80 lines
2.4 KiB
C++
80 lines
2.4 KiB
C++
//! \file piclientserver_client.h
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//! \ingroup ClientServer
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//! \brief
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//! \~english Client and ServerClient classes
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//! \~russian Классы Client и ServerClient
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//! \details
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//! \~english Provides client implementation for connecting to servers and server-side client representation.
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//! \~russian Обеспечивает реализацию клиента для подключения к серверам и представление клиента на стороне сервера.
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/*
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PIP - Platform Independent Primitives
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Ivan Pelipenko peri4ko@yandex.ru
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef piclientserver_client_H
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#define piclientserver_client_H
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#include "piclientserver_client_base.h"
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namespace PIClientServer {
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// ServerClient
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//! ~english Server-side client implementation
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//! ~russian Серверная реализация клиента
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class PIP_CLIENT_SERVER_EXPORT ServerClient: public ClientBase {
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friend class Server;
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NO_COPY_CLASS(ServerClient);
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public:
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ServerClient() {}
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protected:
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//! ~english Called before client destruction
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//! ~russian Вызывается перед уничтожением клиента
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virtual void aboutDelete() {}
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private:
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void createForServer(Server * parent, PIEthernet * tcp_);
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};
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// Client
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//! ~english Client implementation for connecting to servers
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//! ~russian Клиентская реализация для подключения к серверам
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class PIP_CLIENT_SERVER_EXPORT Client: public ClientBase {
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NO_COPY_CLASS(Client);
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public:
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Client();
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~Client();
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//! ~english Connects to specified server address
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//! ~russian Подключается к указанному адресу сервера
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void connect(PINetworkAddress addr);
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protected:
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private:
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};
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} // namespace PIClientServer
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#endif
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