git-svn-id: svn://db.shs.com.ru/libs@68 a8b55f48-bf90-11e4-a774-851b48703e85
This commit is contained in:
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qglview/icons/document-save-all.png
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qglview/icons/document-save-all.png
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After Width: | Height: | Size: 2.5 KiB |
@@ -105,5 +105,9 @@ int main(int argc, char ** argv) {
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//a.setWindowIcon(QIcon(":/icons/peri4_paint.png"));
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MainWindow w;
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w.show();
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QStringList al(a.arguments());
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al.pop_front();
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foreach (QString s, al)
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w.loadFile(s);
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return a.exec();
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}
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@@ -148,11 +148,11 @@ void MainWindow::importFile(const QString & path) {
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QApplication::setOverrideCursor(Qt::WaitCursor);
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QFileInfo fi(path);
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GLObjectBase * o = 0;
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if (fi.completeSuffix().toLower() == "qgl") o = loadFromQGLFile(path);
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if (fi.completeSuffix().toLower() == "ase") o = loadFromASEFile(path);
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if (fi.completeSuffix().toLower() == "3ds") o = loadFrom3DSFile(path);
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if (fi.completeSuffix().toLower() == "obj") o = loadFromOBJFile(path);
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if (fi.completeSuffix().toLower() == "dae") o = loadFromDAEFile(path);
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if (fi.suffix().toLower() == "qgl") o = loadFromQGLFile(path);
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if (fi.suffix().toLower() == "ase") o = loadFromASEFile(path);
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if (fi.suffix().toLower() == "3ds") o = loadFrom3DSFile(path);
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if (fi.suffix().toLower() == "obj") o = loadFromOBJFile(path);
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if (fi.suffix().toLower() == "dae") o = loadFromDAEFile(path);
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QApplication::restoreOverrideCursor();
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if (!o) {
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QMessageBox::critical(this, "Import", "Can`t load " + path + "!");
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@@ -251,6 +251,17 @@ void MainWindow::on_actionSave_triggered() {
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}
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void MainWindow::on_actionSaveSelected_triggered() {
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if (!sel_obj) return;
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QString f = QFileDialog::getSaveFileName(this, "Select file", prev_path, "QGLView(*.qgl)");
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if (f.isEmpty()) return;
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if (f.right(4).toLower() != ".qgl")
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f += ".qgl";
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prev_path = f;
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saveToQGLFile(f, sel_obj);
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}
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void MainWindow::on_actionOpen_triggered() {
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QString f = QFileDialog::getOpenFileName(this, "Select file", prev_path, "Supported types(*.qgl *.ase *.3ds *.obj *.dae);;"
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"QGLView(*.qgl);;"
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@@ -281,12 +292,15 @@ void MainWindow::on_view_keyEvent(Qt::Key k, Qt::KeyboardModifiers m) {
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void MainWindow::on_treeObjects_itemClicked(QTreeWidgetItem * ti, int col) {
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((GLObjectBase*)(ti->data(0, Qt::UserRole).toULongLong()))->select();
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if (sel_obj->type() == GLObjectBase::glCamera)
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view->setCamera(*(Camera*)sel_obj);
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}
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void MainWindow::objectsTreeChanged() {
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treeObjects->clear();
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makeObjetTree(&(view->rootObject()), treeObjects->invisibleRootItem());
