color = QColor2QVector(Qt::white);
|
||||
line_spot_f ->loadObject(f, line_object);
|
||||
line_spot_f->loadObject(f, line_object);
|
||||
line_camera_f->loadObject(f, line_object);
|
||||
line_spot_f ->draw(f, 1);
|
||||
line_spot_f->draw(f, 1);
|
||||
line_camera_f->draw(f, 1);
|
||||
}
|
||||
glEnable(GL_CULL_FACE);
|
||||
@@ -488,7 +512,6 @@ void RendererService::renderService() {
|
||||
r->setUniformCamera(prog, axis_camera, true, axis_viewport);
|
||||
axis_mesh->draw(f, 3);
|
||||
f->glViewport(0, 0, r->view->width(), r->view->height());
|
||||
|
||||
}
|
||||
f->glDisable(GL_MULTISAMPLE);
|
||||
}
|
||||
@@ -496,9 +519,9 @@ void RendererService::renderService() {
|
||||
|
||||
Mesh * RendererService::currentHandleMesh() {
|
||||
switch (current_action) {
|
||||
case haMove : return handle_move_mesh;
|
||||
case haMove: return handle_move_mesh;
|
||||
case haRotate: return handle_rotate_mesh;
|
||||
case haScale : return handle_scale_mesh;
|
||||
case haScale: return handle_scale_mesh;
|
||||
default: break;
|
||||
}
|
||||
return 0;
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
|
||||
#include "glframebuffer.h"
|
||||
#include "glshaders_types.h"
|
||||
|
||||
#include <QQueue>
|
||||
|
||||
|
||||
@@ -70,7 +71,12 @@ public:
|
||||
void fillXYZObjects();
|
||||
void fillOmniObjects();
|
||||
void fillAimedObjects(const ObjectBaseList & objects, Mesh * line_mesh);
|
||||
void fillHandleObjects(QVector3D center, HandleMesh ids[], const QVector<QMatrix4x4> & mats, const QVector<QVector4D> & colors, QMatrix4x4 add_mat, int count = 3);
|
||||
void fillHandleObjects(QVector3D center,
|
||||
HandleMesh ids[],
|
||||
const QVector<QMatrix4x4> & mats,
|
||||
const QVector<QVector4D> & colors,
|
||||
QMatrix4x4 add_mat,
|
||||
int count = 3);
|
||||
bool calculateCenter();
|
||||
void drawCurrentHandleObjects();
|
||||
void drawLights();
|
||||
@@ -79,16 +85,16 @@ public:
|
||||
void drawCamerasFrame(QColor color);
|
||||
void setObjectsColor(QVector<QGLEngineShaders::Object> & ol, QColor col);
|
||||
void renderService();
|
||||
void setCurrentAction(HandleAction ha) {current_action = ha;}
|
||||
void setCurrentAction(HandleAction ha) { current_action = ha; }
|
||||
Mesh * currentHandleMesh();
|
||||
|
||||
private:
|
||||
Renderer * r;
|
||||
Mesh * axis_mesh, * handle_move_mesh, * handle_rotate_mesh, * handle_scale_mesh;
|
||||
Mesh * handle_ms_2_mesh, * handle_scale_3_mesh;
|
||||
Mesh * box_mesh_f, * omni_mesh_f, * cone_mesh_f, * camera_mesh_f;
|
||||
Mesh * box_mesh, * omni_mesh, * cone_mesh, * camera_mesh;
|
||||
Mesh * line_spot_f, * line_camera_f;
|
||||
Mesh *axis_mesh, *handle_move_mesh, *handle_rotate_mesh, *handle_scale_mesh;
|
||||
Mesh *handle_ms_2_mesh, *handle_scale_3_mesh;
|
||||
Mesh *box_mesh_f, *omni_mesh_f, *cone_mesh_f, *camera_mesh_f;
|
||||
Mesh *box_mesh, *omni_mesh, *cone_mesh, *camera_mesh;
|
||||
Mesh *line_spot_f, *line_camera_f;
|
||||
QMatrix4x4 v_mat, axis_mat;
|
||||
QVector3D selection_center;
|
||||
QVector<QMatrix4x4> mat_xyz, mat_ms2;
|
||||
|
||||
@@ -17,18 +17,22 @@
|
||||
*/
|
||||
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <QOpenGLExtraFunctions>
|
||||
#include "tonemapping_proc.h"
|
||||
|
||||
#include "qglview.h"
|
||||
|
||||
#include <QOpenGLExtraFunctions>
|
||||
#include <qad_types.h>
|
||||
|
||||
using namespace QGLEngineShaders;
|
||||
|
||||
|
||||
TonemappingProc::TonemappingProc(Renderer * rend): QThread(), r(rend),
|
||||
fbo_1x1(r->view, 1, false, GL_RGB32F),
|
||||
fbomm(r->fbo_out, Renderer::obrSum, 3),
|
||||
buffer_vbo(GL_ARRAY_BUFFER, GL_DYNAMIC_DRAW) {
|
||||
TonemappingProc::TonemappingProc(Renderer * rend)
|
||||
: QThread()
|
||||
, r(rend)
|
||||
, fbo_1x1(r->view, 1, false, GL_RGB32F)
|
||||
, fbomm(r->fbo_out, Renderer::obrSum, 3)
|
||||
, buffer_vbo(GL_ARRAY_BUFFER, GL_DYNAMIC_DRAW) {
|
||||
shader_sum = 0;
|
||||
timer_delim = 0;
|
||||
frame_max = cur_max = 1.;
|
||||
@@ -40,8 +44,7 @@ TonemappingProc::TonemappingProc(Renderer * rend): QThread(), r(rend),
|
||||
|
||||
TonemappingProc::~TonemappingProc() {
|
||||
exit_ = true;
|
||||
if (!wait(1000))
|
||||
terminate();
|
||||
if (!wait(1000)) terminate();
|
||||
killTimer(timer_tone);
|
||||
if (shader_sum) delete shader_sum;
|
||||
}
|
||||
@@ -76,7 +79,7 @@ void TonemappingProc::resize() {
|
||||
pcnt = -1;
|
||||
for (int x = 0; x < fbomm.width(fbomm.lastLevel()); ++x)
|
||||
for (int y = 0; y < fbomm.height(fbomm.lastLevel()); ++y)
|
||||
_data[++pcnt] = Vector2i(x,y);
|
||||
_data[++pcnt] = Vector2i(x, y);
|
||||
buffer_vbo.bind(f);
|
||||
buffer_vbo.resize(f, _data.size() * sizeof(Vector2i));
|
||||
buffer_vbo.load(f, _data.constData(), _data.size() * sizeof(Vector2i));
|
||||
@@ -85,8 +88,7 @@ void TonemappingProc::resize() {
|
||||
|
||||
void TonemappingProc::timerEvent(QTimerEvent * e) {
|
||||
if (!fbo_1x1.isInit() || !enabled) return;
|
||||
if (timer_delim == 0)
|
||||
need_render_sum = true;
|
||||
if (timer_delim == 0) need_render_sum = true;
|
||||
timer_delim = (timer_delim + 1) % 10;
|
||||
mutex.lock();
|
||||
float fmax = frame_max;
|
||||
@@ -139,8 +141,7 @@ void TonemappingProc::run() {
|
||||
mutex.unlock();
|
||||
float max = calcHistogram(data);
|
||||
last_max << max;
|
||||
if (last_max.size() > 5)
|
||||
last_max.removeAt(0);
|
||||
if (last_max.size() > 5) last_max.removeAt(0);
|
||||
float cm = last_max[0];
|
||||
for (int i = 1; i < last_max.size(); ++i)
|
||||
cm += last_max[i];
|
||||
@@ -156,7 +157,7 @@ float TonemappingProc::calcHistogram(const QVector<QVector4D> & data) {
|
||||
if (data.isEmpty()) return 1.f;
|
||||
float max = 0.;
|
||||
QVector3D luma(0.299, 0.587, 0.114);
|
||||
foreach (const QVector4D & p, data) {
|
||||
foreach(const QVector4D & p, data) {
|
||||
float l = QVector3D::dotProduct(p.toVector3D(), luma);
|
||||
max = qMax(max, l);
|
||||
}
|
||||
|
||||
@@ -20,13 +20,14 @@
|
||||
#define TONEMAPPING_PROC_H
|
||||
|
||||
#include "glframebuffer_mipmap.h"
|
||||
|
||||
#include <QThread>
|
||||
|
||||
|
||||
class TonemappingProc: public QThread
|
||||
{
|
||||
class TonemappingProc: public QThread {
|
||||
friend class Renderer;
|
||||
friend class QGLView;
|
||||
|
||||
public:
|
||||
TonemappingProc(Renderer * rend);
|
||||
virtual ~TonemappingProc();
|
||||
|
||||
@@ -17,19 +17,20 @@
|
||||
*/
|
||||
|
||||
#include "material_editor.h"
|
||||
#include "ui_material_editor.h"
|
||||
|
||||
#include "glmaterial.h"
|
||||
#include "ui_material_editor.h"
|
||||
|
||||
|
||||
MaterialEditor::MaterialEditor(QWidget * parent): QWidget(parent) {
|
||||
ui = new Ui::MaterialEditor();
|
||||
ui->setupUi(this);
|
||||
ui->mapDiffuse ->configure(tr("Diffuse"), true);
|
||||
ui->mapNormal ->configure(tr("Normal"));
|
||||
ui->mapDiffuse->configure(tr("Diffuse"), true);
|
||||
ui->mapNormal->configure(tr("Normal"));
|
||||
ui->mapMetalness->configure(tr("Metalness"));
|
||||
ui->mapRoughness->configure(tr("Roughness"));
|
||||
ui->mapEmission ->configure(tr("Emission"), true);
|
||||
ui->mapRelief ->configure(tr("Relief"));
|
||||
ui->mapEmission->configure(tr("Emission"), true);
|
||||
ui->mapRelief->configure(tr("Relief"));
|
||||
ui->checkGlass->hide();
|
||||
ui->frameReflection->hide();
|
||||
ui->label_13->hide();
|
||||
@@ -42,11 +43,8 @@ MaterialEditor::MaterialEditor(QWidget * parent): QWidget(parent) {
|
||||
void MaterialEditor::changeEvent(QEvent * e) {
|
||||
QWidget::changeEvent(e);
|
||||
switch (e->type()) {
|
||||
case QEvent::LanguageChange:
|
||||
ui->retranslateUi(this);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
case QEvent::LanguageChange: ui->retranslateUi(this); break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -55,46 +53,50 @@ void MaterialEditor::materialChanged() {
|
||||
if (!active || !mat) return;
|
||||
ignore_next = 2;
|
||||
mat->_changed = true;
|
||||
mat->color_diffuse = ui->mapDiffuse ->color();
|
||||
mat->color_diffuse = ui->mapDiffuse->color();
|
||||
mat->color_emission = ui->mapEmission->color();
|
||||
mat->transparency = ui->spinTransparent->value();
|
||||
mat->reflectivity = ui->spinReflect->value();
|
||||
mat->iof = ui->spinIOF->value();
|
||||
mat->dispersion = ui->spinDispersion->value();
|
||||
mat->glass = ui->checkGlass->isChecked();
|
||||
//emit changed();
|
||||
// emit changed();
|
||||
}
|
||||
|
||||
|
||||
void MaterialEditor::setMaterial(Material * m) {
|
||||
if (ignore_next > 0) {
|
||||
//ignore_next = false;
|
||||
// ignore_next = false;
|
||||
return;
|
||||
}
|
||||
active = false;
|
||||
mat = m;
|
||||
setEnabled(m);
|
||||
if (!mat) return;
|
||||
ui->mapDiffuse ->setColor(mat->color_diffuse );
|
||||
ui->mapDiffuse->setColor(mat->color_diffuse);
|
||||
ui->mapEmission->setColor(mat->color_emission);
|
||||
ui->spinTransparent->setValue(mat->transparency);
|
||||
ui->spinReflect->setValue(mat->reflectivity);
|
||||
ui->spinIOF->setValue(mat->iof);
|
||||
ui->spinDispersion->setValue(mat->dispersion);
|
||||
ui->checkGlass->setChecked(mat->glass);
|
||||
ui->mapDiffuse ->setMap(&(mat->map_diffuse ));
|
||||
ui->mapNormal ->setMap(&(mat->map_normal ));
|
||||
ui->mapDiffuse->setMap(&(mat->map_diffuse));
|
||||
ui->mapNormal->setMap(&(mat->map_normal));
|
||||
ui->mapMetalness->setMap(&(mat->map_metalness));
|
||||
ui->mapRoughness->setMap(&(mat->map_roughness));
|
||||
ui->mapEmission ->setMap(&(mat->map_emission ));
|
||||
ui->mapRelief ->setMap(&(mat->map_relief ));
|
||||
/*ui->lineReflFront->setProperty("GLpath", mat->map_reflection.path(0)); ui->lineReflFront->setText(QFileInfo(mat->map_reflection.path(0)).fileName());
|
||||
ui->lineReflBack->setProperty("GLpath", mat->map_reflection.path(1)); ui->lineReflBack->setText(QFileInfo(mat->map_reflection.path(1)).fileName());
|
||||
ui->lineReflLeft->setProperty("GLpath", mat->map_reflection.path(2)); ui->lineReflLeft->setText(QFileInfo(mat->map_reflection.path(2)).fileName());
|
||||
ui->lineReflRight->setProperty("GLpath", mat->map_reflection.path(3)); ui->lineReflRight->setText(QFileInfo(mat->map_reflection.path(3)).fileName());
|
||||
ui->lineReflTop->setProperty("GLpath", mat->map_reflection.path(4)); ui->lineReflTop->setText(QFileInfo(mat->map_reflection.path(4)).fileName());
|
||||
ui->lineReflBottom->setProperty("GLpath", mat->map_reflection.path(5)); ui->lineReflBottom->setText(QFileInfo(mat->map_reflection.path(5)).fileName());
|
||||
*/active = true;
|
||||
ui->mapEmission->setMap(&(mat->map_emission));
|
||||
ui->mapRelief->setMap(&(mat->map_relief));
|
||||
/*ui->lineReflFront->setProperty("GLpath", mat->map_reflection.path(0));
|
||||
ui->lineReflFront->setText(QFileInfo(mat->map_reflection.path(0)).fileName()); ui->lineReflBack->setProperty("GLpath",
|
||||
mat->map_reflection.path(1)); ui->lineReflBack->setText(QFileInfo(mat->map_reflection.path(1)).fileName());
|
||||
ui->lineReflLeft->setProperty("GLpath", mat->map_reflection.path(2));
|
||||
ui->lineReflLeft->setText(QFileInfo(mat->map_reflection.path(2)).fileName()); ui->lineReflRight->setProperty("GLpath",
|
||||
mat->map_reflection.path(3)); ui->lineReflRight->setText(QFileInfo(mat->map_reflection.path(3)).fileName());
|
||||
ui->lineReflTop->setProperty("GLpath", mat->map_reflection.path(4));
|
||||
ui->lineReflTop->setText(QFileInfo(mat->map_reflection.path(4)).fileName()); ui->lineReflBottom->setProperty("GLpath",
|
||||
mat->map_reflection.path(5)); ui->lineReflBottom->setText(QFileInfo(mat->map_reflection.path(5)).fileName());
|
||||
*/
|
||||
active = true;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -125,7 +127,10 @@ Material MaterialEditor::material() {
|
||||
*/
|
||||
|
||||
void MaterialEditor::on_buttonReflFrontSelect_clicked() {
|
||||
QString str = QFileDialog::getOpenFileName(this, "Select image", ui->lineReflFront->property("GLpath").toString(), "Images(*.bmp *.jpg *.jpeg *.png *.tif *.tiff *.tga);;All files(*)");
|
||||
QString str = QFileDialog::getOpenFileName(this,
|
||||
"Select image",
|
||||
ui->lineReflFront->property("GLpath").toString(),
|
||||
"Images(*.bmp *.jpg *.jpeg *.png *.tif *.tiff *.tga);;All files(*)");
|
||||
if (str.isEmpty()) return;
|
||||
ui->lineReflFront->setProperty("GLpath", str);
|
||||
ui->lineReflFront->setText(QFileInfo(str).fileName());
|
||||
@@ -134,7 +139,10 @@ void MaterialEditor::on_buttonReflFrontSelect_clicked() {
|
||||
|
||||
|
||||
void MaterialEditor::on_buttonReflBackSelect_clicked() {
|
||||
QString str = QFileDialog::getOpenFileName(this, "Select image", ui->lineReflBack->property("GLpath").toString(), "Images(*.bmp *.jpg *.jpeg *.png *.tif *.tiff *.tga);;All files(*)");
|
||||
QString str = QFileDialog::getOpenFileName(this,
