git-svn-id: svn://db.shs.com.ru/libs@68 a8b55f48-bf90-11e4-a774-851b48703e85

This commit is contained in:
2015-12-10 14:42:56 +00:00
parent 30ea938f38
commit 8f0c371a96
15 changed files with 221 additions and 26 deletions

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Width:  |  Height:  |  Size: 2.5 KiB

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@@ -105,5 +105,9 @@ int main(int argc, char ** argv) {
//a.setWindowIcon(QIcon(":/icons/peri4_paint.png"));
MainWindow w;
w.show();
QStringList al(a.arguments());
al.pop_front();
foreach (QString s, al)
w.loadFile(s);
return a.exec();
}

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@@ -148,11 +148,11 @@ void MainWindow::importFile(const QString & path) {
QApplication::setOverrideCursor(Qt::WaitCursor);
QFileInfo fi(path);
GLObjectBase * o = 0;
if (fi.completeSuffix().toLower() == "qgl") o = loadFromQGLFile(path);
if (fi.completeSuffix().toLower() == "ase") o = loadFromASEFile(path);
if (fi.completeSuffix().toLower() == "3ds") o = loadFrom3DSFile(path);
if (fi.completeSuffix().toLower() == "obj") o = loadFromOBJFile(path);
if (fi.completeSuffix().toLower() == "dae") o = loadFromDAEFile(path);
if (fi.suffix().toLower() == "qgl") o = loadFromQGLFile(path);
if (fi.suffix().toLower() == "ase") o = loadFromASEFile(path);
if (fi.suffix().toLower() == "3ds") o = loadFrom3DSFile(path);
if (fi.suffix().toLower() == "obj") o = loadFromOBJFile(path);
if (fi.suffix().toLower() == "dae") o = loadFromDAEFile(path);
QApplication::restoreOverrideCursor();
if (!o) {
QMessageBox::critical(this, "Import", "Can`t load " + path + "!");
@@ -251,6 +251,17 @@ void MainWindow::on_actionSave_triggered() {
}
void MainWindow::on_actionSaveSelected_triggered() {
if (!sel_obj) return;
QString f = QFileDialog::getSaveFileName(this, "Select file", prev_path, "QGLView(*.qgl)");
if (f.isEmpty()) return;
if (f.right(4).toLower() != ".qgl")
f += ".qgl";
prev_path = f;
saveToQGLFile(f, sel_obj);
}
void MainWindow::on_actionOpen_triggered() {
QString f = QFileDialog::getOpenFileName(this, "Select file", prev_path, "Supported types(*.qgl *.ase *.3ds *.obj *.dae);;"
"QGLView(*.qgl);;"
@@ -281,12 +292,15 @@ void MainWindow::on_view_keyEvent(Qt::Key k, Qt::KeyboardModifiers m) {
void MainWindow::on_treeObjects_itemClicked(QTreeWidgetItem * ti, int col) {
((GLObjectBase*)(ti->data(0, Qt::UserRole).toULongLong()))->select();
if (sel_obj->type() == GLObjectBase::glCamera)
view->setCamera(*(Camera*)sel_obj);
}
void MainWindow::objectsTreeChanged() {
treeObjects->clear();
makeObjetTree(&(view->rootObject()), treeObjects->invisibleRootItem());
treeObjects->expandAll();
}

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@@ -46,12 +46,13 @@ public:
MainWindow(QWidget * parent = 0);
~MainWindow();
void loadFile(const QString & path);
private:
// Qt`s overloaded
void changeEvent(QEvent * e);
void timerEvent(QTimerEvent * );
void loadFile(const QString & path);
void importFile(const QString & path);
void makeObjetTree(const GLObjectBase * o, QTreeWidgetItem * ti);
@@ -102,6 +103,7 @@ private slots:
void on_actionReset_triggered();
void on_actionImport_triggered();
void on_actionSave_triggered();
void on_actionSaveSelected_triggered();
void on_actionOpen_triggered();
void on_view_glKeyPressEvent(QKeyEvent * e);

