Files
pip/libs/main/console/piscreenconsole.h

126 lines
3.8 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
//! \file piscreenconsole.h
//! \ingroup Console
//! \brief
//! \~english Tile for PIScreen with PIConsole API
//! \~russian Тайл для PIScreen с API PIConsole
//! \details
//! \~english Provides tiles for displaying variable data and console-like content.
//! \~russian Обеспечивает тайлы для отображения данных переменных и консольного контента.
/*
PIP - Platform Independent Primitives
Tile for PIScreen with PIConsole API
Andrey Bychkov work.a.b@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef PISCREENCONSOLE_H
#define PISCREENCONSOLE_H
#include "pip_console_export.h"
#include "piscreentiles.h"
/// NOTE: incomplete class
/// TODO: write TileVars
//! \brief
//! \~english Tile for displaying variable data
//! \~russian Тайл для отображения данных переменных
//! \addtogroup Console
//! \{
//! \brief
//! \~english Tile for displaying variable data
//! \~russian Тайл для отображения данных переменных
class PIP_CONSOLE_EXPORT TileVars: public PIScreenTile {
public:
//! \brief
//! \~english Constructs TileVars
//! \~russian Создает TileVars
//! \param n Tile name / Имя тайла
explicit TileVars(const PIString & n = PIString());
protected:
//! \brief Variable data structure
struct PIP_CONSOLE_EXPORT Variable {
Variable() {
nx = ny = type = offset = bitFrom = bitCount = size = 0;
format = PIScreenTypes::CellFormat();
ptr = 0;
}
//! \brief
//! \~english Checks if variable is empty
//! \~russian Проверяет, пустая ли переменная
bool isEmpty() const { return (ptr == 0); }
PIString name;
PIScreenTypes::CellFormat format;
int nx;
int ny;
int type;
int offset;
int bitFrom;
int bitCount;
int size;
const void * ptr;
/*void operator =(const Variable & src) {
name = src.name;
format = src.format;
nx = src.nx;
ny = src.ny;
type = src.type;
offset = src.offset;
bitFrom = src.bitFrom;
bitCount = src.bitCount;
size = src.size;
ptr = src.ptr;
}*/
};
//! \brief
//! \~english Returns variables
//! \~russian Возвращает переменные
PIVector<Variable> variables;
PIScreenTypes::Alignment alignment;
//! \brief
//! \~english Calculates tile size hint
//! \~russian Вычисляет рекомендуемый размер тайла
void sizeHint(int & w, int & h) const override;
//! \brief
//! \~english Draws tile content
//! \~russian Рисует содержимое тайла
void drawEvent(PIScreenDrawer * d) override;
};
//! \brief
//! \~english Console-style tile for PIScreen
//! \~russian Консольный тайл для PIScreen
//! \brief
//! \~english Console-style tile for PIScreen
//! \~russian Консольный тайл для PIScreen
class PIP_CONSOLE_EXPORT PIScreenConsoleTile: public PIScreenTile {
public:
//! \brief
//! \~english Constructs PIScreenConsoleTile
//! \~russian Создает PIScreenConsoleTile
explicit PIScreenConsoleTile();
};
#endif // PISCREENCONSOLE_H