git-svn-id: svn://db.shs.com.ru/libs@69 a8b55f48-bf90-11e4-a774-851b48703e85

This commit is contained in:
2015-12-13 21:43:59 +00:00
parent 8f0c371a96
commit 0ba2de4741
16 changed files with 193 additions and 75 deletions

View File

@@ -34,7 +34,9 @@ fbo_g(5, true, GL_RGBA16F), fbo_out(3, false, GL_RGBA16F), fbo_hsmall(1, false,
<< ShaderPair("shadow", &shader_shadow)
<< ShaderPair("ssr", &shader_ssr)
<< ShaderPair("ssr_blur", &shader_ssr_blur)
<< ShaderPair("ssr_merge", &shader_ssr_merge);
<< ShaderPair("ssr_merge", &shader_ssr_merge)
<< ShaderPair("ssao_blur", &shader_ssao_blur)
<< ShaderPair("ssao_merge", &shader_ssao_merge);
for (int i = 0; i < shaders.size(); ++i)
*(shaders[i].second) = 0;
lights_per_pass = 8;
@@ -197,7 +199,66 @@ void RendererDeferredShading::renderScene() {
glActiveTextureChannel(0);
glBindTexture(GL_TEXTURE_2D, fbo_out.colorTexture(ri));
if (view.isFeatureEnabled(QGLView::qglDynamicReflectionsEnabled)) {
if (view.isFeatureEnabled(QGLView::qglSSAOEnabled)) {
fbo_out.setWriteBuffer(2);
fbo_out.setReadBuffer(ri);
glBlitFramebuffer(0, 0, fbo_out.width(), fbo_out.height(), 0, 0, fbo_out.width(), fbo_out.height(), GL_COLOR_BUFFER_BIT, GL_NEAREST);
glActiveTextureChannel(1);
glBindTexture(GL_TEXTURE_2D, fbo_out.colorTexture(2));
glActiveTextureChannel(2);
glBindTexture(GL_TEXTURE_2D, fbo_g.colorTexture(1));
glActiveTextureChannel(0);
//glBindTexture(GL_TEXTURE_2D, fbo_out.colorTexture(ri));
//glActiveTextureChannel(1);
//glBindTexture(GL_TEXTURE_2D, fbo_g.colorTexture(0));
int lri = ri, lwi = wi;//, lms = ri;
shader_ssao_blur->bind();
shader_ssao_blur->setUniformValue("qgl_ModelViewProjectionMatrix", QMatrix4x4());
shader_ssao_blur->setUniformValue("dt", QVector2D(1. / fbo_out.width(), 1. / fbo_out.height()));
shader_ssao_blur->setUniformValue("t0", 0);
shader_ssao_blur->setUniformValue("ts", 1);
shader_ssao_blur->setUniformValue("tg1", 2);
int passes = view.feature(QGLView::qglSSAORadius).toInt();
int crad = 1;
for (int p = 0; p < passes; ++p) {
glBindTexture(GL_TEXTURE_2D, fbo_out.colorTexture(lri));
fbo_out.setWriteBuffer(lwi);
shader_ssao_blur->setUniformValue("radius", GLfloat(crad));
glDrawQuad(shader_ssao_blur);
piSwap<int>(lwi, lri);
crad *= 2;
}
//qDebug() << wi << ri << lms;
/*wi = lri;
ri = 1 - lms;*/
glBindTexture(GL_TEXTURE_2D, fbo_out.colorTexture(lri));
glActiveTextureChannel(1);
glBindTexture(GL_TEXTURE_2D, fbo_out.colorTexture(2));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glActiveTextureChannel(2);
glBindTexture(GL_TEXTURE_2D, fbo_g.colorTexture(1));
shader_ssao_merge->bind();
shader_ssao_merge->setUniformValue("qgl_ModelViewProjectionMatrix", QMatrix4x4());
shader_ssao_merge->setUniformValue("z_far", GLfloat(view.depthEnd()));
shader_ssao_merge->setUniformValue("z_near", GLfloat(view.depthStart()));
shader_ssao_merge->setUniformValue("mat_proj", mproj);