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treeObjects->expandAll();
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}
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@@ -46,12 +46,13 @@ public:
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MainWindow(QWidget * parent = 0);
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~MainWindow();
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void loadFile(const QString & path);
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private:
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// Qt`s overloaded
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void changeEvent(QEvent * e);
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void timerEvent(QTimerEvent * );
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void loadFile(const QString & path);
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void importFile(const QString & path);
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void makeObjetTree(const GLObjectBase * o, QTreeWidgetItem * ti);
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@@ -102,6 +103,7 @@ private slots:
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void on_actionReset_triggered();
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void on_actionImport_triggered();
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void on_actionSave_triggered();
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void on_actionSaveSelected_triggered();
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void on_actionOpen_triggered();
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void on_view_glKeyPressEvent(QKeyEvent * e);
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@@ -22,7 +22,7 @@
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<number>2</number>
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</property>
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<property name="margin">
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<number>0</number>
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="labelName">
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@@ -490,7 +490,7 @@
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<double>1.000000000000000</double>
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</property>
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<property name="maximum">
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<double>2048.000000000000000</double>
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<double>128.000000000000000</double>
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</property>
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<property name="value">
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<double>8.000000000000000</double>
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@@ -896,6 +896,11 @@
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<attribute name="toolBarBreak">
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<bool>false</bool>
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</attribute>
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<addaction name="actionReset"/>
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<addaction name="actionOpen"/>
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<addaction name="actionSave"/>
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<addaction name="actionSaveSelected"/>
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<addaction name="actionImport"/>
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</widget>
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<widget class="QMenuBar" name="menuBar">
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<property name="geometry">
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@@ -913,6 +918,7 @@
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<addaction name="actionReset"/>
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<addaction name="actionOpen"/>
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<addaction name="actionSave"/>
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<addaction name="actionSaveSelected"/>
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<addaction name="separator"/>
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<addaction name="actionImport"/>
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<addaction name="separator"/>
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@@ -938,6 +944,9 @@
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<property name="text">
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<string>Import ...</string>
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</property>
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<property name="shortcut">
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<string>Ctrl+I</string>
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</property>
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</action>
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<action name="actionOpen">
