git-svn-id: svn://db.shs.com.ru/libs@585 a8b55f48-bf90-11e4-a774-851b48703e85
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@@ -100,9 +100,9 @@ void RendererDeferredShading::renderScene() {
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glBindTexture(GL_TEXTURE_2D, violent_image_id);
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glBindTexture(GL_TEXTURE_2D, violent_image_id);
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glActiveTexture(GL_TEXTURE0);
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glActiveTexture(GL_TEXTURE0);
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}
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}
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glEnableDepth();
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glClearFramebuffer(QColor(0, 0, 0, 0));
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glClearFramebuffer(QColor(0, 0, 0, 0));
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glDisable(GL_RESCALE_NORMAL);
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glDisable(GL_RESCALE_NORMAL);
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glEnableDepth();
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shader_ds_0->bind();
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shader_ds_0->bind();
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rp.setUniform(shader_ds_0);
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rp.setUniform(shader_ds_0);
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shader_ds_0->setUniformValue("z_far", view.depthEnd());
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shader_ds_0->setUniformValue("z_far", view.depthEnd());
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