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@@ -22,7 +22,7 @@
<number>2</number>
</property>
<property name="margin">
<number>0</number>
<number>0</number>
</property>
<item>
<widget class="QLabel" name="labelName">
@@ -490,7 +490,7 @@
<double>1.000000000000000</double>
</property>
<property name="maximum">
<double>2048.000000000000000</double>
<double>128.000000000000000</double>
</property>
<property name="value">
<double>8.000000000000000</double>
@@ -896,6 +896,11 @@
<attribute name="toolBarBreak">
<bool>false</bool>
</attribute>
<addaction name="actionReset"/>
<addaction name="actionOpen"/>
<addaction name="actionSave"/>
<addaction name="actionSaveSelected"/>
<addaction name="actionImport"/>
</widget>
<widget class="QMenuBar" name="menuBar">
<property name="geometry">
@@ -913,6 +918,7 @@
<addaction name="actionReset"/>
<addaction name="actionOpen"/>
<addaction name="actionSave"/>
<addaction name="actionSaveSelected"/>
<addaction name="separator"/>
<addaction name="actionImport"/>
<addaction name="separator"/>
@@ -938,6 +944,9 @@
<property name="text">
<string>Import ...</string>
</property>
<property name="shortcut">
<string>Ctrl+I</string>
</property>
</action>
<action name="actionOpen">
<property name="icon">
@@ -947,15 +956,21 @@
<property name="text">
<string>Open ...</string>
</property>
<property name="shortcut">
<string>Ctrl+O</string>
</property>
</action>
<action name="actionSave">
<property name="icon">
<iconset resource="qglview.qrc">
<normaloff>:/icons/document-save-.png</normaloff>:/icons/document-save-.png</iconset>
<normaloff>:/icons/document-save-all.png</normaloff>:/icons/document-save-all.png</iconset>
</property>
<property name="text">
<string>Save ...</string>
</property>
<property name="shortcut">
<string>Ctrl+S</string>
</property>
</action>
<action name="actionReset">
<property name="icon">
@@ -965,6 +980,24 @@
<property name="text">
<string>Reset</string>
</property>
<property name="shortcut">
<string>Ctrl+N</string>
</property>
</action>
<action name="actionSaveSelected">
<property name="icon">
<iconset resource="qglview.qrc">
<normaloff>:/icons/document-save-.png</normaloff>:/icons/document-save-.png</iconset>
</property>
<property name="text">
<string>Save selected ...</string>
</property>
<property name="toolTip">
<string>Save selected</string>
</property>
<property name="shortcut">
<string>Ctrl+Shift+S</string>
</property>
</action>
</widget>
<customwidgets>

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@@ -1,5 +1,6 @@
<RCC>
<qresource prefix="/">
<file>icons/document-save-all.png</file>
<file>icons/document-new.png</file>
<file>icons/document-import.png</file>
<file>icons/dialog-close.png</file>