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<property name="icon">
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@@ -947,15 +956,21 @@
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<property name="text">
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<string>Open ...</string>
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</property>
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<property name="shortcut">
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<string>Ctrl+O</string>
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</property>
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</action>
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<action name="actionSave">
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<property name="icon">
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<iconset resource="qglview.qrc">
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<normaloff>:/icons/document-save-.png</normaloff>:/icons/document-save-.png</iconset>
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<normaloff>:/icons/document-save-all.png</normaloff>:/icons/document-save-all.png</iconset>
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</property>
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<property name="text">
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<string>Save ...</string>
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</property>
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<property name="shortcut">
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<string>Ctrl+S</string>
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</property>
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</action>
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<action name="actionReset">
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<property name="icon">
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@@ -965,6 +980,24 @@
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<property name="text">
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<string>Reset</string>
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</property>
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<property name="shortcut">
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<string>Ctrl+N</string>
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</property>
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</action>
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<action name="actionSaveSelected">
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<property name="icon">
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<iconset resource="qglview.qrc">
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<normaloff>:/icons/document-save-.png</normaloff>:/icons/document-save-.png</iconset>
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</property>
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<property name="text">
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<string>Save selected ...</string>
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</property>
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<property name="toolTip">
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<string>Save selected</string>
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</property>
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<property name="shortcut">
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<string>Ctrl+Shift+S</string>
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</property>
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</action>
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</widget>
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<customwidgets>
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@@ -1,5 +1,6 @@
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<RCC>
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<qresource prefix="/">
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<file>icons/document-save-all.png</file>
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<file>icons/document-new.png</file>
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<file>icons/document-import.png</file>
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<file>icons/dialog-close.png</file>
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@@ -21,7 +21,7 @@
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RendererDeferredShading::RendererDeferredShading(QGLView * view_): GLRendererBase(view_),
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fbo_g(5, true, GL_RGBA16F), fbo_out(3, false, GL_RGB16F), fbo_hsmall(1, false, GL_RGB16F) {
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fbo_g(5, true, GL_RGBA16F), fbo_out(3, false, GL_RGBA16F), fbo_hsmall(1, false, GL_RGB16F) {
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shaders << ShaderPair("FXAA", &shader_fxaa)
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<< ShaderPair("dsl_pass_0", &shader_ds_0)
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<< ShaderPair("dsl_pass_1", &shader_ds_1)