shader_ssao_merge->setUniformValue("t0", 0);
shader_ssao_merge->setUniformValue("ts", 1);
shader_ssao_merge->setUniformValue("tg1", 2);
fbo_out.setWriteBuffer(lwi);
glDrawQuad(shader_ssao_merge, corner_dirs);
wi = lri;
ri = lwi;
//piSwap<int>(wi, ri);
glActiveTextureChannel(0);
glBindTexture(GL_TEXTURE_2D, fbo_out.colorTexture(ri));
//piSwap<int>(wi, ri);
}
if (view.isFeatureEnabled(QGLView::qglReflectionsEnabled)) {
fbo_out.setWriteBuffer(2);
glActiveTextureChannel(0);
glBindTexture(GL_TEXTURE_2D, fbo_out.colorTexture(ri));
@@ -216,38 +277,40 @@ void RendererDeferredShading::renderScene() {
shader_ssr->setUniformValue("t0", 1);
shader_ssr->setUniformValue("t1", 2);
shader_ssr->setUniformValue("ts", 0);
//shader_ssr->setUniformValue("ts", 1);
shader_ssr->setUniformValue("factor", GLfloat(view.feature(QGLView::qglMotionBlurFactor).toDouble()));
shader_ssr->setUniformValue("steps", view.feature(QGLView::qglMotionBlurSteps).toInt());
glDrawQuad(shader_ssr, corner_dirs);
shader_ssr_blur->bind();
shader_ssr_blur->setUniformValue("qgl_ModelViewProjectionMatrix", QMatrix4x4());
shader_ssr_blur->setUniformValue("dt", QVector2D(1. / fbo_out.width(), 1. / fbo_out.height()));
shader_ssr_blur->setUniformValue("t0", 0);
int passes = 4;
int crad = 1;
int lri = 2, lwi = wi, lms = ri;
glActiveTextureChannel(0);
for (int p = 0; p < passes; ++p) {
glBindTexture(GL_TEXTURE_2D, fbo_out.colorTexture(lri));
fbo_out.setWriteBuffer(lwi);
shader_ssr_blur->setUniformValue("radius", GLfloat(crad));
glDrawQuad(shader_ssr_blur);
piSwap<int>(lwi, lri);
crad *= 2;
int lri = 2, lwi = wi, lms = ri;
if (view.isFeatureEnabled(QGLView::qglReflectionsBlur)) {
shader_ssr_blur->bind();
shader_ssr_blur->setUniformValue("qgl_ModelViewProjectionMatrix", QMatrix4x4());
shader_ssr_blur->setUniformValue("dt", QVector2D(1. / fbo_out.width(), 1. / fbo_out.height()));
shader_ssr_blur->setUniformValue("t0", 0);
int passes = 5;
int crad = 1;
for (int p = 0; p < passes; ++p) {
glBindTexture(GL_TEXTURE_2D, fbo_out.colorTexture(lri));
fbo_out.setWriteBuffer(lwi);
shader_ssr_blur->setUniformValue("radius", GLfloat(crad));
glDrawQuad(shader_ssr_blur);
piSwap<int>(lwi, lri);
crad *= 2;
}
}
//qDebug() << wi << ri << lms;
wi = lri;
ri = 1 - lms;
qDebug() << wi << ri << lms;
glBindTexture(GL_TEXTURE_2D, fbo_out.colorTexture(wi));
glActiveTextureChannel(1);
glBindTexture(GL_TEXTURE_2D, fbo_g.colorTexture(1));
glActiveTextureChannel(2);
glBindTexture(GL_TEXTURE_2D, fbo_out.colorTexture(lms));
shader_ssr_merge->bind();
shader_ssr_merge->setUniformValue("qgl_ModelViewProjectionMatrix", QMatrix4x4());
shader_ssr_merge->setUniformValue("t0", 0);
shader_ssr_merge->setUniformValue("ts", 1);
shader_ssr_merge->setUniformValue("tg1", 1);
shader_ssr_merge->setUniformValue("ts", 2);
fbo_out.setWriteBuffer(ri);
glDrawQuad(shader_ssr_blur);
wi = ri;