This commit is contained in:
2023-02-23 11:08:39 +03:00
parent 0fab015e25
commit adf8c4d7f0

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@@ -207,7 +207,7 @@ void calcLight(in int index, in vec3 n, in vec3 v) {
float ds = qgl_light_parameter[index].size * dz / (ldist - dz); float ds = qgl_light_parameter[index].size * dz / (ldist - dz);
//float ds = (ldist / 2.) / qgl_light_parameter[index].size; //float ds = (ldist / 2.) / qgl_light_parameter[index].size;
float srate = abs(ds / pos.z) * 10. * soft_shadows_quality; float srate = abs(ds / pos.z) * 10. * soft_shadows_quality;
qgl_FragColor.rgb = vec3(srate); //qgl_FragColor.rgb = vec3(srate);
int samples = clamp(int(round(srate * float(soft_shadows_samples))), 1, soft_shadows_samples); int samples = clamp(int(round(srate * float(soft_shadows_samples))), 1, soft_shadows_samples);
vds = ds * bn.xyz; vds = ds * bn.xyz;
@@ -310,7 +310,7 @@ void main(void) {
float shlick = clamp(metalness + (1. - metalness) * pow(1. - NdotV, 5.), 0., 1.); float shlick = clamp(metalness + (1. - metalness) * pow(1. - NdotV, 5.), 0., 1.);
flags = uint(round(v2.w)); flags = uint(round(v2.w));
qgl_FragColor.rgba = vec4(0); //qgl_FragColor.rgba = vec4(0);
li = vec3(0.);//qgl_AmbientLight.color.rgb * qgl_AmbientLight.intensity; li = vec3(0.);//qgl_AmbientLight.color.rgb * qgl_AmbientLight.intensity;
si = vec3(0.); si = vec3(0.);