|
||||
"Select image",
|
||||
ui->lineReflBack->property("GLpath").toString(),
|
||||
"Images(*.bmp *.jpg *.jpeg *.png *.tif *.tiff *.tga);;All files(*)");
|
||||
if (str.isEmpty()) return;
|
||||
ui->lineReflBack->setProperty("GLpath", str);
|
||||
ui->lineReflBack->setText(QFileInfo(str).fileName());
|
||||
@@ -143,7 +151,10 @@ void MaterialEditor::on_buttonReflBackSelect_clicked() {
|
||||
|
||||
|
||||
void MaterialEditor::on_buttonReflLeftSelect_clicked() {
|
||||
QString str = QFileDialog::getOpenFileName(this, "Select image", ui->lineReflLeft->property("GLpath").toString(), "Images(*.bmp *.jpg *.jpeg *.png *.tif *.tiff *.tga);;All files(*)");
|
||||
QString str = QFileDialog::getOpenFileName(this,
|
||||
"Select image",
|
||||
ui->lineReflLeft->property("GLpath").toString(),
|
||||
"Images(*.bmp *.jpg *.jpeg *.png *.tif *.tiff *.tga);;All files(*)");
|
||||
if (str.isEmpty()) return;
|
||||
ui->lineReflLeft->setProperty("GLpath", str);
|
||||
ui->lineReflLeft->setText(QFileInfo(str).fileName());
|
||||
@@ -152,7 +163,10 @@ void MaterialEditor::on_buttonReflLeftSelect_clicked() {
|
||||
|
||||
|
||||
void MaterialEditor::on_buttonReflRightSelect_clicked() {
|
||||
QString str = QFileDialog::getOpenFileName(this, "Select image", ui->lineReflRight->property("GLpath").toString(), "Images(*.bmp *.jpg *.jpeg *.png *.tif *.tiff *.tga);;All files(*)");
|
||||
QString str = QFileDialog::getOpenFileName(this,
|
||||
"Select image",
|
||||
ui->lineReflRight->property("GLpath").toString(),
|
||||
"Images(*.bmp *.jpg *.jpeg *.png *.tif *.tiff *.tga);;All files(*)");
|
||||
if (str.isEmpty()) return;
|
||||
ui->lineReflRight->setProperty("GLpath", str);
|
||||
ui->lineReflRight->setText(QFileInfo(str).fileName());
|
||||
@@ -161,7 +175,10 @@ void MaterialEditor::on_buttonReflRightSelect_clicked() {
|
||||
|
||||
|
||||
void MaterialEditor::on_buttonReflTopSelect_clicked() {
|
||||
QString str = QFileDialog::getOpenFileName(this, "Select image", ui->lineReflTop->property("GLpath").toString(), "Images(*.bmp *.jpg *.jpeg *.png *.tif *.tiff *.tga);;All files(*)");
|
||||
QString str = QFileDialog::getOpenFileName(this,
|
||||
"Select image",
|
||||
ui->lineReflTop->property("GLpath").toString(),
|
||||
"Images(*.bmp *.jpg *.jpeg *.png *.tif *.tiff *.tga);;All files(*)");
|
||||
if (str.isEmpty()) return;
|
||||
ui->lineReflTop->setProperty("GLpath", str);
|
||||
ui->lineReflTop->setText(QFileInfo(str).fileName());
|
||||
@@ -170,7 +187,10 @@ void MaterialEditor::on_buttonReflTopSelect_clicked() {
|
||||
|
||||
|
||||
void MaterialEditor::on_buttonReflBottomSelect_clicked() {
|
||||
QString str = QFileDialog::getOpenFileName(this, "Select image", ui->lineReflBottom->property("GLpath").toString(), "Images(*.bmp *.jpg *.jpeg *.png *.tif *.tiff *.tga);;All files(*)");
|
||||
QString str = QFileDialog::getOpenFileName(this,
|
||||
"Select image",
|
||||
ui->lineReflBottom->property("GLpath").toString(),
|
||||
"Images(*.bmp *.jpg *.jpeg *.png *.tif *.tiff *.tga);;All files(*)");
|
||||
if (str.isEmpty()) return;
|
||||
ui->lineReflBottom->setProperty("GLpath", str);
|
||||
ui->lineReflBottom->setText(QFileInfo(str).fileName());
|
||||
|
||||
@@ -19,17 +19,18 @@
|
||||
#ifndef MATERIAL_EDITOR_H
|
||||
#define MATERIAL_EDITOR_H
|
||||
|
||||
#include <QFileDialog>
|
||||
#include "gltypes.h"
|
||||
|
||||
#include <QFileDialog>
|
||||
|
||||
namespace Ui {
|
||||
class MaterialEditor;
|
||||
class MaterialEditor;
|
||||
}
|
||||
|
||||
class MaterialEditor: public QWidget
|
||||
{
|
||||
class MaterialEditor: public QWidget {
|
||||
friend class MaterialsEditor;
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit MaterialEditor(QWidget * parent = 0);
|
||||
|
||||
@@ -61,7 +62,6 @@ private slots:
|
||||
|
||||
signals:
|
||||
void changed();
|
||||
|
||||
};
|
||||
|
||||
#endif // MATERIAL_EDITOR_H
|
||||
|
||||
@@ -17,9 +17,11 @@
|
||||
*/
|
||||
|
||||
#include "material_map_editor.h"
|
||||
#include "ui_material_map_editor.h"
|
||||
#include "gltexture_manager.h"
|
||||
|
||||
#include "glmaterial.h"
|
||||
#include "gltexture_manager.h"
|
||||
#include "ui_material_map_editor.h"
|
||||
|
||||
#include <qad_types.h>
|
||||
|
||||
|
||||
@@ -34,11 +36,8 @@ MaterialMapEditor::MaterialMapEditor(QWidget * parent): QWidget(parent) {
|
||||
void MaterialMapEditor::changeEvent(QEvent * e) {
|
||||
QWidget::changeEvent(e);
|
||||
switch (e->type()) {
|
||||
case QEvent::LanguageChange:
|
||||
ui->retranslateUi(this);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
case QEvent::LanguageChange: ui->retranslateUi(this); break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -85,7 +84,8 @@ void MaterialMapEditor::setMap(Map * m) {
|
||||
ui->sliderOffset->setValue(map->color_offset);
|
||||
ui->spinScaleX->setValue(map->bitmap_scale.x());
|
||||
ui->spinScaleY->setValue(map->bitmap_scale.y());
|
||||
ui->linePath->setProperty("GLpath", map->bitmap_path); ui->linePath->setText(QFileInfo(map->bitmap_path).fileName());
|
||||
ui->linePath->setProperty("GLpath", map->bitmap_path);
|
||||
ui->linePath->setText(QFileInfo(map->bitmap_path).fileName());
|
||||
updateIcon();
|
||||
active = true;
|
||||
}
|
||||
@@ -121,7 +121,10 @@ Map MaterialMapEditor::map() {
|
||||
*/
|
||||
|
||||
void MaterialMapEditor::on_buttonSelect_clicked() {
|
||||
QString str = QFileDialog::getOpenFileName(this, "Select image", ui->linePath->property("GLpath").toString(), "Images(*.bmp *.jpg *.jpeg *.png *.tif *.tiff *.tga);;All files(*)");
|
||||
QString str = QFileDialog::getOpenFileName(this,
|
||||
"Select image",
|
||||
ui->linePath->property("GLpath").toString(),
|
||||
"Images(*.bmp *.jpg *.jpeg *.png *.tif *.tiff *.tga);;All files(*)");
|
||||
if (str.isEmpty()) return;
|
||||
ui->linePath->setProperty("GLpath", str);
|
||||
ui->linePath->setText(QFileInfo(str).fileName());
|
||||
|
||||
@@ -19,16 +19,17 @@
|
||||
#ifndef MATERIAL_MAP_EDITOR_H
|
||||
#define MATERIAL_MAP_EDITOR_H
|
||||
|
||||
#include <QFileDialog>
|
||||
#include "gltypes.h"
|
||||
|
||||
#include <QFileDialog>
|
||||
|
||||
namespace Ui {
|
||||
class MaterialMapEditor;
|
||||
class MaterialMapEditor;
|
||||
}
|
||||
|
||||
class MaterialMapEditor: public QWidget
|
||||
{
|
||||
class MaterialMapEditor: public QWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit MaterialMapEditor(QWidget * parent = 0);
|
||||
|
||||
@@ -54,7 +55,6 @@ private slots:
|
||||
|
||||
signals:
|
||||
void changed();
|
||||
|
||||
};
|
||||
|
||||
#endif // MATERIAL_MAP_EDITOR_H
|
||||
|
||||
@@ -17,13 +17,15 @@
|
||||
*/
|
||||
|
||||
#include "materials_editor.h"
|
||||
#include "ui_materials_editor.h"
|
||||
|
||||
#include "glmaterial.h"
|
||||
#include "material_editor.h"
|
||||
#include "qglview.h"
|
||||
#include "glmaterial.h"
|
||||
#include <qad_types.h>
|
||||
#include <ecombobox.h>
|
||||
#include "ui_materials_editor.h"
|
||||
|
||||
#include <QInputDialog>
|
||||
#include <ecombobox.h>
|
||||
#include <qad_types.h>
|
||||
|
||||
|
||||
MaterialsEditor::MaterialsEditor(QWidget * parent): QWidget(parent) {
|
||||
@@ -40,7 +42,7 @@ void MaterialsEditor::assignQGLView(QGLView * v) {
|
||||
view = v;
|
||||
connect(view, SIGNAL(selectionChanged()), this, SLOT(selectionChanged()));
|
||||
connect(view, SIGNAL(materialsChanged()), this, SLOT(materialsChanged()));
|
||||
connect(view, SIGNAL(materialThumbnailCreated(Material*)), this, SLOT(materialThumbnailCreated(Material*)));
|
||||
connect(view, SIGNAL(materialThumbnailCreated(Material *)), this, SLOT(materialThumbnailCreated(Material *)));
|
||||
materialsChanged();
|
||||
}
|
||||
|
||||
@@ -50,11 +52,11 @@ bool MaterialsEditor::event(QEvent * e) {
|
||||
QSize sz = preferredIconSize(1.5, this);
|
||||
ui->comboMaterial->setIconSize(sz * 3);
|
||||
ui->buttonRename->setIconSize(sz);
|
||||
ui->buttonAdd ->setIconSize(sz);
|
||||
ui->buttonClone ->setIconSize(sz);
|
||||
ui->buttonAdd->setIconSize(sz);
|
||||
ui->buttonClone->setIconSize(sz);
|
||||
ui->buttonDelete->setIconSize(sz);
|
||||
ui->buttonAssign->setIconSize(sz);
|
||||
ui->buttonUnset ->setIconSize(sz);
|
||||
ui->buttonUnset->setIconSize(sz);
|
||||
}
|
||||
return QWidget::event(e);
|
||||
}
|
||||
@@ -63,11 +65,8 @@ bool MaterialsEditor::event(QEvent * e) {
|
||||
void MaterialsEditor::changeEvent(QEvent * e) {
|
||||
QWidget::changeEvent(e);
|
||||
switch (e->type()) {
|
||||
case QEvent::LanguageChange:
|
||||
ui->retranslateUi(this);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
case QEvent::LanguageChange: ui->retranslateUi(this); break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -75,7 +74,7 @@ void MaterialsEditor::changeEvent(QEvent * e) {
|
||||
Material * MaterialsEditor::currentMaterial() {
|
||||
if (!view) return 0;
|
||||
int ind = ui->comboMaterial->currentIndex();
|
||||
QVector<Material*> mats = view->scene()->getMaterials();
|
||||
QVector<Material *> mats = view->scene()->getMaterials();
|
||||
if (ind < 0 || ind >= mats.size()) return 0;
|
||||
return mats[ind];
|
||||
}
|
||||
@@ -87,7 +86,7 @@ void MaterialsEditor::selectMaterial(Material * m) {
|
||||
return;
|
||||
}
|
||||
for (int i = 0; i < ui->comboMaterial->count(); ++i) {
|
||||
if ((Material*)(ui->comboMaterial->itemData(i, Qt::UserRole + 1).value<quintptr>()) == m) {
|
||||
if ((Material *)(ui->comboMaterial->itemData(i, Qt::UserRole + 1).value<quintptr>()) == m) {
|
||||
ui->comboMaterial->setCurrentIndex(i);
|
||||
break;
|
||||
}
|
||||
@@ -98,8 +97,7 @@ void MaterialsEditor::selectMaterial(Material * m) {
|
||||
int MaterialsEditor::indexByMaterial(Material * m) {
|
||||
if (!m) return -1;
|
||||
for (int i = 0; i < ui->comboMaterial->count(); ++i) {
|
||||
if ((Material*)(ui->comboMaterial->itemData(i, Qt::UserRole + 1).value<quintptr>()) == m)
|
||||
return i;
|
||||
if ((Material *)(ui->comboMaterial->itemData(i, Qt::UserRole + 1).value<quintptr>()) == m) return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
@@ -107,7 +105,7 @@ int MaterialsEditor::indexByMaterial(Material * m) {
|
||||
|
||||
void MaterialsEditor::selectionChanged() {
|
||||
if (!view) return;
|
||||
//qDebug() << "selectionChanged";
|
||||
// qDebug() << "selectionChanged";
|
||||
ObjectBase * o = view->selectedObject();
|
||||
if (o) selectMaterial(o->material());
|
||||
}
|
||||
@@ -121,7 +119,7 @@ void MaterialsEditor::materialsChanged() {
|
||||
Material * cm = currentMaterial();
|
||||
ui->comboMaterial->clear();
|
||||
if (!view) return;
|
||||
QVector<Material*> mats = view->scene()->getMaterials();
|
||||
QVector<Material *> mats = view->scene()->getMaterials();
|
||||
for (int i = 0; i < mats.size(); ++i) {
|
||||
Material * m = mats[i];
|
||||
ui->comboMaterial->addItem(QString("[%1] " + m->name).arg(i + 1), QVariant(m->name));
|
||||
@@ -129,15 +127,14 @@ void MaterialsEditor::materialsChanged() {
|
||||
ui->comboMaterial->setItemIcon(i, QIcon(QPixmap::fromImage(view->materialThumbnail(m))));
|
||||
if (cm == m) ui->comboMaterial->setCurrentIndex(i);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
void MaterialsEditor::materialThumbnailCreated(Material * m) {
|
||||
//qDebug() << "materialThumbnailCreated" << m;
|
||||
// qDebug() << "materialThumbnailCreated" << m;
|
||||
int i = indexByMaterial(m);
|
||||
if (i < 0 || !view) return;
|
||||
//qDebug() << "materialThumbnailCreated set to" << i;
|
||||
// qDebug() << "materialThumbnailCreated set to" << i;
|
||||
ui->comboMaterial->setItemIcon(i, QIcon(QPixmap::fromImage(view->materialThumbnail(m))));
|
||||
}
|
||||
|
||||
@@ -194,7 +191,7 @@ void MaterialsEditor::on_buttonAssign_clicked() {
|
||||
if (!view) return;
|
||||
Material * m = currentMaterial();
|
||||
ObjectBaseList ol = view->selectedObjects();
|
||||
foreach (ObjectBase * o, ol)
|
||||
foreach(ObjectBase * o, ol)
|
||||
o->setMaterial(m, true);
|
||||
}
|
||||
|
||||
@@ -202,6 +199,6 @@ void MaterialsEditor::on_buttonAssign_clicked() {
|
||||
void MaterialsEditor::on_buttonUnset_clicked() {
|
||||
if (!view) return;
|
||||
ObjectBaseList ol = view->selectedObjects();
|
||||
foreach (ObjectBase * o, ol)
|
||||
foreach(ObjectBase * o, ol)
|
||||
o->setMaterial(0, true);
|
||||
}
|
||||
|
||||
@@ -19,16 +19,17 @@
|
||||
#ifndef MATERIALS_EDITOR_H
|
||||
#define MATERIALS_EDITOR_H
|
||||
|
||||
#include <QFileDialog>
|
||||
#include "gltypes.h"
|
||||
|
||||
#include <QFileDialog>
|
||||
|
||||
namespace Ui {
|
||||
class MaterialsEditor;
|
||||
class MaterialsEditor;
|
||||
}
|
||||
|
||||
class MaterialsEditor: public QWidget
|
||||
{
|
||||
