diff --git a/qglview/renderer_deferred_shading.cpp b/qglview/renderer_deferred_shading.cpp index a3aa070..bb094fd 100644 --- a/qglview/renderer_deferred_shading.cpp +++ b/qglview/renderer_deferred_shading.cpp @@ -100,9 +100,9 @@ void RendererDeferredShading::renderScene() { glBindTexture(GL_TEXTURE_2D, violent_image_id); glActiveTexture(GL_TEXTURE0); } + glEnableDepth(); glClearFramebuffer(QColor(0, 0, 0, 0)); glDisable(GL_RESCALE_NORMAL); - glEnableDepth(); shader_ds_0->bind(); rp.setUniform(shader_ds_0); shader_ds_0->setUniformValue("z_far", view.depthEnd());