git-svn-id: svn://db.shs.com.ru/libs@661 a8b55f48-bf90-11e4-a774-851b48703e85
This commit is contained in:
@@ -93,9 +93,7 @@ void Framebuffer::resize(int width, int height, bool force) {
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}
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f->glBindFramebuffer(GL_FRAMEBUFFER, 0);
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if (pbo.isInit()) {
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pbo.bind(f);
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pbo.resize(f, width*height*4);
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pbo.release(f);
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enablePixelBuffer();
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}
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is_changed = false;
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}
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@@ -119,7 +117,7 @@ void Framebuffer::queryPoint(int index, QPoint p) {
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}
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void Framebuffer::queryPoints(int index, QRect rect_) {
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void Framebuffer::queryPoints(int index, QRect rect_, GLenum pixel_format) {
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pbo_queried = 0;
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if (index < 0 || index >= colors.size()) return;
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rect_ &= rect();
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@@ -127,7 +125,7 @@ void Framebuffer::queryPoints(int index, QRect rect_) {
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f->glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo);
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f->glReadBuffer(GL_COLOR_ATTACHMENT0 + index);
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pbo.bind(f);
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f->glReadPixels(rect_.x(), height() - rect_.bottom(), rect_.width(), rect_.height(), GL_RGBA, GL_UNSIGNED_BYTE, 0);
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f->glReadPixels(rect_.x(), height() - rect_.bottom(), rect_.width(), rect_.height(), GL_RGBA, pixel_format, 0);
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pbo_queried = rect_.width() * rect_.height();
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pbo.release(f);
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}
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@@ -151,7 +149,7 @@ uint Framebuffer::getPoint() const {
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}
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QVector<uint> Framebuffer::getPoints() const {
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QVector<uint> Framebuffer::getPointsByte() const {
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QVector<uint> ret;
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if (!pbo.isInit() || (pbo_queried == 0)) return ret;
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ret.resize(pbo_queried);
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@@ -165,6 +163,20 @@ QVector<uint> Framebuffer::getPoints() const {
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}
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QVector<QVector4D> Framebuffer::getPointsFloat() const {
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QVector<QVector4D> ret;
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if (!pbo.isInit() || (pbo_queried == 0)) return ret;
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ret.resize(pbo_queried);
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pbo.bind(f);
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void * map = pbo.map(f, GL_MAP_READ_BIT, pbo_queried * sizeof(QVector4D));
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if (map)
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memcpy(ret.data(), map, pbo_queried * sizeof(QVector4D));
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pbo.unmap(f);
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pbo.release(f);
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return ret;
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}
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QImage Framebuffer::getImage() const {
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QImage ret;
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if (!pbo.isInit() || (pbo_queried == 0)) return ret;
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@@ -258,6 +270,9 @@ void Framebuffer::unsetWriteBuffers() {
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void Framebuffer::enablePixelBuffer() {
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pbo.init(f);
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pbo.bind(f);
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pbo.resize(f, width()*height()*4*4);
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pbo.release(f);
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}
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@@ -35,6 +35,7 @@ public:
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//GLenum colorFormat() const {return color_format;}
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GLuint depthTexture() const {return tex_d;}
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GLenum target() const {return target_;}
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bool isInit() const {return fbo != 0;}
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int width() const {return wid;}
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int height() const {return hei;}
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QSize size() const {return QSize(wid, hei);}