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@@ -32,7 +32,9 @@ fbo_g(5, true, GL_RGBA16F), fbo_out(3, false, GL_RGB16F), fbo_hsmall(1, false, G
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<< ShaderPair("fbo_add", &shader_fbo_add)
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<< ShaderPair("motion_blur", &shader_motion_blur)
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<< ShaderPair("shadow", &shader_shadow)
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<< ShaderPair("ssr", &shader_ssr);
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<< ShaderPair("ssr", &shader_ssr)
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<< ShaderPair("ssr_blur", &shader_ssr_blur)
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<< ShaderPair("ssr_merge", &shader_ssr_merge);
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for (int i = 0; i < shaders.size(); ++i)
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*(shaders[i].second) = 0;
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lights_per_pass = 8;
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@@ -66,7 +68,7 @@ void RendererDeferredShading::renderScene() {
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QMatrix4x4 mproji = rp.proj_matrix_i;
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QMatrix4x4 mview = rp.view_matrix;
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QMatrix4x4 mviewi = rp.view_matrix_i;
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QMatrix4x4 mviewproji = (mview * mproj).inverted();
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QMatrix4x4 mviewproji = (mproj * mview).inverted();
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QMatrix4x4 moffset = view.camera().offsetMatrix();
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QMatrix4x4 moffseti = moffset.inverted();
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rp.prev_proj_matrix = prev_proj;
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@@ -196,21 +198,62 @@ void RendererDeferredShading::renderScene() {
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glBindTexture(GL_TEXTURE_2D, fbo_out.colorTexture(ri));
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if (view.isFeatureEnabled(QGLView::qglDynamicReflectionsEnabled)) {
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fbo_out.setWriteBuffer(wi);
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fbo_out.setWriteBuffer(2);
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glActiveTextureChannel(0);
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glBindTexture(GL_TEXTURE_2D, fbo_out.colorTexture(ri));
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);//_MIPMAP_LINEAR);
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//glGenerateMipmap(GL_TEXTURE_2D);
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glActiveTextureChannel(1);
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glBindTexture(GL_TEXTURE_2D, fbo_g.colorTexture(0));
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glActiveTextureChannel(2);
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glBindTexture(GL_TEXTURE_2D, fbo_g.colorTexture(1));
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shader_ssr->bind();
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shader_ssr->setUniformValue("qgl_ModelViewProjectionMatrix", QMatrix4x4());
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shader_ssr->setUniformValue("dt", QVector2D(1. / fbo_out.width(), 1. / fbo_out.height()));
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shader_ssr->setUniformValue("z_far", GLfloat(view.depthEnd()));
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shader_ssr->setUniformValue("z_near", GLfloat(view.depthStart()));
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shader_ssr->setUniformValue("mat_proj", mproj);
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shader_ssr->setUniformValue("t0", 1);
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shader_ssr->setUniformValue("t1", 2);
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shader_ssr->setUniformValue("ts", 0);
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//shader_ssr->setUniformValue("ts", 1);
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shader_ssr->setUniformValue("factor", GLfloat(view.feature(QGLView::qglMotionBlurFactor).toDouble()));
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shader_ssr->setUniformValue("steps", view.feature(QGLView::qglMotionBlurSteps).toInt());
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glDrawQuad(shader_ssr);
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glDrawQuad(shader_ssr, corner_dirs);
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shader_ssr_blur->bind();
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shader_ssr_blur->setUniformValue("qgl_ModelViewProjectionMatrix", QMatrix4x4());
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shader_ssr_blur->setUniformValue("dt", QVector2D(1. / fbo_out.width(), 1. / fbo_out.height()));