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@@ -21,7 +21,7 @@
RendererDeferredShading::RendererDeferredShading(QGLView * view_): GLRendererBase(view_),
fbo_g(5, true, GL_RGBA16F), fbo_out(3, false, GL_RGB16F), fbo_hsmall(1, false, GL_RGB16F) {
fbo_g(5, true, GL_RGBA16F), fbo_out(3, false, GL_RGBA16F), fbo_hsmall(1, false, GL_RGB16F) {
shaders << ShaderPair("FXAA", &shader_fxaa)
<< ShaderPair("dsl_pass_0", &shader_ds_0)
<< ShaderPair("dsl_pass_1", &shader_ds_1)
@@ -32,7 +32,9 @@ fbo_g(5, true, GL_RGBA16F), fbo_out(3, false, GL_RGB16F), fbo_hsmall(1, false, G
<< ShaderPair("fbo_add", &shader_fbo_add)
<< ShaderPair("motion_blur", &shader_motion_blur)
<< ShaderPair("shadow", &shader_shadow)
<< ShaderPair("ssr", &shader_ssr);
<< ShaderPair("ssr", &shader_ssr)
<< ShaderPair("ssr_blur", &shader_ssr_blur)
<< ShaderPair("ssr_merge", &shader_ssr_merge);
for (int i = 0; i < shaders.size(); ++i)
*(shaders[i].second) = 0;
lights_per_pass = 8;
@@ -66,7 +68,7 @@ void RendererDeferredShading::renderScene() {
QMatrix4x4 mproji = rp.proj_matrix_i;
QMatrix4x4 mview = rp.view_matrix;
QMatrix4x4 mviewi = rp.view_matrix_i;
QMatrix4x4 mviewproji = (mview * mproj).inverted();
QMatrix4x4 mviewproji = (mproj * mview).inverted();
QMatrix4x4 moffset = view.camera().offsetMatrix();
QMatrix4x4 moffseti = moffset.inverted();
rp.prev_proj_matrix = prev_proj;
@@ -196,21 +198,62 @@ void RendererDeferredShading::renderScene() {
glBindTexture(GL_TEXTURE_2D, fbo_out.colorTexture(ri));
if (view.isFeatureEnabled(QGLView::qglDynamicReflectionsEnabled)) {
fbo_out.setWriteBuffer(wi);
fbo_out.setWriteBuffer(2);
glActiveTextureChannel(0);
glBindTexture(GL_TEXTURE_2D, fbo_out.colorTexture(ri));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);//_MIPMAP_LINEAR);
//glGenerateMipmap(GL_TEXTURE_2D);
glActiveTextureChannel(1);
glBindTexture(GL_TEXTURE_2D, fbo_g.colorTexture(0));
glActiveTextureChannel(2);
glBindTexture(GL_TEXTURE_2D, fbo_g.colorTexture(1));
shader_ssr->bind();
shader_ssr->setUniformValue("qgl_ModelViewProjectionMatrix", QMatrix4x4());
shader_ssr->setUniformValue("dt", QVector2D(1. / fbo_out.width(), 1. / fbo_out.height()));
shader_ssr->setUniformValue("z_far", GLfloat(view.depthEnd()));
shader_ssr->setUniformValue("z_near", GLfloat(view.depthStart()));
shader_ssr->setUniformValue("mat_proj", mproj);
shader_ssr->setUniformValue("t0", 1);
shader_ssr->setUniformValue("t1", 2);
shader_ssr->setUniformValue("ts", 0);
//shader_ssr->setUniformValue("ts", 1);
shader_ssr->setUniformValue("factor", GLfloat(view.feature(QGLView::qglMotionBlurFactor).toDouble()));
shader_ssr->setUniformValue("steps", view.feature(QGLView::qglMotionBlurSteps).toInt());
glDrawQuad(shader_ssr);
glDrawQuad(shader_ssr, corner_dirs);
shader_ssr_blur->bind();
shader_ssr_blur->setUniformValue("qgl_ModelViewProjectionMatrix", QMatrix4x4());
shader_ssr_blur->setUniformValue("dt", QVector2D(1. / fbo_out.width(), 1. / fbo_out.height()));
shader_ssr_blur->setUniformValue("t0", 0);
int passes = 4;
int crad = 1;
int lri = 2, lwi = wi, lms = ri;
glActiveTextureChannel(0);
for (int p = 0; p < passes; ++p) {
glBindTexture(GL_TEXTURE_2D, fbo_out.colorTexture(lri));
fbo_out.setWriteBuffer(lwi);
shader_ssr_blur->setUniformValue("radius", GLfloat(crad));
glDrawQuad(shader_ssr_blur);
piSwap<int>(lwi, lri);
crad *= 2;
}
wi = lri;
ri = 1 - lms;
qDebug() << wi << ri << lms;
glBindTexture(GL_TEXTURE_2D, fbo_out.colorTexture(wi));
glActiveTextureChannel(1);
glBindTexture(GL_TEXTURE_2D, fbo_out.colorTexture(lms));
shader_ssr_merge->bind();
shader_ssr_merge->setUniformValue("qgl_ModelViewProjectionMatrix", QMatrix4x4());
shader_ssr_merge->setUniformValue("t0", 0);
shader_ssr_merge->setUniformValue("ts", 1);
fbo_out.setWriteBuffer(ri);
glDrawQuad(shader_ssr_blur);
wi = ri;
ri = 1 - ri;
//piSwap<int>(wi, ri);
glActiveTextureChannel(0);
glBindTexture(GL_TEXTURE_2D, fbo_out.colorTexture(wi));
piSwap<int>(wi, ri);
@@ -278,8 +321,8 @@ void RendererDeferredShading::renderScene() {
fbo_out.setWriteBuffer(2);
fbo_out.setReadBuffer(ri);
glBlitFramebuffer(0, 0, fbo_out.width(), fbo_out.height(), 0, 0, fbo_out.width(), fbo_out.height(), GL_COLOR_BUFFER_BIT, GL_NEAREST);
QTime tm;
tm.restart();
//QTime tm;
//tm.restart();
fbo_out.setWriteBuffer(wi);
shader_bloom_0->bind();
shader_bloom_0->setUniformValue("qgl_ModelViewProjectionMatrix", QMatrix4x4());
@@ -307,7 +350,7 @@ void RendererDeferredShading::renderScene() {
piSwap<int>(wi, ri);
crad *= 2;
}
qDebug() << tm.elapsed();
//qDebug() << tm.elapsed();
fbo_out.setWriteBuffer(wi);
glActiveTextureChannel(0);
glBindTexture(GL_TEXTURE_2D, fbo_out.colorTexture(ri));