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@@ -42,10 +43,11 @@ public:
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QImage grab() const;
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QVector<float> grabF(int index) const;
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void queryPoint(int index, QPoint p);
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void queryPoints(int index, QRect rect);
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void queryPoints(int index, QRect rect, GLenum pixel_format = GL_UNSIGNED_BYTE);
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void queryImage(int index);
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uint getPoint() const;
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QVector<uint> getPoints() const;
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QVector<uint> getPointsByte() const;
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QVector<QVector4D> getPointsFloat() const;
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QImage getImage() const;
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int queriedPoints() const {return pbo_queried;}
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void blit(int index_from, GLuint fb_to, int index_to, QRect from, QRect to, GLbitfield mask = GL_COLOR_BUFFER_BIT, GLenum filter = GL_NEAREST) const;
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@@ -31,6 +31,7 @@ public:
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int levelsCount() const {return fbo.size();}
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int lastLevel() const {return fbo.size() - 1;}
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Framebuffer & plane(int level) {return *fbo[level];}
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Framebuffer & lastPlane() {return *fbo[lastLevel()];}
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int width (int level) const {return fbo[level]->wid;}
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int height(int level) const {return fbo[level]->hei;}
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QSize size(int level) const {return fbo[level]->size();}
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@@ -43,6 +43,7 @@ class QGLView: public OpenGLWindow
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friend class RendererMaterial;
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friend class RendererService;
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friend class RendererSelection;
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friend class TonemappingProc;
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Q_OBJECT
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Q_PROPERTY (QColor backColor READ backColor WRITE setBackColor)
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Q_PROPERTY (float lineWidth READ lineWidth WRITE setLineWidth)
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@@ -76,7 +76,6 @@ private slots:
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void on_colorAmbient_colorChanged(QColor color) {view->view()->setAmbientColor(color);}
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void on_checkCameraOrbit_clicked(bool val) {view->view()->setCameraOrbit(val);}
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void on_checkCameraLight_clicked(bool val) {view->view()->setCameraLightOn(val);}
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void on_spinViewLineWidth_valueChanged(double val) {view->view()->setLineWidth(val);}
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void on_groupShadows_clicked(bool val) {view->view()->setFeature(QGLView::qglShadowsEnabled, val);}
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void on_groupEyeAccomodation_clicked(bool val) {view->view()->setFeature(QGLView::qglEyeAccomodationEnabled, val);}
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@@ -30,11 +30,7 @@ using namespace QGLEngineShaders;
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Renderer::Renderer(QGLView * view_): RendererBase(view_),
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fbo_ds (view_, QVector<GLenum>() << GL_RGBA16F << GL_RGBA32F << GL_RGBA16F << GL_RGBA16F << GL_RGBA16F),
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fbo_out (view_, 6, false, GL_RGBA16F),
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fbo_1x1 (view_, 1, false, GL_RGB32F ),
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fbomm(fbo_out, obrSum, 3),
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buffer_vbo(GL_ARRAY_BUFFER, GL_DYNAMIC_DRAW),
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rend_mat(this), rend_service(this), rend_selection(this) {
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shader_sum = 0;
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rend_mat(this), rend_service(this), rend_selection(this), tone_proc(this) {
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quad = Primitive::plane(2., 2.);
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cam_light = new Light();
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cam_light->intensity = 0.75;
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@@ -80,17 +76,15 @@ Renderer::~Renderer() {
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delete quad;
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delete cam_light;
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qDeleteAll(shaders.values());
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if (shader_sum) delete shader_sum;
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}
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void Renderer::init(int width, int height) {
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prepareSum();
