fix Scatter3D graphicMeshSmooth

This commit is contained in:
2023-10-23 20:14:17 +03:00
parent fa720d4d3d
commit 876ceec0dc
2 changed files with 7 additions and 0 deletions

View File

@@ -41,6 +41,11 @@ Scatter3D::Mesh Scatter3D::graphicMesh(int index) const {
} }
bool Scatter3D::graphicMeshSmooth(int index) const {
return graphics[index].series->isMeshSmooth();
}
bool Scatter3D::labelAutoRotation() const { bool Scatter3D::labelAutoRotation() const {
return canvas->axisX()->labelAutoRotation() == 0; return canvas->axisX()->labelAutoRotation() == 0;
} }

View File

@@ -58,6 +58,8 @@ public:
float graphicPointSize(int index) const; float graphicPointSize(int index) const;
Mesh graphicMesh() const { return graphicMesh(curGraphic); } Mesh graphicMesh() const { return graphicMesh(curGraphic); }
Mesh graphicMesh(int index) const; Mesh graphicMesh(int index) const;
bool graphicMeshSmooth() const { return graphicMeshSmooth(curGraphic); }
bool graphicMeshSmooth(int index) const;
bool labelAutoRotation() const; bool labelAutoRotation() const;
public slots: public slots: