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Introduce `CMD_STRICT` to act as a parent for warnings about allowed but disrecommended usage. Introduce a warning that discourages use of non-target directives (which modify the build environment for the entire [sub]tree). Add notes to the official documentation recommending use of target-specific alternatives. This has been accepted wisdom for quite some time, but only some of the affected commands made any mention of this in the documentation.
61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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file LICENSE.rst or https://cmake.org/licensing for details. */
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#include "cmLinkDirectoriesCommand.h"
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#include "cmDiagnostics.h"
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#include "cmExecutionStatus.h"
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#include "cmGeneratorExpression.h"
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#include "cmList.h"
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#include "cmMakefile.h"
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#include "cmStringAlgorithms.h"
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#include "cmSystemTools.h"
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static void AddLinkDir(cmMakefile& mf, std::string const& dir,
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std::vector<std::string>& directories);
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bool cmLinkDirectoriesCommand(std::vector<std::string> const& args,
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cmExecutionStatus& status)
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{
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cmMakefile& mf = status.GetMakefile();
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mf.IssueDiagnostic(cmDiagnostics::CMD_NON_TARGET_DIRECTIVE,
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"Use of non-target directives is not recommended. "
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"Consider target_link_directories instead.");
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if (args.empty()) {
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return true;
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}
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bool before = mf.IsOn("CMAKE_LINK_DIRECTORIES_BEFORE");
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auto i = args.cbegin();
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if ((*i) == "BEFORE") {
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before = true;
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++i;
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} else if ((*i) == "AFTER") {
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before = false;
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++i;
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}
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std::vector<std::string> directories;
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for (; i != args.cend(); ++i) {
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AddLinkDir(mf, *i, directories);
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}
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mf.AddLinkDirectory(cmList::to_string(directories), before);
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return true;
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}
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static void AddLinkDir(cmMakefile& mf, std::string const& dir,
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std::vector<std::string>& directories)
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{
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std::string unixPath = dir;
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cmSystemTools::ConvertToUnixSlashes(unixPath);
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if (!cmSystemTools::FileIsFullPath(unixPath) &&
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!cmGeneratorExpression::StartsWithGeneratorExpression(unixPath)) {
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unixPath = cmStrCat(mf.GetCurrentSourceDirectory(), '/', unixPath);
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}
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directories.push_back(unixPath);
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}
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