git-svn-id: svn://db.shs.com.ru/libs@640 a8b55f48-bf90-11e4-a774-851b48703e85
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@@ -377,7 +377,7 @@ QQuaternion Transform::fromAxes(const QVector3D & xAxis, const QVector3D & yAxis
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}
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QVector3D Transform::fromDirection(QVector3D d) {
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QVector3D Transform::fromDirection(QVector3D d, float roll) {
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QVector3D ret;
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//QMatrix3x3 m = QQuaternion::fromDirection(d, QVector3D()).toRotationMatrix();
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//ret[0] = -atan2(m(0, 2), m(1, 2));
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@@ -385,7 +385,12 @@ QVector3D Transform::fromDirection(QVector3D d) {
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//ret[2] = atan2(m(2, 0), m(2, 1));
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d.normalize();
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ret[0] = M_PI - acos(d.z());
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ret[1] = roll * deg2rad;
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ret[2] = -atan2(d.x(), d.y());
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if (ret[0] < 0.) ret[0] += M_2PI;
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if (ret[0] >= M_2PI) ret[0] -= M_2PI;
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if (ret[2] < 0.) ret[2] += M_2PI;
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if (ret[2] >= M_2PI) ret[2] -= M_2PI;
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return ret * rad2deg;
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}
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@@ -73,7 +73,7 @@ public:
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const QVector3D & axis3, float angle3);
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static QQuaternion fromAxes(const QVector3D & xAxis, const QVector3D & yAxis, const QVector3D & zAxis);
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static QVector3D fromDirection(QVector3D d);
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static QVector3D fromDirection(QVector3D d, float roll = 0.f);
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static QVector3D fromRotationMatrix(const QMatrix3x3 & m);
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static QMatrix3x3 toRotationMatrix(const QVector3D & r);
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@@ -453,7 +453,7 @@ QVector3D AimedObject::worldAim() const {
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void AimedObject::setAim(const QVector3D & p) {
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QVector3D dir = p - pos();
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trans.setRotation(Transform::fromDirection(dir));
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trans.setRotation(Transform::fromDirection(dir, trans.rotationY()));
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aim_dist = dir.length();
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buildTransform();
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//qDebug() << "setAim" << p << aim();
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@@ -137,13 +137,9 @@ void MouseController::mouseMoveEvent(QMouseEvent * e) {
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QMatrix4x4 pmat;
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foreach (ObjectBase * o, objects) {
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pmat.setToIdentity();
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if (o->selected_aim) {
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pmat = o->itransform_.inverted();
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} else {
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if (o->parent())
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pmat = o->parent()->worldTransform().inverted();
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}
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QVector3D dv = (pmat * QVector4D(axe_vector, 0)).toVector3D();
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if (o->parent())
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pmat = o->parent()->worldTransform().inverted();
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QVector3D dv = pmat.mapVector(axe_vector);
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if (o->selected_aim) {
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AimedObject * ao = (AimedObject*)o;
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ao->setAim(ao->aim() + dv);
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