/* QGLView Copyright (C) 2012 Ivan Pelipenko peri4ko@gmail.com This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef RENDERER_DEFERRED_SHADING_H #define RENDERER_DEFERRED_SHADING_H #include "qglview.h" class RendererDeferredShading: public GLRendererBase { public: RendererDeferredShading(QGLView * view); virtual ~RendererDeferredShading() {if (shader_fxaa != 0) delete shader_fxaa;} virtual void renderScene(); protected: void init(int width, int height) {fbo.resize(width, height);} void resize(int width, int height) {fbo.resize(width, height);} void reloadShaders(); void setupShadersTextures(GLObjectBase & object, RenderingParameters & rp); void setupShadersLights(int lights_count) {cplc = lights_count;} void setupDSLights(int pass, int lights_per_pass, const QMatrix4x4 & view_matrix); void setupAmbientLight(const QColor & a, bool first_pass); void prepareUniform(); void setUniform(QGLShaderProgram * prog); void drawFB(QGLShaderProgram * prog); private: int cplc; GLFramebuffer fbo; QGLShaderProgram * shader_fxaa, * shader_ds_0, * shader_ds_1; QMatrix4x4 pm, mvm, mvpm, pim, mvim, mvpim; QMatrix3x3 nm; QVector4D corner_dirs[4]; Light amb_light; }; #endif // RENDERER_DEFERRED_SHADING_H