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qad/qglview/glvbo.h

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/*
QGLView
Copyright (C) 2020 Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GLVBO_H
#define GLVBO_H
#include "gltypes.h"
#include "chunkstream.h"
class GLVBO : protected QOpenGLFunctions
{
friend class GLObjectBase;
friend QDataStream & operator <<(QDataStream & s, const GLVBO & m);
friend QDataStream & operator >>(QDataStream & s, GLVBO & m);
public:
GLVBO(GLenum usage = GL_DYNAMIC_DRAW);
~GLVBO();
//GLVBO & operator =(const GLVBO & o) {return *this;}
void init();
void destroy();
bool rebuffer(bool clear_ = false);
void draw(GLenum type, QOpenGLShaderProgram * prog, bool simplest = false);
void clear();
GLuint buffer() const {return buffer_;}
int verticesCount() const {return vertices_.size() / 3;}
bool isInit() const {return buffer_ != 0;}
bool isEmpty() const {return vertices_.size() < 3;}
QVector<GLfloat> & vertices() {changed = true; return vertices_;}
QVector<GLfloat> & normals() {changed = true; return normals_;}
QVector<GLfloat> & texcoords() {changed = true; return texcoords_;}
QVector<GLfloat> & colors() {changed = true; return colors_;}
void translatePoints(const QVector3D & dp);
void scalePoints(const QVector3D & dp);
bool saveToFile(const QString & filename);
bool loadFromFile(const QString & filename);
Box3D boundingBox() const;
private:
void calculateBinormals();
QVector<GLfloat> vertices_, normals_, texcoords_, colors_, tangents_, bitangents_;
QVector<int> locs;
GLenum usage;
GLuint buffer_, va_;
int vert_count;
bool changed, has_normals, has_texcoords, has_colors, has_binormals;
};
inline QDataStream & operator <<(QDataStream & s, const GLVBO & m) {
ChunkStream cs;
//qDebug() << "place VBO" << m.vertices_.size() << m.normals_.size() << m.texcoords_.size() << m.colors_.size() << "...";
cs << cs.chunk(1, m.vertices_) << cs.chunk(2, m.normals_) << cs.chunk(3, m.texcoords_) << cs.chunk(4, m.colors_) << cs.chunk(5, m.usage);
//qDebug() << "place VBO done" << cs.data().size() << "...";
s << qCompress(cs.data()); return s;
}
inline QDataStream & operator >>(QDataStream & s, GLVBO & m) {
QByteArray ba;
s >> ba;
ba = qUncompress(ba);
ChunkStream cs(ba);
while (!cs.atEnd()) {
switch (cs.read()) {
case 1: m.vertices_ = cs.getData<QVector<GLfloat> >(); break;
case 2: m.normals_ = cs.getData<QVector<GLfloat> >(); break;
case 3: m.texcoords_ = cs.getData<QVector<GLfloat> >(); break;
case 4: m.colors_ = cs.getData<QVector<GLfloat> >(); break;
case 5: m.usage = cs.getData<GLenum>(); break;
}
}
m.changed = true;
return s;
}
#endif // GLVBO_H