This repository has been archived on 2020-09-07. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
libs/qglengine/shaders/sum.glsl

26 lines
347 B
GLSL

// vert //
layout(location = 1) in ivec2 qgl_Vertex;
flat out vec4 color;
uniform sampler2D tex;
void main(void) {
color = texelFetch(tex, qgl_Vertex, 0);
gl_Position = vec4(0,0,0,1);
}
// frag //
out vec4 qgl_FragData[gl_MaxDrawBuffers];
flat in vec4 color;
uniform float pcnt;
void main(void) {
qgl_FragData[0] = color;// / pcnt;
}