196 lines
6.0 KiB
C++
196 lines
6.0 KiB
C++
#ifndef EXECUTOR_H
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#define EXECUTOR_H
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#include "blockingdequeue.h"
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#include <atomic>
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#include <future>
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/**
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* @brief Wrapper for custom invoke operator available function types.
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* @note Source from: "Энтони Уильямс, Параллельное программирование на С++ в действии. Практика разработки многопоточных
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* программ. Пер. с англ. Слинкин А. А. - M.: ДМК Пресс, 2012 - 672c.: ил." (page 387)
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*/
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class FunctionWrapper {
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struct ImplBase {
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virtual void call() = 0;
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virtual ~ImplBase() = default;
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};
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std::unique_ptr<ImplBase> impl;
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template<typename F>
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struct ImplType: ImplBase {
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F f;
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explicit ImplType(F&& f): f(std::forward<F>(f)) {}
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void call() final { f(); }
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};
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public:
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template<typename F, typename = std::enable_if<!std::is_same<F, FunctionWrapper>::value> >
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explicit FunctionWrapper(F&& f): impl(new ImplType<F>(std::forward<F>(f))) {}
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void operator()() { impl->call(); }
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explicit operator bool() const noexcept { return static_cast<bool>(impl); }
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FunctionWrapper() = default;
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FunctionWrapper(FunctionWrapper&& other) noexcept : impl(std::move(other.impl)) {}
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FunctionWrapper& operator=(FunctionWrapper&& other) noexcept {
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impl = std::move(other.impl);
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return *this;
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}
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FunctionWrapper(const FunctionWrapper& other) = delete;
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FunctionWrapper& operator=(const FunctionWrapper&) = delete;
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};
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template <typename Thread_ = std::thread, typename Dequeue_ = BlockingDequeue<FunctionWrapper>>
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class ThreadPoolExecutorTemplate {
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protected:
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enum thread_command {
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run,
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shutdown_c,
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shutdown_now
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};
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public:
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explicit ThreadPoolExecutorTemplate(size_t corePoolSize = 1) : thread_command_(thread_command::run) { makePool(corePoolSize); }
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virtual ~ThreadPoolExecutorTemplate() {
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shutdownNow();
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awaitTermination(1000);
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while (threadPool.size() > 0) {
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auto thread = threadPool.back();
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threadPool.pop_back();
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delete thread;
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}
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}
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template<typename FunctionType>
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std::future<typename std::result_of<FunctionType()>::type> submit(FunctionType&& callable) {
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typedef typename std::result_of<FunctionType()>::type ResultType;
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if (thread_command_ == thread_command::run) {
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std::packaged_task<ResultType()> callable_task(std::forward<FunctionType>(callable));
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auto future = callable_task.get_future();
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FunctionWrapper functionWrapper(callable_task);
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taskQueue.offer(std::move(functionWrapper));
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return future;
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} else {
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return std::future<ResultType>();
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}
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}
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template<typename FunctionType>
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void execute(FunctionType&& runnable) {
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if (thread_command_ == thread_command::run) {
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FunctionWrapper function_wrapper(std::forward<FunctionType>(runnable));
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taskQueue.offer(std::move(function_wrapper));
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}
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}
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void shutdown() {
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thread_command_ = thread_command::shutdown_c;
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}
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void shutdownNow() {
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thread_command_ = thread_command::shutdown_now;
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}
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bool isShutdown() const {
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return thread_command_;
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}
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bool awaitTermination(int timeoutMs) {
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using namespace std::chrono;
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auto start_time = high_resolution_clock::now();
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for (size_t i = 0; i < threadPool.size(); ++i) {
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int dif = timeoutMs - static_cast<int>(duration_cast<milliseconds>(high_resolution_clock::now() - start_time).count());
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if (dif < 0) return false;
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// TODO add wait with timeout
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threadPool[i]->join();
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// if (!threadPool[i]->waitFinish(dif)) return false;
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}
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return true;
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}
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protected:
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std::atomic<thread_command> thread_command_;
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Dequeue_ taskQueue;
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std::vector<Thread_*> threadPool;
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template<typename Function>
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ThreadPoolExecutorTemplate(size_t corePoolSize, Function&& onBeforeStart) : thread_command_(thread_command::run) {
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makePool(corePoolSize, std::forward<Function>(onBeforeStart));
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}
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void makePool(size_t corePoolSize, std::function<void(Thread_*)>&& onBeforeStart = [](Thread_*){}) {
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for (size_t i = 0; i < corePoolSize; ++i) {
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auto* thread = new Thread_([&, i](){
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do {
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auto runnable = taskQueue.poll(100);
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if (runnable) {
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runnable();
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}
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} while (!thread_command_ || taskQueue.size() != 0);
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});
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threadPool.push_back(thread);
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onBeforeStart(thread);
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}
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}
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};
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typedef ThreadPoolExecutorTemplate<> ThreadPoolExecutor;
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#ifdef DOXYGEN
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/**
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* @brief Thread pools address two different problems: they usually provide improved performance when executing large
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* numbers of asynchronous tasks, due to reduced per-task invocation overhead, and they provide a means of bounding and
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* managing the resources, including threads, consumed when executing a collection of tasks.
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*/
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class ThreadPoolExecutor {
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public:
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explicit ThreadPoolExecutor(size_t corePoolSize);
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virtual ~ThreadPoolExecutor();
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/**
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* @brief Submits a Runnable task for execution and returns a Future representing that task. The Future's get method
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* will return null upon successful completion.
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*
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* @tparam FunctionType - custom type of function with operator() and return type
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* @tparam R - derived from FunctionType return type
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*
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* @param callable - the task to submit
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* @return a future representing pending completion of the task
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*/
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std::future<R> submit(FunctionType&& callable);
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/**
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* @brief Executes the given task sometime in the future. The task execute in an existing pooled thread. If the task
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* cannot be submitted for execution, either because this executor has been shutdown or because its capacity has been
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* reached.
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*
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* @tparam FunctionType - custom type of function with operator() and return type
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*
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* @param runnable not empty function for thread pool execution
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*/
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void execute(FunctionType&& runnable);
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/**
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* @brief Initiates an orderly shutdown in which previously submitted tasks are executed, but no new tasks will be
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* accepted. Invocation has no additional effect if already shut down. This method does not wait for previously
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* submitted tasks to complete execution. Use awaitTermination to do that.
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*/
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void shutdown();
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void shutdownNow();
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bool isShutdown() const;
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bool awaitTermination(int timeoutMs);
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};
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#endif //DOXYGEN
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#endif //EXECUTOR_H
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