class MaterialsEditor: public QWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit MaterialsEditor(QWidget * parent = 0);
|
||||
|
||||
@@ -60,7 +61,6 @@ private slots:
|
||||
|
||||
signals:
|
||||
void changed();
|
||||
|
||||
};
|
||||
|
||||
#endif // MATERIALS_EDITOR_H
|
||||
|
||||
@@ -17,10 +17,12 @@
|
||||
*/
|
||||
|
||||
#include "object_editor.h"
|
||||
#include "ui_object_editor.h"
|
||||
|
||||
#include "qglview.h"
|
||||
#include <spinslider.h>
|
||||
#include "ui_object_editor.h"
|
||||
|
||||
#include <scroll_spin_box.h>
|
||||
#include <spinslider.h>
|
||||
|
||||
|
||||
ObjectEditor::ObjectEditor(QWidget * parent): QWidget(parent) {
|
||||
@@ -35,31 +37,27 @@ ObjectEditor::ObjectEditor(QWidget * parent): QWidget(parent) {
|
||||
ui->spinAimDist->hide();
|
||||
|
||||
QObjectList ol;
|
||||
ol << ui->spinPosX << ui->spinPosY << ui->spinPosZ <<
|
||||
ui->spinRotationX << ui->spinRotationY << ui->spinRotationZ <<
|
||||
ui->spinScaleX << ui->spinScaleY << ui->spinScaleZ;
|
||||
foreach (QObject * o, ol)
|
||||
ol << ui->spinPosX << ui->spinPosY << ui->spinPosZ << ui->spinRotationX << ui->spinRotationY << ui->spinRotationZ << ui->spinScaleX
|
||||
<< ui->spinScaleY << ui->spinScaleZ;
|
||||
foreach(QObject * o, ol)
|
||||
connect(o, SIGNAL(valueChanged(double)), this, SLOT(spinChanged(double)));
|
||||
|
||||
ol.clear();
|
||||
ol << ui->spinLightIntensity << ui->spinLightDecayConst << ui->spinLightDecayLinear <<
|
||||
ui->spinLightDecayQuadratic << ui->spinLightAngleStart << ui->spinLightAngleEnd <<
|
||||
ui->spinAimDist;
|
||||
foreach (QObject * o, ol)
|
||||
ol << ui->spinLightIntensity << ui->spinLightDecayConst << ui->spinLightDecayLinear << ui->spinLightDecayQuadratic
|
||||
<< ui->spinLightAngleStart << ui->spinLightAngleEnd << ui->spinAimDist;
|
||||
foreach(QObject * o, ol)
|
||||
connect(o, SIGNAL(valueChanged(double)), this, SLOT(spinLightChanged(double)));
|
||||
|
||||
ol.clear();
|
||||
ol << ui->spinCameraFOV << ui->spinCameraDepthStart << ui->spinCameraRoll << ui->spinAimDist;
|
||||
foreach (QObject * o, ol)
|
||||
foreach(QObject * o, ol)
|
||||
connect(o, SIGNAL(valueChanged(double)), this, SLOT(spinCameraChanged(double)));
|
||||
|
||||
ol.clear();
|
||||
ol << ui->checkVisible << ui->checkCastShadows << ui->checkReceiveShadows <<
|
||||
ui->checkAcceptLight << ui->checkAcceptFog <<
|
||||
ui->checkCameraMirrorX << ui->checkCameraMirrorY;
|
||||
foreach (QObject * o, ol)
|
||||
ol << ui->checkVisible << ui->checkCastShadows << ui->checkReceiveShadows << ui->checkAcceptLight << ui->checkAcceptFog
|
||||
<< ui->checkCameraMirrorX << ui->checkCameraMirrorY;
|
||||
foreach(QObject * o, ol)
|
||||
connect(o, SIGNAL(toggled(bool)), this, SLOT(checkChanged(bool)));
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -75,11 +73,8 @@ void ObjectEditor::assignQGLView(QGLView * v) {
|
||||
void ObjectEditor::changeEvent(QEvent * e) {
|
||||
QWidget::changeEvent(e);
|
||||
switch (e->type()) {
|
||||
case QEvent::LanguageChange:
|
||||
ui->retranslateUi(this);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
case QEvent::LanguageChange: ui->retranslateUi(this); break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -102,10 +97,10 @@ void ObjectEditor::selectionChanged() {
|
||||
return;
|
||||
}
|
||||
bool hl = !view->selectedLights().isEmpty(), hc = !view->selectedCameras().isEmpty();
|
||||
ui->groupLight ->setVisible(hl);
|
||||
ui->groupCamera ->setVisible(hc);
|
||||
ui->groupLight->setVisible(hl);
|
||||
ui->groupCamera->setVisible(hc);
|
||||
ui->labelAimDist->setVisible(hl || hc);
|
||||
ui->spinAimDist ->setVisible(hl || hc);
|
||||
ui->spinAimDist->setVisible(hl || hc);
|
||||
ui->labelTitle->setText(tr("[%1 objects]").arg(sol.size()));
|
||||
}
|
||||
|
||||
@@ -131,12 +126,12 @@ void ObjectEditor::setObject(ObjectBase * o) {
|
||||
bool is_l = o->type() == ObjectBase::glLight;
|
||||
bool is_c = o->type() == ObjectBase::glCamera;
|
||||
ui->labelAimDist->setVisible(is_l || is_c);
|
||||
ui->spinAimDist ->setVisible(is_l || is_c);
|
||||
ui->groupLight ->setVisible(is_l);
|
||||
ui->groupCamera ->setVisible(is_c);
|
||||
ui->spinAimDist->setVisible(is_l || is_c);
|
||||
ui->groupLight->setVisible(is_l);
|
||||
ui->groupCamera->setVisible(is_c);
|
||||
if (is_l) {
|
||||
Light * l = globject_cast<Light * >(o);
|
||||
//bool is_dir = l->light_type == Light::Directional, is_cone = l->light_type == Light::Cone;
|
||||
Light * l = globject_cast<Light *>(o);
|
||||
// bool is_dir = l->light_type == Light::Directional, is_cone = l->light_type == Light::Cone;
|
||||
ui->comboLightType->setCurrentIndex(l->light_type);
|
||||
ui->spinLightIntensity->setValue(l->intensity);
|
||||
ui->spinLightDecayConst->setValue(l->decay_const);
|
||||
@@ -148,7 +143,7 @@ void ObjectEditor::setObject(ObjectBase * o) {
|
||||
on_comboLightType_currentIndexChanged(ui->comboLightType->currentIndex());
|
||||
}
|
||||
if (is_c) {
|
||||
Camera * c = globject_cast<Camera * >(o);
|
||||
Camera * c = globject_cast<Camera *>(o);
|
||||
ui->checkCameraMirrorX->setChecked(c->isMirrorX());
|
||||
ui->checkCameraMirrorY->setChecked(c->isMirrorY());
|
||||
ui->spinCameraFOV->setValue(c->FOV());
|
||||
@@ -161,26 +156,24 @@ void ObjectEditor::setObject(ObjectBase * o) {
|
||||
|
||||
|
||||
void ObjectEditor::on_spinLightAngleStart_valueChanged(double v) {
|
||||
if (ui->spinLightAngleEnd->value() < v)
|
||||
ui->spinLightAngleEnd->setValue(v);
|
||||
if (ui->spinLightAngleEnd->value() < v) ui->spinLightAngleEnd->setValue(v);
|
||||
}
|
||||
|
||||
|
||||
void ObjectEditor::on_spinLightAngleEnd_valueChanged(double v) {
|
||||
if (ui->spinLightAngleStart->value() > v)
|
||||
ui->spinLightAngleStart->setValue(v);
|
||||
if (ui->spinLightAngleStart->value() > v) ui->spinLightAngleStart->setValue(v);
|
||||
}
|
||||
|
||||
|
||||
void ObjectEditor::on_comboLightType_currentIndexChanged(int index) {
|
||||
bool ang = (index == Light::Cone);
|
||||
ui->labelLightAngle ->setVisible(ang);
|
||||
ui->labelLightAngle->setVisible(ang);
|
||||
ui->labelLightAngleDash->setVisible(ang);
|
||||
ui->spinLightAngleStart->setVisible(ang);
|
||||
ui->spinLightAngleEnd ->setVisible(ang);
|
||||
ui->spinLightAngleEnd->setVisible(ang);
|
||||
if (!view || !active) return;
|
||||
QList<Light*> sll = view->selectedLights();
|
||||
foreach (Light * o, sll) {
|
||||
QList<Light *> sll = view->selectedLights();
|
||||
foreach(Light * o, sll) {
|
||||
o->light_type = (Light::Type)index;
|
||||
o->apply();
|
||||
}
|
||||
@@ -190,10 +183,10 @@ void ObjectEditor::on_comboLightType_currentIndexChanged(int index) {
|
||||
void ObjectEditor::on_buttonColor_colorChanged(const QColor & v) {
|
||||
if (!view || !active) return;
|
||||
ObjectBaseList sol = view->selectedObjects();
|
||||
foreach (ObjectBase * o, sol)
|
||||
foreach(ObjectBase * o, sol)
|
||||
o->setColor(v);
|
||||
QList<Light*> sll = view->selectedLights();
|
||||
foreach (Light * o, sll)
|
||||
QList<Light *> sll = view->selectedLights();
|
||||
foreach(Light * o, sll)
|
||||
o->apply();
|
||||
}
|
||||
|
||||
@@ -202,16 +195,16 @@ void ObjectEditor::spinChanged(double v) {
|
||||
if (!view || !active) return;
|
||||
ObjectBaseList sol = view->selectedObjects(true);
|
||||
QObject * s = sender();
|
||||
foreach (ObjectBase * o, sol) {
|
||||
if (s == ui->spinPosX ) o->setPosX (v);
|
||||
if (s == ui->spinPosY ) o->setPosY (v);
|
||||
if (s == ui->spinPosZ ) o->setPosZ (v);
|
||||
foreach(ObjectBase * o, sol) {
|
||||
if (s == ui->spinPosX) o->setPosX(v);
|
||||
if (s == ui->spinPosY) o->setPosY(v);
|
||||
if (s == ui->spinPosZ) o->setPosZ(v);
|
||||
if (s == ui->spinRotationX) o->setRotationX(v);
|
||||
if (s == ui->spinRotationY) o->setRotationY(v);
|
||||
if (s == ui->spinRotationZ) o->setRotationZ(v);
|
||||
if (s == ui->spinScaleX ) o->setScaleX (v);
|
||||
if (s == ui->spinScaleY ) o->setScaleY (v);
|
||||
if (s == ui->spinScaleZ ) o->setScaleZ (v);
|
||||
if (s == ui->spinScaleX) o->setScaleX(v);
|
||||
if (s == ui->spinScaleY) o->setScaleY(v);
|
||||
if (s == ui->spinScaleZ) o->setScaleZ(v);
|
||||
}
|
||||
ignore_next = true;
|
||||
}
|
||||
@@ -219,16 +212,16 @@ void ObjectEditor::spinChanged(double v) {
|
||||
|
||||
void ObjectEditor::spinLightChanged(double v) {
|
||||
if (!view || !active) return;
|
||||
QList<Light*> sll = view->selectedLights();
|
||||
QList<Light *> sll = view->selectedLights();
|
||||
QObject * s = sender();
|
||||
foreach (Light * o, sll) {
|
||||
if (s == ui->spinLightIntensity ) o->intensity = v;
|
||||
if (s == ui->spinLightDecayConst ) o->decay_const = v;
|
||||
if (s == ui->spinLightDecayLinear ) o->decay_linear = v;
|
||||
foreach(Light * o, sll) {
|
||||
if (s == ui->spinLightIntensity) o->intensity = v;
|
||||
if (s == ui->spinLightDecayConst) o->decay_const = v;
|
||||
if (s == ui->spinLightDecayLinear) o->decay_linear = v;
|
||||
if (s == ui->spinLightDecayQuadratic) o->decay_quadratic = v;
|
||||
if (s == ui->spinLightAngleStart ) o->angle_start = v;
|
||||
if (s == ui->spinLightAngleEnd ) o->angle_end = v;
|
||||
if (s == ui->spinAimDist ) o->setDistance(v);
|
||||
if (s == ui->spinLightAngleStart) o->angle_start = v;
|
||||
if (s == ui->spinLightAngleEnd) o->angle_end = v;
|
||||
if (s == ui->spinAimDist) o->setDistance(v);
|
||||
o->apply();
|
||||
}
|
||||
ignore_next = true;
|
||||
@@ -237,13 +230,13 @@ void ObjectEditor::spinLightChanged(double v) {
|
||||
|
||||
void ObjectEditor::spinCameraChanged(double v) {
|
||||
if (!view || !active) return;
|
||||
QList<Camera*> scl = view->selectedCameras();
|
||||
QList<Camera *> scl = view->selectedCameras();
|
||||
QObject * s = sender();
|
||||
foreach (Camera * o, scl) {
|
||||
if (s == ui->spinCameraFOV ) o->setFOV (v);
|
||||
if (s == ui->spinCameraRoll ) o->setAngleRoll (v);
|
||||
foreach(Camera * o, scl) {
|
||||
if (s == ui->spinCameraFOV) o->setFOV(v);
|
||||
if (s == ui->spinCameraRoll) o->setAngleRoll(v);
|
||||
if (s == ui->spinCameraDepthStart) o->setDepthStart(v);
|
||||
if (s == ui->spinAimDist ) o->setDistance (v);
|
||||
if (s == ui->spinAimDist) o->setDistance(v);
|
||||
}
|
||||
ignore_next = true;
|
||||
}
|
||||
@@ -252,17 +245,17 @@ void ObjectEditor::spinCameraChanged(double v) {
|
||||
void ObjectEditor::checkChanged(bool v) {
|
||||
if (!view || !active) return;
|
||||
ObjectBaseList sol = view->selectedObjects();
|
||||
QList<Camera*> scl = view->selectedCameras();
|
||||
QList<Camera *> scl = view->selectedCameras();
|
||||
QObject * s = sender();
|
||||
foreach (ObjectBase * o, sol) {
|
||||
if (s == ui->checkVisible ) o->setVisible (v);
|
||||
if (s == ui->checkCastShadows ) o->setCastShadows (v);
|
||||
foreach(ObjectBase * o, sol) {
|
||||
if (s == ui->checkVisible) o->setVisible(v);
|
||||
if (s == ui->checkCastShadows) o->setCastShadows(v);
|
||||
if (s == ui->checkReceiveShadows) o->setReceiveShadows(v);
|
||||
if (s == ui->checkAcceptLight ) o->setAcceptLight (v);
|
||||
if (s == ui->checkAcceptFog ) o->setAcceptFog (v);
|
||||
if (s == ui->checkAcceptLight) o->setAcceptLight(v);
|
||||
if (s == ui->checkAcceptFog) o->setAcceptFog(v);
|
||||
}
|
||||
foreach (Camera * o, scl) {
|
||||
if (s == ui->checkCameraMirrorX ) o->setMirrorX(v);
|
||||
if (s == ui->checkCameraMirrorY ) o->setMirrorY(v);
|
||||
foreach(Camera * o, scl) {
|
||||
if (s == ui->checkCameraMirrorX) o->setMirrorX(v);
|
||||
if (s == ui->checkCameraMirrorY) o->setMirrorY(v);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,16 +19,17 @@
|
||||
#ifndef OBJECT_EDITOR_H
|
||||
#define OBJECT_EDITOR_H
|
||||
|
||||
#include <QWidget>
|
||||
#include "globject.h"
|
||||
|
||||
#include <QWidget>
|
||||
|
||||
namespace Ui {
|
||||
class ObjectEditor;
|
||||
class ObjectEditor;
|
||||
}
|
||||
|
||||
class ObjectEditor: public QWidget
|
||||
{
|
||||
class ObjectEditor: public QWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ObjectEditor(QWidget * parent = 0);
|
||||
|
||||
@@ -48,7 +49,7 @@ private slots:
|
||||
void on_spinLightAngleEnd_valueChanged(double v);
|
||||
|
||||
void on_comboLightType_currentIndexChanged(int index);
|
||||
void on_buttonColor_colorChanged(const QColor &v);
|
||||
void on_buttonColor_colorChanged(const QColor & v);
|
||||
void spinChanged(double v);
|
||||
void spinLightChanged(double v);
|
||||
void spinCameraChanged(double v);
|
||||
@@ -56,7 +57,6 @@ private slots:
|
||||
|
||||
signals:
|
||||
void changed();
|
||||
|
||||
};
|
||||
|
||||
#endif // OBJECT_EDITOR_H
|
||||
|
||||
@@ -17,18 +17,20 @@
|
||||
*/
|
||||
|
||||
#include "primitiveeditor.h"
|
||||
|
||||
#include "glmesh.h"
|
||||
#include "glprimitives.h"
|
||||
#include "ui_primitiveeditor.h"