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fbo_1x1.resize(1, 1);
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resize(width, height);
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rend_mat.init(width, height);
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rend_service.init(width, height);
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rend_selection.init(width, height);
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tone_proc.init();
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initQuad(quad);
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initTextureArrays();
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need_init_shaders = true;
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@@ -103,8 +97,7 @@ void Renderer::resize(int width, int height) {
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rend_selection.resize(width, height);
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fbo_ds .resize(width, height);
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fbo_out .resize(width, height);
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fbomm.resize();
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resizeSum();
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tone_proc.resize();
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}
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@@ -115,7 +108,7 @@ void Renderer::reloadShaders() {
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it.next();
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loadShadersMulti(shaders[it.key()], dir + it.value(), true, shader_defines.value(it.key()));
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}
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loadShadersMulti(shader_sum, dir + "sum.glsl", false);
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loadShadersMulti(tone_proc.shader_sum, dir + "sum.glsl", false);
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need_init_shaders = true;
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view->scene()->setLightsChanged();
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view->scene()->setTreeStructChanged();
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@@ -211,62 +204,6 @@ void Renderer::renderObjects(Scene & scene, RenderPass pass) {
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}
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void Renderer::prepareSum() {
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QOpenGLExtraFunctions * f = view;
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buffer_vbo.init(f);
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f->glGenVertexArrays(1, &vbo_vao);
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f->glBindVertexArray(vbo_vao);
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buffer_vbo.bind(f);
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f->glEnableVertexAttribArray(1);
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f->glVertexAttribIPointer(1, 2, GL_UNSIGNED_INT, 0, 0);
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buffer_vbo.release(f);
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f->glBindVertexArray(0);
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}
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void Renderer::resizeSum() {
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QOpenGLExtraFunctions * f = view;
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int pcnt = fbomm.width(fbomm.lastLevel()) * fbomm.height(fbomm.lastLevel());
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QVector<Vector2i> _data;
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_data.resize(pcnt);
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pcnt = -1;
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for (int x = 0; x < fbomm.width(fbomm.lastLevel()); ++x)
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for (int y = 0; y < fbomm.height(fbomm.lastLevel()); ++y)
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_data[++pcnt] = Vector2i(x,y);
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buffer_vbo.bind(f);
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buffer_vbo.resize(f, _data.size() * sizeof(Vector2i));
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buffer_vbo.load(f, _data.constData(), _data.size() * sizeof(Vector2i));
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}
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void Renderer::renderSum(Framebuffer & fbo_src, int index) {
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QOpenGLExtraFunctions * f = view;
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int pcnt = fbo_src.width() * fbo_src.height();
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fbo_src.bindColorTexture(index);
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fbo_1x1.bind();
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//glClearFramebuffer(Qt::white, false);
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glClearFramebuffer();
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if (shader_sum) {
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if (shader_sum->isLinked()) {
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if (shader_sum->bind()) {
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shader_sum->setUniformValue("tex", 0);
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shader_sum->setUniformValue("pcnt", float(pcnt));
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f->glBindVertexArray(vbo_vao);
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f->glEnable(GL_BLEND);
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f->glBlendFunc(GL_ONE, GL_ONE);
