git-svn-id: svn://db.shs.com.ru/libs@668 a8b55f48-bf90-11e4-a774-851b48703e85
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@@ -51,6 +51,7 @@ ObjectBase::~ObjectBase() {
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if (scene_) {
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scene_->__objectDeleted(this);
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scene_->setTreeChanged();
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scene_->setTreeStructChanged();
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}
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foreach (ObjectBase * c, children_) {
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c->parent_ = nullptr;
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@@ -364,6 +365,8 @@ void ObjectBase::setColor(QColor c, bool with_children) {
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void ObjectBase::setMesh(Mesh * v) {
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if (scene_)
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v = scene_->attachMesh(v);
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mesh_ = v;
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setSceneTreeChanged();
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setObjectsChanged();
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@@ -171,6 +171,7 @@ void Scene::removeObject(ObjectBase & o, bool inChildren) {
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void Scene::clearObjects(bool deleteAll) {
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root_->clearChildren(deleteAll);
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cleanUnused();
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setTreeStructChanged();
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emitSelectionChanged();
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}
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@@ -253,6 +254,20 @@ ObjectBase * Scene::selectedObject() const {
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}
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void Scene::cleanUnused() {
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QSet<Mesh*> ums;
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QMapIterator<int, QMap<Mesh*, ObjectBaseList>> it(geometries_used);
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while (it.hasNext())
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ums |= it.next().value().keys().toSet();
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for (int i = 0; i < geometries.size(); ++i) {
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if (ums.contains(geometries[i])) continue;
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td_geometries << geometries[i];
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geometries.removeAt(i);
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--i;
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}
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}
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const Box3D & Scene::boundingBox() const {
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root_->calculateBoundingBox();
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return root_->boundingBox();
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@@ -319,25 +334,8 @@ void Scene::attachObject(ObjectBase * o) {
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if (!o) return;
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o->setScene(this);
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if (o->mesh()) { // search suitable mesh in this scene
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uint ohash = o->mesh()->hash();
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bool need_new = true;
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foreach (Mesh * m, geometries) {
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if (m == o->mesh()) { // already exists by ptr
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need_new = false;
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setObjectMeshChanged(o);
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break;
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}
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if (m->hash() == ohash) { // already exists by hash
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need_new = false;
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o->setMesh(m);
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break;
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}
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}
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if (need_new) { // need to clone mesh and add to scene
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Mesh * nmesh = o->mesh()->clone();
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o->setMesh(nmesh);
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geometries << nmesh;
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}
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o->mesh_ = attachMesh(o->mesh());
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setObjectMeshChanged(o);
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}
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if (o->material()) { // search suitable material in this scene
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uint ohash = o->material()->hash();
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@@ -361,6 +359,25 @@ void Scene::attachObject(ObjectBase * o) {
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materials << nmat;
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}
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}
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setTreeStructChanged();
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}
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Mesh * Scene::attachMesh(Mesh * mesh) {
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if (!mesh) return 0;
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uint mhash = mesh->hash();
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foreach (Mesh * m, geometries) {
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if (m == mesh) { // already exists by ptr
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return m;
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}
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if (m->hash() == mhash) { // already exists by hash
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return m;
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}
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}
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// need to clone mesh and add to scene
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Mesh * nmesh = mesh->clone();
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geometries << nmesh;
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return nmesh;
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}
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@@ -421,14 +438,15 @@ bool Scene::prepare() {
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if (tree_changed) {
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tree_changed = false;
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lights_changed = true;
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if (tree_struct_changed) {
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tree_struct_changed = false;
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QMetaObject::invokeMethod(this, "treeChanged", Qt::QueuedConnection);
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}
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geometries_used[rpSolid ].clear();
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geometries_used[rpTransparent].clear();
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lights_used.clear();
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prepareTree(root_);
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if (tree_struct_changed) {
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tree_struct_changed = false;
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cleanUnused();
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QMetaObject::invokeMethod(this, "treeChanged", Qt::QueuedConnection);
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}
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}
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mat_changed = false;
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return true;
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@@ -440,7 +458,7 @@ void Scene::destroy() {
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selected_top.clear();
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emitSelectionChanged();
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root_->clearChildren(true);
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qDeleteAll(geometries);
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td_geometries << geometries;
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qDeleteAll(materials);
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geometries.clear();
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materials.clear();
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@@ -449,6 +467,15 @@ void Scene::destroy() {
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}
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void Scene::destroyUnused(QOpenGLExtraFunctions * f) {
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if (!td_geometries.isEmpty()) qDebug() << "destroyUnused" << td_geometries.size();
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foreach (Mesh * i, td_geometries)
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i->destroy(f);
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qDeleteAll(td_geometries);
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td_geometries.clear();
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}
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QDataStream & operator <<(QDataStream & s, const Scene * p) {
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ChunkStream cs;
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//qDebug() << "place" << p->name() << "...";
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@@ -77,6 +77,7 @@ public:
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void clearSelection();
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ObjectBaseList selectedObjects(bool top_only = false) const;
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ObjectBase * selectedObject() const;
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void cleanUnused();
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const Box3D & boundingBox() const;
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@@ -89,6 +90,7 @@ public:
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void dump();
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void destroy();
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void destroyUnused(QOpenGLExtraFunctions * f);
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protected:
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void prepareTree(ObjectBase * o);
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@@ -99,6 +101,7 @@ protected:
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QString uniqueName(QString n, const QSet<QString> & names);
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void attachObject(ObjectBase * o);
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Mesh * attachMesh(Mesh * mesh);
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void setTreeChanged();
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void setTreeStructChanged();
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void setMaterialsChanged() {mat_changed = true;}
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@@ -112,7 +115,7 @@ protected:
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bool need_reload_materials, tree_struct_changed;
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QVector<bool> mat_map_changed;
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QVector<Mesh*> geometries;
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QVector<Mesh*> geometries, td_geometries;
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QVector<Material*> materials;
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QMap<int, QMap<Mesh*, ObjectBaseList>> geometries_used; // [pass][mesh] = ObjectBaseList
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@@ -255,6 +255,7 @@ void Renderer::renderScene() {
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Camera * cam = view->camera();
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QOpenGLShaderProgram * prog = 0;
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bool scene_changed = scene.prepare();
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scene.destroyUnused(f);
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/// reload materials on change
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if (scene_changed || scene.need_reload_materials) {
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@@ -332,7 +333,6 @@ void Renderer::renderScene() {
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if (bindShader(srTonemapPass, &prog)) {
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prog->setUniformValue("gamma", gamma_);
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prog->setUniformValue("frame_max", tone_proc.frameMax());
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//fbo_1x1.bindColorTexture(0, 1);
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fbo_out.bindColorTexture(obrSum, 0);
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fbo_out.setWriteBuffer(obrTonemap);
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renderQuad(prog, quad);
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