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XCODE_LINK_BUILD_PHASE_MODE KNOWN_LOCATION moves non-target library items with a known path into the "Link Binary With Libraries" build phase, requiring a valid PBXFileReference. Framework items specified without a directory component (e.g. $<LINK_LIBRARY:FRAMEWORK,Foundation>) are stored as ItemIsPath::Yes in cmComputeLinkInformation, but their value is just a bare name. This caused CreateXCodeFileReferenceFromPath to CollapseFullPath the bare name against the current working directory, producing a broken reference to a non-existent path that Xcode shows as a missing file, and that results in failure to link the project. We now check that a non-target framework item has a non-empty directory component before allowing it into the link phase. Without a concrete path we can't produce a valid PBXFileReference, so we fall back to OTHER_LDFLAGS where the item is already correctly formatted as -framework Name.
194 lines
5.8 KiB
CMake
194 lines
5.8 KiB
CMake
enable_language(C)
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set(prototypes [[
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#include <stdio.h>
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#include <zlib.h>
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#include <resolv.h>
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int func1();
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int func2();
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int func3();
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int func4();
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int func5();
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int func6();
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int func7();
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]])
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set(prototypes_objc [[
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#import <CoreFoundation/CoreFoundation.h>
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#import <CoreGraphics/CoreGraphics.h>
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#import <CoreAudio/CoreAudio.h>
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]])
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set(impl [[
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{
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printf("%p %p\n", compress, res_close);
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return func1() + func2() + func3() + func4() + func5() + func6() + func7();
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}
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]])
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set(impl_objc [[
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{
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CFStringRef cfStr = CFSTR("This is a string");
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printf("%p %p %ld\n", compress, res_close, (long)CFStringGetLength(cfStr));
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printf("%p %llu\n", (void *)CGColorSpaceCreateDeviceRGB, (unsigned long long)AudioGetCurrentHostTime());
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return func1() + func2() + func3() + func4() + func5() + func6() + func7();
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}
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]])
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file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/mainOuter.m
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"${prototypes}\n${prototypes_objc}\nint main(int argc, char** argv) ${impl_objc}"
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)
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file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/funcOuter.c
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"${prototypes}\nint funcOuter() ${impl}"
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)
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foreach(i RANGE 1 5)
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file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/func${i}.c
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"int func${i}() { return 32 + ${i}; }\n"
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)
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endforeach()
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file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/ExternalFrameworks/CMakeLists.txt
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[[
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cmake_minimum_required(VERSION 3.31)
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project(ExternalFrameworks)
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add_library(staticFrameworkExt STATIC func6.c)
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add_library(sharedFrameworkExt SHARED func7.c)
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set_target_properties(staticFrameworkExt PROPERTIES FRAMEWORK TRUE)
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set_target_properties(sharedFrameworkExt PROPERTIES FRAMEWORK TRUE)
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]]
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)
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foreach(i RANGE 6 7)
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file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/ExternalFrameworks/func${i}.c
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"int func${i}() { return 32 + ${i}; }\n"
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)
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endforeach()
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add_custom_target(prebuildDependencies ALL
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COMMAND ${CMAKE_COMMAND} -S ${CMAKE_CURRENT_BINARY_DIR}/ExternalFrameworks -B ${CMAKE_CURRENT_BINARY_DIR}/ExternalFrameworks/build -G Xcode
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COMMAND ${CMAKE_COMMAND} --build ${CMAKE_CURRENT_BINARY_DIR}/ExternalFrameworks/build --target staticFrameworkExt sharedFrameworkExt --config Debug
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)
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add_executable(app1 mainOuter.m)
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add_executable(app2 mainOuter.m)
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add_executable(app3 mainOuter.m)
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add_library(static1 STATIC funcOuter.c)
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add_library(shared1 SHARED funcOuter.c)
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add_library(shared3 SHARED funcOuter.c)
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add_library(shared4 SHARED funcOuter.c)
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add_library(module1 MODULE funcOuter.c)
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add_library(obj1 OBJECT funcOuter.c)
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add_library(staticFramework1 STATIC funcOuter.c)
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add_library(sharedFramework1 SHARED funcOuter.c)
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set_target_properties(staticFramework1 PROPERTIES FRAMEWORK TRUE)
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set_target_properties(sharedFramework1 PROPERTIES FRAMEWORK TRUE)
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add_dependencies(app1 prebuildDependencies)
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add_dependencies(app2 prebuildDependencies)
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add_dependencies(app3 prebuildDependencies)
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add_dependencies(static1 prebuildDependencies)