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f->glBlendEquation(GL_MAX);
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f->glDrawArrays(GL_POINTS, 0, pcnt);
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f->glBlendEquation(GL_FUNC_ADD);
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f->glDisable(GL_BLEND);
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f->glBindVertexArray(0);
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}
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}
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}
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fbo_1x1.release();
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//fbo_src.bind();
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}
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void Renderer::renderScene() {
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initShaders();
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QOpenGLExtraFunctions * f = view;
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@@ -346,12 +283,12 @@ void Renderer::renderScene() {
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fbo_out.setWriteBuffer(obrSum);
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renderQuad(prog, quad);
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}
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fbomm.create();
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renderSum(fbomm.plane(fbomm.lastLevel()), 0);
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fbo_out.bind();
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if (tone_proc.process())
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fbo_out.bind();
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if (bindShader(srTonemapPass, &prog)) {
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prog->setUniformValue("exposure", exposure_);
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fbo_1x1.bindColorTexture(0, 1);
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prog->setUniformValue("frame_max", tone_proc.frameMax());
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//fbo_1x1.bindColorTexture(0, 1);
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fbo_out.bindColorTexture(obrSum, 0);
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fbo_out.setWriteBuffer(obrTonemap);
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renderQuad(prog, quad);
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@@ -23,7 +23,7 @@
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#include "renderer_material.h"
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#include "renderer_service.h"
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#include "renderer_selection.h"
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#include "glframebuffer_mipmap.h"
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#include "tonemapping_proc.h"
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#include <QQueue>
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@@ -33,6 +33,7 @@ class Renderer: public RendererBase {
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friend class RendererMaterial;
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friend class RendererService;
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friend class RendererSelection;
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friend class TonemappingProc;
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enum RenderPass {
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rpSolid,
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rpTransparent,
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@@ -91,9 +92,6 @@ protected:
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void fillObjectsBuffer(const QList<ObjectBase*> & ol, RenderPass pass);
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void reloadObjects();
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void renderObjects(Scene & scene, RenderPass pass);
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void prepareSum();
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void resizeSum();
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void renderSum(Framebuffer & fbo_src, int index);
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bool bindShader(ShaderRole role, QOpenGLShaderProgram ** ret = 0);
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void initShaders();
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@@ -101,9 +99,8 @@ protected:
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private:
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float exposure_;
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bool edit_mode, need_init_shaders, is_camera_light;
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Framebuffer fbo_ds, fbo_out, fbo_1x1;
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FramebufferMipmap fbomm;
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bool edit_mode, need_init_shaders, is_camera_light, need_render_sum;
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Framebuffer fbo_ds, fbo_out;
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/*QOpenGLShaderProgram * shader_fxaa, * shader_ds_0, * shader_ds_1, * shader_hdr, * shader_small;
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QOpenGLShaderProgram * shader_bloom_0, * shader_bloom_1, * shader_motion_blur, * shader_fbo_add;
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QOpenGLShaderProgram * shader_shadow, * shader_ssr, * shader_ssr_blur, * shader_ssr_merge;
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@@ -112,13 +109,10 @@ private:
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QMap<ShaderRole, QStringList> shader_defines;
