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qad/qglengine/renderer_material.cpp

133 lines
3.9 KiB
C++

/*
QGLView
Copyright (C) 2020 Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#define GL_GLEXT_PROTOTYPES
#include <QOpenGLExtraFunctions>
#include "renderer_material.h"
#include "renderer.h"
#include "qglview.h"
#include "glmesh.h"
#include "gltexture_manager.h"
#include <qad_types.h>
using namespace QGLEngineShaders;
RendererMaterial::RendererMaterial(Renderer * r_): r(r_),
fbo_mat_thumb(r->view, 6, true , GL_RGBA16F) {
mat_sphere = Primitive::ellipsoid(16, 16);
mat_camera = new Camera();
mat_camera->setPos(QVector3D(2, 2, 2));
mat_camera->setAim(QVector3D());
mat_camera->setFOV(45.);
mat_light = new Light();
mat_light->setPos(QVector3D(50, 100, 25));
last_thumb_material = 0;
}
RendererMaterial::~RendererMaterial() {
delete mat_sphere;
delete mat_camera;
delete mat_light;
}
void RendererMaterial::init(int width, int height) {
resize(width, height);
}
void RendererMaterial::resize(int width, int height) {
fbo_mat_thumb.enablePixelBuffer();
fbo_mat_thumb.resize(256, 256);
}
void RendererMaterial::renderMaterial(Material * m) {
//qDebug() << "renderMaterial" << m;
last_thumb_material = m;
QOpenGLShaderProgram * prog = 0;
QOpenGLExtraFunctions * f = r->view;
fbo_mat_thumb.bind();
glEnableDepth();
glClearFramebuffer(QColor(0,0,0,0));
if (r->bindShader(Renderer::srGeometryPass, &prog)) {
r->setUniformMaps(prog);
r->setUniformCamera(prog, mat_camera, true, fbo_mat_thumb.size());
//qDebug() << mat_camera->viewMatrix();
r->textures_empty.bind(f, tarEmpty);
r->textures_maps .bind(f, tarMaps );
Object o;
o.material = m->_index;
mat_sphere->loadObject(f, o);
mat_sphere->draw(f, 1);
}
fbo_mat_thumb.bindColorTextures();
fbo_mat_thumb.bindDepthTexture(5);
fbo_mat_thumb.setWriteBuffer(5);
if (r->bindShader(Renderer::srLightOmniPass, &prog)) {
r->setUniformCamera(prog, mat_camera, true, fbo_mat_thumb.size());
r->setUniformViewCorners(prog, mat_camera, fbo_mat_thumb.size());
for (int i = 0; i < 5; ++i)
prog->setUniformValue(QString("tex_%1").arg(i).toLatin1().constData(), i);
prog->setUniformValue("tex_d", 5);
prog->setUniformValue("lights_start", 0);
prog->setUniformValue("lights_count", 1);
QMap<int, QList<Light*>> mat_l;
mat_l[Light::Omni] << mat_light;
r->reloadLightsParameters(mat_l);
r->reloadLightsPositions(mat_camera);
glClearFramebuffer(r->view->backColor(), false);
r->renderQuad(prog, r->quad, mat_camera);
r->view->scene()->setLightsChanged();
}
fbo_mat_thumb.queryImage(5);
fbo_mat_thumb.release();
}
void RendererMaterial::procQueue() {
if (last_thumb_material) {
mat_thumbnails[last_thumb_material] = fbo_mat_thumb.getImage();
emit r->view->materialThumbnailCreated(last_thumb_material);
last_thumb_material = 0;
}
if (!mat_thumb_queue.isEmpty())
renderMaterial(mat_thumb_queue.dequeue());
}
QImage RendererMaterial::materialThumbnail(Material * m) {
return mat_thumbnails.value(m);
}
void RendererMaterial::recreateMaterialThumbnails(bool force_all) {
if (force_all) {
mat_thumb_queue.clear();
//qDebug() << "recreateMaterialThumbnails" << view->scene_->materials;
foreach (Material * m, r->view->scene_->materials)
mat_thumb_queue.enqueue(m);
} else {
foreach (Material * m, r->view->scene_->changed_materials)
if (!mat_thumb_queue.contains(m))
mat_thumb_queue.enqueue(m);
}
}