Files
qglengine/core/gltexturearray.h
2022-12-14 14:14:44 +03:00

55 lines
1.5 KiB
C++

/*
QGL Texture2DArray
Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GLTEXTUREARRAY_H
#define GLTEXTUREARRAY_H
#include "gltypes.h"
class Texture2DArray {
public:
Texture2DArray(bool filter);
~Texture2DArray();
void init(QOpenGLExtraFunctions * f);
void destroy(QOpenGLExtraFunctions * f);
void reinit();
void bind(QOpenGLExtraFunctions * f, int channel = 0);
void release(QOpenGLExtraFunctions * f);
// returns true if size changed
bool resize(QOpenGLExtraFunctions * f, QSize new_size, int layers_count);
void load(QOpenGLExtraFunctions * f, const QImage & image, int layer);
void mipmaps(QOpenGLExtraFunctions * f);
GLuint ID() const { return texture_; }
bool isInit() const { return texture_ != 0; }
private:
GLenum target_;
GLuint texture_;
QSize size_;
int layers_;
bool filtering_;
};
#endif // GLTEXTUREARRAY_H