Files
cmake/Tests/RunCMake/UnityBuild/unitybuild_skip.cmake
T
Cristian Adam 7ddf462304 Unity build: Include GENERATED files into unity build
There is no reason to skip the generated files, in case of problems
one can use the SKIP_UNITY_BUILD_INCLUSION property.

Fixes: #19925
2019-11-06 11:47:15 -05:00

28 lines
825 B
CMake

project(unitybuild_skip C)
set(srcs "")
foreach(s RANGE 2 8)
set(src "${CMAKE_CURRENT_BINARY_DIR}/s${s}.c")
file(WRITE "${src}" "int s${s}(void) { return 0; }\n")
list(APPEND srcs "${src}")
endforeach()
add_library(tgt SHARED ${srcs})
set_target_properties(tgt PROPERTIES UNITY_BUILD ON)
set_source_files_properties(${CMAKE_CURRENT_BINARY_DIR}/s2.c
PROPERTIES SKIP_UNITY_BUILD_INCLUSION ON)
set_source_files_properties(${CMAKE_CURRENT_BINARY_DIR}/s3.c
PROPERTIES COMPILE_OPTIONS "val")
set_source_files_properties(${CMAKE_CURRENT_BINARY_DIR}/s4.c
PROPERTIES COMPILE_DEFINITIONS "val")
set_source_files_properties(${CMAKE_CURRENT_BINARY_DIR}/s5.c
PROPERTIES COMPILE_FLAGS "val")
set_source_files_properties(${CMAKE_CURRENT_BINARY_DIR}/s6.c
PROPERTIES INCLUDE_DIRECTORIES "${CMAKE_CURRENT_BINARY_DIR}")