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libs/qglview/openglwindow.cpp

90 lines
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C++

#include "openglwindow.h"
#include <QCoreApplication>
#include <QOpenGLContext>
#include <QOpenGLPaintDevice>
#include <QPainter>
OpenGLWindow::OpenGLWindow(QWindow *parent)
: QWindow(parent)
, m_animating(false)
, m_context(0)
, m_device(0)
{
setFlag(Qt::FramelessWindowHint);
setSurfaceType(QWindow::OpenGLSurface);
}
OpenGLWindow::~OpenGLWindow() {
delete m_device;
}
void OpenGLWindow::render(QPainter *painter) {
}
void OpenGLWindow::initialize() {
}
void OpenGLWindow::render() {
// if (!m_device) m_device = new QOpenGLPaintDevice;
// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
// m_device->setSize(size() * devicePixelRatio());
// m_device->setDevicePixelRatio(devicePixelRatio());
// QPainter painter(m_device);
// render(&painter);
}
void OpenGLWindow::renderLater() {
requestUpdate();
}
bool OpenGLWindow::event(QEvent *event) {
switch (event->type()) {
case QEvent::UpdateRequest:
renderNow();
return true;
default:
return QWindow::event(event);
}
}
void OpenGLWindow::exposeEvent(QExposeEvent *event) {
if (isExposed()) renderNow();
}
void OpenGLWindow::renderNow() {
if (!isExposed())
return;
bool needsInitialize = false;
if (!m_context) {
m_context = new QOpenGLContext(this);
m_context->setFormat(requestedFormat());
m_context->create();
needsInitialize = true;
}
m_context->makeCurrent(this);
if (needsInitialize) {
initializeOpenGLFunctions();
initialize();
}
render();
m_context->swapBuffers(this);
if (m_animating)
renderLater();
}
void OpenGLWindow::setAnimating(bool animating) {
m_animating = animating;
if (animating) renderLater();
}