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QMap<ShaderRole, QOpenGLShaderProgram*> shaders;
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QOpenGLShaderProgram * shader_sum;
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Buffer buffer_vbo;
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GLenum vbo_vao;
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RendererMaterial rend_mat;
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RendererService rend_service;
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RendererSelection rend_selection;
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TonemappingProc tone_proc;
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Mesh * quad;
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Light * cam_light;
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@@ -101,7 +101,7 @@ void RendererSelection::renderSelection(Scene & scene) {
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}
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//qDebug() << id_hover;
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} else {
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QVector<uint> points = fbo_selection.getPoints();
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QVector<uint> points = fbo_selection.getPointsByte();
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QSet<uint> ids_hover;
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foreach (uint i, points)
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ids_hover << i;
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@@ -7,26 +7,18 @@ void main(void) {
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// frag //
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uniform sampler2D tex_0, tex_sum;
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uniform float exposure;
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uniform sampler2D tex_0;
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uniform float exposure, frame_max;
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const vec3 luma = vec3(0.299, 0.587, 0.114);
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void main(void) {
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ivec2 tc = ivec2(gl_FragCoord.xy);
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vec4 src = texelFetch(tex_0, tc, 0);
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vec4 sum = texelFetch(tex_sum, ivec2(0,0), 0);
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vec3 res = src.rgb;
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float l = dot(res, luma);
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float g = exposure / dot(sum.rgb, luma);
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float l = dot(res, luma) * 0.75;
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float g = exposure / frame_max;
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res /= l;
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//res = log(res + vec3(2.)) - log(vec3(2.));
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//res = pow(res,vec3(1/2.2));
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//l = pow(l,1/2.2);
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l = 1 - exp(-l*g);
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//l /= 100;
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//res = pow(res,vec3(2.2));
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//l = pow(l,2.2);
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qgl_FragColor.rgb = res * l;
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//qgl_FragColor.rgb = sum.rgb*10;
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}
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185
qglengine/tonemapping_proc.cpp
Normal file
185
qglengine/tonemapping_proc.cpp
Normal file
@@ -0,0 +1,185 @@
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/*
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QGLView
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Copyright (C) 2019 Ivan Pelipenko peri4ko@yandex.ru
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||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
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but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#define GL_GLEXT_PROTOTYPES
|
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#include <QOpenGLExtraFunctions>
|
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#include "tonemapping_proc.h"
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#include "qglview.h"
|
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#include <qad_types.h>
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|
||||
using namespace QGLEngineShaders;
|
||||
|
||||
|
||||
TonemappingProc::TonemappingProc(Renderer * rend): QThread(), r(rend),
|
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fbo_1x1(r->view, 1, false, GL_RGB32F),
|
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fbomm(r->fbo_out, Renderer::obrSum, 3),
|
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buffer_vbo(GL_ARRAY_BUFFER, GL_DYNAMIC_DRAW) {
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||||
shader_sum = 0;
|
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timer_delim = 0;
|
||||
frame_max = cur_max = 1.;
|
||||
need_render_sum = exit_ = false;
|
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timer_tone = startTimer(10);
|
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}
|
||||
|
||||
|
||||
TonemappingProc::~TonemappingProc() {
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exit_ = true;
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if (!wait(1000))
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terminate();
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killTimer(timer_tone);
