#version 150 in vec3 view_corner; out vec3 view_dir; out vec4 view_pos; void main(void) { view_dir = view_corner / view_corner.z; view_pos = vec4(qgl_ModelViewMatrix * vec4(qgl_Vertex.xy, 1, 1)); view_pos /= view_pos.w; qgl_FragTexture = qgl_Texture; qgl_FragColor = qgl_Color; gl_Position = qgl_ftransform(); }