git-svn-id: svn://db.shs.com.ru/libs@45 a8b55f48-bf90-11e4-a774-851b48703e85
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@@ -47,8 +47,6 @@ void MaterialEditor::setMaterial(const Material & m) {
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ui->colorSpecular->setColor(m.color_specular);
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ui->colorSelfIllum->setColor(m.color_self_illumination);
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ui->checkGlass->setChecked(m.glass);
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ui->spinRoughness->setValue(m.roughness);
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ui->spinSpecular->setValue(m.specular);
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ui->spinTransparent->setValue(m.transparency);
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ui->spinReflect->setValue(m.reflectivity);
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ui->spinIOF->setValue(m.iof);
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@@ -56,8 +54,8 @@ void MaterialEditor::setMaterial(const Material & m) {
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ui->mapDiffuse->setMap(m.map_diffuse);
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ui->mapSpecular->setMap(m.map_specular);
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ui->mapSelfIllum->setMap(m.map_self_illumination);
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ui->mapRoughness->setMap(m.map_roughness);
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ui->mapBump->setMap(m.map_bump);
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ui->mapSpecularity->setMap(m.map_specularity);
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ui->mapBump->setMap(m.map_normal);
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ui->mapRelief->setMap(m.map_relief);
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ui->lineReflFront->setProperty("GLpath", m.map_reflection.path(0)); ui->lineReflFront->setText(QFileInfo(m.map_reflection.path(0)).fileName());
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ui->lineReflBack->setProperty("GLpath", m.map_reflection.path(1)); ui->lineReflBack->setText(QFileInfo(m.map_reflection.path(1)).fileName());
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@@ -75,8 +73,6 @@ Material MaterialEditor::material() {
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m.color_specular = ui->colorSpecular->color();
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m.color_self_illumination = ui->colorSelfIllum->color();
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m.glass = ui->checkGlass->isChecked();
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m.roughness = ui->spinRoughness->value();
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m.specular = ui->spinSpecular->value();
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m.transparency = ui->spinTransparent->value();
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m.reflectivity = ui->spinReflect->value();
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m.iof = ui->spinIOF->value();
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@@ -84,8 +80,8 @@ Material MaterialEditor::material() {
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m.map_diffuse = ui->mapDiffuse->map();
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m.map_specular = ui->mapSpecular->map();
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m.map_self_illumination = ui->mapSelfIllum->map();
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m.map_roughness = ui->mapRoughness->map();
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m.map_bump = ui->mapBump->map();
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m.map_specularity = ui->mapSpecularity->map();
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m.map_normal = ui->mapBump->map();
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m.map_relief = ui->mapRelief->map();
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m.map_reflection.setPath(0, ui->lineReflFront->property("GLpath").toString());
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m.map_reflection.setPath(1, ui->lineReflBack->property("GLpath").toString());
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