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||||
if (shader_sum) delete shader_sum;
|
||||
}
|
||||
|
||||
|
||||
void TonemappingProc::init() {
|
||||
QOpenGLExtraFunctions * f = r->view;
|
||||
buffer_vbo.init(f);
|
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f->glGenVertexArrays(1, &vbo_vao);
|
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f->glBindVertexArray(vbo_vao);
|
||||
buffer_vbo.bind(f);
|
||||
f->glEnableVertexAttribArray(1);
|
||||
f->glVertexAttribIPointer(1, 2, GL_UNSIGNED_INT, 0, 0);
|
||||
buffer_vbo.release(f);
|
||||
f->glBindVertexArray(0);
|
||||
fbomm.lastPlane().enablePixelBuffer();
|
||||
fbo_1x1.resize(1, 1);
|
||||
resize();
|
||||
if (!isRunning()) start();
|
||||
}
|
||||
|
||||
|
||||
void TonemappingProc::resize() {
|
||||
QOpenGLExtraFunctions * f = r->view;
|
||||
fbomm.resize();
|
||||
int pcnt = fbomm.width(fbomm.lastLevel()) * fbomm.height(fbomm.lastLevel());
|
||||
QVector<Vector2i> _data;
|
||||
_data.resize(pcnt);
|
||||
pcnt = -1;
|
||||
for (int x = 0; x < fbomm.width(fbomm.lastLevel()); ++x)
|
||||
for (int y = 0; y < fbomm.height(fbomm.lastLevel()); ++y)
|
||||
_data[++pcnt] = Vector2i(x,y);
|
||||
buffer_vbo.bind(f);
|
||||
buffer_vbo.resize(f, _data.size() * sizeof(Vector2i));
|
||||
buffer_vbo.load(f, _data.constData(), _data.size() * sizeof(Vector2i));
|
||||
}
|
||||
|
||||
|
||||
void TonemappingProc::timerEvent(QTimerEvent * e) {
|
||||
if (!fbo_1x1.isInit()) return;
|
||||
if (timer_delim == 0)
|
||||
need_render_sum = true;
|
||||
timer_delim = (++timer_delim) % 10;
|
||||
mutex.lock();
|
||||
float fmax = frame_max;
|
||||
mutex.unlock();
|
||||
float dt = 0.01f, a = dt * 5.f, b = 1.f - a;
|
||||
cur_max = fmax * a + cur_max * b;
|
||||
}
|
||||
|
||||
|
||||
void TonemappingProc::renderSum(Framebuffer & fbo_src, int index) {
|
||||
QOpenGLExtraFunctions * f = r->view;
|
||||
int pcnt = fbo_src.width() * fbo_src.height();
|
||||
fbo_src.bindColorTexture(index);
|
||||
fbo_1x1.bind();
|
||||
//glClearFramebuffer(Qt::white, false);
|
||||
glClearFramebuffer();
|
||||
if (shader_sum) {
|
||||
if (shader_sum->isLinked()) {
|
||||
if (shader_sum->bind()) {
|
||||
shader_sum->setUniformValue("tex", 0);
|
||||
shader_sum->setUniformValue("pcnt", float(pcnt));
|
||||
f->glBindVertexArray(vbo_vao);
|
||||
f->glEnable(GL_BLEND);
|
||||
f->glBlendFunc(GL_ONE, GL_ONE);
|
||||
f->glBlendEquation(GL_MAX);
|
||||
f->glDrawArrays(GL_POINTS, 0, pcnt);
|
||||
f->glBlendEquation(GL_FUNC_ADD);
|
||||
f->glDisable(GL_BLEND);
|
||||
f->glBindVertexArray(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
fbo_1x1.release();
|
||||
//fbo_src.bind();
|
||||
}
|
||||
|
||||
|
||||
void TonemappingProc::run() {
|
||||
while (!exit_) {
|
||||
mutex.lock();
|
||||
if (last_data.isEmpty()) {
|
||||
mutex.unlock();
|
||||
msleep(10);
|
||||
continue;
|
||||
}
|
||||
QVector<QVector4D> data = last_data;
|
||||
last_data.clear();
|
||||
mutex.unlock();
|
||||
float max = calcHistogram(data);
|
||||
last_max << max;
|
||||
if (last_max.size() > 5)
|
||||
last_max.removeAt(0);
|
||||
float cm = last_max[0];
|
||||
for (int i = 1; i < last_max.size(); ++i)
|
||||
cm += last_max[i];
|
||||
cm /= last_max.size();
|
||||
mutex.lock();
|
||||
frame_max = cm;
|
||||
mutex.unlock();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
float TonemappingProc::calcHistogram(const QVector<QVector4D> & data) {
|
||||
if (data.isEmpty()) return 1.f;
|
||||
float max = 0.;
|
||||
QVector3D luma(0.299, 0.587, 0.114);
|
||||
foreach (const QVector4D & p, data) {
|
||||
float l = QVector3D::dotProduct(p.toVector3D(), luma);
|
||||
max = qMax(max, l);
|
||||
}
|
||||
return max;
|
||||
}
|
||||
|
||||
|
||||
bool TonemappingProc::process() {
|
||||
if (!need_render_sum) return false;
|
||||
need_render_sum = false;
|
||||
Framebuffer & fbo(fbomm.lastPlane());
|
||||
if (fbo.queriedPoints() > 0) {
|
||||
QVector<QVector4D> data = fbo.getPointsFloat();
|
||||
mutex.lock();
|
||||
last_data = data;
|
||||
mutex.unlock();
|
||||
}
|
||||
fbomm.create();
|
||||
fbo.queryPoints(0, fbo.rect(), GL_FLOAT);
|
||||
//renderSum(fbomm.plane(fbomm.lastLevel()), 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
float TonemappingProc::frameMax() {
|
||||
return cur_max;
|
||||
/*mutex.lock();
|
||||
float ret = frame_max;
|
||||
mutex.unlock();
|
||||
return ret;*/
|
||||
|
||||
}
|
||||
65
qglengine/tonemapping_proc.h
Normal file
65
qglengine/tonemapping_proc.h
Normal file
@@ -0,0 +1,65 @@
|
||||
/*
|
||||
QGLView
|
||||
Copyright (C) 2019 Ivan Pelipenko peri4ko@yandex.ru
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef TONEMAPPING_PROC_H
|
||||
#define TONEMAPPING_PROC_H
|
||||
|
||||
#include "glframebuffer_mipmap.h"
|
||||
#include <QThread>
|
||||
|
||||
|
||||
class TonemappingProc: public QThread
|
||||
{
|
||||
friend class Renderer;
|
||||
public:
|
||||
TonemappingProc(Renderer * rend);
|
||||
virtual ~TonemappingProc();
|
||||
|
||||
void init();
|
||||
void resize();
|
||||
void prepareSum();
|
||||
void renderSum(Framebuffer & fbo_src, int index);
|
||||
|
||||
bool process();
|
||||
float frameMax();
|
||||
|
||||
protected:
|
||||
void timerEvent(QTimerEvent * e);
|
||||
void run() override;
|
||||
float calcHistogram(const QVector<QVector4D> & data);
|
||||
|
||||
private:
|
||||
Renderer * r;
|
||||
QMutex mutex;
|
||||
QVector<QVector4D> last_data;
|
||||
QVector<float> last_max;
|
||||
|
||||
float frame_max, cur_max;
|
||||
bool need_render_sum;
|
||||
volatile bool exit_;
|
||||
int timer_tone, timer_delim;
|
||||
Framebuffer fbo_1x1;
|
||||
FramebufferMipmap fbomm;
|
||||
|
||||
QOpenGLShaderProgram * shader_sum;
|
||||
Buffer buffer_vbo;
|
||||
GLenum vbo_vao;
|
||||
|
||||
};
|
||||
|
||||
#endif // RENDERER_H
|
||||
Reference in New Issue
Block a user