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add_dependencies(shared1 prebuildDependencies)
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add_dependencies(shared3 prebuildDependencies)
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add_dependencies(shared4 prebuildDependencies)
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add_dependencies(module1 prebuildDependencies)
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add_dependencies(obj1 prebuildDependencies)
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add_dependencies(staticFramework1 prebuildDependencies)
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add_dependencies(sharedFramework1 prebuildDependencies)
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add_library(static2 STATIC func1.c)
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add_library(shared2 SHARED func2.c)
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add_library(obj2 OBJECT func3.c)
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add_library(staticFramework2 STATIC func4.c)
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add_library(sharedFramework2 SHARED func5.c)
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set_target_properties(staticFramework2 PROPERTIES FRAMEWORK TRUE)
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set_target_properties(sharedFramework2 PROPERTIES FRAMEWORK TRUE)
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# Pick some external libraries that are always present in the Xcode SDK
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find_library(libz z REQUIRED)
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find_library(libresolv resolv REQUIRED)
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find_library(CoreFoundation CoreFoundation REQUIRED)
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add_library(imported2 UNKNOWN IMPORTED)
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set_target_properties(imported2 PROPERTIES IMPORTED_LOCATION ${libz})
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# Save these for the check script to use
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file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/foundLibs.cmake "
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set(libz \"${libz}\")
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set(libresolv \"${libresolv}\")
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set(CoreFoundation \"${CoreFoundation}\")
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")
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macro(SET_LINK_LIBRARIES)
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foreach(mainTarget IN LISTS mainTargets)
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foreach(linkTo IN LISTS linkToThings)
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target_link_libraries(${mainTarget} PRIVATE ${linkTo})
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endforeach()
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endforeach()
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endmacro()
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set(mainTargets
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app1
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static1
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shared1
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module1
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obj1
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staticFramework1
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sharedFramework1
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)
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set(linkToThings
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static2
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shared2
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obj2
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staticFramework2
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sharedFramework2
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imported2
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${libresolv}
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${CoreFoundation}
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"$<LINK_LIBRARY:FRAMEWORK,CoreGraphics>"
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"$<LINK_LIBRARY:FRAMEWORK,CoreAudio.framework>"
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"${CMAKE_CURRENT_BINARY_DIR}/ExternalFrameworks/build/Debug/sharedFrameworkExt.framework"
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"${CMAKE_CURRENT_BINARY_DIR}/ExternalFrameworks/build/Debug/staticFrameworkExt.framework"
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)
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set_link_libraries()
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set(mainTargets
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app2
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shared3
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)
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set(linkToThings
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static2
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"$<LINK_LIBRARY:WEAK_LIBRARY,shared2>"
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obj2
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staticFramework2
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"$<LINK_LIBRARY:WEAK_FRAMEWORK,sharedFramework2>"
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imported2
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${libresolv}
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${CoreFoundation}
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"$<LINK_LIBRARY:FRAMEWORK,CoreGraphics>"
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"$<LINK_LIBRARY:FRAMEWORK,CoreAudio.framework>"
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"$<LINK_LIBRARY:WEAK_FRAMEWORK,${CMAKE_CURRENT_BINARY_DIR}/ExternalFrameworks/build/Debug/sharedFrameworkExt.framework>"
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"${CMAKE_CURRENT_BINARY_DIR}/ExternalFrameworks/build/Debug/staticFrameworkExt.framework"
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)
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set_link_libraries()
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set(mainTargets
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app3
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shared4
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)
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set(linkToThings
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static2
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"$<LINK_LIBRARY:REEXPORT_LIBRARY,shared2>"
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obj2
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staticFramework2
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"$<LINK_LIBRARY:REEXPORT_FRAMEWORK,sharedFramework2>"
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imported2
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${libresolv}
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${CoreFoundation}
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"$<LINK_LIBRARY:FRAMEWORK,CoreGraphics>"
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"$<LINK_LIBRARY:FRAMEWORK,CoreAudio.framework>"
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"$<LINK_LIBRARY:REEXPORT_FRAMEWORK,${CMAKE_CURRENT_BINARY_DIR}/ExternalFrameworks/build/Debug/sharedFrameworkExt.framework>"
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"${CMAKE_CURRENT_BINARY_DIR}/ExternalFrameworks/build/Debug/staticFrameworkExt.framework"
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)
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set_link_libraries()
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