1) Теперь для создания сегмента не надо держать Shift, а перемешение шины теперь с нажатой клавишей Shift 2) Режим трассировки шин теперь пытается проложить маршрут с возможностью пересечения шины под прямым углом 3) Теперь рисуются точки соединения сегментов если их больше 2х 4) Обновлена подсказка в tooltip p.s. update pip)
179 lines
4.1 KiB
C++
179 lines
4.1 KiB
C++
#include "blockviewwavetrace.h"
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#include <QTime>
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BlockViewWavetrace::BlockViewWavetrace(int width, int height) {
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max_steps = 512;
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resize(width, height);
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setPreferredDirection(Horizontal);
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}
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void BlockViewWavetrace::resize(int width, int height) {
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wid = width;
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hei = height;
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if (field.size() != wid)
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field.resize(wid);
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for (int i = 0; i < wid; ++i) {
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if (field[i].size() != hei) {
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field[i].resize(hei);
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field[i].fill(-1);
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}
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}
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}
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void BlockViewWavetrace::fill(short val) {
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QTime tm; tm.restart();
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for (int i = 0; i < wid; ++i) {
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if (i == 0)
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field[i].fill(val);
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else
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memcpy(field[i].data(), field[0].constData(), hei * sizeof(field[0][0]));
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}
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}
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void BlockViewWavetrace::fill(const QRect & rect, short val) {
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for (int i = rect.left(); i <= rect.right(); ++i)
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for (int j = rect.top(); j <= rect.bottom(); ++j)
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field[i][j] = val;
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}
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void BlockViewWavetrace::fill(int px, int py, short val) {
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field[px][py] = val;
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}
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bool BlockViewWavetrace::trace(const QPoint & start, const QPoint & finish) {
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st = start;
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fn = finish;
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if (dir_ == NoTrace) return true;
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//qDebug() << "trace" << start << finish;
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//return true;
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int cx, cy;
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short cl = 0;
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QRect frect(0, 0, wid - 1, hei - 1);
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QVector<QPoint> cpnts, npnts;
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fill(st, cl);
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jumps.clear();
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cpnts.append(st);
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auto checkAndFill = [this, &npnts, &frect](int x, int y, short c) {
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if (!frect.contains(x, y)) return;
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short p = field[x][y];
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if (p == (short)Empty || p == (short)Jump) {
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npnts.append(QPoint(x, y));
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fill(x, y, c);
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}
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if (p == (short)Jump) {
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jumps.append(QPoint(x, y));
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}
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};
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if (field[fn.x()][fn.y()] < (short)Empty)
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return false;
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while (cpnts.size() > 0) {
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npnts.clear();
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cl++;
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if (cl >= max_steps) return false;
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for (int i = 0; i < cpnts.size(); ++i) {
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if (cpnts[i] == fn) {
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return true;
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}
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cx = cpnts[i].x() - 1;
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cy = cpnts[i].y();
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checkAndFill(cx, cy, cl);
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cx = cpnts[i].x() + 1;
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checkAndFill(cx, cy, cl);
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cx = cpnts[i].x();
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cy = cpnts[i].y() - 1;
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checkAndFill(cx, cy, cl);
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cy = cpnts[i].y() + 1;
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checkAndFill(cx, cy, cl);
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}
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cpnts = npnts;
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//qDebug() << cl << ": " << cpnts.size();
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}
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return false;
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}
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void BlockViewWavetrace::gatherPath() {
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path_.clear();
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path_.push_back(fn);
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if (dir_ == NoTrace) {
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path_.push_front(st);
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return;
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}
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int pa = -1, ca = -1;
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bool first = true;
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short cl = field[fn.x()][fn.y()];
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QRect frect(0, 0, wid, hei);
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QPoint cpnt = fn;
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//cout << "start from " << cl << endl;
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auto checkAndStep = [this, &cpnt, &first, &frect] (int & dir, short c, int & ca_, int pa_)->bool {
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int cx = cpnt.x() + dps[dir].x();
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int cy = cpnt.y() + dps[dir].y();
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dir++;
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if (frect.contains(cx, cy)) {
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if (field[cx][cy] == c) {
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if (jumps.contains(QPoint(cx, cy))) {
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int jx = cx - 1;
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int jy = cy;
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if (jumps.contains(QPoint(jx, jy))) fill(jx, jy, (short)Jump);
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jx = cx + 1;
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if (jumps.contains(QPoint(jx, jy))) fill(jx, jy, (short)Jump);
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jx = cx;
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jy = cy - 1;
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if (jumps.contains(QPoint(jx, jy))) fill(jx, jy, (short)Jump);
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jy = cy + 1;
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if (jumps.contains(QPoint(jx, jy))) fill(jx, jy, (short)Jump);
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}
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ca_ = QLineF(QPointF(cx, cy), cpnt).angle();
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if (ca_ != pa_ && !first)
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path_.push_front(cpnt);
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cpnt = QPoint(cx, cy);
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first = false;
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return true;
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}
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}
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return false;
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};
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while (cl > 0) {
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cl--;
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pa = ca;
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int dir = 0;
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if (checkAndStep(dir, cl, ca, pa)) continue;
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if (checkAndStep(dir, cl, ca, pa)) continue;
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if (checkAndStep(dir, cl, ca, pa)) continue;
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if (checkAndStep(dir, cl, ca, pa)) continue;
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}
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path_.push_front(st);
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//cout << path_.size() << endl;
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}
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void BlockViewWavetrace::setPreferredDirection(BlockViewWavetrace::Direction dir) {
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dir_ = dir;
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if (dir == Horizontal) {
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dps[0] = QPoint(0, -1);
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dps[1] = QPoint(0, 1);
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dps[2] = QPoint(-1, 0);
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dps[3] = QPoint(1, 0);
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}
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if (dir == Vertical) {
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dps[2] = QPoint(0, -1);
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dps[3] = QPoint(0, 1);
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dps[0] = QPoint(-1, 0);
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dps[1] = QPoint(1, 0);
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}
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}
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const QVector<QPoint> & BlockViewWavetrace::path() const {
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/*path_.resize(3);
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path_[0] = st;
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path_[1] = (st + fn) / 2;
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path_[2] = fn;*/
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return path_;
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}
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