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pip/libs/main/crypt/piauth.h
2022-04-06 20:11:47 +03:00

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/*! \file piauth.h
* \ingroup Crypt
* \~\brief
* \~english Authentication API
* \~russian API аутентификации
*/
/*
PIP - Platform Independent Primitives
PIP Authentication API
Andrey Bychkov work.a.b@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef PIAUTH_H
#define PIAUTH_H
#include "pip_crypt_export.h"
#include "piobject.h"
#include "picrypt.h"
class PIP_CRYPT_EXPORT PIAuth : public PIObject
{
PIOBJECT(PIAuth)
public:
enum State {NotConnected, AuthProbe, PassRequest, AuthReply, KeyExchange, Connected};
//! Create PIAuth with your digital sign
PIAuth(const PIByteArray & sign);
//! Set server info data for client authorize event
void setInfoData(const PIByteArray & info) {custom_info = info;}
//! Set server password for check
void setServerPassword(const PIString & ps);
//! Set list of trusted clients/servers public digital sign keys
void setAuthorizedPublicKeys(const PIVector<PIByteArray> & pkeys) {auth_pkeys = pkeys;}
//! Get list of trusted clients/servers public digital sign keys
PIVector<PIByteArray> getAuthorizedPublicKeys() {return auth_pkeys;}
//! Get your digital sign public key
PIByteArray getSignPublicKey() {return sign_pk;}
//! Stop authorization
void stop();
//! Start authorization as client
void startClient();
//! Start authorization as server, return first server message for client
PIByteArray startServer();
//! Process reseived message both for client and server, return current state and new message writed in "ba"
State receive(PIByteArray & ba);
//! Get session secret key, return key only when Connected state
PIByteArray getSecretKey();
//! Generate digital sign from seed
static PIByteArray generateSign(const PIByteArray & seed);
//! Disconneted event
EVENT1(disconnected, PIString, reason)
//! Conneted event
EVENT1(connected, PIString, info)
//! Client event for authorize new server
EVENT2(authorize, PIByteArray, info, bool *, ok)
//! Client event for input server password
EVENT1(passwordRequest, PIString *, pass)
//! Server event on check client password
EVENT1(passwordCheck, bool, result)
private:
enum Role {Client, Server};
State disconnect(PIByteArray & ba, const PIString & error = PIString());
bool isAuthorizedKey(const PIByteArray & pkey);
PIByteArray createSKMessage();
Role role;
State state;
PIByteArray custom_info;
PICrypt crypt;
PIByteArray sign_sk, sign_pk;
PIByteArray auth_sign;
PIByteArray box_sk, box_pk;
PIByteArray my_pk;
PIByteArray secret_key;
PIByteArray pass_hash;
PIVector<PIByteArray> auth_pkeys;
};
#endif // PIAUTH_H