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shader_ssr_blur->setUniformValue("t0", 0);
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int passes = 4;
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int crad = 1;
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int lri = 2, lwi = wi, lms = ri;
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glActiveTextureChannel(0);
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for (int p = 0; p < passes; ++p) {
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glBindTexture(GL_TEXTURE_2D, fbo_out.colorTexture(lri));
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fbo_out.setWriteBuffer(lwi);
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shader_ssr_blur->setUniformValue("radius", GLfloat(crad));
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glDrawQuad(shader_ssr_blur);
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piSwap<int>(lwi, lri);
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crad *= 2;
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}
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wi = lri;
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ri = 1 - lms;
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qDebug() << wi << ri << lms;
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glBindTexture(GL_TEXTURE_2D, fbo_out.colorTexture(wi));
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glActiveTextureChannel(1);
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glBindTexture(GL_TEXTURE_2D, fbo_out.colorTexture(lms));
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shader_ssr_merge->bind();
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shader_ssr_merge->setUniformValue("qgl_ModelViewProjectionMatrix", QMatrix4x4());
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shader_ssr_merge->setUniformValue("t0", 0);
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shader_ssr_merge->setUniformValue("ts", 1);
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fbo_out.setWriteBuffer(ri);
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glDrawQuad(shader_ssr_blur);
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wi = ri;
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ri = 1 - ri;
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//piSwap<int>(wi, ri);
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glActiveTextureChannel(0);
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glBindTexture(GL_TEXTURE_2D, fbo_out.colorTexture(wi));
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piSwap<int>(wi, ri);
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@@ -278,8 +321,8 @@ void RendererDeferredShading::renderScene() {
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fbo_out.setWriteBuffer(2);
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fbo_out.setReadBuffer(ri);
|
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glBlitFramebuffer(0, 0, fbo_out.width(), fbo_out.height(), 0, 0, fbo_out.width(), fbo_out.height(), GL_COLOR_BUFFER_BIT, GL_NEAREST);
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QTime tm;
|
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tm.restart();
|
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//QTime tm;
|
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//tm.restart();
|
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fbo_out.setWriteBuffer(wi);
|
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shader_bloom_0->bind();
|
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shader_bloom_0->setUniformValue("qgl_ModelViewProjectionMatrix", QMatrix4x4());
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@@ -307,7 +350,7 @@ void RendererDeferredShading::renderScene() {
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piSwap<int>(wi, ri);
|
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crad *= 2;
|
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}
|
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qDebug() << tm.elapsed();
|
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//qDebug() << tm.elapsed();
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fbo_out.setWriteBuffer(wi);
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glActiveTextureChannel(0);
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glBindTexture(GL_TEXTURE_2D, fbo_out.colorTexture(ri));
|
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|
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@@ -47,7 +47,7 @@ private:
|
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GLFramebuffer fbo_g, fbo_out, fbo_hsmall;
|
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QGLShaderProgram * shader_fxaa, * shader_ds_0, * shader_ds_1, * shader_hdr, * shader_small;
|
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QGLShaderProgram * shader_bloom_0, * shader_bloom_1, * shader_motion_blur, * shader_fbo_add;
|
||||
QGLShaderProgram * shader_shadow, * shader_ssr;
|
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QGLShaderProgram * shader_shadow, * shader_ssr, * shader_ssr_blur, * shader_ssr_merge;
|
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QVector<ShaderPair> shaders;