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@@ -47,7 +47,7 @@ private:
GLFramebuffer fbo_g, fbo_out, fbo_hsmall;
QGLShaderProgram * shader_fxaa, * shader_ds_0, * shader_ds_1, * shader_hdr, * shader_small;
QGLShaderProgram * shader_bloom_0, * shader_bloom_1, * shader_motion_blur, * shader_fbo_add;
QGLShaderProgram * shader_shadow, * shader_ssr;
QGLShaderProgram * shader_shadow, * shader_ssr, * shader_ssr_blur, * shader_ssr_merge;
QVector<ShaderPair> shaders;
QMatrix4x4 prev_view, prev_proj;

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@@ -1,17 +1,50 @@
#version 150
uniform sampler2D t0, t1, ts;
uniform sampler2D t0, t1, ts, tbs;
uniform float z_near, z_far;
uniform mat4 mat_proj;
uniform vec3 cam_aim, cam_pos;
in vec3 view_dir;
void main(void) {
ivec2 tc = ivec2(gl_FragCoord.xy);
vec2 sp = qgl_FragTexture.xy;
vec4 v0 = texelFetch(t0, tc, 0), v1 = texelFetch(t1, tc, 0), vs = texelFetch(ts, tc, 0);
vec3 sp = vec3(qgl_FragTexture.xy, v0.w);
vec2 tsp;
vec4 pos;
pos.w = 1;
pos.xyz = view_dir * v0.w;
vec4 spos = pos;
vec4 tpos;
vec3 dc = v0.rgb, n = v1.xyz * 2. - vec3(1.);
vec3 vd = vec3(0, 0, 1);
vec3 vd = -normalize(vec3(-view_dir.xy, view_dir.z));
vec3 rn = reflect(vd, n);
float coeff = clamp(dot(vd, rn), 0, 1);
vec3 rvs = texture(ts, sp - rn.xy/v0.w).rgb;
qgl_FragData[0].rgb = mix(vs.rgb, rvs, coeff);
//qgl_FragData[0].rgb = vec3(v0.w/10);
//rn.z += 1.;
float coeff = clamp(1.-(dot(vec3(0,0,1), n)), 0, 1), cz = v0.w;
coeff = coeff*coeff;
coeff = coeff*coeff;
rn.z = -rn.z;
int i = 0;
vec4 tv0;
float l = z_far * 0.5;
pos.xyz += rn * l;
for (i = 0; i < 16; ++i) {
tpos = mat_proj * pos;
tsp = -(tpos.xy / tpos.w) / 2. + 0.5;
tv0 = texture(t0, tsp);
l *= 0.5;
pos.xyz += rn * (step(pos.z, tv0.w) * 2. - 1.) * l;
}
vec2 ess = abs(tsp - vec2(0.5, 0.5)) - vec2(0.3, 0.3);
ess = clamp(ess, vec2(0, 0), vec2(0.2, 0.2));
ess = smoothstep(vec2(0.2, 0.2), vec2(0, 0), ess);
coeff *= min(ess.x, ess.y);
float blur = step(0., coeff) * length(pos.xyz - spos.xyz);
vec3 rvs = texture(ts, tsp).rgb;
qgl_FragData[0] = vec4(rvs.rgb, coeff + clamp(round(blur * 10), 0, 1000));
}

