git-svn-id: svn://db.shs.com.ru/libs@607 a8b55f48-bf90-11e4-a774-851b48703e85
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@@ -164,7 +164,7 @@ void createGLTexture(GLuint & tex, const QImage & image, const GLenum & format,
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glGenTextures(1, &tex);
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}
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glBindTexture(target, tex);
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QImage im = image.mirrored(false, true);///__GLWidget__::convertToGLFormat(image);
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QImage im = image.convertToFormat(QImage::Format_ARGB32).mirrored(false, true);///__GLWidget__::convertToGLFormat(image);
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//const QImage & cim(im);
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//glClearError();
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//glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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@@ -604,8 +604,8 @@ void QGLView::checkCaps() {
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void QGLView::reloadThisShaders() {
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if (!shaders_supported) return;
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loadShaders(shader_select, "selection", ":/shaders");
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loadShaders(shader_halo, "selection_halo", ":/shaders");
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loadShaders(shader_select, "selection", "://shaders");
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loadShaders(shader_halo, "selection_halo", "://shaders");
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//loadShaders(shader_rope, "rope", "://shaders");
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}
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@@ -545,7 +545,7 @@ void RendererDeferredShading::reloadShaders() {
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for (int i = 0; i < shaders.size(); ++i) {
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QOpenGLShaderProgram * p(*(shaders[i].second));
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if (!p) p = new QOpenGLShaderProgram(view.context());
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loadShaders(p, shaders[i].first, ":/shaders");
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loadShaders(p, shaders[i].first, "://shaders");
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*(shaders[i].second) = p;
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}
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}
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