git-svn-id: svn://db.shs.com.ru/libs@537 a8b55f48-bf90-11e4-a774-851b48703e85
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15
qglview/glwidget.cpp
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15
qglview/glwidget.cpp
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#include "glwidget.h"
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#include "qglview.h"
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#include <QVBoxLayout>
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GLWidget::GLWidget(QWidget *parent) : QWidget(parent)
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{
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view_ = new QGLView();
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view_->setFlag(Qt::FramelessWindowHint);
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container = QWidget::createWindowContainer(view_, this);
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lay = new QVBoxLayout(this);
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lay->addWidget(container);
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lay->setContentsMargins(0, 0, 0, 0);
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lay->setSpacing(0);
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}
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26
qglview/glwidget.h
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26
qglview/glwidget.h
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#ifndef GLWIDGET_H
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#define GLWIDGET_H
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#include <QWidget>
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class QGLView;
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class GLWidget : public QWidget
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{
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Q_OBJECT
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public:
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explicit GLWidget(QWidget *parent = nullptr);
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QGLView * view() {return view_;}
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public slots:
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private:
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QWidget * container;
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QGLView * view_;
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QLayout * lay;
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signals:
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};
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#endif // GLWIDGET_H
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89
qglview/openglwindow.cpp
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89
qglview/openglwindow.cpp
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#include "openglwindow.h"
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#include <QCoreApplication>
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#include <QOpenGLContext>
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#include <QOpenGLPaintDevice>
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#include <QPainter>
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OpenGLWindow::OpenGLWindow(QWindow *parent)
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: QWindow(parent)
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, m_animating(false)
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, m_context(0)
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, m_device(0)
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{
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setFlag(Qt::FramelessWindowHint);
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setSurfaceType(QWindow::OpenGLSurface);
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}
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OpenGLWindow::~OpenGLWindow() {
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delete m_device;
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}
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void OpenGLWindow::render(QPainter *painter) {
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}
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void OpenGLWindow::initialize() {
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}
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void OpenGLWindow::render() {
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// if (!m_device) m_device = new QOpenGLPaintDevice;
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// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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// m_device->setSize(size() * devicePixelRatio());
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// m_device->setDevicePixelRatio(devicePixelRatio());
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// QPainter painter(m_device);
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// render(&painter);
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}
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void OpenGLWindow::renderLater() {
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requestUpdate();
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}
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bool OpenGLWindow::event(QEvent *event) {
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switch (event->type()) {
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case QEvent::UpdateRequest:
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renderNow();
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return true;
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default:
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return QWindow::event(event);
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}
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}
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void OpenGLWindow::exposeEvent(QExposeEvent *event) {
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if (isExposed()) renderNow();
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}
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void OpenGLWindow::renderNow() {
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if (!isExposed())
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return;
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bool needsInitialize = false;
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if (!m_context) {
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m_context = new QOpenGLContext(this);
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m_context->setFormat(requestedFormat());
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m_context->create();
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needsInitialize = true;
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}
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m_context->makeCurrent(this);
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if (needsInitialize) {
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initializeOpenGLFunctions();
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initialize();
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}
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render();
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m_context->swapBuffers(this);
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if (m_animating)
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renderLater();
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}
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void OpenGLWindow::setAnimating(bool animating) {
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m_animating = animating;
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if (animating) renderLater();
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}
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39
qglview/openglwindow.h
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39
qglview/openglwindow.h
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#include <QWindow>
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#include <QOpenGLFunctions>
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class QPainter;
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class QOpenGLContext;
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class QOpenGLPaintDevice;
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class OpenGLWindow : public QWindow, protected QOpenGLFunctions
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{
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Q_OBJECT
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public:
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explicit OpenGLWindow(QWindow *parent = 0);
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~OpenGLWindow();
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virtual void render(QPainter *painter);
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virtual void render();
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virtual void initialize();
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void setAnimating(bool animating);
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QOpenGLContext * context() {return m_context;}
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public slots:
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void renderLater();
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void renderNow();
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protected:
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bool event(QEvent *event) override;
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void exposeEvent(QExposeEvent *event) override;
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private:
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bool m_animating;
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QOpenGLContext *m_context;
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QOpenGLPaintDevice *m_device;
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};
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