git-svn-id: svn://db.shs.com.ru/libs@709 a8b55f48-bf90-11e4-a774-851b48703e85
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@@ -158,7 +158,7 @@ inline void glSetCapEnabled(GLenum cap, bool on = true) {if (on) glEnable(cap);
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inline void glSetLightEnabled(bool on) {if (on) glEnable(GL_LIGHTING); else glDisable(GL_LIGHTING);}
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inline void glSetFogEnabled(bool on) {if (on) glEnable(GL_FOG); else glDisable(GL_FOG);}
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inline void glSetPolygonMode(GLenum mode) {glPolygonMode(GL_FRONT_AND_BACK, mode);}
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void glDrawQuad(QOpenGLShaderProgram * prog = nullptr, QVector4D * corner_dirs = nullptr, GLfloat x = -1.f, GLfloat y = -1.f, GLfloat w = 2.f, GLfloat h = 2.f);
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void glDrawQuad(QOpenGLShaderProgram * prog = 0, QVector4D * corner_dirs = 0, GLfloat x = -1.f, GLfloat y = -1.f, GLfloat w = 2.f, GLfloat h = 2.f);
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QMatrix4x4 getGLMatrix(GLenum matrix);
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void setGLMatrix(QMatrix4x4 matrix);
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inline void deleteGLTexture(GLuint & tex) {if (tex != 0) glDeleteTextures(1, &tex); tex = 0;}
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