|
||||
|
||||
#include <QMetaEnum>
|
||||
#include <qad_types.h>
|
||||
#include "glprimitives.h"
|
||||
#include "glmesh.h"
|
||||
|
||||
|
||||
PrimitiveEditor::PrimitiveEditor(QWidget *parent) : QWidget(parent), ui(new Ui::PrimitiveEditor) {
|
||||
PrimitiveEditor::PrimitiveEditor(QWidget * parent): QWidget(parent), ui(new Ui::PrimitiveEditor) {
|
||||
view = 0;
|
||||
can_replace = false;
|
||||
ui->setupUi(this);
|
||||
#if QT_VERSION >= QT_VERSION_CHECK(5,12,0)
|
||||
#if QT_VERSION >= QT_VERSION_CHECK(5, 12, 0)
|
||||
ui->spinSegments->setStepType(QAbstractSpinBox::AdaptiveDecimalStepType);
|
||||
ui->spinSegments2->setStepType(QAbstractSpinBox::AdaptiveDecimalStepType);
|
||||
#endif
|
||||
@@ -58,12 +60,12 @@ PrimitiveEditor::PrimitiveEditor(QWidget *parent) : QWidget(parent), ui(new Ui::
|
||||
editors[Torus] << ui->widgetAngle;
|
||||
QSet<QWidget *> all;
|
||||
QMetaEnum me = metaObject()->enumerator(0);
|
||||
for (int i=0; i<me.keyCount(); ++i) {
|
||||
for (int i = 0; i < me.keyCount(); ++i) {
|
||||
ui->comboPrimitives->addItem(me.key(i));
|
||||
all.unite(QList2QSet(editors[(PrimitiveType)me.value(i)]));
|
||||
}
|
||||
all_editors = all.values();
|
||||
foreach (QWidget * w, all_editors) {
|
||||
foreach(QWidget * w, all_editors) {
|
||||
if (w->layout()) w->layout()->setContentsMargins(0, layout()->spacing(), 0, 0);
|
||||
}
|
||||
|
||||
@@ -90,54 +92,28 @@ Mesh * PrimitiveEditor::createMesh(QVariantList & params) {
|
||||
params << pt;
|
||||
switch (pt) {
|
||||
case Plane:
|
||||
m = Primitive::plane(ui->spinWidth->value(),
|
||||
ui->spinLength->value());
|
||||
params << ui->spinWidth->value()
|
||||
<< ui->spinLength->value();
|
||||
m = Primitive::plane(ui->spinWidth->value(), ui->spinLength->value());
|
||||
params << ui->spinWidth->value() << ui->spinLength->value();
|
||||
break;
|
||||
case Cube:
|
||||
m = Primitive::cube(ui->spinWidth->value(),
|
||||
ui->spinLength->value(),
|
||||
ui->spinHeight->value());
|
||||
params << ui->spinWidth->value()
|
||||
<< ui->spinLength->value()
|
||||
<< ui->spinHeight->value();
|
||||
m = Primitive::cube(ui->spinWidth->value(), ui->spinLength->value(), ui->spinHeight->value());
|
||||
params << ui->spinWidth->value() << ui->spinLength->value() << ui->spinHeight->value();
|
||||
break;
|
||||
case Ellipsoid:
|
||||
m = Primitive::ellipsoid(ui->spinSegments->value(),
|
||||
ui->spinSegments2->value(),
|
||||
ui->spinRadius->value(),
|
||||
ui->spinAngle->value());
|
||||
params << ui->spinSegments->value()
|
||||
<< ui->spinSegments2->value()
|
||||
<< ui->spinRadius->value()
|
||||
<< ui->spinAngle->value();
|
||||
m = Primitive::ellipsoid(ui->spinSegments->value(), ui->spinSegments2->value(), ui->spinRadius->value(), ui->spinAngle->value());
|
||||
params << ui->spinSegments->value() << ui->spinSegments2->value() << ui->spinRadius->value() << ui->spinAngle->value();
|
||||
break;
|
||||
case Disc:
|
||||
m = Primitive::disc(ui->spinSegments->value(),
|
||||
ui->spinRadius->value(),
|
||||
ui->spinAngle->value());
|
||||
params << ui->spinSegments->value()
|
||||
<< ui->spinRadius->value()
|
||||
<< ui->spinAngle->value();
|
||||
m = Primitive::disc(ui->spinSegments->value(), ui->spinRadius->value(), ui->spinAngle->value());
|
||||
params << ui->spinSegments->value() << ui->spinRadius->value() << ui->spinAngle->value();
|
||||
break;
|
||||
case Cone:
|
||||
m = Primitive::cone(ui->spinSegments->value(),
|
||||
ui->spinRadius->value(),
|
||||
ui->spinHeight->value());
|
||||
params << ui->spinSegments->value()
|
||||
<< ui->spinRadius->value()
|
||||
<< ui->spinHeight->value();
|
||||
m = Primitive::cone(ui->spinSegments->value(), ui->spinRadius->value(), ui->spinHeight->value());
|
||||
params << ui->spinSegments->value() << ui->spinRadius->value() << ui->spinHeight->value();
|
||||
break;
|
||||
case Cylinder:
|
||||
m = Primitive::cylinder(ui->spinSegments->value(),
|
||||
ui->spinRadius->value(),
|
||||
ui->spinHeight->value(),
|
||||
ui->spinAngle->value());
|
||||
params << ui->spinSegments->value()
|
||||
<< ui->spinRadius->value()
|
||||
<< ui->spinHeight->value()
|
||||
<< ui->spinAngle->value();
|
||||
m = Primitive::cylinder(ui->spinSegments->value(), ui->spinRadius->value(), ui->spinHeight->value(), ui->spinAngle->value());
|
||||
params << ui->spinSegments->value() << ui->spinRadius->value() << ui->spinHeight->value() << ui->spinAngle->value();
|
||||
break;
|
||||
case Torus:
|
||||
m = Primitive::torus(ui->spinSegments->value(),
|
||||
@@ -145,32 +121,30 @@ Mesh * PrimitiveEditor::createMesh(QVariantList & params) {
|
||||
ui->spinRadius->value(),
|
||||
ui->spinRadius2->value(),
|
||||
ui->spinAngle->value());
|
||||
params << ui->spinSegments->value()
|
||||
<< ui->spinSegments2->value()
|
||||
<< ui->spinRadius->value()
|
||||
<< ui->spinRadius2->value()
|
||||
params << ui->spinSegments->value() << ui->spinSegments2->value() << ui->spinRadius->value() << ui->spinRadius2->value()
|
||||
<< ui->spinAngle->value();
|
||||
break;
|
||||
default: return 0;
|
||||
}
|
||||
params << ui->flipNormals->isChecked();
|
||||
params << ui->colorButton->color();
|
||||
if (ui->flipNormals->isChecked())
|
||||
m->flipNormals();
|
||||
if (ui->flipNormals->isChecked()) m->flipNormals();
|
||||
return m;
|
||||
}
|
||||
|
||||
|
||||
void PrimitiveEditor::showEditors() {
|
||||
foreach (QWidget * w, all_editors) w->hide();
|
||||
foreach(QWidget * w, all_editors)
|
||||
w->hide();
|
||||
PrimitiveType pt = (PrimitiveType)ui->comboPrimitives->currentIndex();
|
||||
QList<QWidget *> wds = editors[pt];
|
||||
foreach (QWidget * w, wds) w->show();
|
||||
foreach(QWidget * w, wds)
|
||||
w->show();
|
||||
}
|
||||
|
||||
|
||||
void PrimitiveEditor::selectionChanged() {
|
||||
ObjectBase * so = view->selectedObject();\
|
||||
ObjectBase * so = view->selectedObject();
|
||||
can_replace = false;
|
||||
if (so) {
|
||||
QVariantList vl = so->property("primitive", &can_replace).toList();
|
||||
|
||||
@@ -19,17 +19,19 @@
|
||||
#ifndef PRIMITIVEEDITOR_H
|
||||
#define PRIMITIVEEDITOR_H
|
||||
|
||||
#include <QWidget>
|
||||
#include "qglview.h"
|
||||
|
||||
#include <QWidget>
|
||||
|
||||
|
||||
namespace Ui {
|
||||
class PrimitiveEditor;
|
||||
}
|
||||
|
||||
|
||||
class PrimitiveEditor : public QWidget {
|
||||
class PrimitiveEditor: public QWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
enum PrimitiveType {
|
||||
Plane,
|
||||
@@ -42,7 +44,7 @@ public:
|
||||
};
|
||||
Q_ENUMS(PrimitiveType)
|
||||
|
||||
explicit PrimitiveEditor(QWidget *parent = nullptr);
|
||||
explicit PrimitiveEditor(QWidget * parent = nullptr);
|
||||
~PrimitiveEditor();
|
||||
|
||||
void assignQGLView(QGLView * v);
|
||||
@@ -51,9 +53,9 @@ protected:
|
||||
Mesh * createMesh(QVariantList & params);
|
||||
void showEditors();
|
||||
|
||||
Ui::PrimitiveEditor *ui;
|
||||
Ui::PrimitiveEditor * ui;
|
||||
QGLView * view;
|
||||
QMap<PrimitiveType, QList<QWidget *> > editors;
|
||||
QMap<PrimitiveType, QList<QWidget *>> editors;
|
||||
QList<QWidget *> all_editors;
|
||||
bool can_replace;
|
||||
|
||||
|
||||
@@ -17,13 +17,15 @@
|
||||
*/
|
||||
|
||||
#include "propertyeditor.h"
|
||||
|
||||
#include "clineedit.h"
|
||||
#include "colorbutton.h"
|
||||
#include "qpointedit.h"
|
||||
#include "qrectedit.h"
|
||||
#include "colorbutton.h"
|
||||
#include "clineedit.h"
|
||||
#include <QPainter>
|
||||
#include <QCheckBox>
|
||||
|
||||
#include <QApplication>
|
||||
#include <QCheckBox>
|
||||
#include <QPainter>
|
||||
|
||||
|
||||
QWidget * Delegate::widgetForProperty(QWidget * parent, const QModelIndex & index) const {
|
||||
@@ -34,24 +36,28 @@ QWidget * Delegate::widgetForProperty(QWidget * parent, const QModelIndex & inde
|
||||
if (index.data(Qt::UserRole + 1).toString() == "__flag") {
|
||||
qulonglong key = index.data(Qt::UserRole).toULongLong();
|
||||
value = index.parent().data(Qt::UserRole);
|
||||
//QMetaProperty prop = index.parent().data(Qt::UserRole + 1).value<QMetaProperty>();
|
||||
w = new QCheckBox(parent); type = 14; ((QCheckBox*)w)->setChecked(((value.toULongLong() & key) == key && key != 0) || (value.toULongLong() == 0 && key == 0));
|
||||
((QCheckBox*)w)->setText("0x" + QString::number(key, 16).toUpper());
|
||||
connect((QCheckBox*)w, SIGNAL(clicked(bool)), this, SLOT(changedFlag()));
|
||||
//qDebug() << prop.enumerator().name();
|
||||
// QMetaProperty prop = index.parent().data(Qt::UserRole + 1).value<QMetaProperty>();
|
||||
w = new QCheckBox(parent);
|
||||
type = 14;
|
||||
((QCheckBox *)w)->setChecked(((value.toULongLong() & key) == key && key != 0) || (value.toULongLong() == 0 && key == 0));
|
||||
((QCheckBox *)w)->setText("0x" + QString::number(key, 16).toUpper());
|
||||
connect((QCheckBox *)w, SIGNAL(clicked(bool)), this, SLOT(changedFlag()));
|
||||
// qDebug() << prop.enumerator().name();
|
||||
} else {
|
||||
if (value.canConvert<PropertyValuePair>()) {
|
||||
PropertyValuePair prop = value.value<PropertyValuePair>();
|
||||
if (prop.first.isEnumType()) {
|
||||
w = new QComboBox(parent); type = 13; ((QComboBox*)w)->setCurrentIndex(value.toInt());
|
||||
w = new QComboBox(parent);
|
||||
type = 13;
|
||||
((QComboBox *)w)->setCurrentIndex(value.toInt());
|
||||
w->setProperty("__prop", QVariant::fromValue<QMetaProperty>(prop.first));
|
||||
QMetaEnum menum = prop.first.enumerator();
|
||||
for (int i = 0; i < menum.keyCount(); ++i) {
|
||||
((QComboBox*)w)->addItem(QString(menum.key(i)) + " (0x" + QString::number(menum.value(i), 16).toUpper() + ")", menum.value(i));
|
||||
if (menum.value(i) == prop.second.toInt())
|
||||
((QComboBox*)w)->setCurrentIndex(i);
|
||||
((QComboBox *)w)
|
||||
->addItem(QString(menum.key(i)) + " (0x" + QString::number(menum.value(i), 16).toUpper() + ")", menum.value(i));
|
||||
if (menum.value(i) == prop.second.toInt()) ((QComboBox *)w)->setCurrentIndex(i);
|
||||
}
|
||||
connect((QComboBox*)w, SIGNAL(currentIndexChanged(int)), this, SLOT(changed()));
|
||||
connect((QComboBox *)w, SIGNAL(currentIndexChanged(int)), this, SLOT(changed()));
|
||||
}
|
||||
} else {
|
||||
#if QT_VERSION_MAJOR <= 5
|
||||
@@ -64,73 +70,129 @@ QWidget * Delegate::widgetForProperty(QWidget * parent, const QModelIndex & inde
|
||||
#else
|
||||
case QMetaType::Int:
|
||||
#endif
|
||||
w = new QSpinBox(parent); type = 2; ((QSpinBox*)w)->setRange(-0x7FFFFFFF, 0x7FFFFFFF); connect((QSpinBox*)w, SIGNAL(valueChanged(int)), this, SLOT(changed())); break;
|
||||
w = new QSpinBox(parent);
|
||||
type = 2;
|
||||
((QSpinBox *)w)->setRange(-0x7FFFFFFF, 0x7FFFFFFF);
|
||||
connect((QSpinBox *)w, SIGNAL(valueChanged(int)), this, SLOT(changed()));
|
||||
break;
|
||||
#if QT_VERSION_MAJOR <= 5
|
||||
case QVariant::UInt:
|
||||
#else
|
||||
case QMetaType::UInt:
|
||||
#endif
|
||||
w = new QSpinBox(parent); type = 3; ((QSpinBox*)w)->setRange(0, 0xFFFFFFFF); connect((QSpinBox*)w, SIGNAL(valueChanged(int)), this, SLOT(changed())); break;
|
||||
w = new QSpinBox(parent);
|
||||
type = 3;
|
||||
((QSpinBox *)w)->setRange(0, 0xFFFFFFFF);
|
||||
connect((QSpinBox *)w, SIGNAL(valueChanged(int)), this, SLOT(changed()));
|
||||
break;
|
||||
#if QT_VERSION_MAJOR <= 5
|
||||
case QVariant::LongLong:
|
||||
#else
|
||||
case QMetaType::LongLong:
|
||||
#endif
|
||||
w = new QSpinBox(parent); type = 4; ((QSpinBox*)w)->setRange(-0x7FFFFFFF, 0x7FFFFFFF); connect((QSpinBox*)w, SIGNAL(valueChanged(int)), this, SLOT(changed())); break;
|
||||
w = new QSpinBox(parent);
|
||||
type = 4;
|
||||
((QSpinBox *)w)->setRange(-0x7FFFFFFF, 0x7FFFFFFF);
|
||||
connect((QSpinBox *)w, SIGNAL(valueChanged(int)), this, SLOT(changed()));
|
||||
break;
|
||||
#if QT_VERSION_MAJOR <= 5
|
||||
case QVariant::ULongLong:
|
||||
#else
|
||||
case QMetaType::ULongLong:
|
||||
#endif
|
||||
w = new QSpinBox(parent); type = 5; ((QSpinBox*)w)->setRange(0, 0xFFFFFFFF); connect((QSpinBox*)w, SIGNAL(valueChanged(int)), this, SLOT(changed())); break;
|
||||
w = new QSpinBox(parent);
|
||||
type = 5;
|
||||
((QSpinBox *)w)->setRange(0, 0xFFFFFFFF);
|
||||
connect((QSpinBox *)w, SIGNAL(valueChanged(int)), this, SLOT(changed()));
|
||||
break;
|
||||
#if QT_VERSION_MAJOR <= 5
|
||||
case QVariant::Double:
|
||||
#else
|
||||
case QMetaType::Double:
|
||||
#endif
|
||||
w = new QDoubleSpinBox(parent); type = 6; ((QDoubleSpinBox*)w)->setRange(-999999999, 999999999); ((QDoubleSpinBox*)w)->setDecimals(3); connect((QDoubleSpinBox*)w, SIGNAL(valueChanged(double)), this, SLOT(changed())); break;
|
||||
w = new QDoubleSpinBox(parent);
|
||||
type = 6;
|
||||
((QDoubleSpinBox *)w)->setRange(-999999999, 999999999);
