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libs/qglview/shaders/dsl_pass_1.vert

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GLSL

#version 150
in vec3 view_corner;
out vec3 view_dir;
out vec4 view_pos;
void main(void) {
view_dir = view_corner / view_corner.z;
view_pos = vec4(qgl_ModelViewMatrix * vec4(qgl_Vertex.xy, 1, 1));
view_pos /= view_pos.w;
qgl_FragTexture = qgl_Texture;
qgl_FragColor = qgl_Color;
gl_Position = qgl_ftransform();
}