fix Scatter3D graphicMeshSmooth
This commit is contained in:
@@ -41,6 +41,11 @@ Scatter3D::Mesh Scatter3D::graphicMesh(int index) const {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
bool Scatter3D::graphicMeshSmooth(int index) const {
|
||||||
|
return graphics[index].series->isMeshSmooth();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
bool Scatter3D::labelAutoRotation() const {
|
bool Scatter3D::labelAutoRotation() const {
|
||||||
return canvas->axisX()->labelAutoRotation() == 0;
|
return canvas->axisX()->labelAutoRotation() == 0;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -58,6 +58,8 @@ public:
|
|||||||
float graphicPointSize(int index) const;
|
float graphicPointSize(int index) const;
|
||||||
Mesh graphicMesh() const { return graphicMesh(curGraphic); }
|
Mesh graphicMesh() const { return graphicMesh(curGraphic); }
|
||||||
Mesh graphicMesh(int index) const;
|
Mesh graphicMesh(int index) const;
|
||||||
|
bool graphicMeshSmooth() const { return graphicMeshSmooth(curGraphic); }
|
||||||
|
bool graphicMeshSmooth(int index) const;
|
||||||
bool labelAutoRotation() const;
|
bool labelAutoRotation() const;
|
||||||
|
|
||||||
public slots:
|
public slots:
|
||||||
|
|||||||
Reference in New Issue
Block a user