|
||||
((QDoubleSpinBox *)w)->setDecimals(3);
|
||||
connect((QDoubleSpinBox *)w, SIGNAL(valueChanged(double)), this, SLOT(changed()));
|
||||
break;
|
||||
#if QT_VERSION_MAJOR <= 5
|
||||
case QVariant::Bool:
|
||||
#else
|
||||
case QMetaType::Bool:
|
||||
#endif
|
||||
w = new QCheckBox(parent); type = 7; ((QCheckBox*)w)->setChecked(value.toBool()); connect((QCheckBox*)w, SIGNAL(toggled(bool)), this, SLOT(changed())); break;
|
||||
w = new QCheckBox(parent);
|
||||
type = 7;
|
||||
((QCheckBox *)w)->setChecked(value.toBool());
|
||||
connect((QCheckBox *)w, SIGNAL(toggled(bool)), this, SLOT(changed()));
|
||||
break;
|
||||
#if QT_VERSION_MAJOR <= 5
|
||||
case QVariant::Color:
|
||||
#else
|
||||
case QMetaType::QColor:
|
||||
#endif
|
||||
w = new ColorButton(parent); type = 8; ((ColorButton*)w)->setUseAlphaChannel(true); ((ColorButton*)w)->setColor(value.value<QColor>()); connect((ColorButton*)w, SIGNAL(colorChanged(QColor)), this, SLOT(changed())); break;
|
||||
w = new ColorButton(parent);
|
||||
type = 8;
|
||||
((ColorButton *)w)->setUseAlphaChannel(true);
|
||||
((ColorButton *)w)->setColor(value.value<QColor>());
|
||||
connect((ColorButton *)w, SIGNAL(colorChanged(QColor)), this, SLOT(changed()));
|
||||
break;
|
||||
#if QT_VERSION_MAJOR <= 5
|
||||
case QVariant::Point:
|
||||
#else
|
||||
case QMetaType::QPoint:
|
||||
#endif
|
||||
w = new QPointEdit(parent); type = 9; ((QPointEdit*)w)->setDecimals(0); ((QPointEdit*)w)->setValue(QPointF(value.toPoint())); connect((QPointEdit*)w, SIGNAL(valueChanged(QPointF)), this, SLOT(changed())); break;
|
||||
w = new QPointEdit(parent);
|
||||
type = 9;
|
||||
((QPointEdit *)w)->setDecimals(0);
|
||||
((QPointEdit *)w)->setValue(QPointF(value.toPoint()));
|
||||
connect((QPointEdit *)w, SIGNAL(valueChanged(QPointF)), this, SLOT(changed()));
|
||||
break;
|
||||
#if QT_VERSION_MAJOR <= 5
|
||||
case QVariant::PointF:
|
||||
#else
|
||||
case QMetaType::QPointF:
|
||||
#endif
|
||||
w = new QPointEdit(parent); type = 10; ((QPointEdit*)w)->setDecimals(3); ((QPointEdit*)w)->setValue(value.toPointF()); connect((QPointEdit*)w, SIGNAL(valueChanged(QPointF)), this, SLOT(changed())); break;
|
||||
w = new QPointEdit(parent);
|
||||
type = 10;
|
||||
((QPointEdit *)w)->setDecimals(3);
|
||||
((QPointEdit *)w)->setValue(value.toPointF());
|
||||
connect((QPointEdit *)w, SIGNAL(valueChanged(QPointF)), this, SLOT(changed()));
|
||||
break;
|
||||
#if QT_VERSION_MAJOR <= 5
|
||||
case QVariant::Rect:
|
||||
#else
|
||||
case QMetaType::QRect:
|
||||
#endif
|
||||
w = new QRectEdit(parent); type = 11; ((QRectEdit*)w)->setDecimals(0); ((QRectEdit*)w)->setValue(QRectF(value.toRect())); connect((QRectEdit*)w, SIGNAL(valueChanged(QRectF)), this, SLOT(changed())); break;
|
||||
w = new QRectEdit(parent);
|
||||
type = 11;
|
||||
((QRectEdit *)w)->setDecimals(0);
|
||||
((QRectEdit *)w)->setValue(QRectF(value.toRect()));
|
||||
connect((QRectEdit *)w, SIGNAL(valueChanged(QRectF)), this, SLOT(changed()));
|
||||
break;
|
||||
#if QT_VERSION_MAJOR <= 5
|
||||
case QVariant::RectF:
|
||||
#else
|
||||
case QMetaType::QRectF:
|
||||
#endif
|
||||
w = new QRectEdit(parent); type = 12; ((QRectEdit*)w)->setDecimals(3); ((QRectEdit*)w)->setValue(value.toRectF()); connect((QRectEdit*)w, SIGNAL(valueChanged(QRectF)), this, SLOT(changed())); break;
|
||||
w = new QRectEdit(parent);
|
||||
type = 12;
|
||||
((QRectEdit *)w)->setDecimals(3);
|
||||
((QRectEdit *)w)->setValue(value.toRectF());
|
||||
connect((QRectEdit *)w, SIGNAL(valueChanged(QRectF)), this, SLOT(changed()));
|
||||
break;
|
||||
#if QT_VERSION_MAJOR <= 5
|
||||
case QVariant::String: default:
|
||||
case QVariant::String:
|
||||
default:
|
||||
#else
|
||||
case QMetaType::QString: default:
|
||||
case QMetaType::QString:
|
||||
default:
|
||||
#endif
|
||||
w = new CLineEdit(parent); type = 1; ((CLineEdit*)w)->setDefaultText(value.toString()); connect((CLineEdit*)w, SIGNAL(textChanged(QString)), this, SLOT(changed())); break;
|
||||
w = new CLineEdit(parent);
|
||||
type = 1;
|
||||
((CLineEdit *)w)->setDefaultText(value.toString());
|
||||
connect((CLineEdit *)w, SIGNAL(textChanged(QString)), this, SLOT(changed()));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -147,15 +209,18 @@ QWidget * Delegate::widgetForProperty(QWidget * parent, const QModelIndex & inde
|
||||
void Delegate::setWidgetProperty(QWidget * w, const QVariant & value) const {
|
||||
if (w == 0) return;
|
||||
switch (w->property("__type").toInt()) {
|
||||
case 1: ((CLineEdit*)w)->setText(value.toString()); break;
|
||||
case 2: case 3: case 4: case 5: ((QSpinBox*)w)->setValue(value.toInt()); break;
|
||||
case 6: ((QDoubleSpinBox*)w)->setValue(value.toDouble()); break;
|
||||
case 7: ((QCheckBox*)w)->setChecked(value.toBool()); break;
|
||||
case 8: ((ColorButton*)w)->setColor(value.value<QColor>()); break;
|
||||
case 9: ((QPointEdit*)w)->setValue(value.value<QPoint>()); break;
|
||||
case 10: ((QPointEdit*)w)->setValue(value.value<QPointF>()); break;
|
||||
case 11: ((QRectEdit*)w)->setValue(value.value<QRect>()); break;
|
||||
case 12: ((QRectEdit*)w)->setValue(value.value<QRectF>()); break;
|
||||
case 1: ((CLineEdit *)w)->setText(value.toString()); break;
|
||||
case 2:
|
||||
case 3:
|
||||
case 4:
|
||||
case 5: ((QSpinBox *)w)->setValue(value.toInt()); break;
|
||||
case 6: ((QDoubleSpinBox *)w)->setValue(value.toDouble()); break;
|
||||
case 7: ((QCheckBox *)w)->setChecked(value.toBool()); break;
|
||||
case 8: ((ColorButton *)w)->setColor(value.value<QColor>()); break;
|
||||
case 9: ((QPointEdit *)w)->setValue(value.value<QPoint>()); break;
|
||||
case 10: ((QPointEdit *)w)->setValue(value.value<QPointF>()); break;
|
||||
case 11: ((QRectEdit *)w)->setValue(value.value<QRect>()); break;
|
||||
case 12: ((QRectEdit *)w)->setValue(value.value<QRectF>()); break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -163,19 +228,22 @@ void Delegate::setWidgetProperty(QWidget * w, const QVariant & value) const {
|
||||
const QVariant Delegate::widgetProperty(QWidget * w) const {
|
||||
if (w == 0) return QVariant();
|
||||
switch (w->property("__type").toInt()) {
|
||||
case 1: return QVariant::fromValue<QString>(((CLineEdit*)w)->text()); break;
|
||||
case 2: return QVariant::fromValue<int>(((QSpinBox*)w)->value()); break;
|
||||
case 3: return QVariant::fromValue<uint>(((QSpinBox*)w)->value()); break;
|
||||
case 4: return QVariant::fromValue<qlonglong>(((QSpinBox*)w)->value()); break;
|
||||
case 5: return QVariant::fromValue<qulonglong>(((QSpinBox*)w)->value()); break;
|
||||
case 6: return QVariant::fromValue<double>(((QDoubleSpinBox*)w)->value()); break;
|
||||
case 7: return QVariant::fromValue<bool>(((QCheckBox*)w)->isChecked()); break;
|
||||
case 8: return QVariant::fromValue<QColor>(((ColorButton*)w)->color()); break;
|
||||
case 9: return QVariant::fromValue<QPoint>(((QPointEdit*)w)->value().toPoint()); break;
|
||||
case 10: return QVariant::fromValue<QPointF>(((QPointEdit*)w)->value()); break;
|
||||
case 11: return QVariant::fromValue<QRect>(((QRectEdit*)w)->value().toRect()); break;
|
||||
case 12: return QVariant::fromValue<QRectF>(((QRectEdit*)w)->value()); break;
|
||||
case 13: return QVariant::fromValue<PropertyValuePair>(PropertyValuePair(w->property("__prop").value<QMetaProperty>(), ((QComboBox*)w)->itemData(((QComboBox*)w)->currentIndex()))); break;
|
||||
case 1: return QVariant::fromValue<QString>(((CLineEdit *)w)->text()); break;
|
||||
case 2: return QVariant::fromValue<int>(((QSpinBox *)w)->value()); break;
|
||||
case 3: return QVariant::fromValue<uint>(((QSpinBox *)w)->value()); break;
|
||||
case 4: return QVariant::fromValue<qlonglong>(((QSpinBox *)w)->value()); break;
|
||||
case 5: return QVariant::fromValue<qulonglong>(((QSpinBox *)w)->value()); break;
|
||||
case 6: return QVariant::fromValue<double>(((QDoubleSpinBox *)w)->value()); break;
|
||||
case 7: return QVariant::fromValue<bool>(((QCheckBox *)w)->isChecked()); break;
|
||||
case 8: return QVariant::fromValue<QColor>(((ColorButton *)w)->color()); break;
|
||||
case 9: return QVariant::fromValue<QPoint>(((QPointEdit *)w)->value().toPoint()); break;
|
||||
case 10: return QVariant::fromValue<QPointF>(((QPointEdit *)w)->value()); break;
|
||||
case 11: return QVariant::fromValue<QRect>(((QRectEdit *)w)->value().toRect()); break;
|
||||
case 12: return QVariant::fromValue<QRectF>(((QRectEdit *)w)->value()); break;
|
||||
case 13:
|
||||
return QVariant::fromValue<PropertyValuePair>(
|
||||
PropertyValuePair(w->property("__prop").value<QMetaProperty>(), ((QComboBox *)w)->itemData(((QComboBox *)w)->currentIndex())));
|
||||
break;
|
||||
default: return QVariant(); break;
|
||||
}
|
||||
return QVariant();
|
||||
@@ -183,8 +251,7 @@ const QVariant Delegate::widgetProperty(QWidget * w) const {
|
||||
|
||||
|
||||
void Delegate::setModelData(QWidget * editor, QAbstractItemModel * model, const QModelIndex & index) const {
|
||||
if (index.data(Qt::UserRole + 1).toString() != "__flag")
|
||||
model->setData(index, widgetProperty(editor), Qt::UserRole);
|
||||
if (index.data(Qt::UserRole + 1).toString() != "__flag") model->setData(index, widgetProperty(editor), Qt::UserRole);
|
||||
}
|
||||
|
||||
|
||||
@@ -196,11 +263,18 @@ void Delegate::paint(QPainter * painter, const QStyleOptionViewItem & option, co
|
||||
QStyleOptionComplex * soc = 0;
|
||||
QString text;
|
||||
QRect rect;
|
||||
QPalette::ColorRole role = (option.state.testFlag(QStyle::State_Selected) && option.state.testFlag(QStyle::State_Active) ? QPalette::HighlightedText : QPalette::WindowText);
|
||||
QPalette::ColorRole role =
|
||||
(option.state.testFlag(QStyle::State_Selected) && option.state.testFlag(QStyle::State_Active) ? QPalette::HighlightedText
|
||||
: QPalette::WindowText);
|
||||
if (index.data(Qt::UserRole + 2).toString() == "__flags") {
|
||||
text = "0x" + QString::number(value.toInt(), 16).toUpper();
|
||||
style->drawItemText(painter, style->itemTextRect(option.fontMetrics, option.rect, Qt::AlignLeft | Qt::AlignVCenter, true, text),
|
||||
Qt::AlignLeft | Qt::AlignVCenter, option.palette, true, text, role);
|
||||
style->drawItemText(painter,
|
||||
style->itemTextRect(option.fontMetrics, option.rect, Qt::AlignLeft | Qt::AlignVCenter, true, text),
|
||||
Qt::AlignLeft | Qt::AlignVCenter,
|
||||
option.palette,
|
||||
true,
|
||||
text,
|
||||
role);
|
||||
return;
|
||||
}
|
||||
if (index.data(Qt::UserRole + 1) == "__flag") {
|
||||
@@ -210,8 +284,11 @@ void Delegate::paint(QPainter * painter, const QStyleOptionViewItem & option, co
|
||||
so->rect = option.rect;
|
||||
so->palette = option.palette;
|
||||
so->fontMetrics = option.fontMetrics;
|
||||
((QStyleOptionButton*)so)->state = (((value.toULongLong() & key) == key && key != 0) || (value.toULongLong() == 0 && key == 0) ? QStyle::State_On : QStyle::State_Off) | option.state;
|
||||
((QStyleOptionButton*)so)->text = "0x" + QString::number(key, 16).toUpper();
|
||||
((QStyleOptionButton *)so)->state =
|
||||
(((value.toULongLong() & key) == key && key != 0) || (value.toULongLong() == 0 && key == 0) ? QStyle::State_On
|
||||
: QStyle::State_Off) |
|
||||
option.state;
|
||||
((QStyleOptionButton *)so)->text = "0x" + QString::number(key, 16).toUpper();
|
||||
if (option.state.testFlag(QStyle::State_Selected))
|
||||
so->palette.setColor(QPalette::WindowText, so->palette.color(QPalette::HighlightedText));
|
||||
style->drawControl(QStyle::CE_CheckBox, so, painter);
|
||||
@@ -226,8 +303,13 @@ void Delegate::paint(QPainter * painter, const QStyleOptionViewItem & option, co
|
||||
break;
|
||||
}
|
||||
}
|
||||
style->drawItemText(painter, style->itemTextRect(option.fontMetrics, option.rect, Qt::AlignLeft | Qt::AlignVCenter, true, text),
|
||||
Qt::AlignLeft | Qt::AlignVCenter, option.palette, true, text, role);
|
||||
style->drawItemText(painter,
|
||||
style->itemTextRect(option.fontMetrics, option.rect, Qt::AlignLeft | Qt::AlignVCenter, true, text),
|
||||
Qt::AlignLeft | Qt::AlignVCenter,
|
||||
option.palette,
|
||||
true,
|
||||
text,
|
||||
role);
|
||||
}
|
||||
} else {
|
||||
#if QT_VERSION_MAJOR <= 5
|
||||
@@ -241,8 +323,13 @@ void Delegate::paint(QPainter * painter, const QStyleOptionViewItem & option, co
|
||||
case QMetaType::Int:
|
||||
#endif
|
||||
text.setNum(value.toInt());
|
||||
style->drawItemText(painter, style->itemTextRect(option.fontMetrics, option.rect, Qt::AlignLeft | Qt::AlignVCenter, true, text),
|
||||
Qt::AlignLeft | Qt::AlignVCenter, option.palette, true, text, role);
|
||||
style->drawItemText(painter,
|
||||
style->itemTextRect(option.fontMetrics, option.rect, Qt::AlignLeft | Qt::AlignVCenter, true, text),
|
||||
Qt::AlignLeft | Qt::AlignVCenter,
|
||||
option.palette,
|
||||
true,
|
||||
text,
|
||||
role);
|
||||
break;
|
||||
#if QT_VERSION_MAJOR <= 5
|
||||
case QVariant::UInt:
|
||||
@@ -250,8 +337,13 @@ void Delegate::paint(QPainter * painter, const QStyleOptionViewItem & option, co
|
||||
case QMetaType::UInt:
|
||||
#endif
|
||||
text.setNum(value.toUInt());
|
||||
style->drawItemText(painter, style->itemTextRect(option.fontMetrics, option.rect, Qt::AlignLeft | Qt::AlignVCenter, true, text),
|
||||
Qt::AlignLeft | Qt::AlignVCenter, option.palette, true, text, role);
|
||||
style->drawItemText(painter,
|
||||
style->itemTextRect(option.fontMetrics, option.rect, Qt::AlignLeft | Qt::AlignVCenter, true, text),
|
||||
Qt::AlignLeft | Qt::AlignVCenter,
|
||||
option.palette,
|
||||
true,
|
||||
text,
|
||||
role);
|
||||
break;
|
||||
#if QT_VERSION_MAJOR <= 5
|
||||
case QVariant::LongLong:
|
||||
@@ -259,8 +351,13 @@ void Delegate::paint(QPainter * painter, const QStyleOptionViewItem & option, co
|
||||
case QMetaType::LongLong:
|
||||
#endif
|
||||
text.setNum(value.toLongLong());
|
||||
style->drawItemText(painter, style->itemTextRect(option.fontMetrics, option.rect, Qt::AlignLeft | Qt::AlignVCenter, true, text),
|
||||
Qt::AlignLeft | Qt::AlignVCenter, option.palette, true, text, role);
|
||||
style->drawItemText(painter,
|
||||
style->itemTextRect(option.fontMetrics, option.rect, Qt::AlignLeft | Qt::AlignVCenter, true, text),
|
||||
Qt::AlignLeft | Qt::AlignVCenter,
|
||||
option.palette,
|
||||
true,
|
||||
text,
|
||||
role);
|
||||
break;
|
||||
#if QT_VERSION_MAJOR <= 5
|
||||
case QVariant::ULongLong:
|
||||
@@ -268,8 +365,13 @@ void Delegate::paint(QPainter * painter, const QStyleOptionViewItem & option, co
|
||||
case QMetaType::ULongLong:
|
||||
#endif
|
||||
text.setNum(value.toULongLong());
|
||||
style->drawItemText(painter, style->itemTextRect(option.fontMetrics, option.rect, Qt::AlignLeft | Qt::AlignVCenter, true, text),
|
||||
Qt::AlignLeft | Qt::AlignVCenter, option.palette, true, text, role);
|
||||
style->drawItemText(painter,
|
||||
style->itemTextRect(option.fontMetrics, option.rect, Qt::AlignLeft | Qt::AlignVCenter, true, text),
|
||||
Qt::AlignLeft | Qt::AlignVCenter,
|
||||
option.palette,
|
||||
true,
|
||||
text,
|
||||
role);
|
||||
break;
|
||||
#if QT_VERSION_MAJOR <= 5
|
||||
case QVariant::Double:
|
||||
@@ -277,8 +379,13 @@ void Delegate::paint(QPainter * painter, const QStyleOptionViewItem & option, co
|
||||
case QMetaType::Double:
|
||||
#endif
|
||||
text.setNum(value.toDouble(), 'f', 3);
|
||||
style->drawItemText(painter, style->itemTextRect(option.fontMetrics, option.rect, Qt::AlignLeft | Qt::AlignVCenter, true, text),
|
||||
Qt::AlignLeft | Qt::AlignVCenter, option.palette, true, text, role);
|
||||
style->drawItemText(painter,
|
||||
style->itemTextRect(option.fontMetrics, option.rect, Qt::AlignLeft | Qt::AlignVCenter, true, text),
|
||||
Qt::AlignLeft | Qt::AlignVCenter,
|
||||
option.palette,
|
||||
true,
|
||||
text,
|
||||
role);
|
||||
break;
|
||||
#if QT_VERSION_MAJOR <= 5
|
||||
case QVariant::Bool:
|
||||
@@ -290,7 +397,7 @@ void Delegate::paint(QPainter * painter, const QStyleOptionViewItem & option, co
|
||||
so->state = option.state;
|
||||
so->palette = option.palette;
|
||||
so->fontMetrics = option.fontMetrics;
|
||||
((QStyleOptionButton*)so)->state = (value.toBool() ? QStyle::State_On : QStyle::State_Off) | option.state;
|
||||
((QStyleOptionButton *)so)->state = (value.toBool() ? QStyle::State_On : QStyle::State_Off) | option.state;
|
||||
style->drawControl(QStyle::CE_CheckBox, so, painter);
|
||||
break;
|
||||
#if QT_VERSION_MAJOR <= 5
|
||||
@@ -298,7 +405,7 @@ void Delegate::paint(QPainter * painter, const QStyleOptionViewItem & option, co
|
||||
#else
|
||||
case QMetaType::QColor:
|
||||
#endif
|
||||
rect = option.rect;//style->subElementRect(QStyle::QStyle::SE_FrameContents, so);
|
||||
rect = option.rect; // style->subElementRect(QStyle::QStyle::SE_FrameContents, so);
|
||||
rect.setRect(rect.x() + 3, rect.y() + 3, rect.width() - 6, rect.height() - 6);
|
||||
painter->fillRect(rect, ab);
|
||||
painter->fillRect(rect, value.value<QColor>());
|
||||
@@ -309,8 +416,13 @@ void Delegate::paint(QPainter * painter, const QStyleOptionViewItem & option, co
|
||||
case QMetaType::QPoint:
|
||||
#endif
|
||||
text = pointString(value.toPoint());
|
||||
style->drawItemText(painter, style->itemTextRect(option.fontMetrics, option.rect, Qt::AlignLeft | Qt::AlignVCenter, true, text),
|
||||
Qt::AlignLeft | Qt::AlignVCenter, option.palette, true, text, role);
|
||||
style->drawItemText(painter,
|
||||
style->itemTextRect(option.fontMetrics, option.rect, Qt::AlignLeft | Qt::AlignVCenter, true, text),
|
||||
Qt::AlignLeft | Qt::AlignVCenter,
|
||||
option.palette,
|
||||
true,
|
||||
text,
|
||||
role);
|
||||
break;
|
||||
#if QT_VERSION_MAJOR <= 5
|
||||
case QVariant::PointF:
|
||||
@@ -318,8 +430,13 @@ void Delegate::paint(QPainter * painter, const QStyleOptionViewItem & option, co
|
||||
case QMetaType::QPointF:
|
||||
#endif
|
||||
text = pointString(value.toPointF());
|
||||
style->drawItemText(painter, style->itemTextRect(option.fontMetrics, option.rect, Qt::AlignLeft | Qt::AlignVCenter, true, text),
|
||||
Qt::AlignLeft | Qt::AlignVCenter, option.palette, true, text, role);
|
||||
style->drawItemText(painter,
|
||||
style->itemTextRect(option.fontMetrics, option.rect, Qt::AlignLeft | Qt::AlignVCenter, true, text),
|
||||
Qt::AlignLeft | Qt::AlignVCenter,
|
||||
option.palette,
|
||||
true,
|
||||
text,
|
||||
role);
|
||||
break;
|
||||
#if QT_VERSION_MAJOR <= 5
|
||||
case QVariant::Rect:
|
||||
@@ -327,8 +444,13 @@ void Delegate::paint(QPainter * painter, const QStyleOptionViewItem & option, co
|
||||
case QMetaType::QRect:
|
||||
#endif
|
||||
text = rectString(value.toRect());
|
||||
style->drawItemText(painter, style->itemTextRect(option.fontMetrics, option.rect, Qt::AlignLeft | Qt::AlignVCenter, true, text),
|
||||
Qt::AlignLeft | Qt::AlignVCenter, option.palette, true, text, role);
|
||||
style->drawItemText(painter,
|
||||
style->itemTextRect(option.fontMetrics, option.rect, Qt::AlignLeft | Qt::AlignVCenter, true, text),
|
||||
Qt::AlignLeft | Qt::AlignVCenter,
|
||||
option.palette,
|
||||
true,
|
||||
text,
|
||||
role);
|
||||
break;
|
||||
#if QT_VERSION_MAJOR <= 5
|
||||
case QVariant::RectF:
|
||||
@@ -336,16 +458,29 @@ void Delegate::paint(QPainter * painter, const QStyleOptionViewItem & option, co
|
||||
case QMetaType::QRectF:
|
||||
#endif
|
||||
text = rectString(value.toRectF());
|
||||
style->drawItemText(painter, style->itemTextRect(option.fontMetrics, option.rect, Qt::AlignLeft | Qt::AlignVCenter, true, text),
|
||||
Qt::AlignLeft | Qt::AlignVCenter, option.palette, true, text, role);
|
||||
style->drawItemText(painter,
|
||||
style->itemTextRect(option.fontMetrics, option.rect, Qt::AlignLeft | Qt::AlignVCenter, true, text),
|
||||
Qt::AlignLeft | Qt::AlignVCenter,
|
||||
option.palette,
|
||||
true,
|
||||
text,
|
||||
role);
|
||||
break;
|
||||
#if QT_VERSION_MAJOR <= 5
|
||||
case QVariant::String: default:
|
||||
case QVariant::String:
|
||||
default:
|
||||
#else
|
||||
case QMetaType::QString: default:
|
||||
case QMetaType::QString:
|
||||
default:
|
||||
#endif
|
||||
style->drawItemText(painter, style->itemTextRect(option.fontMetrics, option.rect, Qt::AlignLeft | Qt::AlignVCenter, true, value.toString()),
|
||||
Qt::AlignLeft | Qt::AlignVCenter, option.palette, true, value.toString(), role);
|
||||
style->drawItemText(
|
||||
painter,
|
||||
style->itemTextRect(option.fontMetrics, option.rect, Qt::AlignLeft | Qt::AlignVCenter, true, value.toString()),
|
||||
Qt::AlignLeft | Qt::AlignVCenter,
|
||||
option.palette,
|
||||
true,
|
||||
value.toString(),
|
||||
role);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -361,13 +496,12 @@ void Delegate::paint(QPainter * painter, const QStyleOptionViewItem & option, co
|
||||
break;*/
|
||||
if (so != 0) delete so;
|
||||
if (soc != 0) delete soc;
|
||||
|
||||
}
|
||||
|
||||
|
||||
void Delegate::changedFlag() {
|
||||
QAbstractItemModel * model = const_cast<QAbstractItemModel * >(cmi.model());
|
||||
model->setData(cmi, qobject_cast<QCheckBox * >(sender())->isChecked(), Qt::UserRole + 3);
|
||||
QAbstractItemModel * model = const_cast<QAbstractItemModel *>(cmi.model());
|
||||
model->setData(cmi, qobject_cast<QCheckBox *>(sender())->isChecked(), Qt::UserRole + 3);
|
||||
QModelIndex p = cmi.parent(), mi;
|
||||
int row = 0;
|
||||
qulonglong val = 0;
|
||||
@@ -380,24 +514,22 @@ void Delegate::changedFlag() {
|
||||
}
|
||||
bool cc = cmi.data(Qt::UserRole + 3).toBool();
|
||||
qulonglong cv = cmi.data(Qt::UserRole).toULongLong();
|
||||
//qDebug() << "*****";
|
||||
// qDebug() << "*****";
|
||||
if (cc && cv == 0) {
|
||||
val = 0;
|
||||
//qDebug() << "null" << cv;
|
||||
// qDebug() << "null" << cv;
|
||||
} else {
|
||||
if (!cc && cv != 0) {
|
||||
//qDebug() << "uncheck" << cv;
|
||||
// qDebug() << "uncheck" << cv;
|
||||
for (int i = 0; i < chldr.size(); ++i) {
|
||||
if (chldr[i] == cmi) continue;
|
||||
//qDebug() << (chldr[i].data(Qt::UserRole).toULongLong() & cv);
|
||||
if (chldr[i].data(Qt::UserRole).toULongLong() & cv)
|
||||
model->setData(chldr[i], false, Qt::UserRole + 3);
|
||||
// qDebug() << (chldr[i].data(Qt::UserRole).toULongLong() & cv);
|
||||
if (chldr[i].data(Qt::UserRole).toULongLong() & cv) model->setData(chldr[i], false, Qt::UserRole + 3);
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < chldr.size(); ++i) {
|
||||
//qDebug() << chldr[i].data(Qt::UserRole + 3).toBool();
|
||||
if (chldr[i].data(Qt::UserRole + 3).toBool())
|
||||
val |= chldr[i].data(Qt::UserRole).toULongLong();
|
||||
// qDebug() << chldr[i].data(Qt::UserRole + 3).toBool();
|
||||
if (chldr[i].data(Qt::UserRole + 3).toBool()) val |= chldr[i].data(Qt::UserRole).toULongLong();
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < chldr.size(); ++i) {
|
||||
@@ -405,25 +537,22 @@ void Delegate::changedFlag() {
|
||||
cv = chldr[i].data(Qt::UserRole).toULongLong();
|
||||
model->setData(chldr[i], ((val & cv) == cv && cv != 0) || (val == 0 && cv == 0), Qt::UserRole + 3);
|
||||
}
|
||||
//qDebug() << val;
|
||||
// qDebug() << val;
|
||||
model->setData(p, val, Qt::UserRole);
|
||||
model->setData(p.sibling(p.row(), 1), val, Qt::UserRole);
|
||||
}
|
||||
|
||||
|
||||
|
||||
PropertyEditor::PropertyEditor(QWidget * parent): QTreeWidget(parent) {
|
||||
object = 0;
|
||||
active_ = false;
|
||||
configTree();
|
||||
connect(this, SIGNAL(itemClicked(QTreeWidgetItem * , int)), this, SLOT(itemClicked(QTreeWidgetItem * , int)));
|
||||
connect(this, SIGNAL(itemChanged(QTreeWidgetItem * , int)), this, SLOT(itemChanged(QTreeWidgetItem * , int)));
|
||||
connect(this, SIGNAL(itemClicked(QTreeWidgetItem *, int)), this, SLOT(itemClicked(QTreeWidgetItem *, int)));
|
||||
connect(this, SIGNAL(itemChanged(QTreeWidgetItem *, int)), this, SLOT(itemChanged(QTreeWidgetItem *, int)));
|
||||
}
|
||||
|
||||
|
||||
PropertyEditor::~PropertyEditor() {
|
||||
|
||||
}
|
||||
PropertyEditor::~PropertyEditor() {}
|
||||
|
||||
|
||||
void PropertyEditor::changeEvent(QEvent * e) {
|
||||
@@ -446,7 +575,6 @@ void PropertyEditor::configTree() {
|
||||
setHeaderLabels(lbls);
|
||||
setAlternatingRowColors(true);
|
||||
setItemDelegateForColumn(1, new Delegate());
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -477,23 +605,23 @@ void PropertyEditor::rebuild() {
|
||||
if (object == 0) return;
|
||||
active_ = false;
|
||||
const QMetaObject * mo = object->metaObject();
|
||||
QList<const QMetaObject * > mol;
|
||||
QList<const QMetaObject *> mol;
|
||||
while (mo != 0) {
|
||||
mol.push_front(mo);
|
||||
mo = mo->superClass();
|
||||
}
|
||||
int ps, pe;
|
||||
QTreeWidgetItem * ti, * tli, * tfi;
|
||||
QTreeWidgetItem *ti, *tli, *tfi;
|
||||
QVariant value;
|
||||
// QWidget * pw = 0;
|
||||
// QWidget * pw = 0;
|
||||
int chue = 0;
|
||||
QColor bc;
|
||||
font_b = font();
|
||||
font_b.setBold(true);
|
||||
foreach (const QMetaObject * o, mol) {
|
||||
foreach(const QMetaObject * o, mol) {
|
||||
ps = o->propertyOffset();
|
||||
pe = o->propertyCount();// - ps;
|
||||
//qDebug() << i->className() << ps << pe;
|
||||
pe = o->propertyCount(); // - ps;
|
||||
// qDebug() << i->className() << ps << pe;
|
||||
tli = new QTreeWidgetItem();
|
||||
tli->setText(0, o->className());
|
||||
tli->setFont(0, font_b);
|
||||
@@ -528,14 +656,13 @@ void PropertyEditor::rebuild() {
|
||||
