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pip/libs/main/client_server/piclientserver_client.h

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//! \file piclientserver_client.h
//! \ingroup ClientServer
//! \brief
//! \~english Client and ServerClient classes
//! \~russian Классы Client и ServerClient
//! \details
//! \~english Provides client implementation for connecting to servers and server-side client representation.
//! \~russian Обеспечивает реализацию клиента для подключения к серверам и представление клиента на стороне сервера.
/*
PIP - Platform Independent Primitives
Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef piclientserver_client_H
#define piclientserver_client_H
#include "piclientserver_client_base.h"
namespace PIClientServer {
// ServerClient
//! ~english Server-side client implementation
//! ~russian Серверная реализация клиента
class PIP_CLIENT_SERVER_EXPORT ServerClient: public ClientBase {
friend class Server;
NO_COPY_CLASS(ServerClient);
public:
ServerClient() {}
protected:
//! ~english Called before client destruction
//! ~russian Вызывается перед уничтожением клиента
virtual void aboutDelete() {}
private:
void createForServer(Server * parent, PIEthernet * tcp_);
};
// Client
//! ~english Client implementation for connecting to servers
//! ~russian Клиентская реализация для подключения к серверам
class PIP_CLIENT_SERVER_EXPORT Client: public ClientBase {
NO_COPY_CLASS(Client);
public:
Client();
~Client();
//! ~english Connects to specified server address
//! ~russian Подключается к указанному адресу сервера
void connect(PINetworkAddress addr);
protected:
private:
};
} // namespace PIClientServer
#endif