git-svn-id: svn://db.shs.com.ru/libs@422 a8b55f48-bf90-11e4-a774-851b48703e85
This commit is contained in:
@@ -13,6 +13,16 @@ void SessionManager::setFile(const QString & file) {
|
||||
}
|
||||
|
||||
|
||||
void SessionManager::removeMainWidget(QWidget * e) {
|
||||
for (int i = 0; i < widgets.size(); ++i) {
|
||||
if (widgets[i].first == e->objectName()) {
|
||||
widgets.remove(i);
|
||||
--i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void SessionManager::save() {
|
||||
if (file_.isEmpty()) return;
|
||||
QPIConfig sr(file_);
|
||||
|
||||
@@ -36,6 +36,7 @@ public:
|
||||
void addEntry(QAbstractButton * e) {buttons.push_back(QPair<QString, QAbstractButton * >(e->objectName(), e));}
|
||||
void addEntry(QStackedWidget * e) {stacks.push_back(QPair<QString, QStackedWidget * >(e->objectName(), e));}
|
||||
void addMainWidget(QWidget * e) {widgets.push_back(QPair<QString, QWidget * >(e->objectName(), e));}
|
||||
void removeMainWidget(QWidget * e);
|
||||
|
||||
void addEntry(const QString & name, QMainWindow * e) {mwindows.push_back(QPair<QString, QMainWindow * >(name, e));}
|
||||
void addEntry(const QString & name, QCheckBox * e) {checks.push_back(QPair<QString, QCheckBox * >(name, e));}
|
||||
|
||||
@@ -171,6 +171,7 @@ void QGLView::drawBackground(QPainter * painter, const QRectF & rect) {
|
||||
painter_ = painter;
|
||||
painter_->beginNativePainting();
|
||||
if (is_first_draw) {
|
||||
//connect(context(), SIGNAL(aboutToBeDestroyed()), this, SLOT(glCleanup()));
|
||||
resizeGL(viewport()->width(), viewport()->height());
|
||||
initializeGL();
|
||||
}
|
||||
@@ -731,3 +732,13 @@ bool QGLView::setupViewport() {
|
||||
setViewport(_w);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
void QGLView::glCleanup() {
|
||||
//qDebug() << "cleanup";
|
||||
/*disconnect(context(), SIGNAL(aboutToBeDestroyed()), this, SLOT(glCleanup()));
|
||||
is_first_draw = true;
|
||||
textures_manager = GLTextureManager();
|
||||
currentQGLView = 0;
|
||||
currentGLTextureManager = 0;*/
|
||||
}
|
||||
|
||||
@@ -307,6 +307,7 @@ public slots:
|
||||
|
||||
void reloadShaders() {if (renderer_ != 0) renderer_->reloadShaders(); reloadThisShaders();}
|
||||
void deselect() {sel_obj = 0;}
|
||||
void glCleanup();
|
||||
|
||||
signals:
|
||||
void glBeforePaint();
|
||||
|
||||
Reference in New Issue
Block a user