ti->setData(1, Qt::UserRole, value);
|
||||
ti->setData(1, Qt::UserRole + 2, "__flags");
|
||||
ti->setData(0, Qt::UserRole + 1, QVariant::fromValue<QMetaProperty>(props.back()));
|
||||
}
|
||||
else if (props.back().isEnumType())
|
||||
} else if (props.back().isEnumType())
|
||||
value.setValue<PropertyValuePair>(PropertyValuePair(props.back(), value));
|
||||
//ti->setText(1, value.toString());
|
||||
// ti->setText(1, value.toString());
|
||||
ti->setData(1, Qt::UserRole, value);
|
||||
tli->addChild(ti);
|
||||
//const_cast<QModelIndex & >(indexFromItem(ti, 1)).;
|
||||
//if (pw != 0) setItemWidget(ti, 1, pw);
|
||||
// const_cast<QModelIndex & >(indexFromItem(ti, 1)).;
|
||||
// if (pw != 0) setItemWidget(ti, 1, pw);
|
||||
}
|
||||
chue += 60;
|
||||
chue %= 360;
|
||||
@@ -544,6 +671,4 @@ void PropertyEditor::rebuild() {
|
||||
}
|
||||
|
||||
|
||||
void PropertyEditor::refresh() {
|
||||
|
||||
}
|
||||
void PropertyEditor::refresh() {}
|
||||
|
||||
@@ -19,67 +19,86 @@
|
||||
#ifndef PROPERTYEDITOR_H
|
||||
#define PROPERTYEDITOR_H
|
||||
|
||||
#include <QTreeWidget>
|
||||
#include <QDebug>
|
||||
#include <QEvent>
|
||||
#include <QHeaderView>
|
||||
#include <QMetaProperty>
|
||||
#include <QEvent>
|
||||
#include <QDebug>
|
||||
#include <QStyledItemDelegate>
|
||||
#include <QTreeWidget>
|
||||
#include <qpiconfigwidget.h>
|
||||
|
||||
|
||||
class Delegate: public QStyledItemDelegate {
|
||||
Q_OBJECT
|
||||
public:
|
||||
Delegate(QObject * parent = 0): QStyledItemDelegate() {ab = QBrush(QImage(":/icons/alpha.png"));}
|
||||
|
||||
QWidget * createEditor(QWidget * parent, const QStyleOptionViewItem & option, const QModelIndex & index) const {cmi = const_cast<QModelIndex & >(index); return widgetForProperty(parent, index);}
|
||||
void setEditorData(QWidget * editor, const QModelIndex & index) const {setWidgetProperty(editor, index.data(Qt::UserRole));}
|
||||
public:
|
||||
Delegate(QObject * parent = 0): QStyledItemDelegate() { ab = QBrush(QImage(":/icons/alpha.png")); }
|
||||
|
||||
QWidget * createEditor(QWidget * parent, const QStyleOptionViewItem & option, const QModelIndex & index) const {
|
||||
cmi = const_cast<QModelIndex &>(index);
|
||||
return widgetForProperty(parent, index);
|
||||
}
|
||||
void setEditorData(QWidget * editor, const QModelIndex & index) const { setWidgetProperty(editor, index.data(Qt::UserRole)); }
|
||||
void setModelData(QWidget * editor, QAbstractItemModel * model, const QModelIndex & index) const;
|
||||
void updateEditorGeometry(QWidget * editor, const QStyleOptionViewItem & option, const QModelIndex & index) const {editor->setGeometry(option.rect);}
|
||||
void updateEditorGeometry(QWidget * editor, const QStyleOptionViewItem & option, const QModelIndex & index) const {
|
||||
editor->setGeometry(option.rect);
|
||||
}
|
||||
void paint(QPainter * painter, const QStyleOptionViewItem & option, const QModelIndex & index) const;
|
||||
|
||||
private:
|
||||
QWidget * widgetForProperty(QWidget * parent, const QModelIndex & index) const;
|
||||
void setWidgetProperty(QWidget * w, const QVariant & value) const;
|
||||
const QVariant widgetProperty(QWidget * w) const;
|
||||
QString pointString(const QPoint & p) const {return QString::number(p.x()) + " x " + QString::number(p.y());}
|
||||
QString pointString(const QPointF & p) const {return QString::number(p.x()) + " x " + QString::number(p.y());}
|
||||
QString rectString(const QRect & r) const {return QString::number(r.x()) + " x " + QString::number(r.y()) + " : " +
|
||||
QString::number(r.width()) + " x " + QString::number(r.height());}
|
||||
QString rectString(const QRectF & r) const {return QString::number(r.x()) + " x " + QString::number(r.y()) + " : " +
|
||||
QString::number(r.width()) + " x " + QString::number(r.height());}
|
||||
QString pointString(const QPoint & p) const { return QString::number(p.x()) + " x " + QString::number(p.y()); }
|
||||
QString pointString(const QPointF & p) const { return QString::number(p.x()) + " x " + QString::number(p.y()); }
|
||||
QString rectString(const QRect & r) const {
|
||||
return QString::number(r.x()) + " x " + QString::number(r.y()) + " : " + QString::number(r.width()) + " x " +
|
||||
QString::number(r.height());
|
||||
}
|
||||
QString rectString(const QRectF & r) const {
|
||||
return QString::number(r.x()) + " x " + QString::number(r.y()) + " : " + QString::number(r.width()) + " x " +
|
||||
QString::number(r.height());
|
||||
}
|
||||
|
||||
QBrush ab;
|
||||
mutable QModelIndex cmi;
|
||||
|
||||
private slots:
|
||||
void changed() {setModelData((QWidget * )sender(), const_cast<QAbstractItemModel * >(cmi.model()), cmi);}
|
||||
void changed() { setModelData((QWidget *)sender(), const_cast<QAbstractItemModel *>(cmi.model()), cmi); }
|
||||
void changedFlag();
|
||||
|
||||
};
|
||||
|
||||
typedef QPair<QMetaProperty, QVariant> PropertyValuePair;
|
||||
Q_DECLARE_METATYPE (PropertyValuePair)
|
||||
Q_DECLARE_METATYPE(PropertyValuePair)
|
||||
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
|
||||
Q_DECLARE_METATYPE (QMetaProperty)
|
||||
Q_DECLARE_METATYPE(QMetaProperty)
|
||||
#endif
|
||||
|
||||
class PropertyEditor: public QTreeWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit PropertyEditor(QWidget * parent = 0);
|
||||
virtual ~PropertyEditor();
|
||||
|
||||
void assignObject(QObject * o) {object = o; rebuild();}
|
||||
void assignObject(QObject * o) {
|
||||
object = o;
|
||||
rebuild();
|
||||
}
|
||||
|
||||
protected:
|
||||
void changeEvent(QEvent * e);
|
||||
|
||||
private:
|
||||
void configTree();
|
||||
void setItemBackColor(QTreeWidgetItem * i, const QColor & c) {i->setBackground(0, c); i->setBackground(1, c);}
|
||||
void setItemForeColor(QTreeWidgetItem * i, const QColor & c) {i->setForeground(0, c); i->setForeground(1, c);}
|
||||
void setItemBackColor(QTreeWidgetItem * i, const QColor & c) {
|
||||
i->setBackground(0, c);
|
||||
i->setBackground(1, c);
|
||||
}
|
||||
void setItemForeColor(QTreeWidgetItem * i, const QColor & c) {
|
||||
i->setForeground(0, c);
|
||||
i->setForeground(1, c);
|
||||
}
|
||||
void rebuild();
|
||||
void refresh();
|
||||
|
||||
@@ -91,7 +110,6 @@ private:
|
||||
private slots:
|
||||
void itemClicked(QTreeWidgetItem * item, int column);
|
||||
void itemChanged(QTreeWidgetItem * item, int column);
|
||||
|
||||
};
|
||||
|
||||
#endif // PROPERTYEDITOR_H
|
||||
|
||||
@@ -17,13 +17,15 @@
|
||||
*/
|
||||
|
||||
#include "scene_tree.h"
|
||||
#include "ui_scene_tree.h"
|
||||
|
||||
#include "glcamera.h"
|
||||
#include "qglview.h"
|
||||
#include <QTreeWidget>
|
||||
#include <QScrollBar>
|
||||
#include "ui_scene_tree.h"
|
||||
|
||||
#include <QAction>
|
||||
#include <QEvent>
|
||||
#include <QScrollBar>
|
||||
#include <QTreeWidget>
|
||||
|
||||
enum Column {
|
||||
cName,
|
||||
@@ -65,13 +67,17 @@ SceneTree::SceneTree(QWidget * parent): QWidget(parent) {
|
||||
icon_vis[0] = QIcon(":/icons/layer-visible-off.png");
|
||||
icon_vis[1] = QIcon(":/icons/layer-visible-on.png");
|
||||
ui->treeObjects->addActions(actionsSelection());
|
||||
ui->treeObjects->addAction (newSeparator());
|
||||
ui->treeObjects->addAction(newSeparator());
|
||||
ui->treeObjects->addActions(actionsAdd());
|
||||
ui->buttonFilter->addActions(QList<QAction*>() << ui->actionFilter_node << ui->actionFilter_mesh << ui->actionFilter_light << ui->actionFilter_camera);
|
||||
ui->buttonFilter->addActions(QList<QAction *>()
|
||||
<< ui->actionFilter_node << ui->actionFilter_mesh << ui->actionFilter_light << ui->actionFilter_camera);
|
||||
view = 0;
|
||||
hidden_by_filter = obj_count = 0;
|
||||
block_tree = false;
|
||||
connect(ui->treeObjects->selectionModel(), SIGNAL(selectionChanged(QItemSelection,QItemSelection)), this, SLOT(treeObjects_selectionCnahged()));
|
||||
connect(ui->treeObjects->selectionModel(),
|
||||
SIGNAL(selectionChanged(QItemSelection, QItemSelection)),
|
||||
this,
|
||||
SLOT(treeObjects_selectionCnahged()));
|
||||
}
|
||||
|
||||
|
||||
@@ -87,7 +93,7 @@ void SceneTree::assignQGLView(QGLView * v) {
|
||||
connect(view, SIGNAL(selectionChanged()), this, SLOT(selectionChanged()));
|
||||
connect(view, SIGNAL(materialsChanged()), this, SLOT(materialsChanged()));
|
||||
connect(view->scene(), SIGNAL(treeChanged()), this, SLOT(objectsTreeChanged()));
|
||||
connect(view->scene(), SIGNAL(__objectDeleted(ObjectBase*)), this, SLOT(__objectDeleted(ObjectBase*)));
|
||||
connect(view->scene(), SIGNAL(__objectDeleted(ObjectBase *)), this, SLOT(__objectDeleted(ObjectBase *)));
|
||||
view->setContextActions(actionsSelection());
|
||||
checkActions();
|
||||
}
|
||||
@@ -102,12 +108,9 @@ QList<QAction *> SceneTree::actionsAdd() {
|
||||
|
||||
QList<QAction *> SceneTree::actionsSelection() {
|
||||
QList<QAction *> ret;
|
||||
ret << ui->actionFocus << newSeparator()
|
||||
<< ui->actionGroup << ui->actionClone << newSeparator()
|
||||
<< ui->actionSelect_parent << ui->actionSelect_by_mesh << ui->actionSelect_by_material << newSeparator()
|
||||
<< ui->actionTransfer_transform_to_children << newSeparator()
|
||||
<< ui->actionActive_camera << ui->actionDefault_camera << newSeparator()
|
||||
<< ui->actionRemove;
|
||||
ret << ui->actionFocus << newSeparator() << ui->actionGroup << ui->actionClone << newSeparator() << ui->actionSelect_parent
|
||||
<< ui->actionSelect_by_mesh << ui->actionSelect_by_material << newSeparator() << ui->actionTransfer_transform_to_children
|
||||
<< newSeparator() << ui->actionActive_camera << ui->actionDefault_camera << newSeparator() << ui->actionRemove;
|
||||
return ret;
|
||||
}
|
||||
|
||||
@@ -129,8 +132,7 @@ void SceneTree::changeEvent(QEvent * e) {
|
||||
void SceneTree::rememberExpanded(QTreeWidgetItem * ti) {
|
||||
for (int i = 0; i < ti->childCount(); ++i) {
|
||||
QTreeWidgetItem * ci = ti->child(i);
|
||||
if (ci->isExpanded())
|
||||
expanded_ << itemObject(ci);
|
||||
if (ci->isExpanded()) expanded_ << itemObject(ci);
|
||||
rememberExpanded(ci);
|
||||
}
|
||||
}
|
||||
@@ -153,8 +155,7 @@ void SceneTree::makeObjetTree(ObjectBase * o, QTreeWidgetItem * ti) {
|
||||
ci->setText(cName, co->name());
|
||||
ci->setCheckState(cVis, co->isVisible() ? Qt::Checked : Qt::Unchecked);
|
||||
ci->setIcon(cVis, icon_vis[co->isVisible(true)]);
|
||||
if (co->material())
|
||||
ci->setText(cMaterial, co->material()->name);
|
||||
if (co->material()) ci->setText(cMaterial, co->material()->name);
|
||||
ci->setFlags(ci->flags() | Qt::ItemIsEditable);
|
||||
ObjectType t = otNode;
|
||||
switch (co->type()) {
|
||||
@@ -189,7 +190,7 @@ void SceneTree::makeObjetTree(ObjectBase * o, QTreeWidgetItem * ti) {
|
||||
|
||||
ObjectBase * SceneTree::itemObject(QTreeWidgetItem * item) const {
|
||||
if (!item) return 0;
|
||||
return (ObjectBase*)(item->data(cName, irObject).toULongLong());
|
||||
return (ObjectBase *)(item->data(cName, irObject).toULongLong());
|
||||
}
|
||||
|
||||
|
||||
@@ -202,11 +203,10 @@ int SceneTree::itemType(QTreeWidgetItem * item) const {
|
||||
void SceneTree::selectionChanged() {
|
||||
if (block_tree) return;
|
||||
block_tree = true;
|
||||
QList<QTreeWidgetItem*> il = ui->treeObjects->findItems("", Qt::MatchContains | Qt::MatchRecursive);
|
||||
QList<QTreeWidgetItem *> il = ui->treeObjects->findItems("", Qt::MatchContains | Qt::MatchRecursive);
|
||||
const ObjectBase * fo = 0;
|
||||
if (view->selectedObjects().size() == 1)
|
||||
fo = view->selectedObject();
|
||||
foreach (QTreeWidgetItem * i, il) {
|
||||
if (view->selectedObjects().size() == 1) fo = view->selectedObject();
|
||||
foreach(QTreeWidgetItem * i, il) {
|
||||
ObjectBase * o = itemObject(i);
|
||||
i->setSelected(o->isSelected());
|
||||
if (fo && (fo == o)) {
|
||||
@@ -219,18 +219,17 @@ void SceneTree::selectionChanged() {
|
||||
|
||||
|
||||
void SceneTree::materialsChanged() {
|
||||
foreach (QTreeWidgetItem * i, geo_items) {
|
||||
foreach(QTreeWidgetItem * i, geo_items) {
|
||||
ObjectBase * o = itemObject(i);
|
||||
if (!o) continue;
|
||||
if (o->material())
|
||||
i->setText(cMaterial, o->material()->name);
|
||||
if (o->material()) i->setText(cMaterial, o->material()->name);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void SceneTree::cameraChanged() {
|
||||
if (!view) return;
|
||||
foreach (QTreeWidgetItem * i, cam_items) {
|
||||
foreach(QTreeWidgetItem * i, cam_items) {
|
||||
ObjectBase * o = itemObject(i);
|
||||
if (!o) continue;
|
||||
i->setText(cVis, (o == view->camera()) ? "*" : "");
|
||||
@@ -259,11 +258,12 @@ bool SceneTree::filterTree(QTreeWidgetItem * ti, const QString & filter, int typ
|
||||
