fix Scatter3D graphicMeshSmooth
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@@ -41,6 +41,11 @@ Scatter3D::Mesh Scatter3D::graphicMesh(int index) const {
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}
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bool Scatter3D::graphicMeshSmooth(int index) const {
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return graphics[index].series->isMeshSmooth();
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}
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bool Scatter3D::labelAutoRotation() const {
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return canvas->axisX()->labelAutoRotation() == 0;
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}
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@@ -58,6 +58,8 @@ public:
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float graphicPointSize(int index) const;
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Mesh graphicMesh() const { return graphicMesh(curGraphic); }
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Mesh graphicMesh(int index) const;
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bool graphicMeshSmooth() const { return graphicMeshSmooth(curGraphic); }
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bool graphicMeshSmooth(int index) const;
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bool labelAutoRotation() const;
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public slots:
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