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qad/qglview/renderer_deferred_shading.h

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/*
QGLView
Copyright (C) 2012 Ivan Pelipenko peri4ko@gmail.com
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef RENDERER_DEFERRED_SHADING_H
#define RENDERER_DEFERRED_SHADING_H
#include "qglview.h"
class RendererDeferredShading: public GLRendererBase
{
public:
RendererDeferredShading(QGLView * view);
virtual ~RendererDeferredShading() {if (shader_fxaa != 0) delete shader_fxaa;}
virtual void renderScene();
protected:
void init(int width, int height) {fbo.resize(width, height);}
void resize(int width, int height) {fbo.resize(width, height);}
void reloadShaders();
void setupShadersTextures(GLObjectBase & object, RenderingParameters & rp);
void setupShadersLights(int lights_count) {cplc = lights_count;}
void setupDSLights(int pass, int lights_per_pass, const QMatrix4x4 & view_matrix);
void setupAmbientLight(const QColor & a, bool first_pass);
void prepareUniform();
void setUniform(QGLShaderProgram * prog);
void drawFB(QGLShaderProgram * prog);
private:
int cplc;
GLFramebuffer fbo;
QGLShaderProgram * shader_fxaa, * shader_ds_0, * shader_ds_1;
QMatrix4x4 pm, mvm, mvpm, pim, mvim, mvpim;
QMatrix3x3 nm;
QVector4D corner_dirs[4];
Light amb_light;
};
#endif // RENDERER_DEFERRED_SHADING_H