} else {
|
||||
f = f || cit.contains(filter, Qt::CaseInsensitive);
|
||||
}
|
||||
if ((types & t) != t)
|
||||
f = false;
|
||||
if ((types & t) != t) f = false;
|
||||
ci->setHidden(!f);
|
||||
if (f) ret = true;
|
||||
else ++hidden_by_filter;
|
||||
if (f)
|
||||
ret = true;
|
||||
else
|
||||
++hidden_by_filter;
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
@@ -280,15 +280,15 @@ void SceneTree::checkActions() {
|
||||
ObjectBaseList slo = view->selectedObjects();
|
||||
has_1 = !slo.isEmpty();
|
||||
has_m = slo.size() > 1;
|
||||
for (ObjectBase * o : slo) {
|
||||
for (ObjectBase * o: slo) {
|
||||
if (o->type() == ObjectBase::glCamera) has_cam = (slo.size() == 1);
|
||||
if (o->type() == ObjectBase::glMesh) has_mesh = true;
|
||||
}
|
||||
}
|
||||
|
||||
ui->actionFocus ->setEnabled(has_mesh);
|
||||
ui->actionFocus->setEnabled(has_mesh);
|
||||
ui->actionRemove->setEnabled(has_1);
|
||||
ui->actionClone ->setEnabled(has_1);
|
||||
ui->actionClone->setEnabled(has_1);
|
||||
ui->actionGroup->setEnabled(has_m);
|
||||
ui->actionTransfer_transform_to_children->setEnabled(has_1);
|
||||
ui->actionSelect_parent->setEnabled(has_1);
|
||||
@@ -304,8 +304,8 @@ void SceneTree::treeObjects_selectionCnahged() {
|
||||
block_tree = true;
|
||||
view->scene()->clearSelection();
|
||||
ObjectBaseList sol;
|
||||
QList<QTreeWidgetItem*> til = ui->treeObjects->selectedItems();
|
||||
foreach (QTreeWidgetItem * i, til)
|
||||
QList<QTreeWidgetItem *> til = ui->treeObjects->selectedItems();
|
||||
foreach(QTreeWidgetItem * i, til)
|
||||
sol << itemObject(i);
|
||||
view->scene()->selectObjects(sol);
|
||||
block_tree = false;
|
||||
@@ -315,9 +315,9 @@ void SceneTree::treeObjects_selectionCnahged() {
|
||||
|
||||
void SceneTree::filter() {
|
||||
int types = 0;
|
||||
if (ui->actionFilter_node ->isChecked()) types |= otNode ;
|
||||
if (ui->actionFilter_mesh ->isChecked()) types |= otMesh ;
|
||||
if (ui->actionFilter_light ->isChecked()) types |= otLight ;
|
||||
if (ui->actionFilter_node->isChecked()) types |= otNode;
|
||||
if (ui->actionFilter_mesh->isChecked()) types |= otMesh;
|
||||
if (ui->actionFilter_light->isChecked()) types |= otLight;
|
||||
if (ui->actionFilter_camera->isChecked()) types |= otCamera;
|
||||
if (types == 0) types = 0xFF;
|
||||
hidden_by_filter = 0;
|
||||
@@ -349,13 +349,13 @@ void SceneTree::on_treeObjects_itemChanged(QTreeWidgetItem * item, int column) {
|
||||
}
|
||||
if (column == cVis) {
|
||||
bool vis = item->checkState(cVis) == Qt::Checked;
|
||||
QList<QTreeWidgetItem*> til = ui->treeObjects->selectedItems();
|
||||
QList<QTreeWidgetItem *> til = ui->treeObjects->selectedItems();
|
||||
if (!til.contains(item)) {
|
||||
til.clear();
|
||||
til << item;
|
||||
}
|
||||
foreach (QTreeWidgetItem * ti, til) {
|
||||
//itemObject(ti)->setVisible(vis);
|
||||
foreach(QTreeWidgetItem * ti, til) {
|
||||
// itemObject(ti)->setVisible(vis);
|
||||
itemObject(ti)->setVisible(vis);
|
||||
}
|
||||
}
|
||||
@@ -365,13 +365,12 @@ void SceneTree::on_treeObjects_itemChanged(QTreeWidgetItem * item, int column) {
|
||||
void SceneTree::on_treeObjects_itemMoved(QTreeWidgetItem * item, QTreeWidgetItem * new_parent) {
|
||||
ObjectBase * co = itemObject(item);
|
||||
if (!co->hasParent()) return;
|
||||
//co->parent()->removeChild(co);
|
||||
// co->parent()->removeChild(co);
|
||||
if (new_parent == ui->treeObjects->invisibleRootItem()) {
|
||||
view->scene()->rootObject()->addChild(co);
|
||||
} else {
|
||||
ObjectBase * po = itemObject(new_parent);
|
||||
if (po)
|
||||
po->addChild(co);
|
||||
if (po) po->addChild(co);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -402,9 +401,9 @@ void SceneTree::on_actionAdd_camera_triggered() {
|
||||
|
||||
void SceneTree::on_actionClone_triggered() {
|
||||
if (!view) return;
|
||||
QList<QTreeWidgetItem*> sil = ui->treeObjects->selectedItems();
|
||||
QList<QTreeWidgetItem *> sil = ui->treeObjects->selectedItems();
|
||||
ObjectBaseList col;
|
||||
foreach (QTreeWidgetItem * i, sil) {
|
||||
foreach(QTreeWidgetItem * i, sil) {
|
||||
ObjectBase * o = itemObject(i);
|
||||
if (!o) continue;
|
||||
ObjectBase * no = o->clone();
|
||||
@@ -421,7 +420,7 @@ void SceneTree::on_actionGroup_triggered() {
|
||||
ObjectBase * cp = sol[0]->parent();
|
||||
ObjectBase * nr = new ObjectBase();
|
||||
cp->addChild(nr);
|
||||
foreach (ObjectBase * o, sol)
|
||||
foreach(ObjectBase * o, sol)
|
||||
nr->addChild(o);
|
||||
view->scene()->selectObject(nr);
|
||||
}
|
||||
@@ -430,7 +429,7 @@ void SceneTree::on_actionGroup_triggered() {
|
||||
void SceneTree::on_actionTransfer_transform_to_children_triggered() {
|
||||
if (!view) return;
|
||||
ObjectBaseList sol = view->scene()->selectedObjects(true);
|
||||
foreach (ObjectBase * o, sol)
|
||||
foreach(ObjectBase * o, sol)
|
||||
o->transferTransformToChildren();
|
||||
}
|
||||
|
||||
@@ -455,11 +454,10 @@ void SceneTree::on_actionDefault_camera_triggered() {
|
||||
void SceneTree::on_actionSelect_parent_triggered() {
|
||||
if (!view) return;
|
||||
ObjectBaseList sol = view->scene()->selectedObjects(true);
|
||||
QSet<ObjectBase*> nsl;
|
||||
foreach (ObjectBase * o, sol) {
|
||||
QSet<ObjectBase *> nsl;
|
||||
foreach(ObjectBase * o, sol) {
|
||||
ObjectBase * po = o->parent();
|
||||
if (po != view->scene()->rootObject())
|
||||
o = po;
|
||||
if (po != view->scene()->rootObject()) o = po;
|
||||
nsl << o;
|
||||
}
|
||||
view->scene()->selectObjects(nsl.values());
|
||||
@@ -478,8 +476,8 @@ void SceneTree::on_actionSelect_by_material_triggered() {
|
||||
|
||||
void SceneTree::removeObjects() {
|
||||
if (!view) return;
|
||||
QList<QTreeWidgetItem*> sil = ui->treeObjects->selectedItems();
|
||||
foreach (QTreeWidgetItem * i, sil) {
|
||||
QList<QTreeWidgetItem *> sil = ui->treeObjects->selectedItems();
|
||||
foreach(QTreeWidgetItem * i, sil) {
|
||||
ObjectBase * o = itemObject(i);
|
||||
if (o->isSelected(true)) view->scene()->clearSelection();
|
||||
if (o) delete o;
|
||||
@@ -493,7 +491,7 @@ void SceneTree::focusObjects() {
|
||||
if (!view->camera()) return;
|
||||
Box3D bb;
|
||||
ObjectBaseList ol = view->selectedObjects();
|
||||
foreach (ObjectBase * o, ol) {
|
||||
foreach(ObjectBase * o, ol) {
|
||||
o->calculateBoundingBox();
|
||||
bb |= o->boundingBox();
|
||||
}
|
||||
|
||||
@@ -19,26 +19,27 @@
|
||||
#ifndef SCENE_TREE_H
|
||||
#define SCENE_TREE_H
|
||||
|
||||
#include <QWidget>
|
||||
#include <QIcon>
|
||||
#include "glscene.h"
|
||||
|
||||
#include <QIcon>
|
||||
#include <QWidget>
|
||||
|
||||
class QTreeWidgetItem;
|
||||
|
||||
namespace Ui {
|
||||
class SceneTree;
|
||||
class SceneTree;
|
||||
}
|
||||
|
||||
class SceneTree: public QWidget
|
||||
{
|
||||
class SceneTree: public QWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
SceneTree(QWidget * parent = 0);
|
||||
~SceneTree();
|
||||
|
||||
void assignQGLView(QGLView * v);
|
||||
QList<QAction*> actionsAdd();
|
||||
QList<QAction*> actionsSelection();
|
||||
QList<QAction *> actionsAdd();
|
||||
QList<QAction *> actionsSelection();
|
||||
void expandItems();
|
||||
|
||||
private:
|
||||
@@ -55,21 +56,21 @@ private:
|
||||
bool block_tree;
|
||||
int hidden_by_filter, obj_count;
|
||||
QIcon icon_empty, icon_geo, icon_camera, icon_light, icon_vis[2];
|
||||
QSet<ObjectBase*> expanded_;
|
||||
QList<QTreeWidgetItem*> geo_items, cam_items;
|
||||
QSet<ObjectBase *> expanded_;
|
||||
QList<QTreeWidgetItem *> geo_items, cam_items;
|
||||
QGLView * view;
|
||||
|
||||
private slots:
|
||||
void treeObjects_selectionCnahged();
|
||||
void on_treeObjects_itemChanged(QTreeWidgetItem * item, int column);
|
||||
void on_treeObjects_itemMoved (QTreeWidgetItem * item, QTreeWidgetItem * new_parent);
|
||||
void on_treeObjects_itemMoved(QTreeWidgetItem * item, QTreeWidgetItem * new_parent);
|
||||
|
||||
void on_actionAdd_node_triggered();
|
||||
void on_actionAdd_light_triggered();
|
||||
void on_actionAdd_camera_triggered();
|
||||
|
||||
void on_actionFocus_triggered() {focusObjects();}
|
||||
void on_actionRemove_triggered() {removeObjects();}
|
||||
void on_actionFocus_triggered() { focusObjects(); }
|
||||
void on_actionRemove_triggered() { removeObjects(); }
|
||||
void on_actionClone_triggered();
|
||||
void on_actionGroup_triggered();
|
||||
void on_actionTransfer_transform_to_children_triggered();
|
||||
@@ -95,7 +96,6 @@ public slots:
|
||||
signals:
|
||||
|
||||
private:
|
||||
|
||||
};
|
||||
|
||||
#endif // SCENE_TREE_H
|
||||
|
||||
@@ -19,24 +19,24 @@
|
||||
#ifndef TREEWIDGET_H
|
||||
#define TREEWIDGET_H
|
||||
|
||||
#include <QTreeWidget>
|
||||
#include <QDropEvent>
|
||||
#include <QDebug>
|
||||
#include <QTimer>
|
||||
#include <QDropEvent>
|
||||
#include <QStyledItemDelegate>
|
||||
#include <QTimer>
|
||||
#include <QTreeWidget>
|
||||
|
||||
class InternalMoveTreeWidget: public QTreeWidget
|
||||
{
|
||||
class InternalMoveTreeWidget: public QTreeWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
InternalMoveTreeWidget(QWidget * parent = 0): QTreeWidget(parent) {}
|
||||
|
||||
protected:
|
||||
virtual void dropEvent(QDropEvent * e) {
|
||||
QList<QTreeWidgetItem*> sil = selectedItems();
|
||||
QList<QTreeWidgetItem *> sil = selectedItems();
|
||||
if (sil.isEmpty()) return;
|
||||
QTreeWidget::dropEvent(e);
|
||||
foreach (QTreeWidgetItem * ti, sil) {
|
||||
foreach(QTreeWidgetItem * ti, sil) {
|
||||
QTreeWidgetItem * ti_p = ti->parent();
|
||||
if (!ti_p) ti_p = invisibleRootItem();
|
||||
int ti_ppos = ti_p->indexOfChild(ti);
|
||||
@@ -46,14 +46,13 @@ protected:
|
||||
|
||||
signals:
|
||||
void itemMoved(QTreeWidgetItem * item, QTreeWidgetItem * new_parent, int new_index);
|
||||
|
||||
};
|
||||
|
||||
|
||||
class NoEditDelegate: public QStyledItemDelegate {
|
||||
public:
|
||||
NoEditDelegate(QObject* parent=0): QStyledItemDelegate(parent) {}
|
||||
virtual QWidget* createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const {
|
||||
NoEditDelegate(QObject * parent = 0): QStyledItemDelegate(parent) {}
|
||||
virtual QWidget * createEditor(QWidget * parent, const QStyleOptionViewItem & option, const QModelIndex & index) const {
|
||||
return nullptr;
|
||||
}
|
||||
};
|
||||
|
||||
@@ -17,7 +17,9 @@
|
||||
*/
|
||||
|
||||
#include "view_editor.h"
|
||||
|
||||
#include "ui_view_editor.h"
|
||||
|
||||
#include <QFileDialog>
|
||||
#include <colorbutton.h>
|
||||
#include <spinslider.h>
|
||||
@@ -29,7 +31,7 @@ ViewEditor::ViewEditor(QWidget * parent): QWidget(parent) {
|
||||
view = nullptr;
|
||||
active = true;
|
||||
ui->checkCameraLight->setCheckState(Qt::PartiallyChecked);
|
||||
#if QT_VERSION >= QT_VERSION_CHECK(5,12,0)
|
||||
#if QT_VERSION >= QT_VERSION_CHECK(5, 12, 0)
|
||||
ui->spinDepthStart->setStepType(QAbstractSpinBox::AdaptiveDecimalStepType);
|
||||
#endif
|
||||
}
|
||||
@@ -64,11 +66,8 @@ void ViewEditor::assignQGLView(QGLView * v) {
|
||||
void ViewEditor::changeEvent(QEvent * e) {
|
||||
QWidget::changeEvent(e);
|
||||
switch (e->type()) {
|
||||
case QEvent::LanguageChange:
|
||||
ui->retranslateUi(this);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
case QEvent::LanguageChange: ui->retranslateUi(this); break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -161,7 +160,6 @@ void ViewEditor::on_checkService_clicked(bool val) {
|
||||
void ViewEditor::on_checkCameraLight_stateChanged(int s) {
|
||||
if (!view || !active) return;
|
||||
view->setCameraLightMode((QGLView::CameraLightMode)s);
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -205,4 +203,3 @@ void ViewEditor::on_checkVSync_clicked(bool val) {
|
||||
if (!view || !active) return;
|
||||
view->setVSync(val);
|
||||
}
|
||||
|
||||
|
||||
@@ -19,16 +19,17 @@
|
||||
#ifndef VIEW_EDITOR_H
|
||||
#define VIEW_EDITOR_H
|
||||
|
||||
#include <QWidget>
|
||||
#include "qglview.h"
|
||||
|
||||
#include <QWidget>
|
||||
|
||||
namespace Ui {
|
||||
class ViewEditor;
|
||||
class ViewEditor;
|
||||
}
|
||||
|
||||
class ViewEditor: public QWidget
|
||||
{
|
||||
class ViewEditor: public QWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ViewEditor(QWidget * parent = 0);
|
||||
|
||||
@@ -60,7 +61,7 @@ private slots:
|
||||
void on_checkVSync_clicked(bool val);
|
||||
void on_buttonHDRClear_clicked();
|
||||
void on_buttonHDRSelect_clicked();
|
||||
void on_colorFogBack_colorChanged(const QColor &color);
|
||||
void on_colorFogBack_colorChanged(const QColor & color);
|
||||
void on_spinFogDensity_valueChanged(double arg1);
|
||||
void on_spinFogDecay_valueChanged(double arg1);
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user