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@@ -1,6 +1,10 @@
#version 150
in vec3 view_corner;
out vec3 view_dir;
void main(void) {
view_dir = view_corner / view_corner.z;
qgl_FragTexture = qgl_Texture;
gl_Position = qgl_ftransform();
}

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@@ -0,0 +1,37 @@
#version 150
uniform sampler2D t0;
uniform float radius = 2;
uniform vec2 dt;
void main(void) {
vec2 tc = qgl_FragTexture.xy;
float r = float(radius);
vec4 v0 = texture(t0, tc);
float rad;
float coeff = modf(v0.a, rad);
rad /= 10.;
float o = radius * rad, o2 = radius * rad * 2;
vec3 scol = (v0.rgb * 3. +
max(texture(t0, tc + dt * vec2( o, 0 )).rgb, vec3(0)) * 2. +
max(texture(t0, tc + dt * vec2( 0, o )).rgb, vec3(0)) * 2. +
max(texture(t0, tc + dt * vec2( -o, 0 )).rgb, vec3(0)) * 2. +
max(texture(t0, tc + dt * vec2( 0, -o)).rgb, vec3(0)) * 2. +
max(texture(t0, tc + dt * vec2( o, o )).rgb, vec3(0)) * 1.5 +
max(texture(t0, tc + dt * vec2( o, -o)).rgb, vec3(0)) * 1.5 +
max(texture(t0, tc + dt * vec2( -o, -o )).rgb, vec3(0)) * 1.5 +
max(texture(t0, tc + dt * vec2( -o, o )).rgb, vec3(0)) * 1.5 +
max(texture(t0, tc + dt * vec2( o2, 0 )).rgb, vec3(0)) +
max(texture(t0, tc + dt * vec2( 0, o2)).rgb, vec3(0)) +
max(texture(t0, tc + dt * vec2(-o2, 0 )).rgb, vec3(0)) +
max(texture(t0, tc + dt * vec2( 0, -o2)).rgb, vec3(0))/* +
texture(t0, tc + dt * vec2( o2, o )).rgb +
texture(t0, tc + dt * vec2( o2, -o)).rgb +
texture(t0, tc + dt * vec2(-o2, -o )).rgb +
texture(t0, tc + dt * vec2(-o2, o )).rgb +
texture(t0, tc + dt * vec2( o, o2)).rgb +
texture(t0, tc + dt * vec2( o, -o2)).rgb +
texture(t0, tc + dt * vec2( -o, -o2)).rgb +
texture(t0, tc + dt * vec2( -o, o2)).rgb*/) / 21.;
qgl_FragData[0] = vec4(scol, v0.w);
}

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@@ -0,0 +1,6 @@
#version 150
void main(void) {
qgl_FragTexture = qgl_Texture;
gl_Position = qgl_ftransform();
}

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@@ -0,0 +1,12 @@
#version 150
uniform sampler2D t0, ts;
void main(void) {
ivec2 tc = ivec2(gl_FragCoord.xy);
vec4 v0 = texelFetch(t0, tc, 0), vs = texelFetch(ts, tc, 0);
float rad;
float coeff = modf(v0.a, rad);
qgl_FragData[0].rgb = mix(vs.rgb, v0.rgb, coeff);
//qgl_FragData[0].rgb = vec3(v0.rgb);
}

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@@ -0,0 +1,6 @@
#version 150
void main(void) {
qgl_FragTexture = qgl_Texture;
gl_Position = qgl_ftransform();
}