|
||||
|
||||
QMatrix4x4 prev_view, prev_proj;
|
||||
|
||||
@@ -1,17 +1,50 @@
|
||||
#version 150
|
||||
|
||||
uniform sampler2D t0, t1, ts;
|
||||
uniform sampler2D t0, t1, ts, tbs;
|
||||
uniform float z_near, z_far;
|
||||
uniform mat4 mat_proj;
|
||||
uniform vec3 cam_aim, cam_pos;
|
||||
|
||||
in vec3 view_dir;
|
||||
|
||||
void main(void) {
|
||||
ivec2 tc = ivec2(gl_FragCoord.xy);
|
||||
vec2 sp = qgl_FragTexture.xy;
|
||||
vec4 v0 = texelFetch(t0, tc, 0), v1 = texelFetch(t1, tc, 0), vs = texelFetch(ts, tc, 0);
|
||||
vec3 sp = vec3(qgl_FragTexture.xy, v0.w);
|
||||
vec2 tsp;
|
||||
vec4 pos;
|
||||
pos.w = 1;
|
||||
pos.xyz = view_dir * v0.w;
|
||||
vec4 spos = pos;
|
||||
vec4 tpos;
|
||||
|
||||
vec3 dc = v0.rgb, n = v1.xyz * 2. - vec3(1.);
|
||||
vec3 vd = vec3(0, 0, 1);
|
||||
vec3 vd = -normalize(vec3(-view_dir.xy, view_dir.z));
|
||||
vec3 rn = reflect(vd, n);
|
||||
float coeff = clamp(dot(vd, rn), 0, 1);
|
||||
vec3 rvs = texture(ts, sp - rn.xy/v0.w).rgb;
|
||||
qgl_FragData[0].rgb = mix(vs.rgb, rvs, coeff);
|
||||
//qgl_FragData[0].rgb = vec3(v0.w/10);
|
||||
//rn.z += 1.;
|
||||
float coeff = clamp(1.-(dot(vec3(0,0,1), n)), 0, 1), cz = v0.w;
|
||||
coeff = coeff*coeff;
|
||||
coeff = coeff*coeff;
|
||||
|
||||
rn.z = -rn.z;
|
||||
int i = 0;
|
||||
vec4 tv0;
|
||||
float l = z_far * 0.5;
|
||||
pos.xyz += rn * l;
|
||||
for (i = 0; i < 16; ++i) {
|
||||
tpos = mat_proj * pos;
|
||||
tsp = -(tpos.xy / tpos.w) / 2. + 0.5;
|
||||
tv0 = texture(t0, tsp);
|
||||
l *= 0.5;
|
||||
pos.xyz += rn * (step(pos.z, tv0.w) * 2. - 1.) * l;
|
||||
}
|
||||
|
||||
vec2 ess = abs(tsp - vec2(0.5, 0.5)) - vec2(0.3, 0.3);
|
||||
ess = clamp(ess, vec2(0, 0), vec2(0.2, 0.2));
|
||||
ess = smoothstep(vec2(0.2, 0.2), vec2(0, 0), ess);
|
||||
coeff *= min(ess.x, ess.y);
|
||||
float blur = step(0., coeff) * length(pos.xyz - spos.xyz);
|
||||
vec3 rvs = texture(ts, tsp).rgb;
|
||||
|
||||
qgl_FragData[0] = vec4(rvs.rgb, coeff + clamp(round(blur * 10), 0, 1000));
|
||||
}
|
||||
|
||||
@@ -1,6 +1,10 @@
|
||||
#version 150
|
||||
|
||||
in vec3 view_corner;
|
||||
out vec3 view_dir;
|
||||
|
||||
void main(void) {
|
||||
view_dir = view_corner / view_corner.z;
|
||||
qgl_FragTexture = qgl_Texture;
|
||||
gl_Position = qgl_ftransform();
|
||||
}
|
||||
|
||||
37
qglview/shaders/ssr_blur.frag
Normal file
37
qglview/shaders/ssr_blur.frag
Normal file
@@ -0,0 +1,37 @@
|
||||
#version 150
|
||||
|
||||
uniform sampler2D t0;
|
||||
uniform float radius = 2;
|
||||
uniform vec2 dt;
|
||||
|
||||
void main(void) {
|
||||
vec2 tc = qgl_FragTexture.xy;
|
||||
float r = float(radius);
|
||||
vec4 v0 = texture(t0, tc);
|
||||
float rad;
|
||||
float coeff = modf(v0.a, rad);
|
||||
rad /= 10.;
|
||||
float o = radius * rad, o2 = radius * rad * 2;
|
||||
vec3 scol = (v0.rgb * 3. +
|
||||
max(texture(t0, tc + dt * vec2( o, 0 )).rgb, vec3(0)) * 2. +
|
||||
max(texture(t0, tc + dt * vec2( 0, o )).rgb, vec3(0)) * 2. +
|
||||
max(texture(t0, tc + dt * vec2( -o, 0 )).rgb, vec3(0)) * 2. +
|
||||
max(texture(t0, tc + dt * vec2( 0, -o)).rgb, vec3(0)) * 2. +
|
||||
max(texture(t0, tc + dt * vec2( o, o )).rgb, vec3(0)) * 1.5 +
|
||||
max(texture(t0, tc + dt * vec2( o, -o)).rgb, vec3(0)) * 1.5 +
|
||||
max(texture(t0, tc + dt * vec2( -o, -o )).rgb, vec3(0)) * 1.5 +
|
||||
max(texture(t0, tc + dt * vec2( -o, o )).rgb, vec3(0)) * 1.5 +
|
||||
max(texture(t0, tc + dt * vec2( o2, 0 )).rgb, vec3(0)) +
|
||||
max(texture(t0, tc + dt * vec2( 0, o2)).rgb, vec3(0)) +
|
||||
max(texture(t0, tc + dt * vec2(-o2, 0 )).rgb, vec3(0)) +
|
||||
max(texture(t0, tc + dt * vec2( 0, -o2)).rgb, vec3(0))/* +
|
||||
texture(t0, tc + dt * vec2( o2, o )).rgb +
|
||||
texture(t0, tc + dt * vec2( o2, -o)).rgb +
|
||||
texture(t0, tc + dt * vec2(-o2, -o )).rgb +
|
||||
texture(t0, tc + dt * vec2(-o2, o )).rgb +
|
||||
texture(t0, tc + dt * vec2( o, o2)).rgb +
|
||||
texture(t0, tc + dt * vec2( o, -o2)).rgb +
|
||||
texture(t0, tc + dt * vec2( -o, -o2)).rgb +
|
||||
texture(t0, tc + dt * vec2( -o, o2)).rgb*/) / 21.;
|
||||
qgl_FragData[0] = vec4(scol, v0.w);
|
||||
}
|
||||
6
qglview/shaders/ssr_blur.vert
Normal file
6
qglview/shaders/ssr_blur.vert
Normal file
@@ -0,0 +1,6 @@
|
||||
#version 150
|
||||
|
||||
void main(void) {
|
||||
qgl_FragTexture = qgl_Texture;
|
||||
gl_Position = qgl_ftransform();
|
||||
}
|
||||
12
qglview/shaders/ssr_merge.frag
Normal file
12
qglview/shaders/ssr_merge.frag
Normal file
@@ -0,0 +1,12 @@
|
||||
#version 150
|
||||
|
||||
uniform sampler2D t0, ts;
|
||||
|
||||
void main(void) {
|
||||
ivec2 tc = ivec2(gl_FragCoord.xy);
|
||||
vec4 v0 = texelFetch(t0, tc, 0), vs = texelFetch(ts, tc, 0);
|
||||
float rad;
|
||||
float coeff = modf(v0.a, rad);
|
||||
qgl_FragData[0].rgb = mix(vs.rgb, v0.rgb, coeff);
|
||||
//qgl_FragData[0].rgb = vec3(v0.rgb);
|
||||
}
|
||||
6
qglview/shaders/ssr_merge.vert
Normal file
6
qglview/shaders/ssr_merge.vert
Normal file
@@ -0,0 +1,6 @@
|
||||
#version 150
|
||||
|
||||
void main(void) {
|
||||
qgl_FragTexture = qgl_Texture;
|
||||
gl_Position = qgl_ftransform();
|
||||
}
|
||||
Reference in New Issue
Block a user