From adf8c4d7f0d300ee7726df1cb81bd69cd39f843e Mon Sep 17 00:00:00 2001 From: peri4 Date: Thu, 23 Feb 2023 11:08:39 +0300 Subject: [PATCH] res --- shaders/ds_light.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/shaders/ds_light.glsl b/shaders/ds_light.glsl index 4eb2463..ea33cd7 100644 --- a/shaders/ds_light.glsl +++ b/shaders/ds_light.glsl @@ -207,7 +207,7 @@ void calcLight(in int index, in vec3 n, in vec3 v) { float ds = qgl_light_parameter[index].size * dz / (ldist - dz); //float ds = (ldist / 2.) / qgl_light_parameter[index].size; float srate = abs(ds / pos.z) * 10. * soft_shadows_quality; - qgl_FragColor.rgb = vec3(srate); + //qgl_FragColor.rgb = vec3(srate); int samples = clamp(int(round(srate * float(soft_shadows_samples))), 1, soft_shadows_samples); vds = ds * bn.xyz; @@ -310,7 +310,7 @@ void main(void) { float shlick = clamp(metalness + (1. - metalness) * pow(1. - NdotV, 5.), 0., 1.); flags = uint(round(v2.w)); - qgl_FragColor.rgba = vec4(0); + //qgl_FragColor.rgba = vec4(0); li = vec3(0.);//qgl_AmbientLight.color.rgb * qgl_AmbientLight.intensity; si = vec3(0.);